diff options
author | Juan Linietsky <juan@godotengine.org> | 2020-02-17 18:06:54 -0300 |
---|---|---|
committer | Juan Linietsky <reduzio@gmail.com> | 2020-02-18 10:10:36 +0100 |
commit | 3205a92ad872f918c8322cdcd1434c231a1fd251 (patch) | |
tree | db44242ca27432eb8ea849679752d0835d2ae41a /servers/visual/rasterizer_rd | |
parent | fb8c93c10b4b73d5f18f1ed287497728800e22b5 (diff) |
PoolVector is gone, replaced by Vector
Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are
sugar for `Vector<Type>`.
Diffstat (limited to 'servers/visual/rasterizer_rd')
9 files changed, 158 insertions, 165 deletions
diff --git a/servers/visual/rasterizer_rd/light_cluster_builder.cpp b/servers/visual/rasterizer_rd/light_cluster_builder.cpp index 78011c22cc..943ef1c7fa 100644 --- a/servers/visual/rasterizer_rd/light_cluster_builder.cpp +++ b/servers/visual/rasterizer_rd/light_cluster_builder.cpp @@ -47,8 +47,8 @@ void LightClusterBuilder::bake_cluster() { float slice_depth = (z_near - z_far) / depth; - PoolVector<uint8_t>::Write cluster_dataw = cluster_data.write(); - Cell *cluster_data_ptr = (Cell *)cluster_dataw.ptr(); + uint8_t *cluster_dataw = cluster_data.ptrw(); + Cell *cluster_data_ptr = (Cell *)cluster_dataw; //clear the cluster zeromem(cluster_data_ptr, (width * height * depth * sizeof(Cell))); @@ -160,8 +160,7 @@ void LightClusterBuilder::bake_cluster() { //print_line("offset: " + itos(offset)); /* Step 3, Place item lists */ - PoolVector<uint32_t>::Write idsw = ids.write(); - uint32_t *ids_ptr = idsw.ptr(); + uint32_t *ids_ptr = ids.ptrw(); for (uint32_t i = 0; i < sort_id_count; i++) { const SortID &id = sort_ids[i]; @@ -173,12 +172,8 @@ void LightClusterBuilder::bake_cluster() { cell.item_pointers[id.item_type] = pointer | ((counter + 1) << COUNTER_SHIFT); } - cluster_dataw = PoolVector<uint8_t>::Write(); - RD::get_singleton()->texture_update(cluster_texture, 0, cluster_data, true); RD::get_singleton()->buffer_update(items_buffer, 0, offset * sizeof(uint32_t), ids_ptr, true); - - idsw = PoolVector<uint32_t>::Write(); } void LightClusterBuilder::setup(uint32_t p_width, uint32_t p_height, uint32_t p_depth) { diff --git a/servers/visual/rasterizer_rd/light_cluster_builder.h b/servers/visual/rasterizer_rd/light_cluster_builder.h index fd2bd612c3..83014a7dd0 100644 --- a/servers/visual/rasterizer_rd/light_cluster_builder.h +++ b/servers/visual/rasterizer_rd/light_cluster_builder.h @@ -104,7 +104,7 @@ private: uint32_t item_pointers[ITEM_TYPE_MAX]; }; - PoolVector<uint8_t> cluster_data; + Vector<uint8_t> cluster_data; RID cluster_texture; struct SortID { @@ -114,7 +114,7 @@ private: }; SortID *sort_ids = nullptr; - PoolVector<uint32_t> ids; + Vector<uint32_t> ids; uint32_t sort_id_count = 0; uint32_t sort_id_max = 0; RID items_buffer; diff --git a/servers/visual/rasterizer_rd/rasterizer_canvas_rd.cpp b/servers/visual/rasterizer_rd/rasterizer_canvas_rd.cpp index 7012cb04cd..425221608b 100644 --- a/servers/visual/rasterizer_rd/rasterizer_canvas_rd.cpp +++ b/servers/visual/rasterizer_rd/rasterizer_canvas_rd.cpp @@ -271,7 +271,7 @@ RasterizerCanvas::PolygonID RasterizerCanvasRD::request_polygon(const Vector<int uint32_t buffer_size = stride * p_points.size(); - PoolVector<uint8_t> polygon_buffer; + Vector<uint8_t> polygon_buffer; polygon_buffer.resize(buffer_size * sizeof(float)); Vector<RD::VertexDescription> descriptions; descriptions.resize(4); @@ -279,9 +279,9 @@ RasterizerCanvas::PolygonID RasterizerCanvasRD::request_polygon(const Vector<int buffers.resize(4); { - PoolVector<uint8_t>::Read r = polygon_buffer.read(); - float *fptr = (float *)r.ptr(); - uint32_t *uptr = (uint32_t *)r.ptr(); + const uint8_t *r = polygon_buffer.ptr(); + float *fptr = (float *)r; + uint32_t *uptr = (uint32_t *)r; uint32_t base_offset = 0; { //vertices RD::VertexDescription vd; @@ -430,11 +430,11 @@ RasterizerCanvas::PolygonID RasterizerCanvasRD::request_polygon(const Vector<int if (p_indices.size()) { //create indices, as indices were requested - PoolVector<uint8_t> index_buffer; + Vector<uint8_t> index_buffer; index_buffer.resize(p_indices.size() * sizeof(int32_t)); { - PoolVector<uint8_t>::Write w = index_buffer.write(); - copymem(w.ptr(), p_indices.ptr(), sizeof(int32_t) * p_indices.size()); + uint8_t *w = index_buffer.ptrw(); + copymem(w, p_indices.ptr(), sizeof(int32_t) * p_indices.size()); } pb.index_buffer = RD::get_singleton()->index_buffer_create(p_indices.size(), RD::INDEX_BUFFER_FORMAT_UINT32, index_buffer); pb.indices = RD::get_singleton()->index_array_create(pb.index_buffer, 0, p_indices.size()); @@ -1707,7 +1707,7 @@ RID RasterizerCanvasRD::occluder_polygon_create() { return occluder_polygon_owner.make_rid(occluder); } -void RasterizerCanvasRD::occluder_polygon_set_shape_as_lines(RID p_occluder, const PoolVector<Vector2> &p_lines) { +void RasterizerCanvasRD::occluder_polygon_set_shape_as_lines(RID p_occluder, const Vector<Vector2> &p_lines) { OccluderPolygon *oc = occluder_polygon_owner.getornull(p_occluder); ERR_FAIL_COND(!oc); @@ -1727,20 +1727,20 @@ void RasterizerCanvasRD::occluder_polygon_set_shape_as_lines(RID p_occluder, con if (p_lines.size()) { - PoolVector<uint8_t> geometry; - PoolVector<uint8_t> indices; + Vector<uint8_t> geometry; + Vector<uint8_t> indices; int lc = p_lines.size(); geometry.resize(lc * 6 * sizeof(float)); indices.resize(lc * 3 * sizeof(uint16_t)); { - PoolVector<uint8_t>::Write vw = geometry.write(); - float *vwptr = (float *)vw.ptr(); - PoolVector<uint8_t>::Write iw = indices.write(); - uint16_t *iwptr = (uint16_t *)iw.ptr(); + uint8_t *vw = geometry.ptrw(); + float *vwptr = (float *)vw; + uint8_t *iw = indices.ptrw(); + uint16_t *iwptr = (uint16_t *)iw; - PoolVector<Vector2>::Read lr = p_lines.read(); + const Vector2 *lr = p_lines.ptr(); const int POLY_HEIGHT = 16384; @@ -1789,10 +1789,10 @@ void RasterizerCanvasRD::occluder_polygon_set_shape_as_lines(RID p_occluder, con } else { //update existing - PoolVector<uint8_t>::Read vr = geometry.read(); - RD::get_singleton()->buffer_update(oc->vertex_buffer, 0, geometry.size(), vr.ptr()); - PoolVector<uint8_t>::Read ir = indices.read(); - RD::get_singleton()->buffer_update(oc->index_buffer, 0, indices.size(), ir.ptr()); + const uint8_t *vr = geometry.ptr(); + RD::get_singleton()->buffer_update(oc->vertex_buffer, 0, geometry.size(), vr); + const uint8_t *ir = indices.ptr(); + RD::get_singleton()->buffer_update(oc->index_buffer, 0, indices.size(), ir); } } } @@ -2431,11 +2431,11 @@ RasterizerCanvasRD::RasterizerCanvasRD(RasterizerStorageRD *p_storage) { { // default index buffer - PoolVector<uint8_t> pv; + Vector<uint8_t> pv; pv.resize(6 * 4); { - PoolVector<uint8_t>::Write w = pv.write(); - int *p32 = (int *)w.ptr(); + uint8_t *w = pv.ptrw(); + int *p32 = (int *)w; p32[0] = 0; p32[1] = 1; p32[2] = 2; @@ -2482,7 +2482,7 @@ bool RasterizerCanvasRD::free(RID p_rid) { light_set_use_shadow(p_rid, false, 64); canvas_light_owner.free(p_rid); } else if (occluder_polygon_owner.owns(p_rid)) { - occluder_polygon_set_shape_as_lines(p_rid, PoolVector<Vector2>()); + occluder_polygon_set_shape_as_lines(p_rid, Vector<Vector2>()); occluder_polygon_owner.free(p_rid); } else { return false; diff --git a/servers/visual/rasterizer_rd/rasterizer_canvas_rd.h b/servers/visual/rasterizer_rd/rasterizer_canvas_rd.h index 17560ea540..894a00a436 100644 --- a/servers/visual/rasterizer_rd/rasterizer_canvas_rd.h +++ b/servers/visual/rasterizer_rd/rasterizer_canvas_rd.h @@ -482,7 +482,7 @@ public: void light_update_shadow(RID p_rid, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, LightOccluderInstance *p_occluders); RID occluder_polygon_create(); - void occluder_polygon_set_shape_as_lines(RID p_occluder, const PoolVector<Vector2> &p_lines); + void occluder_polygon_set_shape_as_lines(RID p_occluder, const Vector<Vector2> &p_lines); void occluder_polygon_set_cull_mode(RID p_occluder, VS::CanvasOccluderPolygonCullMode p_mode); void canvas_render_items(RID p_to_render_target, Item *p_item_list, const Color &p_modulate, Light *p_light_list, const Transform2D &p_canvas_transform); diff --git a/servers/visual/rasterizer_rd/rasterizer_effects_rd.cpp b/servers/visual/rasterizer_rd/rasterizer_effects_rd.cpp index 4b8b3334b5..c05f5cead0 100644 --- a/servers/visual/rasterizer_rd/rasterizer_effects_rd.cpp +++ b/servers/visual/rasterizer_rd/rasterizer_effects_rd.cpp @@ -955,11 +955,11 @@ RasterizerEffectsRD::RasterizerEffectsRD() { default_mipmap_sampler = RD::get_singleton()->sampler_create(sampler); { //create index array for copy shaders - PoolVector<uint8_t> pv; + Vector<uint8_t> pv; pv.resize(6 * 4); { - PoolVector<uint8_t>::Write w = pv.write(); - int *p32 = (int *)w.ptr(); + uint8_t *w = pv.ptrw(); + int *p32 = (int *)w; p32[0] = 0; p32[1] = 1; p32[2] = 2; diff --git a/servers/visual/rasterizer_rd/rasterizer_rd.cpp b/servers/visual/rasterizer_rd/rasterizer_rd.cpp index 34be4817f6..de31d9b3b7 100644 --- a/servers/visual/rasterizer_rd/rasterizer_rd.cpp +++ b/servers/visual/rasterizer_rd/rasterizer_rd.cpp @@ -128,11 +128,11 @@ void RasterizerRD::initialize() { } { //create index array for copy shader - PoolVector<uint8_t> pv; + Vector<uint8_t> pv; pv.resize(6 * 4); { - PoolVector<uint8_t>::Write w = pv.write(); - int *p32 = (int *)w.ptr(); + uint8_t *w = pv.ptrw(); + int *p32 = (int *)w; p32[0] = 0; p32[1] = 1; p32[2] = 2; diff --git a/servers/visual/rasterizer_rd/rasterizer_scene_rd.cpp b/servers/visual/rasterizer_rd/rasterizer_scene_rd.cpp index 317ffb994f..7d5593c239 100644 --- a/servers/visual/rasterizer_rd/rasterizer_scene_rd.cpp +++ b/servers/visual/rasterizer_rd/rasterizer_scene_rd.cpp @@ -1406,7 +1406,7 @@ void RasterizerSceneRD::gi_probe_update(RID p_probe, bool p_update_light_instanc if (octree_size != Vector3i()) { //can create a 3D texture - PoolVector<int> levels = storage->gi_probe_get_level_counts(gi_probe->probe); + Vector<int> levels = storage->gi_probe_get_level_counts(gi_probe->probe); RD::TextureFormat tf; tf.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; diff --git a/servers/visual/rasterizer_rd/rasterizer_storage_rd.cpp b/servers/visual/rasterizer_rd/rasterizer_storage_rd.cpp index 5203873b7b..9f6b1a2b35 100644 --- a/servers/visual/rasterizer_rd/rasterizer_storage_rd.cpp +++ b/servers/visual/rasterizer_rd/rasterizer_storage_rd.cpp @@ -584,8 +584,8 @@ RID RasterizerStorageRD::texture_2d_create(const Ref<Image> &p_image) { rd_view.swizzle_b = ret_format.swizzle_b; rd_view.swizzle_a = ret_format.swizzle_a; } - PoolVector<uint8_t> data = image->get_data(); //use image data - Vector<PoolVector<uint8_t> > data_slices; + Vector<uint8_t> data = image->get_data(); //use image data + Vector<Vector<uint8_t> > data_slices; data_slices.push_back(data); texture.rd_texture = RD::get_singleton()->texture_create(rd_format, rd_view, data_slices); ERR_FAIL_COND_V(texture.rd_texture.is_null(), RID()); @@ -720,13 +720,12 @@ RID RasterizerStorageRD::texture_2d_placeholder_create() { Ref<Image> image; image.instance(); image->create(4, 4, false, Image::FORMAT_RGBA8); - image->lock(); + for (int i = 0; i < 4; i++) { for (int j = 0; j < 4; j++) { image->set_pixel(i, j, Color(1, 0, 1, 1)); } } - image->unlock(); return texture_2d_create(image); } @@ -749,7 +748,7 @@ Ref<Image> RasterizerStorageRD::texture_2d_get(RID p_texture) const { return tex->image_cache_2d; } #endif - PoolVector<uint8_t> data = RD::get_singleton()->texture_get_data(tex->rd_texture, 0); + Vector<uint8_t> data = RD::get_singleton()->texture_get_data(tex->rd_texture, 0); ERR_FAIL_COND_V(data.size() == 0, Ref<Image>()); Ref<Image> image; image.instance(); @@ -1195,11 +1194,11 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy } break; case ShaderLanguage::TYPE_IVEC2: { - PoolVector<int> iv = value; + Vector<int> iv = value; int s = iv.size(); int32_t *gui = (int32_t *)data; - PoolVector<int>::Read r = iv.read(); + const int *r = iv.ptr(); for (int i = 0; i < 2; i++) { if (i < s) @@ -1211,11 +1210,11 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy } break; case ShaderLanguage::TYPE_IVEC3: { - PoolVector<int> iv = value; + Vector<int> iv = value; int s = iv.size(); int32_t *gui = (int32_t *)data; - PoolVector<int>::Read r = iv.read(); + const int *r = iv.ptr(); for (int i = 0; i < 3; i++) { if (i < s) @@ -1226,11 +1225,11 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy } break; case ShaderLanguage::TYPE_IVEC4: { - PoolVector<int> iv = value; + Vector<int> iv = value; int s = iv.size(); int32_t *gui = (int32_t *)data; - PoolVector<int>::Read r = iv.read(); + const int *r = iv.ptr(); for (int i = 0; i < 4; i++) { if (i < s) @@ -1248,11 +1247,11 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy } break; case ShaderLanguage::TYPE_UVEC2: { - PoolVector<int> iv = value; + Vector<int> iv = value; int s = iv.size(); uint32_t *gui = (uint32_t *)data; - PoolVector<int>::Read r = iv.read(); + const int *r = iv.ptr(); for (int i = 0; i < 2; i++) { if (i < s) @@ -1262,11 +1261,11 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy } } break; case ShaderLanguage::TYPE_UVEC3: { - PoolVector<int> iv = value; + Vector<int> iv = value; int s = iv.size(); uint32_t *gui = (uint32_t *)data; - PoolVector<int>::Read r = iv.read(); + const int *r = iv.ptr(); for (int i = 0; i < 3; i++) { if (i < s) @@ -1277,11 +1276,11 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy } break; case ShaderLanguage::TYPE_UVEC4: { - PoolVector<int> iv = value; + Vector<int> iv = value; int s = iv.size(); uint32_t *gui = (uint32_t *)data; - PoolVector<int>::Read r = iv.read(); + const int *r = iv.ptr(); for (int i = 0; i < 4; i++) { if (i < s) @@ -1955,15 +1954,15 @@ VS::BlendShapeMode RasterizerStorageRD::mesh_get_blend_shape_mode(RID p_mesh) co return mesh->blend_shape_mode; } -void RasterizerStorageRD::mesh_surface_update_region(RID p_mesh, int p_surface, int p_offset, const PoolVector<uint8_t> &p_data) { +void RasterizerStorageRD::mesh_surface_update_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) { Mesh *mesh = mesh_owner.getornull(p_mesh); ERR_FAIL_COND(!mesh); ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count); ERR_FAIL_COND(p_data.size() == 0); uint64_t data_size = p_data.size(); - PoolVector<uint8_t>::Read r = p_data.read(); + const uint8_t *r = p_data.ptr(); - RD::get_singleton()->buffer_update(mesh->surfaces[p_surface]->vertex_buffer, p_offset, data_size, r.ptr()); + RD::get_singleton()->buffer_update(mesh->surfaces[p_surface]->vertex_buffer, p_offset, data_size, r); } void RasterizerStorageRD::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) { @@ -2012,7 +2011,7 @@ VS::SurfaceData RasterizerStorageRD::mesh_get_surface(RID p_mesh, int p_surface) sd.bone_aabbs = s.bone_aabbs; for (int i = 0; i < s.blend_shapes.size(); i++) { - PoolVector<uint8_t> bs = RD::get_singleton()->buffer_get_data(s.blend_shapes[i]); + Vector<uint8_t> bs = RD::get_singleton()->buffer_get_data(s.blend_shapes[i]); sd.blend_shapes.push_back(bs); } @@ -2386,7 +2385,7 @@ void RasterizerStorageRD::multimesh_allocate(RID p_multimesh, int p_instances, V multimesh->buffer_set = false; //print_line("allocate, elements: " + itos(p_instances) + " 2D: " + itos(p_transform_format == VS::MULTIMESH_TRANSFORM_2D) + " colors " + itos(multimesh->uses_colors) + " data " + itos(multimesh->uses_custom_data) + " stride " + itos(multimesh->stride_cache) + " total size " + itos(multimesh->stride_cache * multimesh->instances)); - multimesh->data_cache = PoolVector<float>(); + multimesh->data_cache = Vector<float>(); multimesh->aabb = AABB(); multimesh->aabb_dirty = false; multimesh->visible_instances = MIN(multimesh->visible_instances, multimesh->instances); @@ -2421,9 +2420,9 @@ void RasterizerStorageRD::multimesh_set_mesh(RID p_multimesh, RID p_mesh) { } else if (multimesh->instances) { //need to re-create AABB unfortunately, calling this has a penalty if (multimesh->buffer_set) { - PoolVector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(multimesh->buffer); - PoolVector<uint8_t>::Read r = buffer.read(); - const float *data = (const float *)r.ptr(); + Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(multimesh->buffer); + const uint8_t *r = buffer.ptr(); + const float *data = (const float *)r; _multimesh_re_create_aabb(multimesh, data, multimesh->instances); } } @@ -2442,17 +2441,17 @@ void RasterizerStorageRD::_multimesh_make_local(MultiMesh *multimesh) const { // for this, the data must reside on CPU, so just copy it there. multimesh->data_cache.resize(multimesh->instances * multimesh->stride_cache); { - PoolVector<float>::Write w = multimesh->data_cache.write(); + float *w = multimesh->data_cache.ptrw(); if (multimesh->buffer_set) { - PoolVector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(multimesh->buffer); + Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(multimesh->buffer); { - PoolVector<uint8_t>::Read r = buffer.read(); - copymem(w.ptr(), r.ptr(), buffer.size()); + const uint8_t *r = buffer.ptr(); + copymem(w, r, buffer.size()); } } else { - zeromem(w.ptr(), multimesh->instances * multimesh->stride_cache * sizeof(float)); + zeromem(w, multimesh->instances * multimesh->stride_cache * sizeof(float)); } } uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1; @@ -2564,9 +2563,9 @@ void RasterizerStorageRD::multimesh_instance_set_transform(RID p_multimesh, int _multimesh_make_local(multimesh); { - PoolVector<float>::Write w = multimesh->data_cache.write(); + float *w = multimesh->data_cache.ptrw(); - float *dataptr = w.ptr() + p_index * multimesh->stride_cache; + float *dataptr = w + p_index * multimesh->stride_cache; dataptr[0] = p_transform.basis.elements[0][0]; dataptr[1] = p_transform.basis.elements[0][1]; @@ -2595,9 +2594,9 @@ void RasterizerStorageRD::multimesh_instance_set_transform_2d(RID p_multimesh, i _multimesh_make_local(multimesh); { - PoolVector<float>::Write w = multimesh->data_cache.write(); + float *w = multimesh->data_cache.ptrw(); - float *dataptr = w.ptr() + p_index * multimesh->stride_cache; + float *dataptr = w + p_index * multimesh->stride_cache; dataptr[0] = p_transform.elements[0][0]; dataptr[1] = p_transform.elements[1][0]; @@ -2621,9 +2620,9 @@ void RasterizerStorageRD::multimesh_instance_set_color(RID p_multimesh, int p_in _multimesh_make_local(multimesh); { - PoolVector<float>::Write w = multimesh->data_cache.write(); + float *w = multimesh->data_cache.ptrw(); - float *dataptr = w.ptr() + p_index * multimesh->stride_cache + multimesh->color_offset_cache; + float *dataptr = w + p_index * multimesh->stride_cache + multimesh->color_offset_cache; dataptr[0] = p_color.r; dataptr[1] = p_color.g; @@ -2642,9 +2641,9 @@ void RasterizerStorageRD::multimesh_instance_set_custom_data(RID p_multimesh, in _multimesh_make_local(multimesh); { - PoolVector<float>::Write w = multimesh->data_cache.write(); + float *w = multimesh->data_cache.ptrw(); - float *dataptr = w.ptr() + p_index * multimesh->stride_cache + multimesh->custom_data_offset_cache; + float *dataptr = w + p_index * multimesh->stride_cache + multimesh->custom_data_offset_cache; dataptr[0] = p_color.r; dataptr[1] = p_color.g; @@ -2674,9 +2673,9 @@ Transform RasterizerStorageRD::multimesh_instance_get_transform(RID p_multimesh, Transform t; { - PoolVector<float>::Read r = multimesh->data_cache.read(); + const float *r = multimesh->data_cache.ptr(); - const float *dataptr = r.ptr() + p_index * multimesh->stride_cache; + const float *dataptr = r + p_index * multimesh->stride_cache; t.basis.elements[0][0] = dataptr[0]; t.basis.elements[0][1] = dataptr[1]; @@ -2705,9 +2704,9 @@ Transform2D RasterizerStorageRD::multimesh_instance_get_transform_2d(RID p_multi Transform2D t; { - PoolVector<float>::Read r = multimesh->data_cache.read(); + const float *r = multimesh->data_cache.ptr(); - const float *dataptr = r.ptr() + p_index * multimesh->stride_cache; + const float *dataptr = r + p_index * multimesh->stride_cache; t.elements[0][0] = dataptr[0]; t.elements[1][0] = dataptr[1]; @@ -2730,9 +2729,9 @@ Color RasterizerStorageRD::multimesh_instance_get_color(RID p_multimesh, int p_i Color c; { - PoolVector<float>::Read r = multimesh->data_cache.read(); + const float *r = multimesh->data_cache.ptr(); - const float *dataptr = r.ptr() + p_index * multimesh->stride_cache + multimesh->color_offset_cache; + const float *dataptr = r + p_index * multimesh->stride_cache + multimesh->color_offset_cache; c.r = dataptr[0]; c.g = dataptr[1]; @@ -2753,9 +2752,9 @@ Color RasterizerStorageRD::multimesh_instance_get_custom_data(RID p_multimesh, i Color c; { - PoolVector<float>::Read r = multimesh->data_cache.read(); + const float *r = multimesh->data_cache.ptr(); - const float *dataptr = r.ptr() + p_index * multimesh->stride_cache + multimesh->custom_data_offset_cache; + const float *dataptr = r + p_index * multimesh->stride_cache + multimesh->custom_data_offset_cache; c.r = dataptr[0]; c.g = dataptr[1]; @@ -2766,14 +2765,14 @@ Color RasterizerStorageRD::multimesh_instance_get_custom_data(RID p_multimesh, i return c; } -void RasterizerStorageRD::multimesh_set_buffer(RID p_multimesh, const PoolVector<float> &p_buffer) { +void RasterizerStorageRD::multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) { MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); ERR_FAIL_COND(!multimesh); ERR_FAIL_COND(p_buffer.size() != (multimesh->instances * (int)multimesh->stride_cache)); { - PoolVector<float>::Read r = p_buffer.read(); - RD::get_singleton()->buffer_update(multimesh->buffer, 0, p_buffer.size() * sizeof(float), r.ptr(), false); + const float *r = p_buffer.ptr(); + RD::get_singleton()->buffer_update(multimesh->buffer, 0, p_buffer.size() * sizeof(float), r, false); multimesh->buffer_set = true; } @@ -2792,30 +2791,30 @@ void RasterizerStorageRD::multimesh_set_buffer(RID p_multimesh, const PoolVector _multimesh_mark_all_dirty(multimesh, false, true); //update AABB } else if (multimesh->mesh.is_valid()) { //if we have a mesh set, we need to re-generate the AABB from the new data - PoolVector<float>::Read r = p_buffer.read(); - const float *data = r.ptr(); + const float *data = p_buffer.ptr(); + _multimesh_re_create_aabb(multimesh, data, multimesh->instances); multimesh->instance_dependency.instance_notify_changed(true, false); } } -PoolVector<float> RasterizerStorageRD::multimesh_get_buffer(RID p_multimesh) const { +Vector<float> RasterizerStorageRD::multimesh_get_buffer(RID p_multimesh) const { MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); - ERR_FAIL_COND_V(!multimesh, PoolVector<float>()); + ERR_FAIL_COND_V(!multimesh, Vector<float>()); if (multimesh->buffer.is_null()) { - return PoolVector<float>(); + return Vector<float>(); } else if (multimesh->data_cache.size()) { return multimesh->data_cache; } else { //get from memory - PoolVector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(multimesh->buffer); - PoolVector<float> ret; + Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(multimesh->buffer); + Vector<float> ret; ret.resize(multimesh->instances); { - PoolVector<float>::Write w = multimesh->data_cache.write(); - PoolVector<uint8_t>::Read r = buffer.read(); - copymem(w.ptr(), r.ptr(), buffer.size()); + float *w = multimesh->data_cache.ptrw(); + const uint8_t *r = buffer.ptr(); + copymem(w, r, buffer.size()); } return ret; @@ -2860,8 +2859,7 @@ void RasterizerStorageRD::_update_dirty_multimeshes() { MultiMesh *multimesh = multimesh_dirty_list; if (multimesh->data_cache.size()) { //may have been cleared, so only process if it exists - PoolVector<float>::Read r = multimesh->data_cache.read(); - const float *data = r.ptr(); + const float *data = multimesh->data_cache.ptr(); uint32_t visible_instances = multimesh->visible_instances >= 0 ? multimesh->visible_instances : multimesh->instances; @@ -3552,7 +3550,7 @@ RID RasterizerStorageRD::gi_probe_create() { return gi_probe_owner.make_rid(GIProbe()); } -void RasterizerStorageRD::gi_probe_allocate(RID p_gi_probe, const Transform &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const PoolVector<uint8_t> &p_octree_cells, const PoolVector<uint8_t> &p_data_cells, const PoolVector<uint8_t> &p_distance_field, const PoolVector<int> &p_level_counts) { +void RasterizerStorageRD::gi_probe_allocate(RID p_gi_probe, const Transform &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) { GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); ERR_FAIL_COND(!gi_probe); @@ -3597,7 +3595,7 @@ void RasterizerStorageRD::gi_probe_allocate(RID p_gi_probe, const Transform &p_t tf.depth = gi_probe->octree_size.z; tf.type = RD::TEXTURE_TYPE_3D; tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT; - Vector<PoolVector<uint8_t> > s; + Vector<Vector<uint8_t> > s; s.push_back(p_distance_field); gi_probe->sdf_texture = RD::get_singleton()->texture_create(tf, RD::TextureView(), s); } @@ -3690,36 +3688,36 @@ Vector3i RasterizerStorageRD::gi_probe_get_octree_size(RID p_gi_probe) const { ERR_FAIL_COND_V(!gi_probe, Vector3i()); return gi_probe->octree_size; } -PoolVector<uint8_t> RasterizerStorageRD::gi_probe_get_octree_cells(RID p_gi_probe) const { +Vector<uint8_t> RasterizerStorageRD::gi_probe_get_octree_cells(RID p_gi_probe) const { GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); - ERR_FAIL_COND_V(!gi_probe, PoolVector<uint8_t>()); + ERR_FAIL_COND_V(!gi_probe, Vector<uint8_t>()); if (gi_probe->octree_buffer.is_valid()) { return RD::get_singleton()->buffer_get_data(gi_probe->octree_buffer); } - return PoolVector<uint8_t>(); + return Vector<uint8_t>(); } -PoolVector<uint8_t> RasterizerStorageRD::gi_probe_get_data_cells(RID p_gi_probe) const { +Vector<uint8_t> RasterizerStorageRD::gi_probe_get_data_cells(RID p_gi_probe) const { GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); - ERR_FAIL_COND_V(!gi_probe, PoolVector<uint8_t>()); + ERR_FAIL_COND_V(!gi_probe, Vector<uint8_t>()); if (gi_probe->data_buffer.is_valid()) { return RD::get_singleton()->buffer_get_data(gi_probe->data_buffer); } - return PoolVector<uint8_t>(); + return Vector<uint8_t>(); } -PoolVector<uint8_t> RasterizerStorageRD::gi_probe_get_distance_field(RID p_gi_probe) const { +Vector<uint8_t> RasterizerStorageRD::gi_probe_get_distance_field(RID p_gi_probe) const { GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); - ERR_FAIL_COND_V(!gi_probe, PoolVector<uint8_t>()); + ERR_FAIL_COND_V(!gi_probe, Vector<uint8_t>()); if (gi_probe->data_buffer.is_valid()) { return RD::get_singleton()->texture_get_data(gi_probe->sdf_texture, 0); } - return PoolVector<uint8_t>(); + return Vector<uint8_t>(); } -PoolVector<int> RasterizerStorageRD::gi_probe_get_level_counts(RID p_gi_probe) const { +Vector<int> RasterizerStorageRD::gi_probe_get_level_counts(RID p_gi_probe) const { GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); - ERR_FAIL_COND_V(!gi_probe, PoolVector<int>()); + ERR_FAIL_COND_V(!gi_probe, Vector<int>()); return gi_probe->level_counts; } @@ -4387,7 +4385,7 @@ bool RasterizerStorageRD::free(RID p_rid) { reflection_probe->instance_dependency.instance_notify_deleted(p_rid); reflection_probe_owner.free(p_rid); } else if (gi_probe_owner.owns(p_rid)) { - gi_probe_allocate(p_rid, Transform(), AABB(), Vector3i(), PoolVector<uint8_t>(), PoolVector<uint8_t>(), PoolVector<uint8_t>(), PoolVector<int>()); //deallocate + gi_probe_allocate(p_rid, Transform(), AABB(), Vector3i(), Vector<uint8_t>(), Vector<uint8_t>(), Vector<uint8_t>(), Vector<int>()); //deallocate GIProbe *gi_probe = gi_probe_owner.getornull(p_rid); gi_probe->instance_dependency.instance_notify_deleted(p_rid); gi_probe_owner.free(p_rid); @@ -4463,7 +4461,7 @@ RasterizerStorageRD::RasterizerStorageRD() { tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT; tformat.type = RD::TEXTURE_TYPE_2D; - PoolVector<uint8_t> pv; + Vector<uint8_t> pv; pv.resize(16 * 4); for (int i = 0; i < 16; i++) { pv.set(i * 4 + 0, 255); @@ -4473,7 +4471,7 @@ RasterizerStorageRD::RasterizerStorageRD() { } { - Vector<PoolVector<uint8_t> > vpv; + Vector<Vector<uint8_t> > vpv; vpv.push_back(pv); default_rd_textures[DEFAULT_RD_TEXTURE_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv); } @@ -4486,7 +4484,7 @@ RasterizerStorageRD::RasterizerStorageRD() { } { - Vector<PoolVector<uint8_t> > vpv; + Vector<Vector<uint8_t> > vpv; vpv.push_back(pv); default_rd_textures[DEFAULT_RD_TEXTURE_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv); } @@ -4499,7 +4497,7 @@ RasterizerStorageRD::RasterizerStorageRD() { } { - Vector<PoolVector<uint8_t> > vpv; + Vector<Vector<uint8_t> > vpv; vpv.push_back(pv); default_rd_textures[DEFAULT_RD_TEXTURE_NORMAL] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv); } @@ -4512,7 +4510,7 @@ RasterizerStorageRD::RasterizerStorageRD() { } { - Vector<PoolVector<uint8_t> > vpv; + Vector<Vector<uint8_t> > vpv; vpv.push_back(pv); default_rd_textures[DEFAULT_RD_TEXTURE_ANISO] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv); } @@ -4537,7 +4535,7 @@ RasterizerStorageRD::RasterizerStorageRD() { tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT; tformat.type = RD::TEXTURE_TYPE_CUBE_ARRAY; - PoolVector<uint8_t> pv; + Vector<uint8_t> pv; pv.resize(16 * 4); for (int i = 0; i < 16; i++) { pv.set(i * 4 + 0, 0); @@ -4547,7 +4545,7 @@ RasterizerStorageRD::RasterizerStorageRD() { } { - Vector<PoolVector<uint8_t> > vpv; + Vector<Vector<uint8_t> > vpv; for (int i = 0; i < 6; i++) { vpv.push_back(pv); } @@ -4565,7 +4563,7 @@ RasterizerStorageRD::RasterizerStorageRD() { tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT; tformat.type = RD::TEXTURE_TYPE_CUBE; - PoolVector<uint8_t> pv; + Vector<uint8_t> pv; pv.resize(16 * 4); for (int i = 0; i < 16; i++) { pv.set(i * 4 + 0, 0); @@ -4575,7 +4573,7 @@ RasterizerStorageRD::RasterizerStorageRD() { } { - Vector<PoolVector<uint8_t> > vpv; + Vector<Vector<uint8_t> > vpv; for (int i = 0; i < 6; i++) { vpv.push_back(pv); } @@ -4593,7 +4591,7 @@ RasterizerStorageRD::RasterizerStorageRD() { tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT; tformat.type = RD::TEXTURE_TYPE_3D; - PoolVector<uint8_t> pv; + Vector<uint8_t> pv; pv.resize(64 * 4); for (int i = 0; i < 64; i++) { pv.set(i * 4 + 0, 0); @@ -4603,7 +4601,7 @@ RasterizerStorageRD::RasterizerStorageRD() { } { - Vector<PoolVector<uint8_t> > vpv; + Vector<Vector<uint8_t> > vpv; vpv.push_back(pv); default_rd_textures[DEFAULT_RD_TEXTURE_3D_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv); } @@ -4682,11 +4680,11 @@ RasterizerStorageRD::RasterizerStorageRD() { { //vertex - PoolVector<uint8_t> buffer; + Vector<uint8_t> buffer; buffer.resize(sizeof(float) * 3); { - PoolVector<uint8_t>::Write w = buffer.write(); - float *fptr = (float *)w.ptr(); + uint8_t *w = buffer.ptrw(); + float *fptr = (float *)w; fptr[0] = 0.0; fptr[1] = 0.0; fptr[2] = 0.0; @@ -4695,11 +4693,11 @@ RasterizerStorageRD::RasterizerStorageRD() { } { //normal - PoolVector<uint8_t> buffer; + Vector<uint8_t> buffer; buffer.resize(sizeof(float) * 3); { - PoolVector<uint8_t>::Write w = buffer.write(); - float *fptr = (float *)w.ptr(); + uint8_t *w = buffer.ptrw(); + float *fptr = (float *)w; fptr[0] = 1.0; fptr[1] = 0.0; fptr[2] = 0.0; @@ -4708,11 +4706,11 @@ RasterizerStorageRD::RasterizerStorageRD() { } { //tangent - PoolVector<uint8_t> buffer; + Vector<uint8_t> buffer; buffer.resize(sizeof(float) * 4); { - PoolVector<uint8_t>::Write w = buffer.write(); - float *fptr = (float *)w.ptr(); + uint8_t *w = buffer.ptrw(); + float *fptr = (float *)w; fptr[0] = 1.0; fptr[1] = 0.0; fptr[2] = 0.0; @@ -4722,11 +4720,11 @@ RasterizerStorageRD::RasterizerStorageRD() { } { //color - PoolVector<uint8_t> buffer; + Vector<uint8_t> buffer; buffer.resize(sizeof(float) * 4); { - PoolVector<uint8_t>::Write w = buffer.write(); - float *fptr = (float *)w.ptr(); + uint8_t *w = buffer.ptrw(); + float *fptr = (float *)w; fptr[0] = 1.0; fptr[1] = 1.0; fptr[2] = 1.0; @@ -4736,22 +4734,22 @@ RasterizerStorageRD::RasterizerStorageRD() { } { //tex uv 1 - PoolVector<uint8_t> buffer; + Vector<uint8_t> buffer; buffer.resize(sizeof(float) * 2); { - PoolVector<uint8_t>::Write w = buffer.write(); - float *fptr = (float *)w.ptr(); + uint8_t *w = buffer.ptrw(); + float *fptr = (float *)w; fptr[0] = 0.0; fptr[1] = 0.0; } mesh_default_rd_buffers[DEFAULT_RD_BUFFER_TEX_UV] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer); } { //tex uv 2 - PoolVector<uint8_t> buffer; + Vector<uint8_t> buffer; buffer.resize(sizeof(float) * 2); { - PoolVector<uint8_t>::Write w = buffer.write(); - float *fptr = (float *)w.ptr(); + uint8_t *w = buffer.ptrw(); + float *fptr = (float *)w; fptr[0] = 0.0; fptr[1] = 0.0; } @@ -4759,11 +4757,11 @@ RasterizerStorageRD::RasterizerStorageRD() { } { //bones - PoolVector<uint8_t> buffer; + Vector<uint8_t> buffer; buffer.resize(sizeof(uint32_t) * 4); { - PoolVector<uint8_t>::Write w = buffer.write(); - uint32_t *fptr = (uint32_t *)w.ptr(); + uint8_t *w = buffer.ptrw(); + uint32_t *fptr = (uint32_t *)w; fptr[0] = 0; fptr[1] = 0; fptr[2] = 0; @@ -4773,11 +4771,11 @@ RasterizerStorageRD::RasterizerStorageRD() { } { //weights - PoolVector<uint8_t> buffer; + Vector<uint8_t> buffer; buffer.resize(sizeof(float) * 4); { - PoolVector<uint8_t>::Write w = buffer.write(); - float *fptr = (float *)w.ptr(); + uint8_t *w = buffer.ptrw(); + float *fptr = (float *)w; fptr[0] = 0.0; fptr[1] = 0.0; fptr[2] = 0.0; diff --git a/servers/visual/rasterizer_rd/rasterizer_storage_rd.h b/servers/visual/rasterizer_rd/rasterizer_storage_rd.h index 055737d65d..48097ffaac 100644 --- a/servers/visual/rasterizer_rd/rasterizer_storage_rd.h +++ b/servers/visual/rasterizer_rd/rasterizer_storage_rd.h @@ -306,7 +306,7 @@ private: uint32_t color_offset_cache = 0; uint32_t custom_data_offset_cache = 0; - PoolVector<float> data_cache; //used if individual setting is used + Vector<float> data_cache; //used if individual setting is used bool *data_cache_dirty_regions = nullptr; uint32_t data_cache_used_dirty_regions = 0; @@ -413,7 +413,7 @@ private: uint32_t octree_buffer_size = 0; uint32_t data_buffer_size = 0; - PoolVector<int> level_counts; + Vector<int> level_counts; int cell_count = 0; @@ -621,7 +621,7 @@ public: virtual void mesh_set_blend_shape_mode(RID p_mesh, VS::BlendShapeMode p_mode); virtual VS::BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const; - virtual void mesh_surface_update_region(RID p_mesh, int p_surface, int p_offset, const PoolVector<uint8_t> &p_data); + virtual void mesh_surface_update_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data); virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material); virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const; @@ -747,8 +747,8 @@ public: Color multimesh_instance_get_color(RID p_multimesh, int p_index) const; Color multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const; - void multimesh_set_buffer(RID p_multimesh, const PoolVector<float> &p_buffer); - PoolVector<float> multimesh_get_buffer(RID p_multimesh) const; + void multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer); + Vector<float> multimesh_get_buffer(RID p_multimesh) const; void multimesh_set_visible_instances(RID p_multimesh, int p_visible); int multimesh_get_visible_instances(RID p_multimesh) const; @@ -969,15 +969,15 @@ public: RID gi_probe_create(); - void gi_probe_allocate(RID p_gi_probe, const Transform &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const PoolVector<uint8_t> &p_octree_cells, const PoolVector<uint8_t> &p_data_cells, const PoolVector<uint8_t> &p_distance_field, const PoolVector<int> &p_level_counts); + void gi_probe_allocate(RID p_gi_probe, const Transform &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts); AABB gi_probe_get_bounds(RID p_gi_probe) const; Vector3i gi_probe_get_octree_size(RID p_gi_probe) const; - PoolVector<uint8_t> gi_probe_get_octree_cells(RID p_gi_probe) const; - PoolVector<uint8_t> gi_probe_get_data_cells(RID p_gi_probe) const; - PoolVector<uint8_t> gi_probe_get_distance_field(RID p_gi_probe) const; + Vector<uint8_t> gi_probe_get_octree_cells(RID p_gi_probe) const; + Vector<uint8_t> gi_probe_get_data_cells(RID p_gi_probe) const; + Vector<uint8_t> gi_probe_get_distance_field(RID p_gi_probe) const; - PoolVector<int> gi_probe_get_level_counts(RID p_gi_probe) const; + Vector<int> gi_probe_get_level_counts(RID p_gi_probe) const; Transform gi_probe_get_to_cell_xform(RID p_gi_probe) const; void gi_probe_set_dynamic_range(RID p_gi_probe, float p_range); @@ -1022,12 +1022,12 @@ public: void lightmap_capture_set_bounds(RID p_capture, const AABB &p_bounds) {} AABB lightmap_capture_get_bounds(RID p_capture) const { return AABB(); } - void lightmap_capture_set_octree(RID p_capture, const PoolVector<uint8_t> &p_octree) {} + void lightmap_capture_set_octree(RID p_capture, const Vector<uint8_t> &p_octree) {} RID lightmap_capture_create() { return RID(); } - PoolVector<uint8_t> lightmap_capture_get_octree(RID p_capture) const { - return PoolVector<uint8_t>(); + Vector<uint8_t> lightmap_capture_get_octree(RID p_capture) const { + return Vector<uint8_t>(); } void lightmap_capture_set_octree_cell_transform(RID p_capture, const Transform &p_xform) {} Transform lightmap_capture_get_octree_cell_transform(RID p_capture) const { return Transform(); } @@ -1035,7 +1035,7 @@ public: int lightmap_capture_get_octree_cell_subdiv(RID p_capture) const { return 0; } void lightmap_capture_set_energy(RID p_capture, float p_energy) {} float lightmap_capture_get_energy(RID p_capture) const { return 0.0; } - const PoolVector<LightmapCaptureOctree> *lightmap_capture_get_octree_ptr(RID p_capture) const { + const Vector<LightmapCaptureOctree> *lightmap_capture_get_octree_ptr(RID p_capture) const { return NULL; } |