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authorJuan Linietsky <reduzio@gmail.com>2020-01-25 07:18:55 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-02-11 12:15:46 +0100
commitbed8980ca50cb6a197f37e3decaff963d5cedce1 (patch)
treeebbc9630b6b6bca7d12efb2d8b777b9928ba2be5 /servers/visual/rasterizer_rd/shaders/SCsub
parentee1e89f8c0dc4659a2ed4b5afd5e7c1c596f7af1 (diff)
Re-implemented screen space ambient occlusion
Diffstat (limited to 'servers/visual/rasterizer_rd/shaders/SCsub')
-rw-r--r--servers/visual/rasterizer_rd/shaders/SCsub3
1 files changed, 3 insertions, 0 deletions
diff --git a/servers/visual/rasterizer_rd/shaders/SCsub b/servers/visual/rasterizer_rd/shaders/SCsub
index 6151d9bd9f..98c14144e9 100644
--- a/servers/visual/rasterizer_rd/shaders/SCsub
+++ b/servers/visual/rasterizer_rd/shaders/SCsub
@@ -16,3 +16,6 @@ if 'RD_GLSL' in env['BUILDERS']:
env.RD_GLSL('giprobe_sdf.glsl');
env.RD_GLSL('luminance_reduce.glsl');
env.RD_GLSL('bokeh_dof.glsl');
+ env.RD_GLSL('ssao.glsl');
+ env.RD_GLSL('ssao_minify.glsl');
+ env.RD_GLSL('ssao_blur.glsl');