diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2017-03-05 16:44:50 +0100 |
---|---|---|
committer | Rémi Verschelde <rverschelde@gmail.com> | 2017-03-05 16:44:50 +0100 |
commit | 5dbf1809c6e3e905b94b8764e99491e608122261 (patch) | |
tree | 5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /servers/visual/rasterizer.h | |
parent | 45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff) |
A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
Diffstat (limited to 'servers/visual/rasterizer.h')
-rw-r--r-- | servers/visual/rasterizer.h | 861 |
1 files changed, 428 insertions, 433 deletions
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h index dd22986865..527230895c 100644 --- a/servers/visual/rasterizer.h +++ b/servers/visual/rasterizer.h @@ -29,49 +29,46 @@ #ifndef RASTERIZER_H #define RASTERIZER_H - -#include "servers/visual_server.h" #include "camera_matrix.h" +#include "servers/visual_server.h" #include "self_list.h" - class RasterizerScene { public: - /* SHADOW ATLAS API */ - virtual RID shadow_atlas_create()=0; - virtual void shadow_atlas_set_size(RID p_atlas,int p_size)=0; - virtual void shadow_atlas_set_quadrant_subdivision(RID p_atlas,int p_quadrant,int p_subdivision)=0; - virtual bool shadow_atlas_update_light(RID p_atlas,RID p_light_intance,float p_coverage,uint64_t p_light_version)=0; + virtual RID shadow_atlas_create() = 0; + virtual void shadow_atlas_set_size(RID p_atlas, int p_size) = 0; + virtual void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) = 0; + virtual bool shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version) = 0; - virtual int get_directional_light_shadow_size(RID p_light_intance)=0; - virtual void set_directional_shadow_count(int p_count)=0; + virtual int get_directional_light_shadow_size(RID p_light_intance) = 0; + virtual void set_directional_shadow_count(int p_count) = 0; /* ENVIRONMENT API */ - virtual RID environment_create()=0; + virtual RID environment_create() = 0; - virtual void environment_set_background(RID p_env,VS::EnvironmentBG p_bg)=0; - virtual void environment_set_skybox(RID p_env,RID p_skybox)=0; - virtual void environment_set_skybox_scale(RID p_env,float p_scale)=0; - virtual void environment_set_bg_color(RID p_env,const Color& p_color)=0; - virtual void environment_set_bg_energy(RID p_env,float p_energy)=0; - virtual void environment_set_canvas_max_layer(RID p_env,int p_max_layer)=0; - virtual void environment_set_ambient_light(RID p_env,const Color& p_color,float p_energy=1.0,float p_skybox_contribution=0.0)=0; + virtual void environment_set_background(RID p_env, VS::EnvironmentBG p_bg) = 0; + virtual void environment_set_skybox(RID p_env, RID p_skybox) = 0; + virtual void environment_set_skybox_scale(RID p_env, float p_scale) = 0; + virtual void environment_set_bg_color(RID p_env, const Color &p_color) = 0; + virtual void environment_set_bg_energy(RID p_env, float p_energy) = 0; + virtual void environment_set_canvas_max_layer(RID p_env, int p_max_layer) = 0; + virtual void environment_set_ambient_light(RID p_env, const Color &p_color, float p_energy = 1.0, float p_skybox_contribution = 0.0) = 0; - virtual void environment_set_dof_blur_near(RID p_env,bool p_enable,float p_distance,float p_transition,float p_far_amount,VS::EnvironmentDOFBlurQuality p_quality)=0; - virtual void environment_set_dof_blur_far(RID p_env,bool p_enable,float p_distance,float p_transition,float p_far_amount,VS::EnvironmentDOFBlurQuality p_quality)=0; - virtual void environment_set_glow(RID p_env,bool p_enable,int p_level_flags,float p_intensity,float p_strength,float p_bloom_treshold,VS::EnvironmentGlowBlendMode p_blend_mode,float p_hdr_bleed_treshold,float p_hdr_bleed_scale,bool p_bicubic_upscale)=0; - virtual void environment_set_fog(RID p_env,bool p_enable,float p_begin,float p_end,RID p_gradient_texture)=0; + virtual void environment_set_dof_blur_near(RID p_env, bool p_enable, float p_distance, float p_transition, float p_far_amount, VS::EnvironmentDOFBlurQuality p_quality) = 0; + virtual void environment_set_dof_blur_far(RID p_env, bool p_enable, float p_distance, float p_transition, float p_far_amount, VS::EnvironmentDOFBlurQuality p_quality) = 0; + virtual void environment_set_glow(RID p_env, bool p_enable, int p_level_flags, float p_intensity, float p_strength, float p_bloom_treshold, VS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_treshold, float p_hdr_bleed_scale, bool p_bicubic_upscale) = 0; + virtual void environment_set_fog(RID p_env, bool p_enable, float p_begin, float p_end, RID p_gradient_texture) = 0; - virtual void environment_set_ssr(RID p_env,bool p_enable, int p_max_steps,float p_accel,float p_fade,float p_depth_tolerance,bool p_smooth,bool p_roughness)=0; - virtual void environment_set_ssao(RID p_env,bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect,const Color &p_color,bool p_blur)=0; + virtual void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_accel, float p_fade, float p_depth_tolerance, bool p_smooth, bool p_roughness) = 0; + virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, const Color &p_color, bool p_blur) = 0; - virtual void environment_set_tonemap(RID p_env,VS::EnvironmentToneMapper p_tone_mapper,float p_exposure,float p_white,bool p_auto_exposure,float p_min_luminance,float p_max_luminance,float p_auto_exp_speed,float p_auto_exp_scale)=0; + virtual void environment_set_tonemap(RID p_env, VS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale) = 0; - virtual void environment_set_adjustment(RID p_env,bool p_enable,float p_brightness,float p_contrast,float p_saturation,RID p_ramp)=0; + virtual void environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, RID p_ramp) = 0; struct InstanceBase : RID_Data { @@ -100,10 +97,10 @@ public: //Transform *baked_light_octree_xform; //int baked_lightmap_id; - bool mirror :8; - bool depth_scale :8; - bool billboard :8; - bool billboard_y :8; + bool mirror : 8; + bool depth_scale : 8; + bool billboard : 8; + bool billboard_y : 8; bool receive_shadows : 8; bool visible : 8; @@ -113,338 +110,323 @@ public: InstanceBase *baked_light; //baked light to use SelfList<InstanceBase> baked_light_item; - virtual void base_removed()=0; - virtual void base_changed()=0; - virtual void base_material_changed()=0; - - InstanceBase() : dependency_item(this), baked_light_item(this) { - - base_type=VS::INSTANCE_NONE; - cast_shadows=VS::SHADOW_CASTING_SETTING_ON; - receive_shadows=true; - depth_scale=false; - billboard=false; - billboard_y=false; - visible=true; - depth_layer=0; - layer_mask=1; - baked_light=NULL; - - + virtual void base_removed() = 0; + virtual void base_changed() = 0; + virtual void base_material_changed() = 0; + + InstanceBase() + : dependency_item(this), baked_light_item(this) { + + base_type = VS::INSTANCE_NONE; + cast_shadows = VS::SHADOW_CASTING_SETTING_ON; + receive_shadows = true; + depth_scale = false; + billboard = false; + billboard_y = false; + visible = true; + depth_layer = 0; + layer_mask = 1; + baked_light = NULL; } }; - virtual RID light_instance_create(RID p_light)=0; - virtual void light_instance_set_transform(RID p_light_instance,const Transform& p_transform)=0; - virtual void light_instance_set_shadow_transform(RID p_light_instance,const CameraMatrix& p_projection,const Transform& p_transform,float p_far,float p_split,int p_pass)=0; - virtual void light_instance_mark_visible(RID p_light_instance)=0; + virtual RID light_instance_create(RID p_light) = 0; + virtual void light_instance_set_transform(RID p_light_instance, const Transform &p_transform) = 0; + virtual void light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform &p_transform, float p_far, float p_split, int p_pass) = 0; + virtual void light_instance_mark_visible(RID p_light_instance) = 0; - virtual RID reflection_atlas_create()=0; - virtual void reflection_atlas_set_size(RID p_ref_atlas,int p_size)=0; - virtual void reflection_atlas_set_subdivision(RID p_ref_atlas,int p_subdiv)=0; + virtual RID reflection_atlas_create() = 0; + virtual void reflection_atlas_set_size(RID p_ref_atlas, int p_size) = 0; + virtual void reflection_atlas_set_subdivision(RID p_ref_atlas, int p_subdiv) = 0; - virtual RID reflection_probe_instance_create(RID p_probe)=0; - virtual void reflection_probe_instance_set_transform(RID p_instance,const Transform& p_transform)=0; - virtual void reflection_probe_release_atlas_index(RID p_instance)=0; - virtual bool reflection_probe_instance_needs_redraw(RID p_instance)=0; - virtual bool reflection_probe_instance_has_reflection(RID p_instance)=0; - virtual bool reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas)=0; - virtual bool reflection_probe_instance_postprocess_step(RID p_instance)=0; + virtual RID reflection_probe_instance_create(RID p_probe) = 0; + virtual void reflection_probe_instance_set_transform(RID p_instance, const Transform &p_transform) = 0; + virtual void reflection_probe_release_atlas_index(RID p_instance) = 0; + virtual bool reflection_probe_instance_needs_redraw(RID p_instance) = 0; + virtual bool reflection_probe_instance_has_reflection(RID p_instance) = 0; + virtual bool reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) = 0; + virtual bool reflection_probe_instance_postprocess_step(RID p_instance) = 0; - virtual RID gi_probe_instance_create()=0; - virtual void gi_probe_instance_set_light_data(RID p_probe,RID p_base,RID p_data)=0; - virtual void gi_probe_instance_set_transform_to_data(RID p_probe,const Transform& p_xform)=0; - virtual void gi_probe_instance_set_bounds(RID p_probe,const Vector3& p_bounds)=0; + virtual RID gi_probe_instance_create() = 0; + virtual void gi_probe_instance_set_light_data(RID p_probe, RID p_base, RID p_data) = 0; + virtual void gi_probe_instance_set_transform_to_data(RID p_probe, const Transform &p_xform) = 0; + virtual void gi_probe_instance_set_bounds(RID p_probe, const Vector3 &p_bounds) = 0; - virtual void render_scene(const Transform& p_cam_transform,const CameraMatrix& p_cam_projection,bool p_cam_ortogonal,InstanceBase** p_cull_result,int p_cull_count,RID* p_light_cull_result,int p_light_cull_count,RID* p_reflection_probe_cull_result,int p_reflection_probe_cull_count,RID p_environment,RID p_shadow_atlas,RID p_reflection_atlas,RID p_reflection_probe,int p_reflection_probe_pass)=0; - virtual void render_shadow(RID p_light,RID p_shadow_atlas,int p_pass,InstanceBase** p_cull_result,int p_cull_count)=0; + virtual void render_scene(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID p_environment, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass) = 0; + virtual void render_shadow(RID p_light, RID p_shadow_atlas, int p_pass, InstanceBase **p_cull_result, int p_cull_count) = 0; - virtual void set_scene_pass(uint64_t p_pass)=0; + virtual void set_scene_pass(uint64_t p_pass) = 0; - virtual bool free(RID p_rid)=0; + virtual bool free(RID p_rid) = 0; virtual ~RasterizerScene() {} }; - - - - - - class RasterizerStorage { public: /* TEXTURE API */ - virtual RID texture_create()=0; - virtual void texture_allocate(RID p_texture,int p_width, int p_height,Image::Format p_format,uint32_t p_flags=VS::TEXTURE_FLAGS_DEFAULT)=0; - virtual void texture_set_data(RID p_texture,const Image& p_image,VS::CubeMapSide p_cube_side=VS::CUBEMAP_LEFT)=0; - virtual Image texture_get_data(RID p_texture,VS::CubeMapSide p_cube_side=VS::CUBEMAP_LEFT) const=0; - virtual void texture_set_flags(RID p_texture,uint32_t p_flags)=0; - virtual uint32_t texture_get_flags(RID p_texture) const=0; - virtual Image::Format texture_get_format(RID p_texture) const=0; - virtual uint32_t texture_get_width(RID p_texture) const=0; - virtual uint32_t texture_get_height(RID p_texture) const=0; - virtual void texture_set_size_override(RID p_texture,int p_width, int p_height)=0; + virtual RID texture_create() = 0; + virtual void texture_allocate(RID p_texture, int p_width, int p_height, Image::Format p_format, uint32_t p_flags = VS::TEXTURE_FLAGS_DEFAULT) = 0; + virtual void texture_set_data(RID p_texture, const Image &p_image, VS::CubeMapSide p_cube_side = VS::CUBEMAP_LEFT) = 0; + virtual Image texture_get_data(RID p_texture, VS::CubeMapSide p_cube_side = VS::CUBEMAP_LEFT) const = 0; + virtual void texture_set_flags(RID p_texture, uint32_t p_flags) = 0; + virtual uint32_t texture_get_flags(RID p_texture) const = 0; + virtual Image::Format texture_get_format(RID p_texture) const = 0; + virtual uint32_t texture_get_width(RID p_texture) const = 0; + virtual uint32_t texture_get_height(RID p_texture) const = 0; + virtual void texture_set_size_override(RID p_texture, int p_width, int p_height) = 0; - virtual void texture_set_path(RID p_texture,const String& p_path)=0; - virtual String texture_get_path(RID p_texture) const=0; + virtual void texture_set_path(RID p_texture, const String &p_path) = 0; + virtual String texture_get_path(RID p_texture) const = 0; - virtual void texture_set_shrink_all_x2_on_set_data(bool p_enable)=0; + virtual void texture_set_shrink_all_x2_on_set_data(bool p_enable) = 0; - virtual void texture_debug_usage(List<VS::TextureInfo> *r_info)=0; + virtual void texture_debug_usage(List<VS::TextureInfo> *r_info) = 0; - virtual RID texture_create_radiance_cubemap(RID p_source,int p_resolution=-1) const=0; + virtual RID texture_create_radiance_cubemap(RID p_source, int p_resolution = -1) const = 0; - virtual void texture_set_detect_3d_callback(RID p_texture,VisualServer::TextureDetectCallback p_callback,void* p_userdata)=0; - virtual void texture_set_detect_srgb_callback(RID p_texture,VisualServer::TextureDetectCallback p_callback,void* p_userdata)=0; + virtual void texture_set_detect_3d_callback(RID p_texture, VisualServer::TextureDetectCallback p_callback, void *p_userdata) = 0; + virtual void texture_set_detect_srgb_callback(RID p_texture, VisualServer::TextureDetectCallback p_callback, void *p_userdata) = 0; - virtual void textures_keep_original(bool p_enable)=0; + virtual void textures_keep_original(bool p_enable) = 0; /* SKYBOX API */ - virtual RID skybox_create()=0; - virtual void skybox_set_texture(RID p_skybox,RID p_cube_map,int p_radiance_size)=0; + virtual RID skybox_create() = 0; + virtual void skybox_set_texture(RID p_skybox, RID p_cube_map, int p_radiance_size) = 0; /* SHADER API */ + virtual RID shader_create(VS::ShaderMode p_mode = VS::SHADER_SPATIAL) = 0; - virtual RID shader_create(VS::ShaderMode p_mode=VS::SHADER_SPATIAL)=0; - - virtual void shader_set_mode(RID p_shader,VS::ShaderMode p_mode)=0; - virtual VS::ShaderMode shader_get_mode(RID p_shader) const=0; + virtual void shader_set_mode(RID p_shader, VS::ShaderMode p_mode) = 0; + virtual VS::ShaderMode shader_get_mode(RID p_shader) const = 0; - virtual void shader_set_code(RID p_shader, const String& p_code)=0; - virtual String shader_get_code(RID p_shader) const=0; - virtual void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const=0; - - virtual void shader_set_default_texture_param(RID p_shader, const StringName& p_name, RID p_texture)=0; - virtual RID shader_get_default_texture_param(RID p_shader, const StringName& p_name) const=0; + virtual void shader_set_code(RID p_shader, const String &p_code) = 0; + virtual String shader_get_code(RID p_shader) const = 0; + virtual void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const = 0; + virtual void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) = 0; + virtual RID shader_get_default_texture_param(RID p_shader, const StringName &p_name) const = 0; /* COMMON MATERIAL API */ - virtual RID material_create()=0; + virtual RID material_create() = 0; - virtual void material_set_shader(RID p_shader_material, RID p_shader)=0; - virtual RID material_get_shader(RID p_shader_material) const=0; + virtual void material_set_shader(RID p_shader_material, RID p_shader) = 0; + virtual RID material_get_shader(RID p_shader_material) const = 0; - virtual void material_set_param(RID p_material, const StringName& p_param, const Variant& p_value)=0; - virtual Variant material_get_param(RID p_material, const StringName& p_param) const=0; + virtual void material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) = 0; + virtual Variant material_get_param(RID p_material, const StringName &p_param) const = 0; - virtual void material_set_line_width(RID p_material, float p_width)=0; + virtual void material_set_line_width(RID p_material, float p_width) = 0; - virtual bool material_is_animated(RID p_material)=0; - virtual bool material_casts_shadows(RID p_material)=0; + virtual bool material_is_animated(RID p_material) = 0; + virtual bool material_casts_shadows(RID p_material) = 0; - virtual void material_add_instance_owner(RID p_material, RasterizerScene::InstanceBase *p_instance)=0; - virtual void material_remove_instance_owner(RID p_material, RasterizerScene::InstanceBase *p_instance)=0; + virtual void material_add_instance_owner(RID p_material, RasterizerScene::InstanceBase *p_instance) = 0; + virtual void material_remove_instance_owner(RID p_material, RasterizerScene::InstanceBase *p_instance) = 0; /* MESH API */ - virtual RID mesh_create()=0; + virtual RID mesh_create() = 0; - virtual void mesh_add_surface(RID p_mesh,uint32_t p_format,VS::PrimitiveType p_primitive,const PoolVector<uint8_t>& p_array,int p_vertex_count,const PoolVector<uint8_t>& p_index_array,int p_index_count,const Rect3& p_aabb,const Vector<PoolVector<uint8_t> >& p_blend_shapes=Vector<PoolVector<uint8_t> >(),const Vector<Rect3>& p_bone_aabbs=Vector<Rect3>())=0; + virtual void mesh_add_surface(RID p_mesh, uint32_t p_format, VS::PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const Rect3 &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes = Vector<PoolVector<uint8_t> >(), const Vector<Rect3> &p_bone_aabbs = Vector<Rect3>()) = 0; - virtual void mesh_set_blend_shape_count(RID p_mesh,int p_amount)=0; - virtual int mesh_get_blend_shape_count(RID p_mesh) const=0; + virtual void mesh_set_blend_shape_count(RID p_mesh, int p_amount) = 0; + virtual int mesh_get_blend_shape_count(RID p_mesh) const = 0; + virtual void mesh_set_blend_shape_mode(RID p_mesh, VS::BlendShapeMode p_mode) = 0; + virtual VS::BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const = 0; - virtual void mesh_set_blend_shape_mode(RID p_mesh,VS::BlendShapeMode p_mode)=0; - virtual VS::BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const=0; + virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) = 0; + virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const = 0; - virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material)=0; - virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const=0; + virtual int mesh_surface_get_array_len(RID p_mesh, int p_surface) const = 0; + virtual int mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const = 0; - virtual int mesh_surface_get_array_len(RID p_mesh, int p_surface) const=0; - virtual int mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const=0; + virtual PoolVector<uint8_t> mesh_surface_get_array(RID p_mesh, int p_surface) const = 0; + virtual PoolVector<uint8_t> mesh_surface_get_index_array(RID p_mesh, int p_surface) const = 0; - virtual PoolVector<uint8_t> mesh_surface_get_array(RID p_mesh, int p_surface) const=0; - virtual PoolVector<uint8_t> mesh_surface_get_index_array(RID p_mesh, int p_surface) const=0; + virtual uint32_t mesh_surface_get_format(RID p_mesh, int p_surface) const = 0; + virtual VS::PrimitiveType mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const = 0; + virtual Rect3 mesh_surface_get_aabb(RID p_mesh, int p_surface) const = 0; + virtual Vector<PoolVector<uint8_t> > mesh_surface_get_blend_shapes(RID p_mesh, int p_surface) const = 0; + virtual Vector<Rect3> mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const = 0; - virtual uint32_t mesh_surface_get_format(RID p_mesh, int p_surface) const=0; - virtual VS::PrimitiveType mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const=0; + virtual void mesh_remove_surface(RID p_mesh, int p_index) = 0; + virtual int mesh_get_surface_count(RID p_mesh) const = 0; - virtual Rect3 mesh_surface_get_aabb(RID p_mesh, int p_surface) const=0; - virtual Vector<PoolVector<uint8_t> > mesh_surface_get_blend_shapes(RID p_mesh, int p_surface) const=0; - virtual Vector<Rect3> mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const=0; + virtual void mesh_set_custom_aabb(RID p_mesh, const Rect3 &p_aabb) = 0; + virtual Rect3 mesh_get_custom_aabb(RID p_mesh) const = 0; - virtual void mesh_remove_surface(RID p_mesh,int p_index)=0; - virtual int mesh_get_surface_count(RID p_mesh) const=0; - - virtual void mesh_set_custom_aabb(RID p_mesh,const Rect3& p_aabb)=0; - virtual Rect3 mesh_get_custom_aabb(RID p_mesh) const=0; - - virtual Rect3 mesh_get_aabb(RID p_mesh, RID p_skeleton) const=0; - virtual void mesh_clear(RID p_mesh)=0; + virtual Rect3 mesh_get_aabb(RID p_mesh, RID p_skeleton) const = 0; + virtual void mesh_clear(RID p_mesh) = 0; /* MULTIMESH API */ + virtual RID multimesh_create() = 0; - virtual RID multimesh_create()=0; + virtual void multimesh_allocate(RID p_multimesh, int p_instances, VS::MultimeshTransformFormat p_transform_format, VS::MultimeshColorFormat p_color_format) = 0; + virtual int multimesh_get_instance_count(RID p_multimesh) const = 0; - virtual void multimesh_allocate(RID p_multimesh,int p_instances,VS::MultimeshTransformFormat p_transform_format,VS::MultimeshColorFormat p_color_format)=0; - virtual int multimesh_get_instance_count(RID p_multimesh) const=0; - - virtual void multimesh_set_mesh(RID p_multimesh,RID p_mesh)=0; - virtual void multimesh_instance_set_transform(RID p_multimesh,int p_index,const Transform& p_transform)=0; - virtual void multimesh_instance_set_transform_2d(RID p_multimesh,int p_index,const Transform2D& p_transform)=0; - virtual void multimesh_instance_set_color(RID p_multimesh,int p_index,const Color& p_color)=0; + virtual void multimesh_set_mesh(RID p_multimesh, RID p_mesh) = 0; + virtual void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform &p_transform) = 0; + virtual void multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) = 0; + virtual void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) = 0; - virtual RID multimesh_get_mesh(RID p_multimesh) const=0; + virtual RID multimesh_get_mesh(RID p_multimesh) const = 0; - virtual Transform multimesh_instance_get_transform(RID p_multimesh,int p_index) const=0; - virtual Transform2D multimesh_instance_get_transform_2d(RID p_multimesh,int p_index) const=0; - virtual Color multimesh_instance_get_color(RID p_multimesh,int p_index) const=0; + virtual Transform multimesh_instance_get_transform(RID p_multimesh, int p_index) const = 0; + virtual Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const = 0; + virtual Color multimesh_instance_get_color(RID p_multimesh, int p_index) const = 0; - virtual void multimesh_set_visible_instances(RID p_multimesh,int p_visible)=0; - virtual int multimesh_get_visible_instances(RID p_multimesh) const=0; + virtual void multimesh_set_visible_instances(RID p_multimesh, int p_visible) = 0; + virtual int multimesh_get_visible_instances(RID p_multimesh) const = 0; - virtual Rect3 multimesh_get_aabb(RID p_multimesh) const=0; + virtual Rect3 multimesh_get_aabb(RID p_multimesh) const = 0; /* IMMEDIATE API */ - virtual RID immediate_create()=0; - virtual void immediate_begin(RID p_immediate,VS::PrimitiveType p_rimitive,RID p_texture=RID())=0; - virtual void immediate_vertex(RID p_immediate,const Vector3& p_vertex)=0; - virtual void immediate_normal(RID p_immediate,const Vector3& p_normal)=0; - virtual void immediate_tangent(RID p_immediate,const Plane& p_tangent)=0; - virtual void immediate_color(RID p_immediate,const Color& p_color)=0; - virtual void immediate_uv(RID p_immediate,const Vector2& tex_uv)=0; - virtual void immediate_uv2(RID p_immediate,const Vector2& tex_uv)=0; - virtual void immediate_end(RID p_immediate)=0; - virtual void immediate_clear(RID p_immediate)=0; - virtual void immediate_set_material(RID p_immediate,RID p_material)=0; - virtual RID immediate_get_material(RID p_immediate) const=0; - virtual Rect3 immediate_get_aabb(RID p_immediate) const=0; - + virtual RID immediate_create() = 0; + virtual void immediate_begin(RID p_immediate, VS::PrimitiveType p_rimitive, RID p_texture = RID()) = 0; + virtual void immediate_vertex(RID p_immediate, const Vector3 &p_vertex) = 0; + virtual void immediate_normal(RID p_immediate, const Vector3 &p_normal) = 0; + virtual void immediate_tangent(RID p_immediate, const Plane &p_tangent) = 0; + virtual void immediate_color(RID p_immediate, const Color &p_color) = 0; + virtual void immediate_uv(RID p_immediate, const Vector2 &tex_uv) = 0; + virtual void immediate_uv2(RID p_immediate, const Vector2 &tex_uv) = 0; + virtual void immediate_end(RID p_immediate) = 0; + virtual void immediate_clear(RID p_immediate) = 0; + virtual void immediate_set_material(RID p_immediate, RID p_material) = 0; + virtual RID immediate_get_material(RID p_immediate) const = 0; + virtual Rect3 immediate_get_aabb(RID p_immediate) const = 0; /* SKELETON API */ - virtual RID skeleton_create()=0; - virtual void skeleton_allocate(RID p_skeleton,int p_bones,bool p_2d_skeleton=false)=0; - virtual int skeleton_get_bone_count(RID p_skeleton) const=0; - virtual void skeleton_bone_set_transform(RID p_skeleton,int p_bone, const Transform& p_transform)=0; - virtual Transform skeleton_bone_get_transform(RID p_skeleton,int p_bone) const =0; - virtual void skeleton_bone_set_transform_2d(RID p_skeleton,int p_bone, const Transform2D& p_transform)=0; - virtual Transform2D skeleton_bone_get_transform_2d(RID p_skeleton,int p_bone) const=0; + virtual RID skeleton_create() = 0; + virtual void skeleton_allocate(RID p_skeleton, int p_bones, bool p_2d_skeleton = false) = 0; + virtual int skeleton_get_bone_count(RID p_skeleton) const = 0; + virtual void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform &p_transform) = 0; + virtual Transform skeleton_bone_get_transform(RID p_skeleton, int p_bone) const = 0; + virtual void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) = 0; + virtual Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const = 0; /* Light API */ - virtual RID light_create(VS::LightType p_type)=0; + virtual RID light_create(VS::LightType p_type) = 0; - virtual void light_set_color(RID p_light,const Color& p_color)=0; - virtual void light_set_param(RID p_light,VS::LightParam p_param,float p_value)=0; - virtual void light_set_shadow(RID p_light,bool p_enabled)=0; - virtual void light_set_shadow_color(RID p_light,const Color& p_color)=0; - virtual void light_set_projector(RID p_light,RID p_texture)=0; - virtual void light_set_negative(RID p_light,bool p_enable)=0; - virtual void light_set_cull_mask(RID p_light,uint32_t p_mask)=0; + virtual void light_set_color(RID p_light, const Color &p_color) = 0; + virtual void light_set_param(RID p_light, VS::LightParam p_param, float p_value) = 0; + virtual void light_set_shadow(RID p_light, bool p_enabled) = 0; + virtual void light_set_shadow_color(RID p_light, const Color &p_color) = 0; + virtual void light_set_projector(RID p_light, RID p_texture) = 0; + virtual void light_set_negative(RID p_light, bool p_enable) = 0; + virtual void light_set_cull_mask(RID p_light, uint32_t p_mask) = 0; - virtual void light_omni_set_shadow_mode(RID p_light,VS::LightOmniShadowMode p_mode)=0; - virtual void light_omni_set_shadow_detail(RID p_light,VS::LightOmniShadowDetail p_detail)=0; - - virtual void light_directional_set_shadow_mode(RID p_light,VS::LightDirectionalShadowMode p_mode)=0; - virtual void light_directional_set_blend_splits(RID p_light,bool p_enable)=0; - virtual bool light_directional_get_blend_splits(RID p_light) const=0; + virtual void light_omni_set_shadow_mode(RID p_light, VS::LightOmniShadowMode p_mode) = 0; + virtual void light_omni_set_shadow_detail(RID p_light, VS::LightOmniShadowDetail p_detail) = 0; - virtual VS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light)=0; - virtual VS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light)=0; + virtual void light_directional_set_shadow_mode(RID p_light, VS::LightDirectionalShadowMode p_mode) = 0; + virtual void light_directional_set_blend_splits(RID p_light, bool p_enable) = 0; + virtual bool light_directional_get_blend_splits(RID p_light) const = 0; - virtual bool light_has_shadow(RID p_light) const=0; + virtual VS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) = 0; + virtual VS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) = 0; - virtual VS::LightType light_get_type(RID p_light) const=0; - virtual Rect3 light_get_aabb(RID p_light) const=0; - virtual float light_get_param(RID p_light,VS::LightParam p_param)=0; - virtual Color light_get_color(RID p_light)=0; - virtual uint64_t light_get_version(RID p_light) const=0; + virtual bool light_has_shadow(RID p_light) const = 0; + virtual VS::LightType light_get_type(RID p_light) const = 0; + virtual Rect3 light_get_aabb(RID p_light) const = 0; + virtual float light_get_param(RID p_light, VS::LightParam p_param) = 0; + virtual Color light_get_color(RID p_light) = 0; + virtual uint64_t light_get_version(RID p_light) const = 0; /* PROBE API */ - virtual RID reflection_probe_create()=0; - - virtual void reflection_probe_set_update_mode(RID p_probe, VS::ReflectionProbeUpdateMode p_mode)=0; - virtual void reflection_probe_set_intensity(RID p_probe, float p_intensity)=0; - virtual void reflection_probe_set_interior_ambient(RID p_probe, const Color& p_ambient)=0; - virtual void reflection_probe_set_interior_ambient_energy(RID p_probe, float p_energy)=0; - virtual void reflection_probe_set_interior_ambient_probe_contribution(RID p_probe, float p_contrib)=0; - virtual void reflection_probe_set_max_distance(RID p_probe, float p_distance)=0; - virtual void reflection_probe_set_extents(RID p_probe, const Vector3& p_extents)=0; - virtual void reflection_probe_set_origin_offset(RID p_probe, const Vector3& p_offset)=0; - virtual void reflection_probe_set_as_interior(RID p_probe, bool p_enable)=0; - virtual void reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable)=0; - virtual void reflection_probe_set_enable_shadows(RID p_probe, bool p_enable)=0; - virtual void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers)=0; - - virtual Rect3 reflection_probe_get_aabb(RID p_probe) const=0; - virtual VS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const=0; - virtual uint32_t reflection_probe_get_cull_mask(RID p_probe) const=0; - virtual Vector3 reflection_probe_get_extents(RID p_probe) const=0; - virtual Vector3 reflection_probe_get_origin_offset(RID p_probe) const=0; - virtual float reflection_probe_get_origin_max_distance(RID p_probe) const=0; - virtual bool reflection_probe_renders_shadows(RID p_probe) const=0; - + virtual RID reflection_probe_create() = 0; + + virtual void reflection_probe_set_update_mode(RID p_probe, VS::ReflectionProbeUpdateMode p_mode) = 0; + virtual void reflection_probe_set_intensity(RID p_probe, float p_intensity) = 0; + virtual void reflection_probe_set_interior_ambient(RID p_probe, const Color &p_ambient) = 0; + virtual void reflection_probe_set_interior_ambient_energy(RID p_probe, float p_energy) = 0; + virtual void reflection_probe_set_interior_ambient_probe_contribution(RID p_probe, float p_contrib) = 0; + virtual void reflection_probe_set_max_distance(RID p_probe, float p_distance) = 0; + virtual void reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) = 0; + virtual void reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) = 0; + virtual void reflection_probe_set_as_interior(RID p_probe, bool p_enable) = 0; + virtual void reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) = 0; + virtual void reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) = 0; + virtual void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) = 0; + + virtual Rect3 reflection_probe_get_aabb(RID p_probe) const = 0; + virtual VS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const = 0; + virtual uint32_t reflection_probe_get_cull_mask(RID p_probe) const = 0; + virtual Vector3 reflection_probe_get_extents(RID p_probe) const = 0; + virtual Vector3 reflection_probe_get_origin_offset(RID p_probe) const = 0; + virtual float reflection_probe_get_origin_max_distance(RID p_probe) const = 0; + virtual bool reflection_probe_renders_shadows(RID p_probe) const = 0; /* ROOM API */ - virtual RID room_create()=0; - virtual void room_add_bounds(RID p_room, const PoolVector<Vector2>& p_convex_polygon,float p_height,const Transform& p_transform)=0; - virtual void room_clear_bounds(RID p_room)=0; + virtual RID room_create() = 0; + virtual void room_add_bounds(RID p_room, const PoolVector<Vector2> &p_convex_polygon, float p_height, const Transform &p_transform) = 0; + virtual void room_clear_bounds(RID p_room) = 0; /* PORTAL API */ // portals are only (x/y) points, forming a convex shape, which its clockwise // order points outside. (z is 0)=0; - virtual RID portal_create()=0; - virtual void portal_set_shape(RID p_portal, const Vector<Point2>& p_shape)=0; - virtual void portal_set_enabled(RID p_portal, bool p_enabled)=0; - virtual void portal_set_disable_distance(RID p_portal, float p_distance)=0; - virtual void portal_set_disabled_color(RID p_portal, const Color& p_color)=0; + virtual RID portal_create() = 0; + virtual void portal_set_shape(RID p_portal, const Vector<Point2> &p_shape) = 0; + virtual void portal_set_enabled(RID p_portal, bool p_enabled) = 0; + virtual void portal_set_disable_distance(RID p_portal, float p_distance) = 0; + virtual void portal_set_disabled_color(RID p_portal, const Color &p_color) = 0; - virtual void instance_add_skeleton(RID p_skeleton,RasterizerScene::InstanceBase *p_instance)=0; - virtual void instance_remove_skeleton(RID p_skeleton,RasterizerScene::InstanceBase *p_instance)=0; + virtual void instance_add_skeleton(RID p_skeleton, RasterizerScene::InstanceBase *p_instance) = 0; + virtual void instance_remove_skeleton(RID p_skeleton, RasterizerScene::InstanceBase *p_instance) = 0; - virtual void instance_add_dependency(RID p_base,RasterizerScene::InstanceBase *p_instance)=0; - virtual void instance_remove_dependency(RID p_base,RasterizerScene::InstanceBase *p_instance)=0; + virtual void instance_add_dependency(RID p_base, RasterizerScene::InstanceBase *p_instance) = 0; + virtual void instance_remove_dependency(RID p_base, RasterizerScene::InstanceBase *p_instance) = 0; /* GI PROBE API */ - virtual RID gi_probe_create()=0; + virtual RID gi_probe_create() = 0; - virtual void gi_probe_set_bounds(RID p_probe,const Rect3& p_bounds)=0; - virtual Rect3 gi_probe_get_bounds(RID p_probe) const=0; + virtual void gi_probe_set_bounds(RID p_probe, const Rect3 &p_bounds) = 0; + virtual Rect3 gi_probe_get_bounds(RID p_probe) const = 0; - virtual void gi_probe_set_cell_size(RID p_probe,float p_range)=0; - virtual float gi_probe_get_cell_size(RID p_probe) const=0; + virtual void gi_probe_set_cell_size(RID p_probe, float p_range) = 0; + virtual float gi_probe_get_cell_size(RID p_probe) const = 0; - virtual void gi_probe_set_to_cell_xform(RID p_probe,const Transform& p_xform)=0; - virtual Transform gi_probe_get_to_cell_xform(RID p_probe) const=0; + virtual void gi_probe_set_to_cell_xform(RID p_probe, const Transform &p_xform) = 0; + virtual Transform gi_probe_get_to_cell_xform(RID p_probe) const = 0; - virtual void gi_probe_set_dynamic_data(RID p_probe,const PoolVector<int>& p_data)=0; - virtual PoolVector<int> gi_probe_get_dynamic_data(RID p_probe) const=0; + virtual void gi_probe_set_dynamic_data(RID p_probe, const PoolVector<int> &p_data) = 0; + virtual PoolVector<int> gi_probe_get_dynamic_data(RID p_probe) const = 0; - virtual void gi_probe_set_dynamic_range(RID p_probe,int p_range)=0; - virtual int gi_probe_get_dynamic_range(RID p_probe) const=0; + virtual void gi_probe_set_dynamic_range(RID p_probe, int p_range) = 0; + virtual int gi_probe_get_dynamic_range(RID p_probe) const = 0; - virtual void gi_probe_set_energy(RID p_probe,float p_range)=0; - virtual float gi_probe_get_energy(RID p_probe) const=0; + virtual void gi_probe_set_energy(RID p_probe, float p_range) = 0; + virtual float gi_probe_get_energy(RID p_probe) const = 0; - virtual void gi_probe_set_bias(RID p_probe,float p_range)=0; - virtual float gi_probe_get_bias(RID p_probe) const=0; + virtual void gi_probe_set_bias(RID p_probe, float p_range) = 0; + virtual float gi_probe_get_bias(RID p_probe) const = 0; - virtual void gi_probe_set_propagation(RID p_probe,float p_range)=0; - virtual float gi_probe_get_propagation(RID p_probe) const=0; + virtual void gi_probe_set_propagation(RID p_probe, float p_range) = 0; + virtual float gi_probe_get_propagation(RID p_probe) const = 0; - virtual void gi_probe_set_interior(RID p_probe,bool p_enable)=0; - virtual bool gi_probe_is_interior(RID p_probe) const=0; + virtual void gi_probe_set_interior(RID p_probe, bool p_enable) = 0; + virtual bool gi_probe_is_interior(RID p_probe) const = 0; - virtual void gi_probe_set_compress(RID p_probe,bool p_enable)=0; - virtual bool gi_probe_is_compressed(RID p_probe) const=0; + virtual void gi_probe_set_compress(RID p_probe, bool p_enable) = 0; + virtual bool gi_probe_is_compressed(RID p_probe) const = 0; - virtual uint32_t gi_probe_get_version(RID p_probe)=0; + virtual uint32_t gi_probe_get_version(RID p_probe) = 0; enum GIProbeCompression { GI_PROBE_UNCOMPRESSED, @@ -452,41 +434,37 @@ public: GI_PROBE_ETC2 }; - virtual GIProbeCompression gi_probe_get_dynamic_data_get_preferred_compression() const=0; - virtual RID gi_probe_dynamic_data_create(int p_width,int p_height,int p_depth,GIProbeCompression p_compression)=0; - virtual void gi_probe_dynamic_data_update(RID p_gi_probe_data,int p_depth_slice,int p_slice_count,int p_mipmap,const void* p_data)=0; - + virtual GIProbeCompression gi_probe_get_dynamic_data_get_preferred_compression() const = 0; + virtual RID gi_probe_dynamic_data_create(int p_width, int p_height, int p_depth, GIProbeCompression p_compression) = 0; + virtual void gi_probe_dynamic_data_update(RID p_gi_probe_data, int p_depth_slice, int p_slice_count, int p_mipmap, const void *p_data) = 0; /* PARTICLES */ - virtual RID particles_create()=0; - - virtual void particles_set_emitting(RID p_particles,bool p_emitting)=0; - virtual void particles_set_amount(RID p_particles,int p_amount)=0; - virtual void particles_set_lifetime(RID p_particles,float p_lifetime)=0; - virtual void particles_set_pre_process_time(RID p_particles,float p_time)=0; - virtual void particles_set_explosiveness_ratio(RID p_particles,float p_ratio)=0; - virtual void particles_set_randomness_ratio(RID p_particles,float p_ratio)=0; - virtual void particles_set_custom_aabb(RID p_particles,const Rect3& p_aabb)=0; - virtual void particles_set_gravity(RID p_particles,const Vector3& p_gravity)=0; - virtual void particles_set_use_local_coordinates(RID p_particles,bool p_enable)=0; - virtual void particles_set_process_material(RID p_particles,RID p_material)=0; - - virtual void particles_set_emission_shape(RID p_particles,VS::ParticlesEmissionShape p_shape)=0; - virtual void particles_set_emission_sphere_radius(RID p_particles,float p_radius)=0; - virtual void particles_set_emission_box_extents(RID p_particles,const Vector3& p_extents)=0; - virtual void particles_set_emission_points(RID p_particles,const PoolVector<Vector3>& p_points)=0; + virtual RID particles_create() = 0; + virtual void particles_set_emitting(RID p_particles, bool p_emitting) = 0; + virtual void particles_set_amount(RID p_particles, int p_amount) = 0; + virtual void particles_set_lifetime(RID p_particles, float p_lifetime) = 0; + virtual void particles_set_pre_process_time(RID p_particles, float p_time) = 0; + virtual void particles_set_explosiveness_ratio(RID p_particles, float p_ratio) = 0; + virtual void particles_set_randomness_ratio(RID p_particles, float p_ratio) = 0; + virtual void particles_set_custom_aabb(RID p_particles, const Rect3 &p_aabb) = 0; + virtual void particles_set_gravity(RID p_particles, const Vector3 &p_gravity) = 0; + virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable) = 0; + virtual void particles_set_process_material(RID p_particles, RID p_material) = 0; - virtual void particles_set_draw_order(RID p_particles,VS::ParticlesDrawOrder p_order)=0; + virtual void particles_set_emission_shape(RID p_particles, VS::ParticlesEmissionShape p_shape) = 0; + virtual void particles_set_emission_sphere_radius(RID p_particles, float p_radius) = 0; + virtual void particles_set_emission_box_extents(RID p_particles, const Vector3 &p_extents) = 0; + virtual void particles_set_emission_points(RID p_particles, const PoolVector<Vector3> &p_points) = 0; - virtual void particles_set_draw_passes(RID p_particles,int p_count)=0; - virtual void particles_set_draw_pass_material(RID p_particles,int p_pass, RID p_material)=0; - virtual void particles_set_draw_pass_mesh(RID p_particles,int p_pass, RID p_mesh)=0; - - virtual Rect3 particles_get_current_aabb(RID p_particles)=0; + virtual void particles_set_draw_order(RID p_particles, VS::ParticlesDrawOrder p_order) = 0; + virtual void particles_set_draw_passes(RID p_particles, int p_count) = 0; + virtual void particles_set_draw_pass_material(RID p_particles, int p_pass, RID p_material) = 0; + virtual void particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) = 0; + virtual Rect3 particles_get_current_aabb(RID p_particles) = 0; /* RENDER TARGET */ @@ -499,57 +477,47 @@ public: RENDER_TARGET_FLAG_MAX }; - virtual RID render_target_create()=0; - virtual void render_target_set_size(RID p_render_target,int p_width, int p_height)=0; - virtual RID render_target_get_texture(RID p_render_target) const=0; - virtual void render_target_set_flag(RID p_render_target,RenderTargetFlags p_flag,bool p_value)=0; - virtual bool render_target_renedered_in_frame(RID p_render_target)=0; - virtual void render_target_set_msaa(RID p_render_target,VS::ViewportMSAA p_msaa)=0; - + virtual RID render_target_create() = 0; + virtual void render_target_set_size(RID p_render_target, int p_width, int p_height) = 0; + virtual RID render_target_get_texture(RID p_render_target) const = 0; + virtual void render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) = 0; + virtual bool render_target_renedered_in_frame(RID p_render_target) = 0; + virtual void render_target_set_msaa(RID p_render_target, VS::ViewportMSAA p_msaa) = 0; /* CANVAS SHADOW */ - virtual RID canvas_light_shadow_buffer_create(int p_width)=0; + virtual RID canvas_light_shadow_buffer_create(int p_width) = 0; /* LIGHT SHADOW MAPPING */ - virtual RID canvas_light_occluder_create()=0; - virtual void canvas_light_occluder_set_polylines(RID p_occluder, const PoolVector<Vector2>& p_lines)=0; - + virtual RID canvas_light_occluder_create() = 0; + virtual void canvas_light_occluder_set_polylines(RID p_occluder, const PoolVector<Vector2> &p_lines) = 0; - virtual VS::InstanceType get_base_type(RID p_rid) const=0; - virtual bool free(RID p_rid)=0; + virtual VS::InstanceType get_base_type(RID p_rid) const = 0; + virtual bool free(RID p_rid) = 0; - virtual bool has_os_feature(const String& p_feature) const=0; + virtual bool has_os_feature(const String &p_feature) const = 0; - virtual void update_dirty_resources()=0; + virtual void update_dirty_resources() = 0; - static RasterizerStorage*base_signleton; + static RasterizerStorage *base_signleton; RasterizerStorage(); virtual ~RasterizerStorage() {} }; - - - - class RasterizerCanvas { public: - enum CanvasRectFlags { - CANVAS_RECT_REGION=1, - CANVAS_RECT_TILE=2, - CANVAS_RECT_FLIP_H=4, - CANVAS_RECT_FLIP_V=8, - CANVAS_RECT_TRANSPOSE=16 + CANVAS_RECT_REGION = 1, + CANVAS_RECT_TILE = 2, + CANVAS_RECT_FLIP_H = 4, + CANVAS_RECT_FLIP_V = 8, + CANVAS_RECT_TRANSPOSE = 16 }; - struct Light : public RID_Data { - - bool enabled; Color color; Transform2D xform; @@ -572,7 +540,6 @@ public: VS::CanvasLightShadowFilter shadow_filter; Color shadow_color; - void *texture_cache; // implementation dependent Rect2 rect_cache; Transform2D xform_cache; @@ -590,33 +557,32 @@ public: RID light_internal; Light() { - enabled=true; - color=Color(1,1,1); - shadow_color=Color(0,0,0,0); - height=0; - z_min=-1024; - z_max=1024; - layer_min=0; - layer_max=0; - item_mask=1; - scale=1.0; - energy=1.0; - item_shadow_mask=-1; - mode=VS::CANVAS_LIGHT_MODE_ADD; - texture_cache=NULL; - next_ptr=NULL; - mask_next_ptr=NULL; - filter_next_ptr=NULL; - shadow_buffer_size=256; - shadow_gradient_length=0; - shadow_filter=VS::CANVAS_LIGHT_FILTER_NONE; - + enabled = true; + color = Color(1, 1, 1); + shadow_color = Color(0, 0, 0, 0); + height = 0; + z_min = -1024; + z_max = 1024; + layer_min = 0; + layer_max = 0; + item_mask = 1; + scale = 1.0; + energy = 1.0; + item_shadow_mask = -1; + mode = VS::CANVAS_LIGHT_MODE_ADD; + texture_cache = NULL; + next_ptr = NULL; + mask_next_ptr = NULL; + filter_next_ptr = NULL; + shadow_buffer_size = 256; + shadow_gradient_length = 0; + shadow_filter = VS::CANVAS_LIGHT_FILTER_NONE; } }; - virtual RID light_internal_create()=0; - virtual void light_internal_update(RID p_rid, Light* p_light)=0; - virtual void light_internal_free(RID p_rid)=0; + virtual RID light_internal_create() = 0; + virtual void light_internal_update(RID p_rid, Light *p_light) = 0; + virtual void light_internal_free(RID p_rid) = 0; struct Item : public RID_Data { @@ -637,12 +603,12 @@ public: }; Type type; - virtual ~Command(){} + virtual ~Command() {} }; struct CommandLine : public Command { - Point2 from,to; + Point2 from, to; Color color; float width; bool antialiased; @@ -657,7 +623,10 @@ public: Rect2 source; uint8_t flags; - CommandRect() { flags=0; type = TYPE_RECT; } + CommandRect() { + flags = 0; + type = TYPE_RECT; + } }; struct CommandNinePatch : public Command { @@ -670,7 +639,10 @@ public: Color color; VS::NinePatchAxisMode axis_x; VS::NinePatchAxisMode axis_y; - CommandNinePatch() { draw_center=true; type = TYPE_NINEPATCH; } + CommandNinePatch() { + draw_center = true; + type = TYPE_NINEPATCH; + } }; struct CommandPrimitive : public Command { @@ -681,7 +653,10 @@ public: RID texture; float width; - CommandPrimitive() { type = TYPE_PRIMITIVE; width=1;} + CommandPrimitive() { + type = TYPE_PRIMITIVE; + width = 1; + } }; struct CommandPolygon : public Command { @@ -693,22 +668,24 @@ public: RID texture; int count; - CommandPolygon() { type = TYPE_POLYGON; count = 0; } + CommandPolygon() { + type = TYPE_POLYGON; + count = 0; + } }; - struct CommandMesh : public Command { RID mesh; RID skeleton; - CommandMesh() { type = TYPE_MESH; } + CommandMesh() { type = TYPE_MESH; } }; struct CommandMultiMesh : public Command { RID multimesh; RID skeleton; - CommandMultiMesh() { type = TYPE_MULTIMESH; } + CommandMultiMesh() { type = TYPE_MULTIMESH; } }; struct CommandCircle : public Command { @@ -725,17 +702,18 @@ public: CommandTransform() { type = TYPE_TRANSFORM; } }; - struct CommandClipIgnore : public Command { bool ignore; - CommandClipIgnore() { type = TYPE_CLIP_IGNORE; ignore=false; } + CommandClipIgnore() { + type = TYPE_CLIP_IGNORE; + ignore = false; + } }; - struct ViewportRender { - VisualServer*owner; - void* udata; + VisualServer *owner; + void *udata; Rect2 rect; }; @@ -745,12 +723,12 @@ public: bool behind; //VS::MaterialBlendMode blend_mode; int light_mask; - Vector<Command*> commands; + Vector<Command *> commands; mutable bool custom_rect; mutable bool rect_dirty; mutable Rect2 rect; RID material; - Item*next; + Item *next; struct CopyBackBuffer { Rect2 rect; @@ -759,110 +737,106 @@ public: }; CopyBackBuffer *copy_back_buffer; - Color final_modulate; Transform2D final_transform; Rect2 final_clip_rect; - Item* final_clip_owner; - Item* material_owner; + Item *final_clip_owner; + Item *material_owner; ViewportRender *vp_render; bool distance_field; bool light_masked; Rect2 global_rect_cache; - const Rect2& get_rect() const { + const Rect2 &get_rect() const { if (custom_rect || !rect_dirty) return rect; //must update rect - int s=commands.size(); - if (s==0) { + int s = commands.size(); + if (s == 0) { - rect=Rect2(); - rect_dirty=false; + rect = Rect2(); + rect_dirty = false; return rect; } Transform2D xf; - bool found_xform=false; - bool first=true; - - const Item::Command * const *cmd = &commands[0]; + bool found_xform = false; + bool first = true; + const Item::Command *const *cmd = &commands[0]; - for (int i=0;i<s;i++) { + for (int i = 0; i < s; i++) { - const Item::Command *c=cmd[i]; + const Item::Command *c = cmd[i]; Rect2 r; - switch(c->type) { + switch (c->type) { case Item::Command::TYPE_LINE: { - const Item::CommandLine* line = static_cast< const Item::CommandLine*>(c); - r.pos=line->from; + const Item::CommandLine *line = static_cast<const Item::CommandLine *>(c); + r.pos = line->from; r.expand_to(line->to); } break; case Item::Command::TYPE_RECT: { - const Item::CommandRect* crect = static_cast< const Item::CommandRect*>(c); - r=crect->rect; + const Item::CommandRect *crect = static_cast<const Item::CommandRect *>(c); + r = crect->rect; } break; case Item::Command::TYPE_NINEPATCH: { - const Item::CommandNinePatch* style = static_cast< const Item::CommandNinePatch*>(c); - r=style->rect; + const Item::CommandNinePatch *style = static_cast<const Item::CommandNinePatch *>(c); + r = style->rect; } break; case Item::Command::TYPE_PRIMITIVE: { - const Item::CommandPrimitive* primitive = static_cast< const Item::CommandPrimitive*>(c); - r.pos=primitive->points[0]; - for(int i=1;i<primitive->points.size();i++) { + const Item::CommandPrimitive *primitive = static_cast<const Item::CommandPrimitive *>(c); + r.pos = primitive->points[0]; + for (int i = 1; i < primitive->points.size(); i++) { r.expand_to(primitive->points[i]); - } } break; case Item::Command::TYPE_POLYGON: { - const Item::CommandPolygon* polygon = static_cast< const Item::CommandPolygon*>(c); + const Item::CommandPolygon *polygon = static_cast<const Item::CommandPolygon *>(c); int l = polygon->points.size(); - const Point2*pp=&polygon->points[0]; - r.pos=pp[0]; - for(int i=1;i<l;i++) { + const Point2 *pp = &polygon->points[0]; + r.pos = pp[0]; + for (int i = 1; i < l; i++) { r.expand_to(pp[i]); - } } break; case Item::Command::TYPE_MESH: { - const Item::CommandMesh* mesh = static_cast< const Item::CommandMesh*>(c); - Rect3 aabb = RasterizerStorage::base_signleton->mesh_get_aabb(mesh->mesh,mesh->skeleton); + const Item::CommandMesh *mesh = static_cast<const Item::CommandMesh *>(c); + Rect3 aabb = RasterizerStorage::base_signleton->mesh_get_aabb(mesh->mesh, mesh->skeleton); - r=Rect2(aabb.pos.x,aabb.pos.y,aabb.size.x,aabb.size.y); + r = Rect2(aabb.pos.x, aabb.pos.y, aabb.size.x, aabb.size.y); } break; case Item::Command::TYPE_MULTIMESH: { - const Item::CommandMultiMesh* multimesh = static_cast< const Item::CommandMultiMesh*>(c); + const Item::CommandMultiMesh *multimesh = static_cast<const Item::CommandMultiMesh *>(c); Rect3 aabb = RasterizerStorage::base_signleton->multimesh_get_aabb(multimesh->multimesh); - r=Rect2(aabb.pos.x,aabb.pos.y,aabb.size.x,aabb.size.y); + r = Rect2(aabb.pos.x, aabb.pos.y, aabb.size.x, aabb.size.y); } break; case Item::Command::TYPE_CIRCLE: { - const Item::CommandCircle* circle = static_cast< const Item::CommandCircle*>(c); - r.pos=Point2(-circle->radius,-circle->radius)+circle->pos; - r.size=Point2(circle->radius*2.0,circle->radius*2.0); + const Item::CommandCircle *circle = static_cast<const Item::CommandCircle *>(c); + r.pos = Point2(-circle->radius, -circle->radius) + circle->pos; + r.size = Point2(circle->radius * 2.0, circle->radius * 2.0); } break; case Item::Command::TYPE_TRANSFORM: { - const Item::CommandTransform* transform = static_cast<const Item::CommandTransform*>(c); - xf=transform->xform; - found_xform=true; + const Item::CommandTransform *transform = static_cast<const Item::CommandTransform *>(c); + xf = transform->xform; + found_xform = true; continue; } break; @@ -873,37 +847,59 @@ public: if (found_xform) { r = xf.xform(r); - found_xform=false; + found_xform = false; } - if (first) { - rect=r; - first=false; + rect = r; + first = false; } else - rect=rect.merge(r); + rect = rect.merge(r); } - rect_dirty=false; + rect_dirty = false; return rect; } - void clear() { for (int i=0;i<commands.size();i++) memdelete( commands[i] ); commands.clear(); clip=false; rect_dirty=true; final_clip_owner=NULL; material_owner=NULL; light_masked=false; } - Item() { light_mask=1; vp_render=NULL; next=NULL; final_clip_owner=NULL; clip=false; final_modulate=Color(1,1,1,1); visible=true; rect_dirty=true; custom_rect=false; behind=false; material_owner=NULL; copy_back_buffer=NULL; distance_field=false; light_masked=false; } - virtual ~Item() { clear(); if (copy_back_buffer) memdelete(copy_back_buffer); } + void clear() { + for (int i = 0; i < commands.size(); i++) + memdelete(commands[i]); + commands.clear(); + clip = false; + rect_dirty = true; + final_clip_owner = NULL; + material_owner = NULL; + light_masked = false; + } + Item() { + light_mask = 1; + vp_render = NULL; + next = NULL; + final_clip_owner = NULL; + clip = false; + final_modulate = Color(1, 1, 1, 1); + visible = true; + rect_dirty = true; + custom_rect = false; + behind = false; + material_owner = NULL; + copy_back_buffer = NULL; + distance_field = false; + light_masked = false; + } + virtual ~Item() { + clear(); + if (copy_back_buffer) memdelete(copy_back_buffer); + } }; + virtual void canvas_begin() = 0; - virtual void canvas_begin()=0; - - virtual void canvas_render_items(Item *p_item_list,int p_z,const Color& p_modulate,Light *p_light)=0; - virtual void canvas_debug_viewport_shadows(Light* p_lights_with_shadow)=0; - - + virtual void canvas_render_items(Item *p_item_list, int p_z, const Color &p_modulate, Light *p_light) = 0; + virtual void canvas_debug_viewport_shadows(Light *p_lights_with_shadow) = 0; struct LightOccluderInstance : public RID_Data { - bool enabled; RID canvas; RID polygon; @@ -916,52 +912,52 @@ public: LightOccluderInstance *next; - LightOccluderInstance() { enabled=true; next=NULL; light_mask=1; cull_cache=VS::CANVAS_OCCLUDER_POLYGON_CULL_DISABLED; } + LightOccluderInstance() { + enabled = true; + next = NULL; + light_mask = 1; + cull_cache = VS::CANVAS_OCCLUDER_POLYGON_CULL_DISABLED; + } }; + virtual void canvas_light_shadow_buffer_update(RID p_buffer, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, LightOccluderInstance *p_occluders, CameraMatrix *p_xform_cache) = 0; - - virtual void canvas_light_shadow_buffer_update(RID p_buffer, const Transform2D& p_light_xform, int p_light_mask,float p_near, float p_far, LightOccluderInstance* p_occluders, CameraMatrix *p_xform_cache)=0; - - - virtual void reset_canvas()=0; + virtual void reset_canvas() = 0; virtual ~RasterizerCanvas() {} }; - class Rasterizer { protected: - static Rasterizer* (*_create_func)(); + static Rasterizer *(*_create_func)(); + public: static Rasterizer *create(); - virtual RasterizerStorage *get_storage()=0; - virtual RasterizerCanvas *get_canvas()=0; - virtual RasterizerScene *get_scene()=0; - - virtual void initialize()=0; - virtual void begin_frame()=0; - virtual void set_current_render_target(RID p_render_target)=0; - virtual void restore_render_target()=0; - virtual void clear_render_target(const Color& p_color)=0; - virtual void blit_render_target_to_screen(RID p_render_target,const Rect2& p_screen_rect,int p_screen=0)=0; - virtual void end_frame()=0; - virtual void finalize()=0; + virtual RasterizerStorage *get_storage() = 0; + virtual RasterizerCanvas *get_canvas() = 0; + virtual RasterizerScene *get_scene() = 0; + virtual void initialize() = 0; + virtual void begin_frame() = 0; + virtual void set_current_render_target(RID p_render_target) = 0; + virtual void restore_render_target() = 0; + virtual void clear_render_target(const Color &p_color) = 0; + virtual void blit_render_target_to_screen(RID p_render_target, const Rect2 &p_screen_rect, int p_screen = 0) = 0; + virtual void end_frame() = 0; + virtual void finalize() = 0; virtual ~Rasterizer() {} }; - #if 0 /** @author Juan Linietsky <reduzio@gmail.com> */ -#include "servers/visual_server.h" #include "camera_matrix.h" #include "map.h" #include "self_list.h" +#include "servers/visual_server.h" class Rasterizer { protected: @@ -1975,6 +1971,5 @@ public: virtual ~Rasterizer() {} }; - #endif #endif |