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authorJuan Linietsky <reduzio@gmail.com>2015-04-30 11:34:24 -0300
committerJuan Linietsky <reduzio@gmail.com>2015-04-30 11:34:24 -0300
commit5c6b31c024b60ae9c43dc48c04128de99d147f5a (patch)
treea08bb439dc474664cc32370f5553f1ac7a68abc4 /servers/visual/visual_server_raster.cpp
parent21939ce08b042b8cfcff16da780a4595aac500cd (diff)
-fixed broken lighting in release version of godot for isometric light demo, fixes #1697
Diffstat (limited to 'servers/visual/visual_server_raster.cpp')
-rw-r--r--servers/visual/visual_server_raster.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/servers/visual/visual_server_raster.cpp b/servers/visual/visual_server_raster.cpp
index 64ddc12513..6556f8bc42 100644
--- a/servers/visual/visual_server_raster.cpp
+++ b/servers/visual/visual_server_raster.cpp
@@ -7047,17 +7047,20 @@ void VisualServerRaster::_draw_viewport(Viewport *p_viewport,int p_ofs_x, int p_
for(Set<Rasterizer::CanvasLight*>::Element *F=E->get().canvas->lights.front();F;F=F->next()) {
+
Rasterizer::CanvasLight* cl=F->get();
if (cl->enabled && cl->texture.is_valid()) {
//not super efficient..
Size2 tsize(rasterizer->texture_get_width(cl->texture),rasterizer->texture_get_height(cl->texture));
tsize*=cl->scale;
+
Vector2 offset=tsize/2.0;
cl->rect_cache=Rect2(-offset+cl->texture_offset,tsize);
cl->xform_cache=xf * cl->xform;
if (clip_rect.intersects_transformed(cl->xform_cache,cl->rect_cache)) {
+
cl->filter_next_ptr=lights;
lights=cl;
cl->texture_cache=NULL;
@@ -7067,6 +7070,7 @@ void VisualServerRaster::_draw_viewport(Viewport *p_viewport,int p_ofs_x, int p_
cl->light_shader_xform = (cl->xform_cache * scale).affine_inverse();
cl->light_shader_pos=cl->xform_cache[2];
if (cl->shadow_buffer.is_valid()) {
+
cl->shadows_next_ptr=lights_with_shadow;
if (lights_with_shadow==NULL) {
shadow_rect = cl->xform_cache.xform(cl->rect_cache);