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authorRĂ©mi Verschelde <rverschelde@gmail.com>2019-11-09 18:53:34 +0100
committerGitHub <noreply@github.com>2019-11-09 18:53:34 +0100
commit7afa1a64eceae9a6a27d84335d79f3f9238bd277 (patch)
treee969abc3afa64140195e8090ad87451401ed13f3 /servers/visual/visual_server_wrap_mt.h
parent52de63afc8661f1f0f82e190db9d01eba83aaa3b (diff)
parent530665197f04f08090e2dda92a50548fb5aca374 (diff)
Merge pull request #33478 from nekomatata/particles-restart-glitch
Fixed Particles restart after visibility has been set to off and on again
Diffstat (limited to 'servers/visual/visual_server_wrap_mt.h')
-rw-r--r--servers/visual/visual_server_wrap_mt.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h
index 273cf728c1..59df51ff19 100644
--- a/servers/visual/visual_server_wrap_mt.h
+++ b/servers/visual/visual_server_wrap_mt.h
@@ -343,6 +343,8 @@ public:
FUNC2(particles_set_process_material, RID, RID)
FUNC2(particles_set_fixed_fps, RID, int)
FUNC2(particles_set_fractional_delta, RID, bool)
+ FUNC1R(bool, particles_is_inactive, RID)
+ FUNC1(particles_request_process, RID)
FUNC1(particles_restart, RID)
FUNC2(particles_set_draw_order, RID, VS::ParticlesDrawOrder)