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authorJuan Linietsky <reduzio@gmail.com>2020-03-27 15:21:27 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-03-27 15:21:27 -0300
commita6f3bc7c696af03e3875f78e098d2476e409d15e (patch)
treefc1bb58e900436c48c03c52106eb57250442ae35 /servers/visual/rasterizer_rd/shader_rd.h
parent307b1b3a5835ecdb477859785c673a07e248f904 (diff)
Renaming of servers for coherency.
VisualServer -> RenderingServer PhysicsServer -> PhysicsServer3D Physics2DServer -> PhysicsServer2D NavigationServer -> NavigationServer3D Navigation2DServer -> NavigationServer2D Also renamed corresponding files.
Diffstat (limited to 'servers/visual/rasterizer_rd/shader_rd.h')
-rw-r--r--servers/visual/rasterizer_rd/shader_rd.h136
1 files changed, 0 insertions, 136 deletions
diff --git a/servers/visual/rasterizer_rd/shader_rd.h b/servers/visual/rasterizer_rd/shader_rd.h
deleted file mode 100644
index 6635b08cc8..0000000000
--- a/servers/visual/rasterizer_rd/shader_rd.h
+++ /dev/null
@@ -1,136 +0,0 @@
-/*************************************************************************/
-/* shader_rd.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef SHADER_RD_H
-#define SHADER_RD_H
-
-#include "core/hash_map.h"
-#include "core/map.h"
-#include "core/os/mutex.h"
-#include "core/rid_owner.h"
-#include "core/variant.h"
-
-#include <stdio.h>
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
-class ShaderRD {
-
- //versions
- CharString general_defines;
- Vector<CharString> variant_defines;
-
- struct Version {
- CharString uniforms;
- CharString vertex_globals;
- CharString vertex_code;
- CharString compute_globals;
- CharString compute_code;
- CharString fragment_light;
- CharString fragment_globals;
- CharString fragment_code;
- Vector<CharString> custom_defines;
-
- RID *variants; //same size as version defines
-
- bool valid;
- bool dirty;
- bool initialize_needed;
- };
-
- Mutex variant_set_mutex;
-
- void _compile_variant(uint32_t p_variant, Version *p_version);
-
- void _clear_version(Version *p_version);
- void _compile_version(Version *p_version);
-
- RID_Owner<Version> version_owner;
-
- CharString fragment_codev; //for version and extensions
- CharString fragment_code0;
- CharString fragment_code1;
- CharString fragment_code2;
- CharString fragment_code3;
- CharString fragment_code4;
-
- CharString vertex_codev; //for version and extensions
- CharString vertex_code0;
- CharString vertex_code1;
- CharString vertex_code2;
- CharString vertex_code3;
-
- bool is_compute = false;
-
- CharString compute_codev; //for version and extensions
- CharString compute_code0;
- CharString compute_code1;
- CharString compute_code2;
- CharString compute_code3;
-
- const char *name;
-
-protected:
- ShaderRD() {}
- void setup(const char *p_vertex_code, const char *p_fragment_code, const char *p_compute_code, const char *p_name);
-
-public:
- RID version_create();
-
- void version_set_code(RID p_version, const String &p_uniforms, const String &p_vertex_globals, const String &p_vertex_code, const String &p_fragment_globals, const String &p_fragment_light, const String &p_fragment_code, const Vector<String> &p_custom_defines);
- void version_set_compute_code(RID p_version, const String &p_uniforms, const String &p_compute_globals, const String &p_compute_code, const Vector<String> &p_custom_defines);
-
- _FORCE_INLINE_ RID version_get_shader(RID p_version, int p_variant) {
- ERR_FAIL_INDEX_V(p_variant, variant_defines.size(), RID());
-
- Version *version = version_owner.getornull(p_version);
- ERR_FAIL_COND_V(!version, RID());
-
- if (version->dirty) {
- _compile_version(version);
- }
-
- if (!version->valid) {
- return RID();
- }
-
- return version->variants[p_variant];
- }
-
- bool version_is_valid(RID p_version);
-
- bool version_free(RID p_version);
-
- void initialize(const Vector<String> &p_variant_defines, const String &p_general_defines = "");
- virtual ~ShaderRD();
-};
-
-#endif