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authorJuan Linietsky <reduzio@gmail.com>2014-02-09 22:10:30 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-02-09 22:10:30 -0300
commit0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac (patch)
tree276c4d099e178eb67fbd14f61d77b05e3808e9e3 /servers/visual/shader_language.h
parent0e49da1687bc8192ed210947da52c9e5c5f301bb (diff)
GODOT IS OPEN SOURCE
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+/*************************************************************************/
+/* shader_language.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef SHADER_LANGUAGE_H
+#define SHADER_LANGUAGE_H
+
+#include "typedefs.h"
+#include "ustring.h"
+#include "list.h"
+#include "string_db.h"
+#include "map.h"
+#include "variant.h"
+
+
+class ShaderLanguage {
+public:
+
+
+ /* COMPILER */
+
+ enum ShaderType {
+ SHADER_MATERIAL_VERTEX,
+ SHADER_MATERIAL_FRAGMENT,
+ SHADER_POST_PROCESS,
+ };
+
+ enum DataType {
+ TYPE_VOID,
+ TYPE_BOOL,
+ TYPE_FLOAT,
+ TYPE_VEC2,
+ TYPE_VEC3,
+ TYPE_VEC4,
+ TYPE_MAT3,
+ TYPE_MAT4,
+ TYPE_TEXTURE,
+ TYPE_CUBEMAP,
+ };
+
+ enum Operator {
+ OP_ASSIGN,
+ OP_ADD,
+ OP_SUB,
+ OP_MUL,
+ OP_DIV,
+ OP_ASSIGN_ADD,
+ OP_ASSIGN_SUB,
+ OP_ASSIGN_MUL,
+ OP_ASSIGN_DIV,
+ OP_NEG,
+ OP_NOT,
+ OP_CMP_EQ,
+ OP_CMP_NEQ,
+ OP_CMP_LEQ,
+ OP_CMP_GEQ,
+ OP_CMP_LESS,
+ OP_CMP_GREATER,
+ OP_CMP_OR,
+ OP_CMP_AND,
+ OP_CALL,
+ OP_CONSTRUCT,
+ OP_MAX
+ };
+
+ enum FlowOperation {
+ FLOW_OP_IF,
+ FLOW_OP_RETURN,
+ //FLOW_OP_FOR,
+ //FLOW_OP_WHILE,
+ //FLOW_OP_DO,
+ //FLOW_OP_BREAK,
+ //FLOW_OP_CONTINUE,
+
+ };
+
+ struct Node {
+
+ enum Type {
+ TYPE_PROGRAM,
+ TYPE_FUNCTION,
+ TYPE_BLOCK,
+ TYPE_VARIABLE,
+ TYPE_CONSTANT,
+ TYPE_OPERATOR,
+ TYPE_CONTROL_FLOW,
+ TYPE_MEMBER
+ };
+
+ Node * parent;
+ Type type;
+
+ virtual DataType get_datatype() const { return TYPE_VOID; }
+
+ virtual ~Node() {}
+ };
+
+
+ struct OperatorNode : public Node {
+
+ DataType return_cache;
+ Operator op;
+ Vector<Node*> arguments;
+ virtual DataType get_datatype() const { return return_cache; }
+
+ OperatorNode() { type=TYPE_OPERATOR; return_cache=TYPE_VOID; }
+ };
+
+ struct VariableNode : public Node {
+ bool uniform;
+ DataType datatype_cache;
+ StringName name;
+ virtual DataType get_datatype() const { return datatype_cache; }
+
+ VariableNode() { type=TYPE_VARIABLE; datatype_cache=TYPE_VOID; uniform=false; }
+ };
+
+ struct ConstantNode : public Node {
+
+ DataType datatype;
+ Variant value;
+ virtual DataType get_datatype() const { return datatype; }
+
+ ConstantNode() { type=TYPE_CONSTANT; }
+ };
+
+ struct BlockNode : public Node {
+
+ Map<StringName,DataType> variables;
+ List<Node*> statements;
+ BlockNode() { type=TYPE_BLOCK; }
+ };
+
+ struct ControlFlowNode : public Node {
+
+ FlowOperation flow_op;
+ Vector<Node*> statements;
+ ControlFlowNode() { type=TYPE_CONTROL_FLOW; flow_op=FLOW_OP_IF;}
+ };
+
+ struct MemberNode : public Node {
+
+ DataType basetype;
+ DataType datatype;
+ StringName name;
+ Node* owner;
+ virtual DataType get_datatype() const { return datatype; }
+ MemberNode() { type=TYPE_MEMBER; }
+ };
+
+
+ struct FunctionNode : public Node {
+
+
+ struct Argument {
+
+ StringName name;
+ DataType type;
+ };
+
+ StringName name;
+ DataType return_type;
+ Vector<Argument> arguments;
+ BlockNode *body;
+
+ FunctionNode() { type=TYPE_FUNCTION; }
+
+ };
+
+ struct Uniform {
+
+ int order;
+ DataType type;
+ Variant default_value;
+ };
+
+ struct ProgramNode : public Node {
+
+ struct Function {
+ StringName name;
+ FunctionNode*function;
+ };
+
+
+ Map<StringName,DataType> builtin_variables;
+ Map<StringName,Uniform> uniforms;
+
+ Vector<Function> functions;
+ BlockNode *body;
+
+ ProgramNode() { type=TYPE_PROGRAM; }
+ };
+
+ typedef void (*CompileFunc)(void*,ProgramNode*);
+
+ struct VarInfo {
+
+ StringName name;
+ DataType type;
+ };
+
+private:
+
+
+
+ enum TokenType {
+
+ TK_EMPTY,
+ TK_INDENTIFIER,
+ TK_TRUE,
+ TK_FALSE,
+ TK_REAL_CONSTANT,
+ TK_TYPE_VOID,
+ TK_TYPE_BOOL,
+ TK_TYPE_FLOAT,
+ TK_TYPE_VEC2,
+ TK_TYPE_VEC3,
+ TK_TYPE_VEC4,
+ TK_TYPE_MAT3,
+ TK_TYPE_MAT4,
+ TK_TYPE_TEXTURE,
+ TK_TYPE_CUBEMAP,
+ TK_TYPE_COLOR,
+ TK_OP_EQUAL,
+ TK_OP_NOT_EQUAL,
+ TK_OP_LESS,
+ TK_OP_LESS_EQUAL,
+ TK_OP_GREATER,
+ TK_OP_GREATER_EQUAL,
+ TK_OP_AND,
+ TK_OP_OR,
+ TK_OP_NOT,
+ TK_OP_ADD,
+ TK_OP_SUB,
+ TK_OP_MUL,
+ TK_OP_DIV,
+ TK_OP_NEG,
+ TK_OP_ASSIGN,
+ TK_OP_ASSIGN_ADD,
+ TK_OP_ASSIGN_SUB,
+ TK_OP_ASSIGN_MUL,
+ TK_OP_ASSIGN_DIV,
+ TK_CF_IF,
+ TK_CF_ELSE,
+ TK_CF_RETURN,
+ TK_BRACKET_OPEN,
+ TK_BRACKET_CLOSE,
+ TK_CURLY_BRACKET_OPEN,
+ TK_CURLY_BRACKET_CLOSE,
+ TK_PARENTHESIS_OPEN,
+ TK_PARENTHESIS_CLOSE,
+ TK_COMMA,
+ TK_SEMICOLON,
+ TK_PERIOD,
+ TK_UNIFORM,
+ TK_ERROR,
+ TK_MAX
+ };
+
+ static const char * token_names[TK_MAX];
+
+ struct Token {
+
+ TokenType type;
+ StringName text;
+ uint16_t line,col;
+
+ Token(TokenType p_type=TK_EMPTY,const String& p_text=String()) { type=p_type; text=p_text; line=0; col=0; }
+ };
+
+
+
+ static Token read_token(const CharType* p_text,int p_len,int &r_line,int &r_chars);
+ static Error tokenize(const String& p_text,Vector<Token> *p_tokens,String *r_error,int *r_err_line,int *r_err_column);
+
+
+
+
+ class Parser {
+
+ Vector<Token> tokens;
+ int pos;
+ String error;
+ public:
+
+
+ void set_error(const String& p_error) { error=p_error; }
+ void get_error(String *r_error, int *r_line, int *r_column) {
+
+ *r_error=error;
+ *r_line=get_token(pos).line;
+ *r_column=get_token(pos).col;
+ }
+
+
+
+ Token get_token(int ofs=0) const { int idx=pos+ofs; if (idx<0 || idx>=tokens.size()) return Token(TK_ERROR); return tokens[idx]; }
+ TokenType get_token_type(int ofs=0) const { int idx=pos+ofs; if (idx<0 || idx>=tokens.size()) return TK_ERROR; return tokens[idx].type; }
+ void advance(int p_amount=1) { pos+=p_amount; }
+ bool is_at_end() const { return pos>=tokens.size(); }
+
+ ProgramNode *program;
+ template<class T>
+ T* create_node(Node *p_parent) { T*n=memnew( T ); nodegc.push_back(n); n->parent=p_parent; return n; }
+ List<Node*> nodegc;
+
+ Parser(const Vector<Token>& p_tokens) { tokens=p_tokens; pos=0;}
+ };
+
+ struct IntrinsicFuncDef {
+
+ enum { MAX_ARGS=5 };
+ const char* name;
+ DataType rettype;
+ const DataType args[MAX_ARGS];
+
+ };
+
+ static const IntrinsicFuncDef intrinsic_func_defs[];
+
+ struct OperatorDef {
+
+ enum { MAX_ARGS=2 };
+ Operator op;
+ DataType rettype;
+ const DataType args[MAX_ARGS];
+ };
+
+ static const OperatorDef operator_defs[];
+
+ struct BuiltinsDef {
+
+ const char* name;
+ DataType type;
+ };
+
+ static const BuiltinsDef vertex_builtins_defs[];
+ static const BuiltinsDef fragment_builtins_defs[];
+ static const BuiltinsDef postprocess_fragment_builtins_defs[];
+
+ static DataType get_token_datatype(TokenType p_type);
+ static String get_datatype_name(DataType p_type);
+ static bool is_token_datatype(TokenType p_type);
+ static bool is_token_nonvoid_datatype(TokenType p_type);
+
+ static bool test_existing_identifier(Node *p_node,const StringName p_identifier,bool p_func=true,bool p_var=true,bool p_builtin=true);
+
+ static bool parser_is_at_function(Parser& parser);
+ static DataType compute_node_type(Node *p_node);
+
+ static Node* validate_function_call(Parser&parser, OperatorNode *p_func);
+ static Node* validate_operator(Parser& parser,OperatorNode *p_func);
+ static bool is_token_operator(TokenType p_type);
+ static Operator get_token_operator(TokenType p_type);
+
+ static Error parse_expression(Parser& parser,Node *p_parent,Node **r_expr);
+
+ static Error parse_variable_declaration(Parser& parser,BlockNode *p_block);
+ static Error parse_function(Parser& parser,BlockNode *p_block);
+ static Error parse_flow_if(Parser& parser,Node *p_parent,Node **r_statement);
+ static Error parse_flow_return(Parser& parser,Node *p_parent,Node **r_statement);
+ static Error parse_statement(Parser& parser,Node *p_parent,Node **r_statement);
+ static Error parse_block(Parser& parser,BlockNode *p_block);
+
+
+ static Error parse(const Vector<Token> &p_tokens,ShaderType p_type,CompileFunc p_compile_func,void *p_userdata,String *r_error,int *r_err_line,int *r_err_column);
+
+;
+public:
+
+ static void get_keyword_list(ShaderType p_type,List<String> *p_keywords);
+
+ static Error compile(const String& p_code,ShaderType p_type, CompileFunc p_compile_func,void *p_userdata,String *r_error,int *r_err_line,int *r_err_column);
+ static String lex_debug(const String& p_code);
+
+};
+
+
+#endif // SHADER_LANGUAGE_H