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authorJuan Linietsky <juan@godotengine.org>2020-02-17 18:06:54 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-02-18 10:10:36 +0100
commit3205a92ad872f918c8322cdcd1434c231a1fd251 (patch)
treedb44242ca27432eb8ea849679752d0835d2ae41a /servers/visual/rendering_device.cpp
parentfb8c93c10b4b73d5f18f1ed287497728800e22b5 (diff)
PoolVector is gone, replaced by Vector
Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are sugar for `Vector<Type>`.
Diffstat (limited to 'servers/visual/rendering_device.cpp')
-rw-r--r--servers/visual/rendering_device.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/servers/visual/rendering_device.cpp b/servers/visual/rendering_device.cpp
index d7c88d5671..3c1795161d 100644
--- a/servers/visual/rendering_device.cpp
+++ b/servers/visual/rendering_device.cpp
@@ -46,15 +46,15 @@ void RenderingDevice::shader_set_cache_function(ShaderCacheFunction p_function)
cache_function = p_function;
}
-PoolVector<uint8_t> RenderingDevice::shader_compile_from_source(ShaderStage p_stage, const String &p_source_code, ShaderLanguage p_language, String *r_error, bool p_allow_cache) {
+Vector<uint8_t> RenderingDevice::shader_compile_from_source(ShaderStage p_stage, const String &p_source_code, ShaderLanguage p_language, String *r_error, bool p_allow_cache) {
if (p_allow_cache && cache_function) {
- PoolVector<uint8_t> cache = cache_function(p_stage, p_source_code, p_language);
+ Vector<uint8_t> cache = cache_function(p_stage, p_source_code, p_language);
if (cache.size()) {
return cache;
}
}
- ERR_FAIL_COND_V(!compile_function, PoolVector<uint8_t>());
+ ERR_FAIL_COND_V(!compile_function, Vector<uint8_t>());
return compile_function(p_stage, p_source_code, p_language, r_error);
}