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authorJuan Linietsky <reduzio@gmail.com>2018-07-02 15:08:35 -0300
committerJuan Linietsky <reduzio@gmail.com>2018-07-02 15:08:35 -0300
commit2dc738ce2733757631a4ccf413a92411c4400246 (patch)
treede7d355ea5a2e90e2dbebd6044517cf2b63b090a /servers/visual/shader_language.h
parentecee0c92ff86911fa50e745b4ab98196e0d2afe4 (diff)
-Fixes to how hashing happened, now StringName and NodePath use default hasher, this was leading to some severe slowdown in scenarios
-Fixes to some duplication scenarios for instanced scenes
Diffstat (limited to 'servers/visual/shader_language.h')
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