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authorJuan Linietsky <reduzio@gmail.com>2020-01-11 22:26:52 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-02-11 12:14:23 +0100
commitbd364d1447ea3b745299c6460d6d90acd8637ab5 (patch)
treefa90e24d33145e00daedc19012af77e9cd0d9449 /servers/visual/rasterizer_rd
parentb859e699190e45cbf1fda5c32838f1d59c9b1d8e (diff)
Auto exposure re-implemented in Vulkan
Diffstat (limited to 'servers/visual/rasterizer_rd')
-rw-r--r--servers/visual/rasterizer_rd/rasterizer_effects_rd.cpp111
-rw-r--r--servers/visual/rasterizer_rd/rasterizer_effects_rd.h32
-rw-r--r--servers/visual/rasterizer_rd/rasterizer_rd.cpp2
-rw-r--r--servers/visual/rasterizer_rd/rasterizer_scene_forward_rd.cpp3
-rw-r--r--servers/visual/rasterizer_rd/rasterizer_scene_forward_rd.h2
-rw-r--r--servers/visual/rasterizer_rd/rasterizer_scene_rd.cpp93
-rw-r--r--servers/visual/rasterizer_rd/rasterizer_scene_rd.h9
-rw-r--r--servers/visual/rasterizer_rd/shaders/luminance_reduce.glsl33
8 files changed, 264 insertions, 21 deletions
diff --git a/servers/visual/rasterizer_rd/rasterizer_effects_rd.cpp b/servers/visual/rasterizer_rd/rasterizer_effects_rd.cpp
index 65b82da97a..72329d8a13 100644
--- a/servers/visual/rasterizer_rd/rasterizer_effects_rd.cpp
+++ b/servers/visual/rasterizer_rd/rasterizer_effects_rd.cpp
@@ -45,6 +45,28 @@ static _FORCE_INLINE_ void store_transform_3x3(const Basis &p_basis, float *p_ar
p_array[11] = 0;
}
+RID RasterizerEffectsRD::_get_uniform_set_from_image(RID p_image) {
+
+ if (image_to_uniform_set_cache.has(p_image)) {
+ RID uniform_set = image_to_uniform_set_cache[p_image];
+ if (RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
+ return uniform_set;
+ }
+ }
+ Vector<RD::Uniform> uniforms;
+ RD::Uniform u;
+ u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.binding = 0;
+ u.ids.push_back(p_image);
+ uniforms.push_back(u);
+ //any thing with the same configuration (one texture in binding 0 for set 0), is good
+ RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, luminance_reduce.shader.version_get_shader(luminance_reduce.shader_version, 0), 1);
+
+ image_to_uniform_set_cache[p_image] = uniform_set;
+
+ return uniform_set;
+}
+
RID RasterizerEffectsRD::_get_uniform_set_from_texture(RID p_texture, bool p_use_mipmaps) {
if (texture_to_uniform_set_cache.has(p_texture)) {
@@ -69,6 +91,30 @@ RID RasterizerEffectsRD::_get_uniform_set_from_texture(RID p_texture, bool p_use
return uniform_set;
}
+RID RasterizerEffectsRD::_get_compute_uniform_set_from_texture(RID p_texture, bool p_use_mipmaps) {
+
+ if (texture_to_compute_uniform_set_cache.has(p_texture)) {
+ RID uniform_set = texture_to_compute_uniform_set_cache[p_texture];
+ if (RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
+ return uniform_set;
+ }
+ }
+
+ Vector<RD::Uniform> uniforms;
+ RD::Uniform u;
+ u.type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
+ u.binding = 0;
+ u.ids.push_back(p_use_mipmaps ? default_mipmap_sampler : default_sampler);
+ u.ids.push_back(p_texture);
+ uniforms.push_back(u);
+ //any thing with the same configuration (one texture in binding 0 for set 0), is good
+ RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, luminance_reduce.shader.version_get_shader(luminance_reduce.shader_version, 0), 0);
+
+ texture_to_compute_uniform_set_cache[p_texture] = uniform_set;
+
+ return uniform_set;
+}
+
void RasterizerEffectsRD::copy_to_rect(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2 &p_rect, bool p_flip_y) {
zeromem(&blur.push_constant, sizeof(BlurPushConstant));
@@ -147,7 +193,7 @@ void RasterizerEffectsRD::gaussian_blur(RID p_source_rd_texture, RID p_framebuff
RD::get_singleton()->draw_list_end();
}
-void RasterizerEffectsRD::gaussian_glow(RID p_source_rd_texture, RID p_framebuffer_half, RID p_rd_texture_half, RID p_dest_framebuffer, const Vector2 &p_pixel_size, float p_strength, bool p_first_pass, float p_luminance_cap, float p_exposure, float p_bloom, float p_hdr_bleed_treshold, float p_hdr_bleed_scale, RID p_auto_exposure) {
+void RasterizerEffectsRD::gaussian_glow(RID p_source_rd_texture, RID p_framebuffer_half, RID p_rd_texture_half, RID p_dest_framebuffer, const Vector2 &p_pixel_size, float p_strength, bool p_first_pass, float p_luminance_cap, float p_exposure, float p_bloom, float p_hdr_bleed_treshold, float p_hdr_bleed_scale, RID p_auto_exposure, float p_auto_exposure_grey) {
zeromem(&blur.push_constant, sizeof(BlurPushConstant));
@@ -164,7 +210,7 @@ void RasterizerEffectsRD::gaussian_glow(RID p_source_rd_texture, RID p_framebuff
blur.push_constant.glow_exposure = p_exposure;
blur.push_constant.glow_white = 0; //actually unused
blur.push_constant.glow_luminance_cap = p_luminance_cap;
- blur.push_constant.glow_auto_exposure_grey = 0; //unused also
+ blur.push_constant.glow_auto_exposure_grey = p_auto_exposure_grey; //unused also
//HORIZONTAL
RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_framebuffer_half, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD);
@@ -315,6 +361,51 @@ void RasterizerEffectsRD::tonemapper(RID p_source_color, RID p_dst_framebuffer,
RD::get_singleton()->draw_list_end();
}
+void RasterizerEffectsRD::luminance_reduction(RID p_source_texture, const Size2i p_source_size, const Vector<RID> p_reduce, RID p_prev_luminance, float p_min_luminance, float p_max_luminance, float p_adjust, bool p_set) {
+
+ luminance_reduce.push_constant.source_size[0] = p_source_size.x;
+ luminance_reduce.push_constant.source_size[1] = p_source_size.y;
+ luminance_reduce.push_constant.max_luminance = p_max_luminance;
+ luminance_reduce.push_constant.min_luminance = p_min_luminance;
+ luminance_reduce.push_constant.exposure_adjust = p_adjust;
+
+ RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
+
+ for (int i = 0; i < p_reduce.size(); i++) {
+
+ if (i == 0) {
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, luminance_reduce.pipelines[LUMINANCE_REDUCE_READ]);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_texture), 0);
+ } else {
+
+ RD::get_singleton()->compute_list_add_barrier(compute_list); //needs barrier, wait until previous is done
+
+ if (i == p_reduce.size() - 1 && !p_set) {
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, luminance_reduce.pipelines[LUMINANCE_REDUCE_WRITE]);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_prev_luminance), 2);
+ } else {
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, luminance_reduce.pipelines[LUMINANCE_REDUCE]);
+ }
+
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_reduce[i - 1]), 0);
+ }
+
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_reduce[i]), 1);
+
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &luminance_reduce.push_constant, sizeof(LuminanceReducePushConstant));
+
+ int32_t x_groups = (luminance_reduce.push_constant.source_size[0] - 1) / 8 + 1;
+ int32_t y_groups = (luminance_reduce.push_constant.source_size[1] - 1) / 8 + 1;
+
+ RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1);
+
+ luminance_reduce.push_constant.source_size[0] = MAX(luminance_reduce.push_constant.source_size[0] / 8, 1);
+ luminance_reduce.push_constant.source_size[1] = MAX(luminance_reduce.push_constant.source_size[1] / 8, 1);
+ }
+
+ RD::get_singleton()->compute_list_end();
+}
+
RasterizerEffectsRD::RasterizerEffectsRD() {
{
@@ -391,6 +482,22 @@ RasterizerEffectsRD::RasterizerEffectsRD() {
}
{
+ // Initialize luminance_reduce
+ Vector<String> luminance_reduce_modes;
+ luminance_reduce_modes.push_back("\n#define READ_TEXTURE\n");
+ luminance_reduce_modes.push_back("\n");
+ luminance_reduce_modes.push_back("\n#define WRITE_LUMINANCE\n");
+
+ luminance_reduce.shader.initialize(luminance_reduce_modes);
+
+ luminance_reduce.shader_version = luminance_reduce.shader.version_create();
+
+ for (int i = 0; i < LUMINANCE_REDUCE_MAX; i++) {
+ luminance_reduce.pipelines[i] = RD::get_singleton()->compute_pipeline_create(luminance_reduce.shader.version_get_shader(luminance_reduce.shader_version, i));
+ }
+ }
+
+ {
// Initialize copier
Vector<String> copy_modes;
copy_modes.push_back("\n#define MODE_CUBE_TO_DP\n");
diff --git a/servers/visual/rasterizer_rd/rasterizer_effects_rd.h b/servers/visual/rasterizer_rd/rasterizer_effects_rd.h
index 74d18683a5..1fee77e41c 100644
--- a/servers/visual/rasterizer_rd/rasterizer_effects_rd.h
+++ b/servers/visual/rasterizer_rd/rasterizer_effects_rd.h
@@ -36,6 +36,7 @@
#include "servers/visual/rasterizer_rd/shaders/blur.glsl.gen.h"
#include "servers/visual/rasterizer_rd/shaders/copy.glsl.gen.h"
#include "servers/visual/rasterizer_rd/shaders/cubemap_roughness.glsl.gen.h"
+#include "servers/visual/rasterizer_rd/shaders/luminance_reduce.glsl.gen.h"
#include "servers/visual/rasterizer_rd/shaders/sky.glsl.gen.h"
#include "servers/visual/rasterizer_rd/shaders/tonemap.glsl.gen.h"
#include "servers/visual_server.h"
@@ -178,6 +179,29 @@ class RasterizerEffectsRD {
RenderPipelineVertexFormatCacheRD pipelines[TONEMAP_MODE_MAX];
} tonemap;
+ enum LuminanceReduceMode {
+ LUMINANCE_REDUCE_READ,
+ LUMINANCE_REDUCE,
+ LUMINANCE_REDUCE_WRITE,
+ LUMINANCE_REDUCE_MAX
+ };
+
+ struct LuminanceReducePushConstant {
+ int32_t source_size[2];
+ float max_luminance;
+ float min_luminance;
+ float exposure_adjust;
+ float pad[3];
+ };
+
+ struct LuminanceReduce {
+
+ LuminanceReducePushConstant push_constant;
+ LuminanceReduceShaderRD shader;
+ RID shader_version;
+ RID pipelines[LUMINANCE_REDUCE_MAX];
+ } luminance_reduce;
+
struct CopyToDPPushConstant {
float bias;
float z_far;
@@ -204,7 +228,12 @@ class RasterizerEffectsRD {
Map<RID, RID> texture_to_uniform_set_cache;
+ Map<RID, RID> image_to_uniform_set_cache;
+ Map<RID, RID> texture_to_compute_uniform_set_cache;
+
+ RID _get_uniform_set_from_image(RID p_texture);
RID _get_uniform_set_from_texture(RID p_texture, bool p_use_mipmaps = false);
+ RID _get_compute_uniform_set_from_texture(RID p_texture, bool p_use_mipmaps = false);
public:
//TODO must re-do most of the shaders in compute
@@ -212,12 +241,13 @@ public:
void region_copy(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2 &p_region);
void copy_to_rect(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2 &p_rect, bool p_flip_y = false);
void gaussian_blur(RID p_source_rd_texture, RID p_framebuffer_half, RID p_rd_texture_half, RID p_dest_framebuffer, const Vector2 &p_pixel_size, const Rect2 &p_region);
- void gaussian_glow(RID p_source_rd_texture, RID p_framebuffer_half, RID p_rd_texture_half, RID p_dest_framebuffer, const Vector2 &p_pixel_size, float p_strength = 1.0, bool p_first_pass = false, float p_luminance_cap = 16.0, float p_exposure = 1.0, float p_bloom = 0.0, float p_hdr_bleed_treshold = 1.0, float p_hdr_bleed_scale = 1.0, RID p_auto_exposure = RID());
+ void gaussian_glow(RID p_source_rd_texture, RID p_framebuffer_half, RID p_rd_texture_half, RID p_dest_framebuffer, const Vector2 &p_pixel_size, float p_strength = 1.0, bool p_first_pass = false, float p_luminance_cap = 16.0, float p_exposure = 1.0, float p_bloom = 0.0, float p_hdr_bleed_treshold = 1.0, float p_hdr_bleed_scale = 1.0, RID p_auto_exposure = RID(), float p_auto_exposure_grey = 1.0);
void cubemap_roughness(RID p_source_rd_texture, bool p_source_is_panorama, RID p_dest_framebuffer, uint32_t p_face_id, uint32_t p_sample_count, float p_roughness);
void render_panorama(RD::DrawListID p_list, RenderingDevice::FramebufferFormatID p_fb_format, RID p_panorama, const CameraMatrix &p_camera, const Basis &p_orientation, float p_alpha, float p_multipler);
void make_mipmap(RID p_source_rd_texture, RID p_framebuffer_half, const Vector2 &p_pixel_size);
void copy_cubemap_to_dp(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2 &p_rect, float p_z_near, float p_z_far, float p_bias, bool p_dp_flip);
+ void luminance_reduction(RID p_source_texture, const Size2i p_source_size, const Vector<RID> p_reduce, RID p_prev_luminance, float p_min_luminance, float p_max_luminance, float p_adjust, bool p_set = false);
struct TonemapSettings {
diff --git a/servers/visual/rasterizer_rd/rasterizer_rd.cpp b/servers/visual/rasterizer_rd/rasterizer_rd.cpp
index 89465b580c..b9fe0caf9d 100644
--- a/servers/visual/rasterizer_rd/rasterizer_rd.cpp
+++ b/servers/visual/rasterizer_rd/rasterizer_rd.cpp
@@ -79,7 +79,7 @@ void RasterizerRD::begin_frame(double frame_step) {
frame++;
time += frame_step;
canvas->set_time(time);
- scene->set_time(time);
+ scene->set_time(time, frame_step);
}
void RasterizerRD::end_frame(bool p_swap_buffers) {
diff --git a/servers/visual/rasterizer_rd/rasterizer_scene_forward_rd.cpp b/servers/visual/rasterizer_rd/rasterizer_scene_forward_rd.cpp
index 0159146bfc..248a3efede 100644
--- a/servers/visual/rasterizer_rd/rasterizer_scene_forward_rd.cpp
+++ b/servers/visual/rasterizer_rd/rasterizer_scene_forward_rd.cpp
@@ -2225,8 +2225,9 @@ void RasterizerSceneForwardRD::_setup_render_pass_uniform_set(RID p_depth_buffer
RasterizerSceneForwardRD *RasterizerSceneForwardRD::singleton = NULL;
-void RasterizerSceneForwardRD::set_time(double p_time) {
+void RasterizerSceneForwardRD::set_time(double p_time, double p_step) {
time = p_time;
+ RasterizerSceneRD::set_time(p_time, p_step);
}
RasterizerSceneForwardRD::RasterizerSceneForwardRD(RasterizerStorageRD *p_storage) :
diff --git a/servers/visual/rasterizer_rd/rasterizer_scene_forward_rd.h b/servers/visual/rasterizer_rd/rasterizer_scene_forward_rd.h
index 0494a8f1b4..8517e4201c 100644
--- a/servers/visual/rasterizer_rd/rasterizer_scene_forward_rd.h
+++ b/servers/visual/rasterizer_rd/rasterizer_scene_forward_rd.h
@@ -543,7 +543,7 @@ protected:
virtual void _render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID p_framebuffer, const Rect2i &p_region);
public:
- virtual void set_time(double p_time);
+ virtual void set_time(double p_time, double p_step);
virtual bool free(RID p_rid);
diff --git a/servers/visual/rasterizer_rd/rasterizer_scene_rd.cpp b/servers/visual/rasterizer_rd/rasterizer_scene_rd.cpp
index 0b24cb2888..a97c68a619 100644
--- a/servers/visual/rasterizer_rd/rasterizer_scene_rd.cpp
+++ b/servers/visual/rasterizer_rd/rasterizer_scene_rd.cpp
@@ -31,6 +31,9 @@
#include "rasterizer_scene_rd.h"
#include "core/os/os.h"
#include "core/project_settings.h"
+#include "servers/visual/visual_server_raster.h"
+
+uint64_t RasterizerSceneRD::auto_exposure_counter = 2;
void RasterizerSceneRD::_clear_reflection_data(ReflectionData &rd) {
@@ -460,6 +463,9 @@ void RasterizerSceneRD::environment_set_tonemap(RID p_env, VS::EnvironmentToneMa
ERR_FAIL_COND(!env);
env->exposure = p_exposure;
env->tone_mapper = p_tone_mapper;
+ if (!env->auto_exposure && p_auto_exposure) {
+ env->auto_exposure_version = ++auto_exposure_counter;
+ }
env->auto_exposure = p_auto_exposure;
env->white = p_white;
env->min_luminance = p_min_luminance;
@@ -2211,6 +2217,39 @@ void RasterizerSceneRD::_allocate_blur_textures(RenderBuffers *rb) {
}
}
+void RasterizerSceneRD::_allocate_luminance_textures(RenderBuffers *rb) {
+ ERR_FAIL_COND(!rb->luminance.current.is_null());
+
+ int w = rb->width;
+ int h = rb->height;
+
+ while (true) {
+ w = MAX(w / 8, 1);
+ h = MAX(h / 8, 1);
+
+ RD::TextureFormat tf;
+ tf.format = RD::DATA_FORMAT_R32_SFLOAT;
+ tf.width = w;
+ tf.height = h;
+ tf.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT;
+
+ bool final = w == 1 && h == 1;
+
+ if (final) {
+ tf.usage_bits |= RD::TEXTURE_USAGE_SAMPLING_BIT;
+ }
+
+ RID texture = RD::get_singleton()->texture_create(tf, RD::TextureView());
+
+ rb->luminance.reduce.push_back(texture);
+
+ if (final) {
+ rb->luminance.current = RD::get_singleton()->texture_create(tf, RD::TextureView());
+ break;
+ }
+ }
+}
+
void RasterizerSceneRD::_free_render_buffer_data(RenderBuffers *rb) {
if (rb->texture.is_valid()) {
@@ -2229,6 +2268,9 @@ void RasterizerSceneRD::_free_render_buffer_data(RenderBuffers *rb) {
RD::get_singleton()->free(rb->luminance.reduce[i]);
}
+ for (int i = 0; i < rb->luminance.reduce.size(); i++) {
+ RD::get_singleton()->free(rb->luminance.reduce[i]);
+ }
rb->luminance.reduce.clear();
if (rb->luminance.current.is_valid()) {
@@ -2245,10 +2287,29 @@ void RasterizerSceneRD::render_buffers_post_process_and_tonemap(RID p_render_buf
Environent *env = environment_owner.getornull(p_environment);
//glow (if enabled)
+ bool can_use_effects = rb->width >= 8 && rb->height >= 8;
+
+ if (can_use_effects && env && env->auto_exposure) {
+
+ if (rb->luminance.current.is_null()) {
+ _allocate_luminance_textures(rb);
+ }
+
+ bool set_immediate = env->auto_exposure_version != rb->auto_exposure_version;
+ rb->auto_exposure_version = env->auto_exposure_version;
+
+ double step = env->auto_exp_speed * time_step;
+ storage->get_effects()->luminance_reduction(rb->texture, Size2i(rb->width, rb->height), rb->luminance.reduce, rb->luminance.current, env->min_luminance, env->max_luminance, step, set_immediate);
+
+ //swap final reduce with prev luminance
+ SWAP(rb->luminance.current, rb->luminance.reduce.write[rb->luminance.reduce.size() - 1]);
+ VisualServerRaster::redraw_request(); //redraw all the time if auto exposure rendering is on
+ }
+
int max_glow_level = -1;
int glow_mask = 0;
- if (env && env->glow_enabled) {
+ if (can_use_effects && env && env->glow_enabled) {
/* see that blur textures are allocated */
@@ -2276,7 +2337,11 @@ void RasterizerSceneRD::render_buffers_post_process_and_tonemap(RID p_render_buf
int vp_h = rb->blur[1].mipmaps[i].height;
if (i == 0) {
- storage->get_effects()->gaussian_glow(rb->texture, rb->blur[0].mipmaps[i + 1].framebuffer, rb->blur[0].mipmaps[i + 1].texture, rb->blur[1].mipmaps[i].framebuffer, Vector2(1.0 / vp_w, 1.0 / vp_h), env->glow_strength, true, env->glow_hdr_luminance_cap, env->exposure, env->glow_bloom, env->glow_hdr_bleed_threshold, env->glow_hdr_bleed_scale, RID());
+ RID luminance_texture;
+ if (env->auto_exposure && rb->luminance.current.is_valid()) {
+ luminance_texture = rb->luminance.current;
+ }
+ storage->get_effects()->gaussian_glow(rb->texture, rb->blur[0].mipmaps[i + 1].framebuffer, rb->blur[0].mipmaps[i + 1].texture, rb->blur[1].mipmaps[i].framebuffer, Vector2(1.0 / vp_w, 1.0 / vp_h), env->glow_strength, true, env->glow_hdr_luminance_cap, env->exposure, env->glow_bloom, env->glow_hdr_bleed_threshold, env->glow_hdr_bleed_scale, luminance_texture, env->auto_exp_scale);
} else {
storage->get_effects()->gaussian_glow(rb->blur[1].mipmaps[i - 1].texture, rb->blur[0].mipmaps[i + 1].framebuffer, rb->blur[0].mipmaps[i + 1].texture, rb->blur[1].mipmaps[i].framebuffer, Vector2(1.0 / vp_w, 1.0 / vp_h), env->glow_strength);
}
@@ -2288,9 +2353,17 @@ void RasterizerSceneRD::render_buffers_post_process_and_tonemap(RID p_render_buf
RasterizerEffectsRD::TonemapSettings tonemap;
tonemap.color_correction_texture = storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE);
- tonemap.exposure_texture = storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_WHITE);
- if (env && env->glow_enabled) {
+ if (can_use_effects && env && env->auto_exposure && rb->luminance.current.is_valid()) {
+ tonemap.use_auto_exposure = true;
+ tonemap.exposure_texture = rb->luminance.current;
+ tonemap.auto_exposure_grey = env->auto_exp_scale;
+ } else {
+
+ tonemap.exposure_texture = storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_WHITE);
+ }
+
+ if (can_use_effects && env && env->glow_enabled) {
tonemap.use_glow = true;
tonemap.glow_mode = RasterizerEffectsRD::TonemapSettings::GlowMode(env->glow_blend_mode);
tonemap.glow_intensity = env->glow_blend_mode == VS::GLOW_BLEND_MODE_MIX ? env->glow_mix : env->glow_intensity;
@@ -2338,6 +2411,14 @@ void RasterizerSceneRD::render_buffers_debug_draw(RID p_render_buffers, RID p_sh
effects->copy_to_rect(shadow_atlas_texture, storage->render_target_get_rd_framebuffer(rb->render_target), Rect2(Vector2(), rtsize / 2));
}
}
+
+ if (debug_draw == VS::VIEWPORT_DEBUG_DRAW_SCENE_LUMINANCE) {
+ if (rb->luminance.current.is_valid()) {
+ Size2 rtsize = storage->render_target_get_size(rb->render_target);
+
+ effects->copy_to_rect(rb->luminance.current, storage->render_target_get_rd_framebuffer(rb->render_target), Rect2(Vector2(), rtsize / 8));
+ }
+ }
}
RID RasterizerSceneRD::render_buffers_get_back_buffer_texture(RID p_render_buffers) {
@@ -2663,6 +2744,10 @@ void RasterizerSceneRD::update() {
_update_dirty_skys();
}
+void RasterizerSceneRD::set_time(double p_time, double p_step) {
+ time_step = p_step;
+}
+
RasterizerSceneRD::RasterizerSceneRD(RasterizerStorageRD *p_storage) {
storage = p_storage;
diff --git a/servers/visual/rasterizer_rd/rasterizer_scene_rd.h b/servers/visual/rasterizer_rd/rasterizer_scene_rd.h
index 3be67d8a92..ae4bcde4b4 100644
--- a/servers/visual/rasterizer_rd/rasterizer_scene_rd.h
+++ b/servers/visual/rasterizer_rd/rasterizer_scene_rd.h
@@ -64,6 +64,7 @@ protected:
private:
VS::ViewportDebugDraw debug_draw = VS::VIEWPORT_DEBUG_DRAW_DISABLED;
+ double time_step = 0;
int roughness_layers;
@@ -465,6 +466,7 @@ private:
float max_luminance = 8.0;
float auto_exp_speed = 0.2;
float auto_exp_scale = 0.5;
+ uint64_t auto_exposure_version = 0;
/// Glow
@@ -481,6 +483,8 @@ private:
bool glow_bicubic_upscale = false;
};
+ static uint64_t auto_exposure_counter;
+
mutable RID_Owner<Environent> environment_owner;
/* RENDER BUFFERS */
@@ -492,6 +496,8 @@ private:
VS::ViewportMSAA msaa = VS::VIEWPORT_MSAA_DISABLED;
RID render_target;
+ uint64_t auto_exposure_version = 1;
+
RID texture; //main texture for rendering to, must be filled after done rendering
//built-in textures used for ping pong image processing and blurring
@@ -521,6 +527,7 @@ private:
void _free_render_buffer_data(RenderBuffers *rb);
void _allocate_blur_textures(RenderBuffers *rb);
+ void _allocate_luminance_textures(RenderBuffers *rb);
uint64_t scene_pass = 0;
uint64_t shadow_atlas_realloc_tolerance_msec = 500;
@@ -861,6 +868,8 @@ public:
virtual void set_debug_draw_mode(VS::ViewportDebugDraw p_debug_draw);
_FORCE_INLINE_ VS::ViewportDebugDraw get_debug_draw_mode() const { return debug_draw; }
+ virtual void set_time(double p_time, double p_step);
+
RasterizerSceneRD(RasterizerStorageRD *p_storage);
~RasterizerSceneRD();
};
diff --git a/servers/visual/rasterizer_rd/shaders/luminance_reduce.glsl b/servers/visual/rasterizer_rd/shaders/luminance_reduce.glsl
index 157ea91a36..d3001e6fcb 100644
--- a/servers/visual/rasterizer_rd/shaders/luminance_reduce.glsl
+++ b/servers/visual/rasterizer_rd/shaders/luminance_reduce.glsl
@@ -15,20 +15,27 @@ shared float tmp_data[BLOCK_SIZE*BLOCK_SIZE];
#ifdef READ_TEXTURE
//use for main texture
-layout(set = 0, binding = 1) uniform texture2D source_texture;
-layout(set = 0, binding = 2) uniform sampler source_sampler;
+layout(set = 0, binding = 0) uniform sampler2D source_texture;
#else
//use for intermediate textures
-layout(r32f, set = 0, binding = 1) uniform restrict readonly image2D source_luminance;
+layout(r32f, set = 0, binding = 0) uniform restrict readonly image2D source_luminance;
#endif
-layout(r32f, set = 0, binding = 3) uniform restrict writeonly image2D dest_luminance;
+layout(r32f, set = 1, binding = 0) uniform restrict writeonly image2D dest_luminance;
-layout(push_constant, binding = 0, std430) uniform Params {
+#ifdef WRITE_LUMINANCE
+layout(set = 2, binding = 0) uniform sampler2D prev_luminance;
+#endif
+
+layout(push_constant, binding = 1, std430) uniform Params {
ivec2 source_size;
+ float max_luminance;
+ float min_luminance;
+ float exposure_adjust;
+ float pad[3];
} params;
void main() {
@@ -40,11 +47,10 @@ void main() {
if (any(lessThan(pos,params.source_size))) {
#ifdef READ_TEXTURE
- vec3 v = texelFetch(sampler2D(source_texture,source_sampler),pos).rgb;
- avg += max(v.r,max(v.g,v.b));
- tmp_data[t] = 0.0;
+ vec3 v = texelFetch(source_texture,pos,0).rgb;
+ tmp_data[t] = max(v.r,max(v.g,v.b));
#else
- tmp_data[t] = imageLoad(source_luminance, pos);
+ tmp_data[t] = imageLoad(source_luminance, pos).r;
#endif
} else {
tmp_data[t] = 0.0;
@@ -64,13 +70,18 @@ void main() {
size>>=1;
- } while(size>1);
+ } while(size>=1);
if (t==0) {
//compute rect size
- ivec2 rect_size = max(params.source_size - pos,ivec2(BLOCK_SIZE));
+ ivec2 rect_size = min(params.source_size - pos,ivec2(BLOCK_SIZE));
float avg = tmp_data[0] / float(rect_size.x*rect_size.y);
+ //float avg = tmp_data[0] / float(BLOCK_SIZE*BLOCK_SIZE);
pos/=ivec2(BLOCK_SIZE);
+#ifdef WRITE_LUMINANCE
+ float prev_lum = texelFetch(prev_luminance, ivec2(0, 0), 0).r; //1 pixel previous exposure
+ avg= clamp(prev_lum + (avg - prev_lum) * params.exposure_adjust, params.min_luminance, params.max_luminance);
+#endif
imageStore(dest_luminance, pos, vec4(avg));
}
}