summaryrefslogtreecommitdiff
path: root/servers/visual/visual_server_scene.h
diff options
context:
space:
mode:
authorHein-Pieter van Braam <hp@tmm.cx>2017-02-17 19:24:42 +0100
committerHein-Pieter van Braam <hp@tmm.cx>2017-02-18 12:41:26 +0100
commitd0c2015fe11f920874661ec24c518aa36c99b470 (patch)
tree4f07fa3085b92d13a766e42a4b0105615e8949ff /servers/visual/visual_server_scene.h
parent9a5442a22630e346df44a3df6bc1bbbd03c787dd (diff)
X11 return to cwd at exit
During runtime godot calls chdir() several times. This doesn't really matter normally but when using tools such as gprof the location of the profiling data is kind of hard to intuit. With this PR we simply store the current working directory at start and restore it once we're almost done exiting. This doesn't use the OS abstractions as when we need to get the current workdir we haven't yet initialized it (by necessity). This would break if we tried to build X11 for windows, but since the X11 target is hardcoded to use the UNIX abstractions I don't think it matters.
Diffstat (limited to 'servers/visual/visual_server_scene.h')
0 files changed, 0 insertions, 0 deletions