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authorJuan Linietsky <reduzio@gmail.com>2019-07-29 12:59:18 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-02-11 11:53:29 +0100
commitc613ead5fa2361296cf8d9a80d4648492ff4e16f (patch)
tree974356b6840ecf764415d43277ef78ad3c6b6373 /servers/visual/rasterizer_rd/rasterizer_storage_rd.h
parent4fe3ee1730167b90ec8ae70c871c1dad032981d5 (diff)
Added a spinlock template as well as a thread work pool class.
Also, optimized shader compilation to happen on threads.
Diffstat (limited to 'servers/visual/rasterizer_rd/rasterizer_storage_rd.h')
-rw-r--r--servers/visual/rasterizer_rd/rasterizer_storage_rd.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/servers/visual/rasterizer_rd/rasterizer_storage_rd.h b/servers/visual/rasterizer_rd/rasterizer_storage_rd.h
index c2f60c08b3..c05d9a41f6 100644
--- a/servers/visual/rasterizer_rd/rasterizer_storage_rd.h
+++ b/servers/visual/rasterizer_rd/rasterizer_storage_rd.h
@@ -4,8 +4,8 @@
#include "core/rid_owner.h"
#include "servers/visual/rasterizer.h"
#include "servers/visual/rasterizer_rd/effects_rd.h"
-#include "servers/visual/rendering_device.h"
#include "servers/visual/rasterizer_rd/shader_compiler_rd.h"
+#include "servers/visual/rendering_device.h"
class RasterizerStorageRD : public RasterizerStorage {
public:
@@ -109,7 +109,8 @@ private:
}
};
- mutable RID_Owner<Texture> texture_owner;
+ //textures can be created from threads, so this RID_Owner is thread safe
+ mutable RID_Owner<Texture, true> texture_owner;
Ref<Image> _validate_texture_format(const Ref<Image> &p_image, TextureToRDFormat &r_format);