diff options
author | Juan Linietsky <reduzio@gmail.com> | 2019-06-24 22:24:07 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2020-02-11 11:53:28 +0100 |
commit | e1b3444415054c21b274546876642af7292c0937 (patch) | |
tree | 88266bd6c646c70366f2b7796e681d7b64655527 /servers/visual/visual_server_raster.h | |
parent | 1b4281b895f3046ea972256182b18696a25f8316 (diff) |
Bugfixes and ability to better specify filter and repeat modes everywhere.
Removes antialiased flag for draw_* methods.
Diffstat (limited to 'servers/visual/visual_server_raster.h')
-rw-r--r-- | servers/visual/visual_server_raster.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h index ba4eccd0f0..203aba1b95 100644 --- a/servers/visual/visual_server_raster.h +++ b/servers/visual/visual_server_raster.h @@ -610,17 +610,17 @@ public: BIND2(canvas_item_set_default_texture_filter, RID, CanvasItemTextureFilter) BIND2(canvas_item_set_default_texture_repeat, RID, CanvasItemTextureRepeat) - BIND6(canvas_item_add_line, RID, const Point2 &, const Point2 &, const Color &, float, bool) - BIND5(canvas_item_add_polyline, RID, const Vector<Point2> &, const Vector<Color> &, float, bool) - BIND5(canvas_item_add_multiline, RID, const Vector<Point2> &, const Vector<Color> &, float, bool) + BIND5(canvas_item_add_line, RID, const Point2 &, const Point2 &, const Color &, float) + BIND4(canvas_item_add_polyline, RID, const Vector<Point2> &, const Vector<Color> &, float) + BIND4(canvas_item_add_multiline, RID, const Vector<Point2> &, const Vector<Color> &, float) BIND3(canvas_item_add_rect, RID, const Rect2 &, const Color &) BIND4(canvas_item_add_circle, RID, const Point2 &, float, const Color &) BIND11(canvas_item_add_texture_rect, RID, const Rect2 &, RID, bool, const Color &, bool, RID, RID, const Color &, CanvasItemTextureFilter, CanvasItemTextureRepeat) BIND12(canvas_item_add_texture_rect_region, RID, const Rect2 &, RID, const Rect2 &, const Color &, bool, RID, RID, const Color &, bool, CanvasItemTextureFilter, CanvasItemTextureRepeat) BIND15(canvas_item_add_nine_patch, RID, const Rect2 &, const Rect2 &, RID, const Vector2 &, const Vector2 &, NinePatchAxisMode, NinePatchAxisMode, bool, const Color &, RID, RID, const Color &, CanvasItemTextureFilter, CanvasItemTextureRepeat) BIND11(canvas_item_add_primitive, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, float, RID, RID, const Color &, CanvasItemTextureFilter, CanvasItemTextureRepeat) - BIND11(canvas_item_add_polygon, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, RID, RID, const Color &, bool, CanvasItemTextureFilter, CanvasItemTextureRepeat) - BIND15(canvas_item_add_triangle_array, RID, const Vector<int> &, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, const Vector<int> &, const Vector<float> &, RID, int, RID, RID, const Color &, bool, CanvasItemTextureFilter, CanvasItemTextureRepeat) + BIND10(canvas_item_add_polygon, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, RID, RID, const Color &, CanvasItemTextureFilter, CanvasItemTextureRepeat) + BIND14(canvas_item_add_triangle_array, RID, const Vector<int> &, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, const Vector<int> &, const Vector<float> &, RID, int, RID, RID, const Color &, CanvasItemTextureFilter, CanvasItemTextureRepeat) BIND10(canvas_item_add_mesh, RID, const RID &, const Transform2D &, const Color &, RID, RID, RID, const Color &, CanvasItemTextureFilter, CanvasItemTextureRepeat) BIND8(canvas_item_add_multimesh, RID, RID, RID, RID, RID, const Color &, CanvasItemTextureFilter, CanvasItemTextureRepeat) BIND8(canvas_item_add_particles, RID, RID, RID, RID, RID, const Color &, CanvasItemTextureFilter, CanvasItemTextureRepeat) |