diff options
author | Juan Linietsky <reduzio@gmail.com> | 2020-03-27 15:21:27 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2020-03-27 15:21:27 -0300 |
commit | a6f3bc7c696af03e3875f78e098d2476e409d15e (patch) | |
tree | fc1bb58e900436c48c03c52106eb57250442ae35 /servers/visual/rasterizer_rd/shader_rd.h | |
parent | 307b1b3a5835ecdb477859785c673a07e248f904 (diff) |
Renaming of servers for coherency.
VisualServer -> RenderingServer
PhysicsServer -> PhysicsServer3D
Physics2DServer -> PhysicsServer2D
NavigationServer -> NavigationServer3D
Navigation2DServer -> NavigationServer2D
Also renamed corresponding files.
Diffstat (limited to 'servers/visual/rasterizer_rd/shader_rd.h')
-rw-r--r-- | servers/visual/rasterizer_rd/shader_rd.h | 136 |
1 files changed, 0 insertions, 136 deletions
diff --git a/servers/visual/rasterizer_rd/shader_rd.h b/servers/visual/rasterizer_rd/shader_rd.h deleted file mode 100644 index 6635b08cc8..0000000000 --- a/servers/visual/rasterizer_rd/shader_rd.h +++ /dev/null @@ -1,136 +0,0 @@ -/*************************************************************************/ -/* shader_rd.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef SHADER_RD_H -#define SHADER_RD_H - -#include "core/hash_map.h" -#include "core/map.h" -#include "core/os/mutex.h" -#include "core/rid_owner.h" -#include "core/variant.h" - -#include <stdio.h> -/** - @author Juan Linietsky <reduzio@gmail.com> -*/ - -class ShaderRD { - - //versions - CharString general_defines; - Vector<CharString> variant_defines; - - struct Version { - CharString uniforms; - CharString vertex_globals; - CharString vertex_code; - CharString compute_globals; - CharString compute_code; - CharString fragment_light; - CharString fragment_globals; - CharString fragment_code; - Vector<CharString> custom_defines; - - RID *variants; //same size as version defines - - bool valid; - bool dirty; - bool initialize_needed; - }; - - Mutex variant_set_mutex; - - void _compile_variant(uint32_t p_variant, Version *p_version); - - void _clear_version(Version *p_version); - void _compile_version(Version *p_version); - - RID_Owner<Version> version_owner; - - CharString fragment_codev; //for version and extensions - CharString fragment_code0; - CharString fragment_code1; - CharString fragment_code2; - CharString fragment_code3; - CharString fragment_code4; - - CharString vertex_codev; //for version and extensions - CharString vertex_code0; - CharString vertex_code1; - CharString vertex_code2; - CharString vertex_code3; - - bool is_compute = false; - - CharString compute_codev; //for version and extensions - CharString compute_code0; - CharString compute_code1; - CharString compute_code2; - CharString compute_code3; - - const char *name; - -protected: - ShaderRD() {} - void setup(const char *p_vertex_code, const char *p_fragment_code, const char *p_compute_code, const char *p_name); - -public: - RID version_create(); - - void version_set_code(RID p_version, const String &p_uniforms, const String &p_vertex_globals, const String &p_vertex_code, const String &p_fragment_globals, const String &p_fragment_light, const String &p_fragment_code, const Vector<String> &p_custom_defines); - void version_set_compute_code(RID p_version, const String &p_uniforms, const String &p_compute_globals, const String &p_compute_code, const Vector<String> &p_custom_defines); - - _FORCE_INLINE_ RID version_get_shader(RID p_version, int p_variant) { - ERR_FAIL_INDEX_V(p_variant, variant_defines.size(), RID()); - - Version *version = version_owner.getornull(p_version); - ERR_FAIL_COND_V(!version, RID()); - - if (version->dirty) { - _compile_version(version); - } - - if (!version->valid) { - return RID(); - } - - return version->variants[p_variant]; - } - - bool version_is_valid(RID p_version); - - bool version_free(RID p_version); - - void initialize(const Vector<String> &p_variant_defines, const String &p_general_defines = ""); - virtual ~ShaderRD(); -}; - -#endif |