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authorJuan Linietsky <reduzio@gmail.com>2019-10-10 23:14:56 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-02-11 12:03:52 +0100
commit561b431d85314000fe70d42e39713e5da394c3b5 (patch)
treea8260a08943abb9ed38e855a337d770d4d414cdb /servers/visual/rasterizer_rd/shaders/giprobe_sdf.glsl
parenta95fb114baf6c8deb79073810ad8ea33efd4deb9 (diff)
Dynamic object support for GI Probes (a bit buggy still)
Diffstat (limited to 'servers/visual/rasterizer_rd/shaders/giprobe_sdf.glsl')
-rw-r--r--servers/visual/rasterizer_rd/shaders/giprobe_sdf.glsl194
1 files changed, 194 insertions, 0 deletions
diff --git a/servers/visual/rasterizer_rd/shaders/giprobe_sdf.glsl b/servers/visual/rasterizer_rd/shaders/giprobe_sdf.glsl
new file mode 100644
index 0000000000..02f0f67a15
--- /dev/null
+++ b/servers/visual/rasterizer_rd/shaders/giprobe_sdf.glsl
@@ -0,0 +1,194 @@
+[compute]
+
+#version 450
+
+VERSION_DEFINES
+
+layout(local_size_x = 4, local_size_y = 4, local_size_z = 4) in;
+
+#define MAX_DISTANCE 100000
+
+#define NO_CHILDREN 0xFFFFFFFF
+#define GREY_VEC vec3(0.33333,0.33333,0.33333)
+
+struct CellChildren {
+ uint children[8];
+};
+
+layout(set=0,binding=1,std430) buffer CellChildrenBuffer {
+ CellChildren data[];
+} cell_children;
+
+
+struct CellData {
+ uint position; // xyz 10 bits
+ uint albedo; //rgb albedo
+ uint emission; //rgb normalized with e as multiplier
+ uint normal; //RGB normal encoded
+};
+
+layout(set=0,binding=2,std430) buffer CellDataBuffer {
+ CellData data[];
+} cell_data;
+
+layout (r8ui,set=0,binding=3) uniform restrict writeonly uimage3D sdf_tex;
+
+
+layout(push_constant, binding = 0, std430) uniform Params {
+
+ uint offset;
+ uint end;
+ uint pad0;
+ uint pad1;
+} params;
+
+void main() {
+
+ vec3 pos = vec3(gl_GlobalInvocationID);
+ float closest_dist = 100000.0;
+
+ for(uint i=params.offset;i<params.end;i++) {
+ vec3 posu = vec3(uvec3(cell_data.data[i].position&0x7FF,(cell_data.data[i].position>>11)&0x3FF,cell_data.data[i].position>>21));
+ float dist = length(pos-posu);
+ if (dist < closest_dist) {
+ closest_dist = dist;
+ }
+ }
+
+ uint dist_8;
+
+ if (closest_dist<0.0001) { // same cell
+ dist_8=0; //equals to -1
+ } else {
+ dist_8 = clamp(uint(closest_dist),0,254) + 1; //conservative, 0 is 1, so <1 is considered solid
+ }
+
+ imageStore(sdf_tex,ivec3(gl_GlobalInvocationID),uvec4(dist_8));
+ //imageStore(sdf_tex,pos,uvec4(pos*2,0));
+}
+
+
+#if 0
+layout(push_constant, binding = 0, std430) uniform Params {
+
+ ivec3 limits;
+ uint stack_size;
+} params;
+
+
+float distance_to_aabb(ivec3 pos, ivec3 aabb_pos, ivec3 aabb_size) {
+
+ vec3 delta = vec3(max(ivec3(0),max(aabb_pos - pos, pos - (aabb_pos + aabb_size - ivec3(1)))));
+ return length(delta);
+}
+
+void main() {
+
+ ivec3 pos = ivec3(gl_GlobalInvocationID);
+
+ uint stack[10]=uint[](0,0,0,0,0,0,0,0,0,0);
+ uint stack_indices[10]=uint[](0,0,0,0,0,0,0,0,0,0);
+ ivec3 stack_positions[10]=ivec3[](ivec3(0),ivec3(0),ivec3(0),ivec3(0),ivec3(0),ivec3(0),ivec3(0),ivec3(0),ivec3(0),ivec3(0));
+
+ const uint cell_orders[8]=uint[](
+ 0x11f58d1,
+ 0xe2e70a,
+ 0xd47463,
+ 0xbb829c,
+ 0x8d11f5,
+ 0x70ae2e,
+ 0x463d47,
+ 0x29cbb8
+ );
+
+ bool cell_found = false;
+ bool cell_found_exact = false;
+ ivec3 closest_cell_pos;
+ float closest_distance = MAX_DISTANCE;
+ int stack_pos = 0;
+
+ while(true) {
+
+ uint index = stack_indices[stack_pos]>>24;
+
+ if (index == 8) {
+ //go up
+ if (stack_pos==0) {
+ break; //done going through octree
+ }
+ stack_pos--;
+ continue;
+ }
+
+ stack_indices[stack_pos] = (stack_indices[stack_pos]&((1<<24)-1))|((index + 1)<<24);
+
+
+ uint cell_index = (stack_indices[stack_pos]>>(index*3))&0x7;
+ uint child_cell = cell_children.data[stack[stack_pos]].children[cell_index];
+
+ if (child_cell == NO_CHILDREN) {
+ continue;
+ }
+
+ ivec3 child_cell_size = params.limits >> (stack_pos+1);
+ ivec3 child_cell_pos = stack_positions[stack_pos];
+
+ child_cell_pos+=mix(ivec3(0),child_cell_size,bvec3(uvec3(index&1,index&2,index&4)!=uvec3(0)));
+
+ bool is_leaf = stack_pos == (params.stack_size-2);
+
+ if (child_cell_pos==pos && is_leaf) {
+ //we may actually end up in the exact cell.
+ //if this happens, just abort
+ cell_found_exact=true;
+ break;
+ }
+
+ if (cell_found) {
+ //discard by distance
+ float distance = distance_to_aabb(pos,child_cell_pos,child_cell_size);
+ if (distance >= closest_distance) {
+ continue; //pointless, just test next child
+ } else if (is_leaf) {
+ //closer than what we have AND end of stack, save and continue
+ closest_cell_pos = child_cell_pos;
+ closest_distance = distance;
+ continue;
+ }
+ } else if (is_leaf) {
+ //first solid cell we find, save and continue
+ closest_distance = distance_to_aabb(pos,child_cell_pos,child_cell_size);
+ closest_cell_pos = child_cell_pos;
+ cell_found=true;
+ continue;
+ }
+
+
+
+
+ bvec3 direction = greaterThan(( pos - ( child_cell_pos + (child_cell_size >>1) ) ) , ivec3(0) );
+ uint cell_order = 0;
+ cell_order|=mix(0,1,direction.x);
+ cell_order|=mix(0,2,direction.y);
+ cell_order|=mix(0,4,direction.z);
+
+ stack[stack_pos+1]=child_cell;
+ stack_indices[stack_pos+1]=cell_orders[cell_order]; //start counting
+ stack_positions[stack_pos+1]=child_cell_pos;
+ stack_pos++; //go up stack
+
+ }
+
+ uint dist_8;
+
+ if (cell_found_exact) {
+ dist_8=0; //equals to -1
+ } else {
+ float closest_distance = length(vec3(pos-closest_cell_pos));
+ dist_8 = clamp(uint(closest_distance),0,254) + 1; //conservative, 0 is 1, so <1 is considered solid
+ }
+
+ imageStore(sdf_tex,pos,uvec4(dist_8));
+
+}
+#endif