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author | Juan Linietsky <reduzio@gmail.com> | 2017-07-15 23:24:37 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2017-07-15 23:24:37 -0300 |
commit | 3da3a36034bff7988e9ade868d06cec7977ca8af (patch) | |
tree | dc876eb46194d261eb6a8b4a06f685a748e7819b /servers/visual/visual_server_scene.cpp | |
parent | 5dd7c3b6ab3e50e3deeb4ce1c7eebf7559da1736 (diff) |
Many fixes to improve GI Probe quality
Diffstat (limited to 'servers/visual/visual_server_scene.cpp')
-rw-r--r-- | servers/visual/visual_server_scene.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp index 13d1c7faa9..97583dc849 100644 --- a/servers/visual/visual_server_scene.cpp +++ b/servers/visual/visual_server_scene.cpp @@ -993,6 +993,11 @@ void VisualServerScene::instance_geometry_set_flag(RID p_instance, VS::InstanceF instance->visible_in_all_rooms = p_enabled; } break; + case VS::INSTANCE_FLAG_USE_BAKED_LIGHT: { + + instance->baked_light = p_enabled; + + } break; } } void VisualServerScene::instance_geometry_set_cast_shadows_setting(RID p_instance, VS::ShadowCastingSetting p_shadow_casting_setting) { |