diff options
author | Juan Linietsky <juan@godotengine.org> | 2018-02-21 09:38:21 -0300 |
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committer | Juan Linietsky <juan@godotengine.org> | 2018-02-21 09:39:09 -0300 |
commit | 9e3a1e5401f9f807085547de0ecc3f527610daa4 (patch) | |
tree | ac58cd4f27e9dfe8ed550dfce9bfc442f29cd05a /servers/visual/rasterizer.h | |
parent | 1c77fdcc8516cf2f0c5083d4840a684b9ad90958 (diff) |
Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.
Diffstat (limited to 'servers/visual/rasterizer.h')
-rw-r--r-- | servers/visual/rasterizer.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h index f2bb853a3b..378a05cdfe 100644 --- a/servers/visual/rasterizer.h +++ b/servers/visual/rasterizer.h @@ -750,6 +750,8 @@ public: RID mesh; RID skeleton; + RID texture; + RID normal_map; CommandMesh() { type = TYPE_MESH; } }; @@ -757,6 +759,8 @@ public: RID multimesh; RID skeleton; + RID texture; + RID normal_map; CommandMultiMesh() { type = TYPE_MULTIMESH; } }; |