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author | Rémi Verschelde <rverschelde@gmail.com> | 2020-02-12 09:59:06 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-02-12 12:37:13 +0100 |
commit | 0e3d6257377d9f73520e5ccdb7677fde23be3398 (patch) | |
tree | 900f2168fcdaadf1fe3532186bbfef273701fd51 /servers/visual/rasterizer_rd/rasterizer_scene_rd.h | |
parent | 0c7fc80cc19fe9cd609b145245b1bb70f6a41e2e (diff) |
doc: Sync classref with current source
Lots of internal API changes and some docstrings were lost in the conversion.
I manually salvaged many of them but for all the rendering-related ones, an
additional pass is needed.
Added missing enum bindings in BaseMaterial3D and VisualServer.
Diffstat (limited to 'servers/visual/rasterizer_rd/rasterizer_scene_rd.h')
-rw-r--r-- | servers/visual/rasterizer_rd/rasterizer_scene_rd.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/visual/rasterizer_rd/rasterizer_scene_rd.h b/servers/visual/rasterizer_rd/rasterizer_scene_rd.h index 89f4b51dce..541c28f11f 100644 --- a/servers/visual/rasterizer_rd/rasterizer_scene_rd.h +++ b/servers/visual/rasterizer_rd/rasterizer_scene_rd.h @@ -484,7 +484,7 @@ private: float glow_strength = 1.0; float glow_bloom = 0.0; float glow_mix = 0.01; - VS::EnvironmentGlowBlendMode glow_blend_mode = VS::GLOW_BLEND_MODE_SOFTLIGHT; + VS::EnvironmentGlowBlendMode glow_blend_mode = VS::ENV_GLOW_BLEND_MODE_SOFTLIGHT; float glow_hdr_bleed_threshold = 1.0; float glow_hdr_luminance_cap = 12.0; float glow_hdr_bleed_scale = 2.0; |