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author | Juan Linietsky <reduzio@gmail.com> | 2020-01-25 07:18:55 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2020-02-11 12:15:46 +0100 |
commit | bed8980ca50cb6a197f37e3decaff963d5cedce1 (patch) | |
tree | ebbc9630b6b6bca7d12efb2d8b777b9928ba2be5 /servers/visual/rasterizer_rd/shaders/SCsub | |
parent | ee1e89f8c0dc4659a2ed4b5afd5e7c1c596f7af1 (diff) |
Re-implemented screen space ambient occlusion
Diffstat (limited to 'servers/visual/rasterizer_rd/shaders/SCsub')
-rw-r--r-- | servers/visual/rasterizer_rd/shaders/SCsub | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/servers/visual/rasterizer_rd/shaders/SCsub b/servers/visual/rasterizer_rd/shaders/SCsub index 6151d9bd9f..98c14144e9 100644 --- a/servers/visual/rasterizer_rd/shaders/SCsub +++ b/servers/visual/rasterizer_rd/shaders/SCsub @@ -16,3 +16,6 @@ if 'RD_GLSL' in env['BUILDERS']: env.RD_GLSL('giprobe_sdf.glsl'); env.RD_GLSL('luminance_reduce.glsl'); env.RD_GLSL('bokeh_dof.glsl'); + env.RD_GLSL('ssao.glsl'); + env.RD_GLSL('ssao_minify.glsl'); + env.RD_GLSL('ssao_blur.glsl'); |