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authorJuan Linietsky <reduzio@gmail.com>2018-11-08 15:58:52 -0300
committerJuan Linietsky <reduzio@gmail.com>2018-11-08 15:58:52 -0300
commit555fb3a31749b19829588391794bfc57364e070a (patch)
treed6cf95364b5bd4a6e0a786fe7611966e821492d8 /servers/visual/visual_server_scene.cpp
parentd403b4086c514647bba7620591061b7de7dfaf4b (diff)
Effectively ensure that surface materials are the right size when setting them, fixes #23596
Diffstat (limited to 'servers/visual/visual_server_scene.cpp')
-rw-r--r--servers/visual/visual_server_scene.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp
index 654994b83f..33fa8d365f 100644
--- a/servers/visual/visual_server_scene.cpp
+++ b/servers/visual/visual_server_scene.cpp
@@ -601,8 +601,9 @@ void VisualServerScene::instance_set_surface_material(RID p_instance, int p_surf
Instance *instance = instance_owner.get(p_instance);
ERR_FAIL_COND(!instance);
- if (instance->update_item.in_list()) {
- _update_dirty_instance(instance);
+ if (instance->base_type == VS::INSTANCE_MESH) {
+ //may not have been updated yet
+ instance->materials.resize(VSG::storage->mesh_get_surface_count(instance->base));
}
ERR_FAIL_INDEX(p_surface, instance->materials.size());