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authorRémi Verschelde <rverschelde@gmail.com>2019-11-05 12:01:00 +0100
committerRémi Verschelde <rverschelde@gmail.com>2020-02-11 12:05:19 +0100
commitfff4240bb43a9e5680017087def8b884a23ff657 (patch)
tree281fe803d2da04ee13d940bdbe692ee5bdcce8b0 /servers/visual/rasterizer_rd/shaders/blur_inc.glsl
parentb509c814fcf91dbd4a9c19a307882dc26dec13e3 (diff)
Fix code formatting issues and VS compilation
Also temporarily disable multicheck build so that we get a full build even when there are style issues on Vulkan. Fixes #33356.
Diffstat (limited to 'servers/visual/rasterizer_rd/shaders/blur_inc.glsl')
-rw-r--r--servers/visual/rasterizer_rd/shaders/blur_inc.glsl19
1 files changed, 8 insertions, 11 deletions
diff --git a/servers/visual/rasterizer_rd/shaders/blur_inc.glsl b/servers/visual/rasterizer_rd/shaders/blur_inc.glsl
index 275b547fc4..b6bfe13b95 100644
--- a/servers/visual/rasterizer_rd/shaders/blur_inc.glsl
+++ b/servers/visual/rasterizer_rd/shaders/blur_inc.glsl
@@ -1,16 +1,16 @@
-#define FLAG_HORIZONTAL (1<<0)
-#define FLAG_USE_BLUR_SECTION (1<<1)
-#define FLAG_USE_ORTHOGONAL_PROJECTION (1<<2)
-#define FLAG_DOF_NEAR_FIRST_TAP (1<<3)
-#define FLAG_GLOW_FIRST_PASS (1<<4)
-#define FLAG_FLIP_Y (1<<5)
+#define FLAG_HORIZONTAL (1 << 0)
+#define FLAG_USE_BLUR_SECTION (1 << 1)
+#define FLAG_USE_ORTHOGONAL_PROJECTION (1 << 2)
+#define FLAG_DOF_NEAR_FIRST_TAP (1 << 3)
+#define FLAG_GLOW_FIRST_PASS (1 << 4)
+#define FLAG_FLIP_Y (1 << 5)
layout(push_constant, binding = 1, std430) uniform Blur {
vec4 section;
vec2 pixel_size;
uint flags;
uint pad;
- //glow
+ // Glow.
float glow_strength;
float glow_bloom;
float glow_hdr_threshold;
@@ -19,7 +19,7 @@ layout(push_constant, binding = 1, std430) uniform Blur {
float glow_white;
float glow_luminance_cap;
float glow_auto_exposure_grey;
- //dof
+ // DOF.
float dof_begin;
float dof_end;
float dof_radius;
@@ -30,7 +30,4 @@ layout(push_constant, binding = 1, std430) uniform Blur {
float camera_z_near;
vec4 ssao_color;
-
-
-
} blur;