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authorJuan Linietsky <reduzio@gmail.com>2015-03-09 02:34:56 -0300
committerJuan Linietsky <reduzio@gmail.com>2015-03-09 02:34:56 -0300
commit09489e3a78de39bb4d8690f3c65f8a5e7a56a95e (patch)
treeb6207118763b8f1ec81c9d5b7e483813363253c2 /servers/visual/visual_server_raster.h
parent2c2894ceb674927a35d2798b3e63adabdb020077 (diff)
lot of work on 2D lighting and isometric maps
added a new demo, isometric_light that does full isometric sorting, lights, shadows, etc.
Diffstat (limited to 'servers/visual/visual_server_raster.h')
-rw-r--r--servers/visual/visual_server_raster.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h
index b9a3f83364..7d7bbe1d71 100644
--- a/servers/visual/visual_server_raster.h
+++ b/servers/visual/visual_server_raster.h
@@ -1164,6 +1164,7 @@ public:
virtual void canvas_light_set_z_range(RID p_light, int p_min_z,int p_max_z);
virtual void canvas_light_set_layer_range(RID p_light, int p_min_layer,int p_max_layer);
virtual void canvas_light_set_item_mask(RID p_light, int p_mask);
+ virtual void canvas_light_set_item_shadow_mask(RID p_light, int p_mask);
virtual void canvas_light_set_subtract_mode(RID p_light, bool p_enable);
virtual void canvas_light_set_shadow_enabled(RID p_light, bool p_enabled);