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authorHein-Pieter van Braam <hp@tmm.cx>2017-08-27 02:40:04 +0200
committerHein-Pieter van Braam <hp@tmm.cx>2017-08-27 13:48:07 +0200
commit27c142a57b01b7bf8b097b89fc71b2462fa3c903 (patch)
treeb0856e7b74384cbf8f47c2a82df864e09ce2e756 /servers/visual/visual_server_canvas.cpp
parenta6e37ae2bf57467ed2dae34756e27959f23776c0 (diff)
Use memset to zero z_list
Using gprof I found the engine spending 10 - 20% of time in the _render_canvas_item_tree function. The function profiles as using about 0.09ms. Swapping the loop with two memset() calls reduces the time spent in this function a lot, and the time per call to about 0.02ms. Likewise the render_canvas function was using ~10% of time, replacing the loop there dropped per-call time from 0.22ms to 0.18ms.
Diffstat (limited to 'servers/visual/visual_server_canvas.cpp')
-rw-r--r--servers/visual/visual_server_canvas.cpp13
1 files changed, 5 insertions, 8 deletions
diff --git a/servers/visual/visual_server_canvas.cpp b/servers/visual/visual_server_canvas.cpp
index 931e084246..e7208f473f 100644
--- a/servers/visual/visual_server_canvas.cpp
+++ b/servers/visual/visual_server_canvas.cpp
@@ -37,10 +37,8 @@ void VisualServerCanvas::_render_canvas_item_tree(Item *p_canvas_item, const Tra
RasterizerCanvas::Item *z_list[z_range];
RasterizerCanvas::Item *z_last_list[z_range];
- for (int i = 0; i < z_range; i++) {
- z_list[i] = NULL;
- z_last_list[i] = NULL;
- }
+ memset(z_list, 0, z_range * sizeof(RasterizerCanvas::Item *));
+ memset(z_last_list, 0, z_range * sizeof(RasterizerCanvas::Item *));
_render_canvas_item(p_canvas_item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, NULL, NULL);
@@ -200,10 +198,9 @@ void VisualServerCanvas::render_canvas(Canvas *p_canvas, const Transform2D &p_tr
RasterizerCanvas::Item *z_list[z_range];
RasterizerCanvas::Item *z_last_list[z_range];
- for (int i = 0; i < z_range; i++) {
- z_list[i] = NULL;
- z_last_list[i] = NULL;
- }
+ memset(z_list, 0, z_range * sizeof(RasterizerCanvas::Item *));
+ memset(z_last_list, 0, z_range * sizeof(RasterizerCanvas::Item *));
+
for (int i = 0; i < l; i++) {
_render_canvas_item(ci[i].item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, NULL, NULL);
}