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authorJuan Linietsky <reduzio@gmail.com>2020-01-09 21:40:26 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-02-11 12:14:21 +0100
commitb859e699190e45cbf1fda5c32838f1d59c9b1d8e (patch)
tree59ea5e02cfdd2f361c10dad2831f384695e49de7 /servers/visual/rasterizer.h
parentde0d834a4de842f732a1dd2effa7b1324e87cbd0 (diff)
-Refactored post processing, re-added glow and added a mix blend mode.
Diffstat (limited to 'servers/visual/rasterizer.h')
-rw-r--r--servers/visual/rasterizer.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h
index 23e890e64d..ad515c06b8 100644
--- a/servers/visual/rasterizer.h
+++ b/servers/visual/rasterizer.h
@@ -77,7 +77,7 @@ public:
virtual void environment_set_dof_blur_near(RID p_env, bool p_enable, float p_distance, float p_transition, float p_far_amount, VS::EnvironmentDOFBlurQuality p_quality) = 0;
virtual void environment_set_dof_blur_far(RID p_env, bool p_enable, float p_distance, float p_transition, float p_far_amount, VS::EnvironmentDOFBlurQuality p_quality) = 0;
- virtual void environment_set_glow(RID p_env, bool p_enable, int p_level_flags, float p_intensity, float p_strength, float p_bloom_threshold, VS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap, bool p_bicubic_upscale) = 0;
+ virtual void environment_set_glow(RID p_env, bool p_enable, int p_level_flags, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, VS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap, bool p_bicubic_upscale) = 0;
virtual void environment_set_fog(RID p_env, bool p_enable, float p_begin, float p_end, RID p_gradient_texture) = 0;
virtual void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance, bool p_roughness) = 0;