diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2019-11-05 12:01:00 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-02-11 12:05:19 +0100 |
commit | fff4240bb43a9e5680017087def8b884a23ff657 (patch) | |
tree | 281fe803d2da04ee13d940bdbe692ee5bdcce8b0 /servers/visual/rasterizer_rd/shaders/giprobe_sdf.glsl | |
parent | b509c814fcf91dbd4a9c19a307882dc26dec13e3 (diff) |
Fix code formatting issues and VS compilation
Also temporarily disable multicheck build so that we get a full build
even when there are style issues on Vulkan.
Fixes #33356.
Diffstat (limited to 'servers/visual/rasterizer_rd/shaders/giprobe_sdf.glsl')
-rw-r--r-- | servers/visual/rasterizer_rd/shaders/giprobe_sdf.glsl | 116 |
1 files changed, 53 insertions, 63 deletions
diff --git a/servers/visual/rasterizer_rd/shaders/giprobe_sdf.glsl b/servers/visual/rasterizer_rd/shaders/giprobe_sdf.glsl index 02f0f67a15..dd3910f52e 100644 --- a/servers/visual/rasterizer_rd/shaders/giprobe_sdf.glsl +++ b/servers/visual/rasterizer_rd/shaders/giprobe_sdf.glsl @@ -1,3 +1,4 @@ +/* clang-format off */ [compute] #version 450 @@ -5,21 +6,21 @@ VERSION_DEFINES layout(local_size_x = 4, local_size_y = 4, local_size_z = 4) in; +/* clang-format on */ #define MAX_DISTANCE 100000 #define NO_CHILDREN 0xFFFFFFFF -#define GREY_VEC vec3(0.33333,0.33333,0.33333) +#define GREY_VEC vec3(0.33333, 0.33333, 0.33333) struct CellChildren { uint children[8]; }; -layout(set=0,binding=1,std430) buffer CellChildrenBuffer { - CellChildren data[]; +layout(set = 0, binding = 1, std430) buffer CellChildrenBuffer { + CellChildren data[]; } cell_children; - struct CellData { uint position; // xyz 10 bits uint albedo; //rgb albedo @@ -27,15 +28,13 @@ struct CellData { uint normal; //RGB normal encoded }; -layout(set=0,binding=2,std430) buffer CellDataBuffer { - CellData data[]; +layout(set = 0, binding = 2, std430) buffer CellDataBuffer { + CellData data[]; } cell_data; -layout (r8ui,set=0,binding=3) uniform restrict writeonly uimage3D sdf_tex; - +layout(r8ui, set = 0, binding = 3) uniform restrict writeonly uimage3D sdf_tex; layout(push_constant, binding = 0, std430) uniform Params { - uint offset; uint end; uint pad0; @@ -47,9 +46,9 @@ void main() { vec3 pos = vec3(gl_GlobalInvocationID); float closest_dist = 100000.0; - for(uint i=params.offset;i<params.end;i++) { - vec3 posu = vec3(uvec3(cell_data.data[i].position&0x7FF,(cell_data.data[i].position>>11)&0x3FF,cell_data.data[i].position>>21)); - float dist = length(pos-posu); + for (uint i = params.offset; i < params.end; i++) { + vec3 posu = vec3(uvec3(cell_data.data[i].position & 0x7FF, (cell_data.data[i].position >> 11) & 0x3FF, cell_data.data[i].position >> 21)); + float dist = length(pos - posu); if (dist < closest_dist) { closest_dist = dist; } @@ -57,17 +56,16 @@ void main() { uint dist_8; - if (closest_dist<0.0001) { // same cell - dist_8=0; //equals to -1 + if (closest_dist < 0.0001) { // same cell + dist_8 = 0; //equals to -1 } else { - dist_8 = clamp(uint(closest_dist),0,254) + 1; //conservative, 0 is 1, so <1 is considered solid + dist_8 = clamp(uint(closest_dist), 0, 254) + 1; //conservative, 0 is 1, so <1 is considered solid } - imageStore(sdf_tex,ivec3(gl_GlobalInvocationID),uvec4(dist_8)); + imageStore(sdf_tex, ivec3(gl_GlobalInvocationID), uvec4(dist_8)); //imageStore(sdf_tex,pos,uvec4(pos*2,0)); } - #if 0 layout(push_constant, binding = 0, std430) uniform Params { @@ -75,10 +73,9 @@ layout(push_constant, binding = 0, std430) uniform Params { uint stack_size; } params; - float distance_to_aabb(ivec3 pos, ivec3 aabb_pos, ivec3 aabb_size) { - vec3 delta = vec3(max(ivec3(0),max(aabb_pos - pos, pos - (aabb_pos + aabb_size - ivec3(1))))); + vec3 delta = vec3(max(ivec3(0), max(aabb_pos - pos, pos - (aabb_pos + aabb_size - ivec3(1))))); return length(delta); } @@ -86,20 +83,19 @@ void main() { ivec3 pos = ivec3(gl_GlobalInvocationID); - uint stack[10]=uint[](0,0,0,0,0,0,0,0,0,0); - uint stack_indices[10]=uint[](0,0,0,0,0,0,0,0,0,0); - ivec3 stack_positions[10]=ivec3[](ivec3(0),ivec3(0),ivec3(0),ivec3(0),ivec3(0),ivec3(0),ivec3(0),ivec3(0),ivec3(0),ivec3(0)); - - const uint cell_orders[8]=uint[]( - 0x11f58d1, - 0xe2e70a, - 0xd47463, - 0xbb829c, - 0x8d11f5, - 0x70ae2e, - 0x463d47, - 0x29cbb8 - ); + uint stack[10] = uint[](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); + uint stack_indices[10] = uint[](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); + ivec3 stack_positions[10] = ivec3[](ivec3(0), ivec3(0), ivec3(0), ivec3(0), ivec3(0), ivec3(0), ivec3(0), ivec3(0), ivec3(0), ivec3(0)); + + const uint cell_orders[8] = uint[]( + 0x11f58d1, + 0xe2e70a, + 0xd47463, + 0xbb829c, + 0x8d11f5, + 0x70ae2e, + 0x463d47, + 0x29cbb8); bool cell_found = false; bool cell_found_exact = false; @@ -107,46 +103,45 @@ void main() { float closest_distance = MAX_DISTANCE; int stack_pos = 0; - while(true) { + while (true) { - uint index = stack_indices[stack_pos]>>24; + uint index = stack_indices[stack_pos] >> 24; if (index == 8) { //go up - if (stack_pos==0) { + if (stack_pos == 0) { break; //done going through octree } stack_pos--; continue; } - stack_indices[stack_pos] = (stack_indices[stack_pos]&((1<<24)-1))|((index + 1)<<24); + stack_indices[stack_pos] = (stack_indices[stack_pos] & ((1 << 24) - 1)) | ((index + 1) << 24); - - uint cell_index = (stack_indices[stack_pos]>>(index*3))&0x7; + uint cell_index = (stack_indices[stack_pos] >> (index * 3)) & 0x7; uint child_cell = cell_children.data[stack[stack_pos]].children[cell_index]; if (child_cell == NO_CHILDREN) { continue; } - ivec3 child_cell_size = params.limits >> (stack_pos+1); + ivec3 child_cell_size = params.limits >> (stack_pos + 1); ivec3 child_cell_pos = stack_positions[stack_pos]; - child_cell_pos+=mix(ivec3(0),child_cell_size,bvec3(uvec3(index&1,index&2,index&4)!=uvec3(0))); + child_cell_pos += mix(ivec3(0), child_cell_size, bvec3(uvec3(index & 1, index & 2, index & 4) != uvec3(0))); - bool is_leaf = stack_pos == (params.stack_size-2); + bool is_leaf = stack_pos == (params.stack_size - 2); - if (child_cell_pos==pos && is_leaf) { + if (child_cell_pos == pos && is_leaf) { //we may actually end up in the exact cell. //if this happens, just abort - cell_found_exact=true; + cell_found_exact = true; break; } if (cell_found) { //discard by distance - float distance = distance_to_aabb(pos,child_cell_pos,child_cell_size); + float distance = distance_to_aabb(pos, child_cell_pos, child_cell_size); if (distance >= closest_distance) { continue; //pointless, just test next child } else if (is_leaf) { @@ -157,38 +152,33 @@ void main() { } } else if (is_leaf) { //first solid cell we find, save and continue - closest_distance = distance_to_aabb(pos,child_cell_pos,child_cell_size); + closest_distance = distance_to_aabb(pos, child_cell_pos, child_cell_size); closest_cell_pos = child_cell_pos; - cell_found=true; + cell_found = true; continue; } - - - - bvec3 direction = greaterThan(( pos - ( child_cell_pos + (child_cell_size >>1) ) ) , ivec3(0) ); + bvec3 direction = greaterThan((pos - (child_cell_pos + (child_cell_size >> 1))), ivec3(0)); uint cell_order = 0; - cell_order|=mix(0,1,direction.x); - cell_order|=mix(0,2,direction.y); - cell_order|=mix(0,4,direction.z); + cell_order |= mix(0, 1, direction.x); + cell_order |= mix(0, 2, direction.y); + cell_order |= mix(0, 4, direction.z); - stack[stack_pos+1]=child_cell; - stack_indices[stack_pos+1]=cell_orders[cell_order]; //start counting - stack_positions[stack_pos+1]=child_cell_pos; + stack[stack_pos + 1] = child_cell; + stack_indices[stack_pos + 1] = cell_orders[cell_order]; //start counting + stack_positions[stack_pos + 1] = child_cell_pos; stack_pos++; //go up stack - } uint dist_8; if (cell_found_exact) { - dist_8=0; //equals to -1 + dist_8 = 0; //equals to -1 } else { - float closest_distance = length(vec3(pos-closest_cell_pos)); - dist_8 = clamp(uint(closest_distance),0,254) + 1; //conservative, 0 is 1, so <1 is considered solid + float closest_distance = length(vec3(pos - closest_cell_pos)); + dist_8 = clamp(uint(closest_distance), 0, 254) + 1; //conservative, 0 is 1, so <1 is considered solid } - imageStore(sdf_tex,pos,uvec4(dist_8)); - + imageStore(sdf_tex, pos, uvec4(dist_8)); } #endif |