diff options
author | Juan Linietsky <reduzio@gmail.com> | 2014-05-04 22:50:23 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2014-05-04 22:50:23 -0300 |
commit | 72ae89c5aa8da9110ec8f89e5558d5d04935f3b5 (patch) | |
tree | 453b2c8b8cc0edc588cee2dd3e440b30ff729ae2 /servers/visual/rasterizer_dummy.h | |
parent | 3c17e0c91548299b60a6d3998eadb303418512cc (diff) |
Lots of 3D improvements:
-Object Manipulator Gizmo keeps proper scale in all windows and projections, (configurable on settings too).
-Manipulator gizmos for other objects (camera, shapes, etc) massively improved and bug-fixed.
-Manipulator gizmos are different for edited object and other objects.
-Properly highlight manipulator gizmo handles when hovered.
-Fixed bugs in fragment program when using more than 1 light together.
-Reload png/jpg files automatically in editor if edited externally.
-Added 4-stages Parallel Split Shadow Mapping, to improve shadow quality in large scenarios
-Added PCF13 to improve smoothness of shadow borders
-General optimization of directional light shadow mapping for Orthogonal,PSM and PSSM.
-Fixed normal mapping when importing DAE files, works nicely now.
Diffstat (limited to 'servers/visual/rasterizer_dummy.h')
-rw-r--r-- | servers/visual/rasterizer_dummy.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/servers/visual/rasterizer_dummy.h b/servers/visual/rasterizer_dummy.h index e1fa521284..880e19c9b0 100644 --- a/servers/visual/rasterizer_dummy.h +++ b/servers/visual/rasterizer_dummy.h @@ -189,6 +189,7 @@ class RasterizerDummy : public Rasterizer { Vector<Surface*> surfaces; int morph_target_count; VS::MorphTargetMode morph_target_mode; + AABB custom_aabb; mutable uint64_t last_pass; Mesh() { @@ -464,6 +465,10 @@ public: virtual AABB mesh_get_aabb(RID p_mesh) const; + virtual void mesh_set_custom_aabb(RID p_mesh,const AABB& p_aabb); + virtual AABB mesh_get_custom_aabb(RID p_mesh) const; + + /* MULTIMESH API */ virtual RID multimesh_create(); |