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authorJuan Linietsky <reduzio@gmail.com>2016-05-27 14:18:40 -0300
committerJuan Linietsky <reduzio@gmail.com>2016-05-27 14:19:11 -0300
commit8be2fabbe5cd846bac5e5a38e55f3fb70e73f2da (patch)
treea3e932282cdafdd13c4f02bdf21f72f9846adcbe /servers/visual/visual_server_raster.cpp
parenteb7227a20b27e91c6e2adfb1ded738f2dd7e453b (diff)
Changed import workflow
-Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types
Diffstat (limited to 'servers/visual/visual_server_raster.cpp')
-rw-r--r--servers/visual/visual_server_raster.cpp33
1 files changed, 29 insertions, 4 deletions
diff --git a/servers/visual/visual_server_raster.cpp b/servers/visual/visual_server_raster.cpp
index 6b5f1ba353..b3721268bf 100644
--- a/servers/visual/visual_server_raster.cpp
+++ b/servers/visual/visual_server_raster.cpp
@@ -398,7 +398,7 @@ void VisualServerRaster::mesh_add_custom_surface(RID p_mesh,const Variant& p_dat
void VisualServerRaster::mesh_add_surface(RID p_mesh,PrimitiveType p_primitive,const Array& p_arrays,const Array& p_blend_shapes,bool p_alpha_sort) {
VS_CHANGED;
- _dependency_queue_update(p_mesh,true);
+ _dependency_queue_update(p_mesh,true,true);
rasterizer->mesh_add_surface(p_mesh,p_primitive,p_arrays,p_blend_shapes,p_alpha_sort);
}
@@ -452,6 +452,7 @@ VisualServer::PrimitiveType VisualServerRaster::mesh_surface_get_primitive_type(
void VisualServerRaster::mesh_remove_surface(RID p_mesh,int p_surface){
rasterizer->mesh_remove_surface(p_mesh,p_surface);
+ _dependency_queue_update(p_mesh,true,true);
}
int VisualServerRaster::mesh_get_surface_count(RID p_mesh) const{
@@ -480,6 +481,8 @@ void VisualServerRaster::mesh_clear(RID p_mesh) {
while(rasterizer->mesh_get_surface_count(p_mesh)) {
rasterizer->mesh_remove_surface(p_mesh,0);
}
+
+ _dependency_queue_update(p_mesh,true,true);
}
@@ -2038,7 +2041,7 @@ Variant VisualServerRaster::environment_fx_get_param(RID p_env,EnvironmentFxPara
/* SCENARIO API */
-void VisualServerRaster::_dependency_queue_update(RID p_rid,bool p_update_aabb) {
+void VisualServerRaster::_dependency_queue_update(RID p_rid,bool p_update_aabb,bool p_update_materials) {
Map< RID, Set<RID> >::Element * E = instance_dependency_map.find( p_rid );
@@ -2051,17 +2054,19 @@ void VisualServerRaster::_dependency_queue_update(RID p_rid,bool p_update_aabb)
while(I) {
Instance *ins = instance_owner.get( I->get() );
- _instance_queue_update( ins , p_update_aabb );
+ _instance_queue_update( ins , p_update_aabb, p_update_materials );
I = I->next();
}
}
-void VisualServerRaster::_instance_queue_update(Instance *p_instance,bool p_update_aabb) {
+void VisualServerRaster::_instance_queue_update(Instance *p_instance,bool p_update_aabb,bool p_update_materials) {
if (p_update_aabb)
p_instance->update_aabb=true;
+ if (p_update_materials)
+ p_instance->update_materials=true;
if (p_instance->update)
return;
@@ -2273,6 +2278,7 @@ void VisualServerRaster::instance_set_base(RID p_instance, RID p_base) {
}
instance->data.morph_values.clear();
+ instance->data.materials.clear();
}
@@ -2286,6 +2292,7 @@ void VisualServerRaster::instance_set_base(RID p_instance, RID p_base) {
if (rasterizer->is_mesh(p_base)) {
instance->base_type=INSTANCE_MESH;
instance->data.morph_values.resize( rasterizer->mesh_get_morph_target_count(p_base));
+ instance->data.materials.resize( rasterizer->mesh_get_surface_count(p_base));
} else if (rasterizer->is_multimesh(p_base)) {
instance->base_type=INSTANCE_MULTIMESH;
} else if (rasterizer->is_immediate(p_base)) {
@@ -2510,6 +2517,16 @@ float VisualServerRaster::instance_get_morph_target_weight(RID p_instance,int p_
return instance->data.morph_values[p_shape];
}
+void VisualServerRaster::instance_set_surface_material(RID p_instance,int p_surface, RID p_material) {
+
+ VS_CHANGED;
+ Instance *instance = instance_owner.get( p_instance );
+ ERR_FAIL_COND( !instance);
+ ERR_FAIL_INDEX( p_surface, instance->data.materials.size() );
+ instance->data.materials[p_surface]=p_material;
+}
+
+
void VisualServerRaster::instance_set_transform(RID p_instance, const Transform& p_transform) {
VS_CHANGED;
Instance *instance = instance_owner.get( p_instance );
@@ -3046,6 +3063,7 @@ void VisualServerRaster::_update_instance(Instance *p_instance) {
}
+
if (p_instance->aabb.has_no_surface())
return;
@@ -3301,10 +3319,17 @@ void VisualServerRaster::_update_instances() {
if (instance->update_aabb)
_update_instance_aabb(instance);
+ if (instance->update_materials) {
+ if (instance->base_type==INSTANCE_MESH) {
+ instance->data.materials.resize(rasterizer->mesh_get_surface_count(instance->base_rid));
+ }
+ }
+
_update_instance(instance);
instance->update=false;
instance->update_aabb=false;
+ instance->update_materials=false;
instance->update_next=0;
}
}