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authorRĂ©mi Verschelde <rverschelde@gmail.com>2017-11-20 22:23:48 +0100
committerGitHub <noreply@github.com>2017-11-20 22:23:48 +0100
commit0442bd6e186428becdb19f152f47c5364e292cfd (patch)
treed83e513a715da1e37251aa2f1dc80fa5cd3fa077 /servers/visual/visual_server_scene.cpp
parent396218179cf6754413c62f7cb952054277b25201 (diff)
parent17b9accd0c922738d91d839bdb166871c9e9ae19 (diff)
Merge pull request #12645 from Zylann/custom_aabb
Implement per-instance custom bounding box
Diffstat (limited to 'servers/visual/visual_server_scene.cpp')
-rw-r--r--servers/visual/visual_server_scene.cpp51
1 files changed, 47 insertions, 4 deletions
diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp
index 4febd1a61b..5b1eb8357d 100644
--- a/servers/visual/visual_server_scene.cpp
+++ b/servers/visual/visual_server_scene.cpp
@@ -587,6 +587,36 @@ void VisualServerScene::instance_set_visible(RID p_instance, bool p_visible) {
}
}
+inline bool is_geometry_instance(VisualServer::InstanceType p_type) {
+ return p_type == VS::INSTANCE_MESH || p_type == VS::INSTANCE_MULTIMESH || p_type == VS::INSTANCE_PARTICLES || p_type == VS::INSTANCE_IMMEDIATE;
+}
+
+void VisualServerScene::instance_set_custom_aabb(RID p_instance, AABB p_aabb) {
+
+ Instance *instance = instance_owner.get(p_instance);
+ ERR_FAIL_COND(!instance);
+ ERR_FAIL_COND(!is_geometry_instance(instance->base_type));
+
+ if(p_aabb != AABB()) {
+
+ // Set custom AABB
+ if (instance->custom_aabb == NULL)
+ instance->custom_aabb = memnew(AABB);
+ *instance->custom_aabb = p_aabb;
+
+ } else {
+
+ // Clear custom AABB
+ if (instance->custom_aabb != NULL) {
+ memdelete(instance->custom_aabb);
+ instance->custom_aabb = NULL;
+ }
+ }
+
+ if (instance->scenario)
+ _instance_queue_update(instance, true, false);
+}
+
void VisualServerScene::instance_attach_skeleton(RID p_instance, RID p_skeleton) {
Instance *instance = instance_owner.get(p_instance);
@@ -828,23 +858,35 @@ void VisualServerScene::_update_instance_aabb(Instance *p_instance) {
} break;
case VisualServer::INSTANCE_MESH: {
- new_aabb = VSG::storage->mesh_get_aabb(p_instance->base, p_instance->skeleton);
+ if (p_instance->custom_aabb)
+ new_aabb = *p_instance->custom_aabb;
+ else
+ new_aabb = VSG::storage->mesh_get_aabb(p_instance->base, p_instance->skeleton);
} break;
case VisualServer::INSTANCE_MULTIMESH: {
- new_aabb = VSG::storage->multimesh_get_aabb(p_instance->base);
+ if (p_instance->custom_aabb)
+ new_aabb = *p_instance->custom_aabb;
+ else
+ new_aabb = VSG::storage->multimesh_get_aabb(p_instance->base);
} break;
case VisualServer::INSTANCE_IMMEDIATE: {
- new_aabb = VSG::storage->immediate_get_aabb(p_instance->base);
+ if (p_instance->custom_aabb)
+ new_aabb = *p_instance->custom_aabb;
+ else
+ new_aabb = VSG::storage->immediate_get_aabb(p_instance->base);
} break;
case VisualServer::INSTANCE_PARTICLES: {
- new_aabb = VSG::storage->particles_get_aabb(p_instance->base);
+ if (p_instance->custom_aabb)
+ new_aabb = *p_instance->custom_aabb;
+ else
+ new_aabb = VSG::storage->particles_get_aabb(p_instance->base);
} break;
case VisualServer::INSTANCE_LIGHT: {
@@ -866,6 +908,7 @@ void VisualServerScene::_update_instance_aabb(Instance *p_instance) {
default: {}
}
+ // <Zylann> This is why I didn't re-use Instance::aabb to implement custom AABBs
if (p_instance->extra_margin)
new_aabb.grow_by(p_instance->extra_margin);