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authorRémi Verschelde <rverschelde@gmail.com>2020-02-11 14:01:43 +0100
committerRémi Verschelde <rverschelde@gmail.com>2020-02-11 14:08:44 +0100
commitdb81928e08cb58d5f67908c6dfcf9433e572ffe8 (patch)
treed9a3ec0c72f3a4eda02e16ed883f560e02cf1ccf /servers/visual/rasterizer_rd/shaders/roughness_limiter.glsl
parenteb2b1a602247b88b0710a5eaae0146e0afeed265 (diff)
Vulkan: Move thirdparty code out of drivers, style fixes
- `vk_enum_string_helper.h` is a generated file taken from the SDK (Vulkan-ValidationLayers). - `vk_mem_alloc.h` is a library from GPUOpen: https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
Diffstat (limited to 'servers/visual/rasterizer_rd/shaders/roughness_limiter.glsl')
-rw-r--r--servers/visual/rasterizer_rd/shaders/roughness_limiter.glsl24
1 files changed, 12 insertions, 12 deletions
diff --git a/servers/visual/rasterizer_rd/shaders/roughness_limiter.glsl b/servers/visual/rasterizer_rd/shaders/roughness_limiter.glsl
index 5e0491c979..3637b1abb2 100644
--- a/servers/visual/rasterizer_rd/shaders/roughness_limiter.glsl
+++ b/servers/visual/rasterizer_rd/shaders/roughness_limiter.glsl
@@ -1,13 +1,12 @@
/* clang-format off */
[compute]
-/* clang-format on */
#version 450
VERSION_DEFINES
layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
-
+/* clang-format on */
layout(set = 0, binding = 0) uniform sampler2D source_normal;
layout(r8, set = 1, binding = 0) uniform restrict writeonly image2D dest_roughness;
@@ -16,7 +15,8 @@ layout(push_constant, binding = 1, std430) uniform Params {
ivec2 screen_size;
float curve;
uint pad;
-} params;
+}
+params;
#define HALF_PI 1.5707963267948966
@@ -24,16 +24,16 @@ void main() {
// Pixel being shaded
ivec2 pos = ivec2(gl_GlobalInvocationID.xy);
- if (any(greaterThan(pos,params.screen_size))) { //too large, do nothing
+ if (any(greaterThan(pos, params.screen_size))) { //too large, do nothing
return;
}
vec3 normal_accum = vec3(0.0);
float accum = 0.0;
- for(int i=0;i<=1;i++) {
- for(int j=0;j<=1;j++) {
- normal_accum += normalize(texelFetch(source_normal,pos+ivec2(i,j),0).xyz * 2.0 - 1.0);
- accum+=1.0;
+ for (int i = 0; i <= 1; i++) {
+ for (int j = 0; j <= 1; j++) {
+ normal_accum += normalize(texelFetch(source_normal, pos + ivec2(i, j), 0).xyz * 2.0 - 1.0);
+ accum += 1.0;
}
}
@@ -46,7 +46,7 @@ void main() {
if (r < 1.0) {
float threshold = 0.4;
-/*
+ /*
//Formula from Filament, does not make sense to me.
float r2 = r * r;
@@ -54,7 +54,7 @@ void main() {
float variance = 0.25f / kappa;
limit = sqrt(min(2.0f * variance, threshold * threshold));
//*/
-/*
+ /*
//Formula based on probability distribution graph
float width = acos(max(0.0,r)); // convert to angle (width)
@@ -62,12 +62,12 @@ void main() {
limit = min(sqrt(roughness), threshold); //convert to perceptual roughness and apply threshold
//*/
- limit = min(sqrt(pow(acos(max(0.0,r)) / HALF_PI ,params.curve)), threshold); //convert to perceptual roughness and apply threshold
+ limit = min(sqrt(pow(acos(max(0.0, r)) / HALF_PI, params.curve)), threshold); //convert to perceptual roughness and apply threshold
//limit = 0.5;
} else {
limit = 0.0;
}
- imageStore(dest_roughness,pos,vec4(limit));
+ imageStore(dest_roughness, pos, vec4(limit));
}