diff options
author | Juan Linietsky <reduzio@gmail.com> | 2019-06-11 15:43:37 -0300 |
---|---|---|
committer | Juan Linietsky <reduzio@gmail.com> | 2020-02-11 11:53:26 +0100 |
commit | 3f335ce3d446372eeb9ed87f7e117099c4d2dd6a (patch) | |
tree | 669db7ddb21f328215a9c26e9bdaf2565db8c853 /servers/visual/visual_server_raster.h | |
parent | 9ffe57a10eecf79ab8df2f0497d0387383755df3 (diff) |
Texture refactor
-Texture renamed to Texture2D
-TextureLayered as base now inherits 2Darray, cubemap and cubemap array
-Removed all references to flags in textures (they will go in the shader)
-Texture3D gone for now (will come back later done properly)
-Create base rasterizer for RenderDevice, RasterizerRD
Diffstat (limited to 'servers/visual/visual_server_raster.h')
-rw-r--r-- | servers/visual/visual_server_raster.h | 50 |
1 files changed, 31 insertions, 19 deletions
diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h index 9afcfc4648..ff2a4b01c4 100644 --- a/servers/visual/visual_server_raster.h +++ b/servers/visual/visual_server_raster.h @@ -32,7 +32,7 @@ #define VISUAL_SERVER_RASTER_H #include "core/math/octree.h" -#include "servers/visual/rasterizer.h" +#include "servers/visual/rasterizer/rasterizer.h" #include "servers/visual_server.h" #include "visual_server_canvas.h" #include "visual_server_globals.h" @@ -142,33 +142,42 @@ public: /* TEXTURE API */ - BIND0R(RID, texture_create) - BIND7(texture_allocate, RID, int, int, int, Image::Format, TextureType, uint32_t) - BIND3(texture_set_data, RID, const Ref<Image> &, int) - BIND10(texture_set_data_partial, RID, const Ref<Image> &, int, int, int, int, int, int, int, int) - BIND2RC(Ref<Image>, texture_get_data, RID, int) - BIND2(texture_set_flags, RID, uint32_t) - BIND1RC(uint32_t, texture_get_flags, RID) - BIND1RC(Image::Format, texture_get_format, RID) - BIND1RC(TextureType, texture_get_type, RID) - BIND1RC(uint32_t, texture_get_texid, RID) - BIND1RC(uint32_t, texture_get_width, RID) - BIND1RC(uint32_t, texture_get_height, RID) - BIND1RC(uint32_t, texture_get_depth, RID) - BIND4(texture_set_size_override, RID, int, int, int) + //these go pass-through, as they can be called from any thread + BIND1R(RID, texture_2d_create, const Ref<Image> &) + BIND2R(RID, texture_2d_layered_create, const Vector<Ref<Image> > &, TextureLayeredType) + BIND1R(RID, texture_3d_create, const Vector<Ref<Image> > &) + + //goes pass-through + BIND3(texture_2d_update_immediate, RID, const Ref<Image> &, int) + //these go through command queue if they are in another thread + BIND3(texture_2d_update, RID, const Ref<Image> &, int) + BIND4(texture_3d_update, RID, const Ref<Image> &, int, int) + + //these also go pass-through + BIND0R(RID, texture_2d_placeholder_create) + BIND0R(RID, texture_2d_layered_placeholder_create) + BIND0R(RID, texture_3d_placeholder_create) + + BIND1RC(Ref<Image>, texture_2d_get, RID) + BIND2RC(Ref<Image>, texture_2d_layer_get, RID, int) + BIND3RC(Ref<Image>, texture_3d_slice_get, RID, int, int) + + BIND2(texture_replace, RID, RID) + + BIND3(texture_set_size_override, RID, int, int) +// FIXME: Disabled during Vulkan refactoring, should be ported. +#if 0 BIND2(texture_bind, RID, uint32_t) +#endif BIND3(texture_set_detect_3d_callback, RID, TextureDetectCallback, void *) - BIND3(texture_set_detect_srgb_callback, RID, TextureDetectCallback, void *) BIND3(texture_set_detect_normal_callback, RID, TextureDetectCallback, void *) + BIND3(texture_set_detect_roughness_callback, RID, TextureDetectRoughnessCallback, void *) BIND2(texture_set_path, RID, const String &) BIND1RC(String, texture_get_path, RID) - BIND1(texture_set_shrink_all_x2_on_set_data, bool) BIND1(texture_debug_usage, List<TextureInfo> *) - BIND1(textures_keep_original, bool) - BIND2(texture_set_proxy, RID, RID) BIND2(texture_set_force_redraw_if_visible, RID, bool) @@ -502,7 +511,10 @@ public: BIND2(environment_set_bg_energy, RID, float) BIND2(environment_set_canvas_max_layer, RID, int) BIND4(environment_set_ambient_light, RID, const Color &, float, float) +// FIXME: Disabled during Vulkan refactoring, should be ported. +#if 0 BIND2(environment_set_camera_feed_id, RID, int) +#endif BIND7(environment_set_ssr, RID, bool, int, float, float, float, bool) BIND13(environment_set_ssao, RID, bool, float, float, float, float, float, float, float, const Color &, EnvironmentSSAOQuality, EnvironmentSSAOBlur, float) |