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authorJuan Linietsky <reduzio@gmail.com>2020-01-09 21:40:26 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-02-11 12:14:21 +0100
commitb859e699190e45cbf1fda5c32838f1d59c9b1d8e (patch)
tree59ea5e02cfdd2f361c10dad2831f384695e49de7 /servers/visual/rasterizer_rd/shaders/SCsub
parentde0d834a4de842f732a1dd2effa7b1324e87cbd0 (diff)
-Refactored post processing, re-added glow and added a mix blend mode.
Diffstat (limited to 'servers/visual/rasterizer_rd/shaders/SCsub')
-rw-r--r--servers/visual/rasterizer_rd/shaders/SCsub3
1 files changed, 2 insertions, 1 deletions
diff --git a/servers/visual/rasterizer_rd/shaders/SCsub b/servers/visual/rasterizer_rd/shaders/SCsub
index ff83b46a9b..7d5e88b0ab 100644
--- a/servers/visual/rasterizer_rd/shaders/SCsub
+++ b/servers/visual/rasterizer_rd/shaders/SCsub
@@ -14,5 +14,6 @@ if 'RD_GLSL' in env['BUILDERS']:
env.RD_GLSL('giprobe.glsl');
env.RD_GLSL('giprobe_debug.glsl');
env.RD_GLSL('giprobe_sdf.glsl');
-
+ env.RD_GLSL('luminance_reduce.glsl');
+