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author | Juan Linietsky <reduzio@gmail.com> | 2015-04-19 20:50:55 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2015-04-19 20:50:55 -0300 |
commit | 28c4afeb5733f9ca9725ab2a5f4066af8e02b2a6 (patch) | |
tree | bccdcd878d023b34d1458e37de657138f6c66e72 /servers/visual/visual_server_raster.h | |
parent | 1de1a04b78b65254aa41d7930947df82a121160c (diff) |
-Rewritten KinematicBody2D::move to MUCH more efficient code.
-KinematicBody2D::move now properly recognizes collision exceptions and masks, fixes #1649
-Removed object type masking for KinematicBody2D
-Added a test_motion() function to RigidBody2D, allowing simlar behavior to KinematicBody2D::move there.
Diffstat (limited to 'servers/visual/visual_server_raster.h')
0 files changed, 0 insertions, 0 deletions