summaryrefslogtreecommitdiff
path: root/servers/visual/rasterizer/shaders/SCsub
diff options
context:
space:
mode:
authorJuan Linietsky <reduzio@gmail.com>2019-06-15 23:45:24 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-02-11 11:53:27 +0100
commit9b0dd4f571ff431e23b9097e7f29746f4157be12 (patch)
treeaa18fc6803e8733f8f270666e691153c72b6066d /servers/visual/rasterizer/shaders/SCsub
parent836c2109a0b1371653e3c82100199dfdabd47da9 (diff)
A lot of progress with canvas rendering, still far from working.
Diffstat (limited to 'servers/visual/rasterizer/shaders/SCsub')
-rw-r--r--servers/visual/rasterizer/shaders/SCsub6
1 files changed, 6 insertions, 0 deletions
diff --git a/servers/visual/rasterizer/shaders/SCsub b/servers/visual/rasterizer/shaders/SCsub
new file mode 100644
index 0000000000..62a4c2a0ba
--- /dev/null
+++ b/servers/visual/rasterizer/shaders/SCsub
@@ -0,0 +1,6 @@
+#!/usr/bin/env python
+
+Import('env')
+
+if 'RD_GLSL' in env['BUILDERS']:
+ env.RD_GLSL('canvas.glsl');