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authorJuan Linietsky <reduzio@gmail.com>2018-07-16 11:43:26 -0300
committerJuan Linietsky <reduzio@gmail.com>2018-07-16 11:43:49 -0300
commitde910f8c26407ea37b97a94a6fb1a8731d3694c6 (patch)
treee7728d7d48dd049319a3970d8e3bb2cb4958d15d /servers/visual/visual_server_raster.h
parent9eb082004d9d6f9003ca5c0c64e3d5b10b210e60 (diff)
Finally figured out how to implement AnimatedTexture properly.
Diffstat (limited to 'servers/visual/visual_server_raster.h')
-rw-r--r--servers/visual/visual_server_raster.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h
index c03005592f..ec0d02ed2a 100644
--- a/servers/visual/visual_server_raster.h
+++ b/servers/visual/visual_server_raster.h
@@ -173,6 +173,8 @@ public:
BIND2(texture_set_proxy, RID, RID)
+ BIND2(texture_set_force_redraw_if_visible, RID, bool)
+
/* SKY API */
BIND0R(RID, sky_create)