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authorJuan Linietsky <reduzio@gmail.com>2019-06-24 16:13:06 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-02-11 11:53:27 +0100
commit1b4281b895f3046ea972256182b18696a25f8316 (patch)
tree5f6b9c1600a4354f17b29e430a447d08f93ecf25 /servers/visual/rasterizer/rasterizer_rd.cpp
parent42b44f43ee52eb664d3610d0fdae0eff14c00f0a (diff)
basic 2D engine is more or less working with Vulkan, including editor.
Still a lot to do
Diffstat (limited to 'servers/visual/rasterizer/rasterizer_rd.cpp')
-rw-r--r--servers/visual/rasterizer/rasterizer_rd.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/servers/visual/rasterizer/rasterizer_rd.cpp b/servers/visual/rasterizer/rasterizer_rd.cpp
index 83c722b5d2..62449fafb4 100644
--- a/servers/visual/rasterizer/rasterizer_rd.cpp
+++ b/servers/visual/rasterizer/rasterizer_rd.cpp
@@ -1,5 +1,9 @@
#include "rasterizer_rd.h"
+void RasterizerRD::prepare_for_blitting_render_targets() {
+ RD::get_singleton()->prepare_screen_for_drawing();
+}
+
void RasterizerRD::blit_render_targets_to_screen(int p_screen, const BlitToScreen *p_render_targets, int p_amount) {
RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin_for_screen(p_screen);