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authorRémi Verschelde <rverschelde@gmail.com>2017-03-05 16:44:50 +0100
committerRémi Verschelde <rverschelde@gmail.com>2017-03-05 16:44:50 +0100
commit5dbf1809c6e3e905b94b8764e99491e608122261 (patch)
tree5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /servers/visual/rasterizer.h
parent45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff)
A Whole New World (clang-format edition)
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
Diffstat (limited to 'servers/visual/rasterizer.h')
-rw-r--r--servers/visual/rasterizer.h861
1 files changed, 428 insertions, 433 deletions
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h
index dd22986865..527230895c 100644
--- a/servers/visual/rasterizer.h
+++ b/servers/visual/rasterizer.h
@@ -29,49 +29,46 @@
#ifndef RASTERIZER_H
#define RASTERIZER_H
-
-#include "servers/visual_server.h"
#include "camera_matrix.h"
+#include "servers/visual_server.h"
#include "self_list.h"
-
class RasterizerScene {
public:
-
/* SHADOW ATLAS API */
- virtual RID shadow_atlas_create()=0;
- virtual void shadow_atlas_set_size(RID p_atlas,int p_size)=0;
- virtual void shadow_atlas_set_quadrant_subdivision(RID p_atlas,int p_quadrant,int p_subdivision)=0;
- virtual bool shadow_atlas_update_light(RID p_atlas,RID p_light_intance,float p_coverage,uint64_t p_light_version)=0;
+ virtual RID shadow_atlas_create() = 0;
+ virtual void shadow_atlas_set_size(RID p_atlas, int p_size) = 0;
+ virtual void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) = 0;
+ virtual bool shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version) = 0;
- virtual int get_directional_light_shadow_size(RID p_light_intance)=0;
- virtual void set_directional_shadow_count(int p_count)=0;
+ virtual int get_directional_light_shadow_size(RID p_light_intance) = 0;
+ virtual void set_directional_shadow_count(int p_count) = 0;
/* ENVIRONMENT API */
- virtual RID environment_create()=0;
+ virtual RID environment_create() = 0;
- virtual void environment_set_background(RID p_env,VS::EnvironmentBG p_bg)=0;
- virtual void environment_set_skybox(RID p_env,RID p_skybox)=0;
- virtual void environment_set_skybox_scale(RID p_env,float p_scale)=0;
- virtual void environment_set_bg_color(RID p_env,const Color& p_color)=0;
- virtual void environment_set_bg_energy(RID p_env,float p_energy)=0;
- virtual void environment_set_canvas_max_layer(RID p_env,int p_max_layer)=0;
- virtual void environment_set_ambient_light(RID p_env,const Color& p_color,float p_energy=1.0,float p_skybox_contribution=0.0)=0;
+ virtual void environment_set_background(RID p_env, VS::EnvironmentBG p_bg) = 0;
+ virtual void environment_set_skybox(RID p_env, RID p_skybox) = 0;
+ virtual void environment_set_skybox_scale(RID p_env, float p_scale) = 0;
+ virtual void environment_set_bg_color(RID p_env, const Color &p_color) = 0;
+ virtual void environment_set_bg_energy(RID p_env, float p_energy) = 0;
+ virtual void environment_set_canvas_max_layer(RID p_env, int p_max_layer) = 0;
+ virtual void environment_set_ambient_light(RID p_env, const Color &p_color, float p_energy = 1.0, float p_skybox_contribution = 0.0) = 0;
- virtual void environment_set_dof_blur_near(RID p_env,bool p_enable,float p_distance,float p_transition,float p_far_amount,VS::EnvironmentDOFBlurQuality p_quality)=0;
- virtual void environment_set_dof_blur_far(RID p_env,bool p_enable,float p_distance,float p_transition,float p_far_amount,VS::EnvironmentDOFBlurQuality p_quality)=0;
- virtual void environment_set_glow(RID p_env,bool p_enable,int p_level_flags,float p_intensity,float p_strength,float p_bloom_treshold,VS::EnvironmentGlowBlendMode p_blend_mode,float p_hdr_bleed_treshold,float p_hdr_bleed_scale,bool p_bicubic_upscale)=0;
- virtual void environment_set_fog(RID p_env,bool p_enable,float p_begin,float p_end,RID p_gradient_texture)=0;
+ virtual void environment_set_dof_blur_near(RID p_env, bool p_enable, float p_distance, float p_transition, float p_far_amount, VS::EnvironmentDOFBlurQuality p_quality) = 0;
+ virtual void environment_set_dof_blur_far(RID p_env, bool p_enable, float p_distance, float p_transition, float p_far_amount, VS::EnvironmentDOFBlurQuality p_quality) = 0;
+ virtual void environment_set_glow(RID p_env, bool p_enable, int p_level_flags, float p_intensity, float p_strength, float p_bloom_treshold, VS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_treshold, float p_hdr_bleed_scale, bool p_bicubic_upscale) = 0;
+ virtual void environment_set_fog(RID p_env, bool p_enable, float p_begin, float p_end, RID p_gradient_texture) = 0;
- virtual void environment_set_ssr(RID p_env,bool p_enable, int p_max_steps,float p_accel,float p_fade,float p_depth_tolerance,bool p_smooth,bool p_roughness)=0;
- virtual void environment_set_ssao(RID p_env,bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect,const Color &p_color,bool p_blur)=0;
+ virtual void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_accel, float p_fade, float p_depth_tolerance, bool p_smooth, bool p_roughness) = 0;
+ virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, const Color &p_color, bool p_blur) = 0;
- virtual void environment_set_tonemap(RID p_env,VS::EnvironmentToneMapper p_tone_mapper,float p_exposure,float p_white,bool p_auto_exposure,float p_min_luminance,float p_max_luminance,float p_auto_exp_speed,float p_auto_exp_scale)=0;
+ virtual void environment_set_tonemap(RID p_env, VS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale) = 0;
- virtual void environment_set_adjustment(RID p_env,bool p_enable,float p_brightness,float p_contrast,float p_saturation,RID p_ramp)=0;
+ virtual void environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, RID p_ramp) = 0;
struct InstanceBase : RID_Data {
@@ -100,10 +97,10 @@ public:
//Transform *baked_light_octree_xform;
//int baked_lightmap_id;
- bool mirror :8;
- bool depth_scale :8;
- bool billboard :8;
- bool billboard_y :8;
+ bool mirror : 8;
+ bool depth_scale : 8;
+ bool billboard : 8;
+ bool billboard_y : 8;
bool receive_shadows : 8;
bool visible : 8;
@@ -113,338 +110,323 @@ public:
InstanceBase *baked_light; //baked light to use
SelfList<InstanceBase> baked_light_item;
- virtual void base_removed()=0;
- virtual void base_changed()=0;
- virtual void base_material_changed()=0;
-
- InstanceBase() : dependency_item(this), baked_light_item(this) {
-
- base_type=VS::INSTANCE_NONE;
- cast_shadows=VS::SHADOW_CASTING_SETTING_ON;
- receive_shadows=true;
- depth_scale=false;
- billboard=false;
- billboard_y=false;
- visible=true;
- depth_layer=0;
- layer_mask=1;
- baked_light=NULL;
-
-
+ virtual void base_removed() = 0;
+ virtual void base_changed() = 0;
+ virtual void base_material_changed() = 0;
+
+ InstanceBase()
+ : dependency_item(this), baked_light_item(this) {
+
+ base_type = VS::INSTANCE_NONE;
+ cast_shadows = VS::SHADOW_CASTING_SETTING_ON;
+ receive_shadows = true;
+ depth_scale = false;
+ billboard = false;
+ billboard_y = false;
+ visible = true;
+ depth_layer = 0;
+ layer_mask = 1;
+ baked_light = NULL;
}
};
- virtual RID light_instance_create(RID p_light)=0;
- virtual void light_instance_set_transform(RID p_light_instance,const Transform& p_transform)=0;
- virtual void light_instance_set_shadow_transform(RID p_light_instance,const CameraMatrix& p_projection,const Transform& p_transform,float p_far,float p_split,int p_pass)=0;
- virtual void light_instance_mark_visible(RID p_light_instance)=0;
+ virtual RID light_instance_create(RID p_light) = 0;
+ virtual void light_instance_set_transform(RID p_light_instance, const Transform &p_transform) = 0;
+ virtual void light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform &p_transform, float p_far, float p_split, int p_pass) = 0;
+ virtual void light_instance_mark_visible(RID p_light_instance) = 0;
- virtual RID reflection_atlas_create()=0;
- virtual void reflection_atlas_set_size(RID p_ref_atlas,int p_size)=0;
- virtual void reflection_atlas_set_subdivision(RID p_ref_atlas,int p_subdiv)=0;
+ virtual RID reflection_atlas_create() = 0;
+ virtual void reflection_atlas_set_size(RID p_ref_atlas, int p_size) = 0;
+ virtual void reflection_atlas_set_subdivision(RID p_ref_atlas, int p_subdiv) = 0;
- virtual RID reflection_probe_instance_create(RID p_probe)=0;
- virtual void reflection_probe_instance_set_transform(RID p_instance,const Transform& p_transform)=0;
- virtual void reflection_probe_release_atlas_index(RID p_instance)=0;
- virtual bool reflection_probe_instance_needs_redraw(RID p_instance)=0;
- virtual bool reflection_probe_instance_has_reflection(RID p_instance)=0;
- virtual bool reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas)=0;
- virtual bool reflection_probe_instance_postprocess_step(RID p_instance)=0;
+ virtual RID reflection_probe_instance_create(RID p_probe) = 0;
+ virtual void reflection_probe_instance_set_transform(RID p_instance, const Transform &p_transform) = 0;
+ virtual void reflection_probe_release_atlas_index(RID p_instance) = 0;
+ virtual bool reflection_probe_instance_needs_redraw(RID p_instance) = 0;
+ virtual bool reflection_probe_instance_has_reflection(RID p_instance) = 0;
+ virtual bool reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) = 0;
+ virtual bool reflection_probe_instance_postprocess_step(RID p_instance) = 0;
- virtual RID gi_probe_instance_create()=0;
- virtual void gi_probe_instance_set_light_data(RID p_probe,RID p_base,RID p_data)=0;
- virtual void gi_probe_instance_set_transform_to_data(RID p_probe,const Transform& p_xform)=0;
- virtual void gi_probe_instance_set_bounds(RID p_probe,const Vector3& p_bounds)=0;
+ virtual RID gi_probe_instance_create() = 0;
+ virtual void gi_probe_instance_set_light_data(RID p_probe, RID p_base, RID p_data) = 0;
+ virtual void gi_probe_instance_set_transform_to_data(RID p_probe, const Transform &p_xform) = 0;
+ virtual void gi_probe_instance_set_bounds(RID p_probe, const Vector3 &p_bounds) = 0;
- virtual void render_scene(const Transform& p_cam_transform,const CameraMatrix& p_cam_projection,bool p_cam_ortogonal,InstanceBase** p_cull_result,int p_cull_count,RID* p_light_cull_result,int p_light_cull_count,RID* p_reflection_probe_cull_result,int p_reflection_probe_cull_count,RID p_environment,RID p_shadow_atlas,RID p_reflection_atlas,RID p_reflection_probe,int p_reflection_probe_pass)=0;
- virtual void render_shadow(RID p_light,RID p_shadow_atlas,int p_pass,InstanceBase** p_cull_result,int p_cull_count)=0;
+ virtual void render_scene(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID p_environment, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass) = 0;
+ virtual void render_shadow(RID p_light, RID p_shadow_atlas, int p_pass, InstanceBase **p_cull_result, int p_cull_count) = 0;
- virtual void set_scene_pass(uint64_t p_pass)=0;
+ virtual void set_scene_pass(uint64_t p_pass) = 0;
- virtual bool free(RID p_rid)=0;
+ virtual bool free(RID p_rid) = 0;
virtual ~RasterizerScene() {}
};
-
-
-
-
-
-
class RasterizerStorage {
public:
/* TEXTURE API */
- virtual RID texture_create()=0;
- virtual void texture_allocate(RID p_texture,int p_width, int p_height,Image::Format p_format,uint32_t p_flags=VS::TEXTURE_FLAGS_DEFAULT)=0;
- virtual void texture_set_data(RID p_texture,const Image& p_image,VS::CubeMapSide p_cube_side=VS::CUBEMAP_LEFT)=0;
- virtual Image texture_get_data(RID p_texture,VS::CubeMapSide p_cube_side=VS::CUBEMAP_LEFT) const=0;
- virtual void texture_set_flags(RID p_texture,uint32_t p_flags)=0;
- virtual uint32_t texture_get_flags(RID p_texture) const=0;
- virtual Image::Format texture_get_format(RID p_texture) const=0;
- virtual uint32_t texture_get_width(RID p_texture) const=0;
- virtual uint32_t texture_get_height(RID p_texture) const=0;
- virtual void texture_set_size_override(RID p_texture,int p_width, int p_height)=0;
+ virtual RID texture_create() = 0;
+ virtual void texture_allocate(RID p_texture, int p_width, int p_height, Image::Format p_format, uint32_t p_flags = VS::TEXTURE_FLAGS_DEFAULT) = 0;
+ virtual void texture_set_data(RID p_texture, const Image &p_image, VS::CubeMapSide p_cube_side = VS::CUBEMAP_LEFT) = 0;
+ virtual Image texture_get_data(RID p_texture, VS::CubeMapSide p_cube_side = VS::CUBEMAP_LEFT) const = 0;
+ virtual void texture_set_flags(RID p_texture, uint32_t p_flags) = 0;
+ virtual uint32_t texture_get_flags(RID p_texture) const = 0;
+ virtual Image::Format texture_get_format(RID p_texture) const = 0;
+ virtual uint32_t texture_get_width(RID p_texture) const = 0;
+ virtual uint32_t texture_get_height(RID p_texture) const = 0;
+ virtual void texture_set_size_override(RID p_texture, int p_width, int p_height) = 0;
- virtual void texture_set_path(RID p_texture,const String& p_path)=0;
- virtual String texture_get_path(RID p_texture) const=0;
+ virtual void texture_set_path(RID p_texture, const String &p_path) = 0;
+ virtual String texture_get_path(RID p_texture) const = 0;
- virtual void texture_set_shrink_all_x2_on_set_data(bool p_enable)=0;
+ virtual void texture_set_shrink_all_x2_on_set_data(bool p_enable) = 0;
- virtual void texture_debug_usage(List<VS::TextureInfo> *r_info)=0;
+ virtual void texture_debug_usage(List<VS::TextureInfo> *r_info) = 0;
- virtual RID texture_create_radiance_cubemap(RID p_source,int p_resolution=-1) const=0;
+ virtual RID texture_create_radiance_cubemap(RID p_source, int p_resolution = -1) const = 0;
- virtual void texture_set_detect_3d_callback(RID p_texture,VisualServer::TextureDetectCallback p_callback,void* p_userdata)=0;
- virtual void texture_set_detect_srgb_callback(RID p_texture,VisualServer::TextureDetectCallback p_callback,void* p_userdata)=0;
+ virtual void texture_set_detect_3d_callback(RID p_texture, VisualServer::TextureDetectCallback p_callback, void *p_userdata) = 0;
+ virtual void texture_set_detect_srgb_callback(RID p_texture, VisualServer::TextureDetectCallback p_callback, void *p_userdata) = 0;
- virtual void textures_keep_original(bool p_enable)=0;
+ virtual void textures_keep_original(bool p_enable) = 0;
/* SKYBOX API */
- virtual RID skybox_create()=0;
- virtual void skybox_set_texture(RID p_skybox,RID p_cube_map,int p_radiance_size)=0;
+ virtual RID skybox_create() = 0;
+ virtual void skybox_set_texture(RID p_skybox, RID p_cube_map, int p_radiance_size) = 0;
/* SHADER API */
+ virtual RID shader_create(VS::ShaderMode p_mode = VS::SHADER_SPATIAL) = 0;
- virtual RID shader_create(VS::ShaderMode p_mode=VS::SHADER_SPATIAL)=0;
-
- virtual void shader_set_mode(RID p_shader,VS::ShaderMode p_mode)=0;
- virtual VS::ShaderMode shader_get_mode(RID p_shader) const=0;
+ virtual void shader_set_mode(RID p_shader, VS::ShaderMode p_mode) = 0;
+ virtual VS::ShaderMode shader_get_mode(RID p_shader) const = 0;
- virtual void shader_set_code(RID p_shader, const String& p_code)=0;
- virtual String shader_get_code(RID p_shader) const=0;
- virtual void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const=0;
-
- virtual void shader_set_default_texture_param(RID p_shader, const StringName& p_name, RID p_texture)=0;
- virtual RID shader_get_default_texture_param(RID p_shader, const StringName& p_name) const=0;
+ virtual void shader_set_code(RID p_shader, const String &p_code) = 0;
+ virtual String shader_get_code(RID p_shader) const = 0;
+ virtual void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const = 0;
+ virtual void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) = 0;
+ virtual RID shader_get_default_texture_param(RID p_shader, const StringName &p_name) const = 0;
/* COMMON MATERIAL API */
- virtual RID material_create()=0;
+ virtual RID material_create() = 0;
- virtual void material_set_shader(RID p_shader_material, RID p_shader)=0;
- virtual RID material_get_shader(RID p_shader_material) const=0;
+ virtual void material_set_shader(RID p_shader_material, RID p_shader) = 0;
+ virtual RID material_get_shader(RID p_shader_material) const = 0;
- virtual void material_set_param(RID p_material, const StringName& p_param, const Variant& p_value)=0;
- virtual Variant material_get_param(RID p_material, const StringName& p_param) const=0;
+ virtual void material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) = 0;
+ virtual Variant material_get_param(RID p_material, const StringName &p_param) const = 0;
- virtual void material_set_line_width(RID p_material, float p_width)=0;
+ virtual void material_set_line_width(RID p_material, float p_width) = 0;
- virtual bool material_is_animated(RID p_material)=0;
- virtual bool material_casts_shadows(RID p_material)=0;
+ virtual bool material_is_animated(RID p_material) = 0;
+ virtual bool material_casts_shadows(RID p_material) = 0;
- virtual void material_add_instance_owner(RID p_material, RasterizerScene::InstanceBase *p_instance)=0;
- virtual void material_remove_instance_owner(RID p_material, RasterizerScene::InstanceBase *p_instance)=0;
+ virtual void material_add_instance_owner(RID p_material, RasterizerScene::InstanceBase *p_instance) = 0;
+ virtual void material_remove_instance_owner(RID p_material, RasterizerScene::InstanceBase *p_instance) = 0;
/* MESH API */
- virtual RID mesh_create()=0;
+ virtual RID mesh_create() = 0;
- virtual void mesh_add_surface(RID p_mesh,uint32_t p_format,VS::PrimitiveType p_primitive,const PoolVector<uint8_t>& p_array,int p_vertex_count,const PoolVector<uint8_t>& p_index_array,int p_index_count,const Rect3& p_aabb,const Vector<PoolVector<uint8_t> >& p_blend_shapes=Vector<PoolVector<uint8_t> >(),const Vector<Rect3>& p_bone_aabbs=Vector<Rect3>())=0;
+ virtual void mesh_add_surface(RID p_mesh, uint32_t p_format, VS::PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const Rect3 &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes = Vector<PoolVector<uint8_t> >(), const Vector<Rect3> &p_bone_aabbs = Vector<Rect3>()) = 0;
- virtual void mesh_set_blend_shape_count(RID p_mesh,int p_amount)=0;
- virtual int mesh_get_blend_shape_count(RID p_mesh) const=0;
+ virtual void mesh_set_blend_shape_count(RID p_mesh, int p_amount) = 0;
+ virtual int mesh_get_blend_shape_count(RID p_mesh) const = 0;
+ virtual void mesh_set_blend_shape_mode(RID p_mesh, VS::BlendShapeMode p_mode) = 0;
+ virtual VS::BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const = 0;
- virtual void mesh_set_blend_shape_mode(RID p_mesh,VS::BlendShapeMode p_mode)=0;
- virtual VS::BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const=0;
+ virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) = 0;
+ virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const = 0;
- virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material)=0;
- virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const=0;
+ virtual int mesh_surface_get_array_len(RID p_mesh, int p_surface) const = 0;
+ virtual int mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const = 0;
- virtual int mesh_surface_get_array_len(RID p_mesh, int p_surface) const=0;
- virtual int mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const=0;
+ virtual PoolVector<uint8_t> mesh_surface_get_array(RID p_mesh, int p_surface) const = 0;
+ virtual PoolVector<uint8_t> mesh_surface_get_index_array(RID p_mesh, int p_surface) const = 0;
- virtual PoolVector<uint8_t> mesh_surface_get_array(RID p_mesh, int p_surface) const=0;
- virtual PoolVector<uint8_t> mesh_surface_get_index_array(RID p_mesh, int p_surface) const=0;
+ virtual uint32_t mesh_surface_get_format(RID p_mesh, int p_surface) const = 0;
+ virtual VS::PrimitiveType mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const = 0;
+ virtual Rect3 mesh_surface_get_aabb(RID p_mesh, int p_surface) const = 0;
+ virtual Vector<PoolVector<uint8_t> > mesh_surface_get_blend_shapes(RID p_mesh, int p_surface) const = 0;
+ virtual Vector<Rect3> mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const = 0;
- virtual uint32_t mesh_surface_get_format(RID p_mesh, int p_surface) const=0;
- virtual VS::PrimitiveType mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const=0;
+ virtual void mesh_remove_surface(RID p_mesh, int p_index) = 0;
+ virtual int mesh_get_surface_count(RID p_mesh) const = 0;
- virtual Rect3 mesh_surface_get_aabb(RID p_mesh, int p_surface) const=0;
- virtual Vector<PoolVector<uint8_t> > mesh_surface_get_blend_shapes(RID p_mesh, int p_surface) const=0;
- virtual Vector<Rect3> mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const=0;
+ virtual void mesh_set_custom_aabb(RID p_mesh, const Rect3 &p_aabb) = 0;
+ virtual Rect3 mesh_get_custom_aabb(RID p_mesh) const = 0;
- virtual void mesh_remove_surface(RID p_mesh,int p_index)=0;
- virtual int mesh_get_surface_count(RID p_mesh) const=0;
-
- virtual void mesh_set_custom_aabb(RID p_mesh,const Rect3& p_aabb)=0;
- virtual Rect3 mesh_get_custom_aabb(RID p_mesh) const=0;
-
- virtual Rect3 mesh_get_aabb(RID p_mesh, RID p_skeleton) const=0;
- virtual void mesh_clear(RID p_mesh)=0;
+ virtual Rect3 mesh_get_aabb(RID p_mesh, RID p_skeleton) const = 0;
+ virtual void mesh_clear(RID p_mesh) = 0;
/* MULTIMESH API */
+ virtual RID multimesh_create() = 0;
- virtual RID multimesh_create()=0;
+ virtual void multimesh_allocate(RID p_multimesh, int p_instances, VS::MultimeshTransformFormat p_transform_format, VS::MultimeshColorFormat p_color_format) = 0;
+ virtual int multimesh_get_instance_count(RID p_multimesh) const = 0;
- virtual void multimesh_allocate(RID p_multimesh,int p_instances,VS::MultimeshTransformFormat p_transform_format,VS::MultimeshColorFormat p_color_format)=0;
- virtual int multimesh_get_instance_count(RID p_multimesh) const=0;
-
- virtual void multimesh_set_mesh(RID p_multimesh,RID p_mesh)=0;
- virtual void multimesh_instance_set_transform(RID p_multimesh,int p_index,const Transform& p_transform)=0;
- virtual void multimesh_instance_set_transform_2d(RID p_multimesh,int p_index,const Transform2D& p_transform)=0;
- virtual void multimesh_instance_set_color(RID p_multimesh,int p_index,const Color& p_color)=0;
+ virtual void multimesh_set_mesh(RID p_multimesh, RID p_mesh) = 0;
+ virtual void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform &p_transform) = 0;
+ virtual void multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) = 0;
+ virtual void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) = 0;
- virtual RID multimesh_get_mesh(RID p_multimesh) const=0;
+ virtual RID multimesh_get_mesh(RID p_multimesh) const = 0;
- virtual Transform multimesh_instance_get_transform(RID p_multimesh,int p_index) const=0;
- virtual Transform2D multimesh_instance_get_transform_2d(RID p_multimesh,int p_index) const=0;
- virtual Color multimesh_instance_get_color(RID p_multimesh,int p_index) const=0;
+ virtual Transform multimesh_instance_get_transform(RID p_multimesh, int p_index) const = 0;
+ virtual Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const = 0;
+ virtual Color multimesh_instance_get_color(RID p_multimesh, int p_index) const = 0;
- virtual void multimesh_set_visible_instances(RID p_multimesh,int p_visible)=0;
- virtual int multimesh_get_visible_instances(RID p_multimesh) const=0;
+ virtual void multimesh_set_visible_instances(RID p_multimesh, int p_visible) = 0;
+ virtual int multimesh_get_visible_instances(RID p_multimesh) const = 0;
- virtual Rect3 multimesh_get_aabb(RID p_multimesh) const=0;
+ virtual Rect3 multimesh_get_aabb(RID p_multimesh) const = 0;
/* IMMEDIATE API */
- virtual RID immediate_create()=0;
- virtual void immediate_begin(RID p_immediate,VS::PrimitiveType p_rimitive,RID p_texture=RID())=0;
- virtual void immediate_vertex(RID p_immediate,const Vector3& p_vertex)=0;
- virtual void immediate_normal(RID p_immediate,const Vector3& p_normal)=0;
- virtual void immediate_tangent(RID p_immediate,const Plane& p_tangent)=0;
- virtual void immediate_color(RID p_immediate,const Color& p_color)=0;
- virtual void immediate_uv(RID p_immediate,const Vector2& tex_uv)=0;
- virtual void immediate_uv2(RID p_immediate,const Vector2& tex_uv)=0;
- virtual void immediate_end(RID p_immediate)=0;
- virtual void immediate_clear(RID p_immediate)=0;
- virtual void immediate_set_material(RID p_immediate,RID p_material)=0;
- virtual RID immediate_get_material(RID p_immediate) const=0;
- virtual Rect3 immediate_get_aabb(RID p_immediate) const=0;
-
+ virtual RID immediate_create() = 0;
+ virtual void immediate_begin(RID p_immediate, VS::PrimitiveType p_rimitive, RID p_texture = RID()) = 0;
+ virtual void immediate_vertex(RID p_immediate, const Vector3 &p_vertex) = 0;
+ virtual void immediate_normal(RID p_immediate, const Vector3 &p_normal) = 0;
+ virtual void immediate_tangent(RID p_immediate, const Plane &p_tangent) = 0;
+ virtual void immediate_color(RID p_immediate, const Color &p_color) = 0;
+ virtual void immediate_uv(RID p_immediate, const Vector2 &tex_uv) = 0;
+ virtual void immediate_uv2(RID p_immediate, const Vector2 &tex_uv) = 0;
+ virtual void immediate_end(RID p_immediate) = 0;
+ virtual void immediate_clear(RID p_immediate) = 0;
+ virtual void immediate_set_material(RID p_immediate, RID p_material) = 0;
+ virtual RID immediate_get_material(RID p_immediate) const = 0;
+ virtual Rect3 immediate_get_aabb(RID p_immediate) const = 0;
/* SKELETON API */
- virtual RID skeleton_create()=0;
- virtual void skeleton_allocate(RID p_skeleton,int p_bones,bool p_2d_skeleton=false)=0;
- virtual int skeleton_get_bone_count(RID p_skeleton) const=0;
- virtual void skeleton_bone_set_transform(RID p_skeleton,int p_bone, const Transform& p_transform)=0;
- virtual Transform skeleton_bone_get_transform(RID p_skeleton,int p_bone) const =0;
- virtual void skeleton_bone_set_transform_2d(RID p_skeleton,int p_bone, const Transform2D& p_transform)=0;
- virtual Transform2D skeleton_bone_get_transform_2d(RID p_skeleton,int p_bone) const=0;
+ virtual RID skeleton_create() = 0;
+ virtual void skeleton_allocate(RID p_skeleton, int p_bones, bool p_2d_skeleton = false) = 0;
+ virtual int skeleton_get_bone_count(RID p_skeleton) const = 0;
+ virtual void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform &p_transform) = 0;
+ virtual Transform skeleton_bone_get_transform(RID p_skeleton, int p_bone) const = 0;
+ virtual void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) = 0;
+ virtual Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const = 0;
/* Light API */
- virtual RID light_create(VS::LightType p_type)=0;
+ virtual RID light_create(VS::LightType p_type) = 0;
- virtual void light_set_color(RID p_light,const Color& p_color)=0;
- virtual void light_set_param(RID p_light,VS::LightParam p_param,float p_value)=0;
- virtual void light_set_shadow(RID p_light,bool p_enabled)=0;
- virtual void light_set_shadow_color(RID p_light,const Color& p_color)=0;
- virtual void light_set_projector(RID p_light,RID p_texture)=0;
- virtual void light_set_negative(RID p_light,bool p_enable)=0;
- virtual void light_set_cull_mask(RID p_light,uint32_t p_mask)=0;
+ virtual void light_set_color(RID p_light, const Color &p_color) = 0;
+ virtual void light_set_param(RID p_light, VS::LightParam p_param, float p_value) = 0;
+ virtual void light_set_shadow(RID p_light, bool p_enabled) = 0;
+ virtual void light_set_shadow_color(RID p_light, const Color &p_color) = 0;
+ virtual void light_set_projector(RID p_light, RID p_texture) = 0;
+ virtual void light_set_negative(RID p_light, bool p_enable) = 0;
+ virtual void light_set_cull_mask(RID p_light, uint32_t p_mask) = 0;
- virtual void light_omni_set_shadow_mode(RID p_light,VS::LightOmniShadowMode p_mode)=0;
- virtual void light_omni_set_shadow_detail(RID p_light,VS::LightOmniShadowDetail p_detail)=0;
-
- virtual void light_directional_set_shadow_mode(RID p_light,VS::LightDirectionalShadowMode p_mode)=0;
- virtual void light_directional_set_blend_splits(RID p_light,bool p_enable)=0;
- virtual bool light_directional_get_blend_splits(RID p_light) const=0;
+ virtual void light_omni_set_shadow_mode(RID p_light, VS::LightOmniShadowMode p_mode) = 0;
+ virtual void light_omni_set_shadow_detail(RID p_light, VS::LightOmniShadowDetail p_detail) = 0;
- virtual VS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light)=0;
- virtual VS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light)=0;
+ virtual void light_directional_set_shadow_mode(RID p_light, VS::LightDirectionalShadowMode p_mode) = 0;
+ virtual void light_directional_set_blend_splits(RID p_light, bool p_enable) = 0;
+ virtual bool light_directional_get_blend_splits(RID p_light) const = 0;
- virtual bool light_has_shadow(RID p_light) const=0;
+ virtual VS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) = 0;
+ virtual VS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) = 0;
- virtual VS::LightType light_get_type(RID p_light) const=0;
- virtual Rect3 light_get_aabb(RID p_light) const=0;
- virtual float light_get_param(RID p_light,VS::LightParam p_param)=0;
- virtual Color light_get_color(RID p_light)=0;
- virtual uint64_t light_get_version(RID p_light) const=0;
+ virtual bool light_has_shadow(RID p_light) const = 0;
+ virtual VS::LightType light_get_type(RID p_light) const = 0;
+ virtual Rect3 light_get_aabb(RID p_light) const = 0;
+ virtual float light_get_param(RID p_light, VS::LightParam p_param) = 0;
+ virtual Color light_get_color(RID p_light) = 0;
+ virtual uint64_t light_get_version(RID p_light) const = 0;
/* PROBE API */
- virtual RID reflection_probe_create()=0;
-
- virtual void reflection_probe_set_update_mode(RID p_probe, VS::ReflectionProbeUpdateMode p_mode)=0;
- virtual void reflection_probe_set_intensity(RID p_probe, float p_intensity)=0;
- virtual void reflection_probe_set_interior_ambient(RID p_probe, const Color& p_ambient)=0;
- virtual void reflection_probe_set_interior_ambient_energy(RID p_probe, float p_energy)=0;
- virtual void reflection_probe_set_interior_ambient_probe_contribution(RID p_probe, float p_contrib)=0;
- virtual void reflection_probe_set_max_distance(RID p_probe, float p_distance)=0;
- virtual void reflection_probe_set_extents(RID p_probe, const Vector3& p_extents)=0;
- virtual void reflection_probe_set_origin_offset(RID p_probe, const Vector3& p_offset)=0;
- virtual void reflection_probe_set_as_interior(RID p_probe, bool p_enable)=0;
- virtual void reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable)=0;
- virtual void reflection_probe_set_enable_shadows(RID p_probe, bool p_enable)=0;
- virtual void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers)=0;
-
- virtual Rect3 reflection_probe_get_aabb(RID p_probe) const=0;
- virtual VS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const=0;
- virtual uint32_t reflection_probe_get_cull_mask(RID p_probe) const=0;
- virtual Vector3 reflection_probe_get_extents(RID p_probe) const=0;
- virtual Vector3 reflection_probe_get_origin_offset(RID p_probe) const=0;
- virtual float reflection_probe_get_origin_max_distance(RID p_probe) const=0;
- virtual bool reflection_probe_renders_shadows(RID p_probe) const=0;
-
+ virtual RID reflection_probe_create() = 0;
+
+ virtual void reflection_probe_set_update_mode(RID p_probe, VS::ReflectionProbeUpdateMode p_mode) = 0;
+ virtual void reflection_probe_set_intensity(RID p_probe, float p_intensity) = 0;
+ virtual void reflection_probe_set_interior_ambient(RID p_probe, const Color &p_ambient) = 0;
+ virtual void reflection_probe_set_interior_ambient_energy(RID p_probe, float p_energy) = 0;
+ virtual void reflection_probe_set_interior_ambient_probe_contribution(RID p_probe, float p_contrib) = 0;
+ virtual void reflection_probe_set_max_distance(RID p_probe, float p_distance) = 0;
+ virtual void reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) = 0;
+ virtual void reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) = 0;
+ virtual void reflection_probe_set_as_interior(RID p_probe, bool p_enable) = 0;
+ virtual void reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) = 0;
+ virtual void reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) = 0;
+ virtual void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) = 0;
+
+ virtual Rect3 reflection_probe_get_aabb(RID p_probe) const = 0;
+ virtual VS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const = 0;
+ virtual uint32_t reflection_probe_get_cull_mask(RID p_probe) const = 0;
+ virtual Vector3 reflection_probe_get_extents(RID p_probe) const = 0;
+ virtual Vector3 reflection_probe_get_origin_offset(RID p_probe) const = 0;
+ virtual float reflection_probe_get_origin_max_distance(RID p_probe) const = 0;
+ virtual bool reflection_probe_renders_shadows(RID p_probe) const = 0;
/* ROOM API */
- virtual RID room_create()=0;
- virtual void room_add_bounds(RID p_room, const PoolVector<Vector2>& p_convex_polygon,float p_height,const Transform& p_transform)=0;
- virtual void room_clear_bounds(RID p_room)=0;
+ virtual RID room_create() = 0;
+ virtual void room_add_bounds(RID p_room, const PoolVector<Vector2> &p_convex_polygon, float p_height, const Transform &p_transform) = 0;
+ virtual void room_clear_bounds(RID p_room) = 0;
/* PORTAL API */
// portals are only (x/y) points, forming a convex shape, which its clockwise
// order points outside. (z is 0)=0;
- virtual RID portal_create()=0;
- virtual void portal_set_shape(RID p_portal, const Vector<Point2>& p_shape)=0;
- virtual void portal_set_enabled(RID p_portal, bool p_enabled)=0;
- virtual void portal_set_disable_distance(RID p_portal, float p_distance)=0;
- virtual void portal_set_disabled_color(RID p_portal, const Color& p_color)=0;
+ virtual RID portal_create() = 0;
+ virtual void portal_set_shape(RID p_portal, const Vector<Point2> &p_shape) = 0;
+ virtual void portal_set_enabled(RID p_portal, bool p_enabled) = 0;
+ virtual void portal_set_disable_distance(RID p_portal, float p_distance) = 0;
+ virtual void portal_set_disabled_color(RID p_portal, const Color &p_color) = 0;
- virtual void instance_add_skeleton(RID p_skeleton,RasterizerScene::InstanceBase *p_instance)=0;
- virtual void instance_remove_skeleton(RID p_skeleton,RasterizerScene::InstanceBase *p_instance)=0;
+ virtual void instance_add_skeleton(RID p_skeleton, RasterizerScene::InstanceBase *p_instance) = 0;
+ virtual void instance_remove_skeleton(RID p_skeleton, RasterizerScene::InstanceBase *p_instance) = 0;
- virtual void instance_add_dependency(RID p_base,RasterizerScene::InstanceBase *p_instance)=0;
- virtual void instance_remove_dependency(RID p_base,RasterizerScene::InstanceBase *p_instance)=0;
+ virtual void instance_add_dependency(RID p_base, RasterizerScene::InstanceBase *p_instance) = 0;
+ virtual void instance_remove_dependency(RID p_base, RasterizerScene::InstanceBase *p_instance) = 0;
/* GI PROBE API */
- virtual RID gi_probe_create()=0;
+ virtual RID gi_probe_create() = 0;
- virtual void gi_probe_set_bounds(RID p_probe,const Rect3& p_bounds)=0;
- virtual Rect3 gi_probe_get_bounds(RID p_probe) const=0;
+ virtual void gi_probe_set_bounds(RID p_probe, const Rect3 &p_bounds) = 0;
+ virtual Rect3 gi_probe_get_bounds(RID p_probe) const = 0;
- virtual void gi_probe_set_cell_size(RID p_probe,float p_range)=0;
- virtual float gi_probe_get_cell_size(RID p_probe) const=0;
+ virtual void gi_probe_set_cell_size(RID p_probe, float p_range) = 0;
+ virtual float gi_probe_get_cell_size(RID p_probe) const = 0;
- virtual void gi_probe_set_to_cell_xform(RID p_probe,const Transform& p_xform)=0;
- virtual Transform gi_probe_get_to_cell_xform(RID p_probe) const=0;
+ virtual void gi_probe_set_to_cell_xform(RID p_probe, const Transform &p_xform) = 0;
+ virtual Transform gi_probe_get_to_cell_xform(RID p_probe) const = 0;
- virtual void gi_probe_set_dynamic_data(RID p_probe,const PoolVector<int>& p_data)=0;
- virtual PoolVector<int> gi_probe_get_dynamic_data(RID p_probe) const=0;
+ virtual void gi_probe_set_dynamic_data(RID p_probe, const PoolVector<int> &p_data) = 0;
+ virtual PoolVector<int> gi_probe_get_dynamic_data(RID p_probe) const = 0;
- virtual void gi_probe_set_dynamic_range(RID p_probe,int p_range)=0;
- virtual int gi_probe_get_dynamic_range(RID p_probe) const=0;
+ virtual void gi_probe_set_dynamic_range(RID p_probe, int p_range) = 0;
+ virtual int gi_probe_get_dynamic_range(RID p_probe) const = 0;
- virtual void gi_probe_set_energy(RID p_probe,float p_range)=0;
- virtual float gi_probe_get_energy(RID p_probe) const=0;
+ virtual void gi_probe_set_energy(RID p_probe, float p_range) = 0;
+ virtual float gi_probe_get_energy(RID p_probe) const = 0;
- virtual void gi_probe_set_bias(RID p_probe,float p_range)=0;
- virtual float gi_probe_get_bias(RID p_probe) const=0;
+ virtual void gi_probe_set_bias(RID p_probe, float p_range) = 0;
+ virtual float gi_probe_get_bias(RID p_probe) const = 0;
- virtual void gi_probe_set_propagation(RID p_probe,float p_range)=0;
- virtual float gi_probe_get_propagation(RID p_probe) const=0;
+ virtual void gi_probe_set_propagation(RID p_probe, float p_range) = 0;
+ virtual float gi_probe_get_propagation(RID p_probe) const = 0;
- virtual void gi_probe_set_interior(RID p_probe,bool p_enable)=0;
- virtual bool gi_probe_is_interior(RID p_probe) const=0;
+ virtual void gi_probe_set_interior(RID p_probe, bool p_enable) = 0;
+ virtual bool gi_probe_is_interior(RID p_probe) const = 0;
- virtual void gi_probe_set_compress(RID p_probe,bool p_enable)=0;
- virtual bool gi_probe_is_compressed(RID p_probe) const=0;
+ virtual void gi_probe_set_compress(RID p_probe, bool p_enable) = 0;
+ virtual bool gi_probe_is_compressed(RID p_probe) const = 0;
- virtual uint32_t gi_probe_get_version(RID p_probe)=0;
+ virtual uint32_t gi_probe_get_version(RID p_probe) = 0;
enum GIProbeCompression {
GI_PROBE_UNCOMPRESSED,
@@ -452,41 +434,37 @@ public:
GI_PROBE_ETC2
};
- virtual GIProbeCompression gi_probe_get_dynamic_data_get_preferred_compression() const=0;
- virtual RID gi_probe_dynamic_data_create(int p_width,int p_height,int p_depth,GIProbeCompression p_compression)=0;
- virtual void gi_probe_dynamic_data_update(RID p_gi_probe_data,int p_depth_slice,int p_slice_count,int p_mipmap,const void* p_data)=0;
-
+ virtual GIProbeCompression gi_probe_get_dynamic_data_get_preferred_compression() const = 0;
+ virtual RID gi_probe_dynamic_data_create(int p_width, int p_height, int p_depth, GIProbeCompression p_compression) = 0;
+ virtual void gi_probe_dynamic_data_update(RID p_gi_probe_data, int p_depth_slice, int p_slice_count, int p_mipmap, const void *p_data) = 0;
/* PARTICLES */
- virtual RID particles_create()=0;
-
- virtual void particles_set_emitting(RID p_particles,bool p_emitting)=0;
- virtual void particles_set_amount(RID p_particles,int p_amount)=0;
- virtual void particles_set_lifetime(RID p_particles,float p_lifetime)=0;
- virtual void particles_set_pre_process_time(RID p_particles,float p_time)=0;
- virtual void particles_set_explosiveness_ratio(RID p_particles,float p_ratio)=0;
- virtual void particles_set_randomness_ratio(RID p_particles,float p_ratio)=0;
- virtual void particles_set_custom_aabb(RID p_particles,const Rect3& p_aabb)=0;
- virtual void particles_set_gravity(RID p_particles,const Vector3& p_gravity)=0;
- virtual void particles_set_use_local_coordinates(RID p_particles,bool p_enable)=0;
- virtual void particles_set_process_material(RID p_particles,RID p_material)=0;
-
- virtual void particles_set_emission_shape(RID p_particles,VS::ParticlesEmissionShape p_shape)=0;
- virtual void particles_set_emission_sphere_radius(RID p_particles,float p_radius)=0;
- virtual void particles_set_emission_box_extents(RID p_particles,const Vector3& p_extents)=0;
- virtual void particles_set_emission_points(RID p_particles,const PoolVector<Vector3>& p_points)=0;
+ virtual RID particles_create() = 0;
+ virtual void particles_set_emitting(RID p_particles, bool p_emitting) = 0;
+ virtual void particles_set_amount(RID p_particles, int p_amount) = 0;
+ virtual void particles_set_lifetime(RID p_particles, float p_lifetime) = 0;
+ virtual void particles_set_pre_process_time(RID p_particles, float p_time) = 0;
+ virtual void particles_set_explosiveness_ratio(RID p_particles, float p_ratio) = 0;
+ virtual void particles_set_randomness_ratio(RID p_particles, float p_ratio) = 0;
+ virtual void particles_set_custom_aabb(RID p_particles, const Rect3 &p_aabb) = 0;
+ virtual void particles_set_gravity(RID p_particles, const Vector3 &p_gravity) = 0;
+ virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable) = 0;
+ virtual void particles_set_process_material(RID p_particles, RID p_material) = 0;
- virtual void particles_set_draw_order(RID p_particles,VS::ParticlesDrawOrder p_order)=0;
+ virtual void particles_set_emission_shape(RID p_particles, VS::ParticlesEmissionShape p_shape) = 0;
+ virtual void particles_set_emission_sphere_radius(RID p_particles, float p_radius) = 0;
+ virtual void particles_set_emission_box_extents(RID p_particles, const Vector3 &p_extents) = 0;
+ virtual void particles_set_emission_points(RID p_particles, const PoolVector<Vector3> &p_points) = 0;
- virtual void particles_set_draw_passes(RID p_particles,int p_count)=0;
- virtual void particles_set_draw_pass_material(RID p_particles,int p_pass, RID p_material)=0;
- virtual void particles_set_draw_pass_mesh(RID p_particles,int p_pass, RID p_mesh)=0;
-
- virtual Rect3 particles_get_current_aabb(RID p_particles)=0;
+ virtual void particles_set_draw_order(RID p_particles, VS::ParticlesDrawOrder p_order) = 0;
+ virtual void particles_set_draw_passes(RID p_particles, int p_count) = 0;
+ virtual void particles_set_draw_pass_material(RID p_particles, int p_pass, RID p_material) = 0;
+ virtual void particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) = 0;
+ virtual Rect3 particles_get_current_aabb(RID p_particles) = 0;
/* RENDER TARGET */
@@ -499,57 +477,47 @@ public:
RENDER_TARGET_FLAG_MAX
};
- virtual RID render_target_create()=0;
- virtual void render_target_set_size(RID p_render_target,int p_width, int p_height)=0;
- virtual RID render_target_get_texture(RID p_render_target) const=0;
- virtual void render_target_set_flag(RID p_render_target,RenderTargetFlags p_flag,bool p_value)=0;
- virtual bool render_target_renedered_in_frame(RID p_render_target)=0;
- virtual void render_target_set_msaa(RID p_render_target,VS::ViewportMSAA p_msaa)=0;
-
+ virtual RID render_target_create() = 0;
+ virtual void render_target_set_size(RID p_render_target, int p_width, int p_height) = 0;
+ virtual RID render_target_get_texture(RID p_render_target) const = 0;
+ virtual void render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) = 0;
+ virtual bool render_target_renedered_in_frame(RID p_render_target) = 0;
+ virtual void render_target_set_msaa(RID p_render_target, VS::ViewportMSAA p_msaa) = 0;
/* CANVAS SHADOW */
- virtual RID canvas_light_shadow_buffer_create(int p_width)=0;
+ virtual RID canvas_light_shadow_buffer_create(int p_width) = 0;
/* LIGHT SHADOW MAPPING */
- virtual RID canvas_light_occluder_create()=0;
- virtual void canvas_light_occluder_set_polylines(RID p_occluder, const PoolVector<Vector2>& p_lines)=0;
-
+ virtual RID canvas_light_occluder_create() = 0;
+ virtual void canvas_light_occluder_set_polylines(RID p_occluder, const PoolVector<Vector2> &p_lines) = 0;
- virtual VS::InstanceType get_base_type(RID p_rid) const=0;
- virtual bool free(RID p_rid)=0;
+ virtual VS::InstanceType get_base_type(RID p_rid) const = 0;
+ virtual bool free(RID p_rid) = 0;
- virtual bool has_os_feature(const String& p_feature) const=0;
+ virtual bool has_os_feature(const String &p_feature) const = 0;
- virtual void update_dirty_resources()=0;
+ virtual void update_dirty_resources() = 0;
- static RasterizerStorage*base_signleton;
+ static RasterizerStorage *base_signleton;
RasterizerStorage();
virtual ~RasterizerStorage() {}
};
-
-
-
-
class RasterizerCanvas {
public:
-
enum CanvasRectFlags {
- CANVAS_RECT_REGION=1,
- CANVAS_RECT_TILE=2,
- CANVAS_RECT_FLIP_H=4,
- CANVAS_RECT_FLIP_V=8,
- CANVAS_RECT_TRANSPOSE=16
+ CANVAS_RECT_REGION = 1,
+ CANVAS_RECT_TILE = 2,
+ CANVAS_RECT_FLIP_H = 4,
+ CANVAS_RECT_FLIP_V = 8,
+ CANVAS_RECT_TRANSPOSE = 16
};
-
struct Light : public RID_Data {
-
-
bool enabled;
Color color;
Transform2D xform;
@@ -572,7 +540,6 @@ public:
VS::CanvasLightShadowFilter shadow_filter;
Color shadow_color;
-
void *texture_cache; // implementation dependent
Rect2 rect_cache;
Transform2D xform_cache;
@@ -590,33 +557,32 @@ public:
RID light_internal;
Light() {
- enabled=true;
- color=Color(1,1,1);
- shadow_color=Color(0,0,0,0);
- height=0;
- z_min=-1024;
- z_max=1024;
- layer_min=0;
- layer_max=0;
- item_mask=1;
- scale=1.0;
- energy=1.0;
- item_shadow_mask=-1;
- mode=VS::CANVAS_LIGHT_MODE_ADD;
- texture_cache=NULL;
- next_ptr=NULL;
- mask_next_ptr=NULL;
- filter_next_ptr=NULL;
- shadow_buffer_size=256;
- shadow_gradient_length=0;
- shadow_filter=VS::CANVAS_LIGHT_FILTER_NONE;
-
+ enabled = true;
+ color = Color(1, 1, 1);
+ shadow_color = Color(0, 0, 0, 0);
+ height = 0;
+ z_min = -1024;
+ z_max = 1024;
+ layer_min = 0;
+ layer_max = 0;
+ item_mask = 1;
+ scale = 1.0;
+ energy = 1.0;
+ item_shadow_mask = -1;
+ mode = VS::CANVAS_LIGHT_MODE_ADD;
+ texture_cache = NULL;
+ next_ptr = NULL;
+ mask_next_ptr = NULL;
+ filter_next_ptr = NULL;
+ shadow_buffer_size = 256;
+ shadow_gradient_length = 0;
+ shadow_filter = VS::CANVAS_LIGHT_FILTER_NONE;
}
};
- virtual RID light_internal_create()=0;
- virtual void light_internal_update(RID p_rid, Light* p_light)=0;
- virtual void light_internal_free(RID p_rid)=0;
+ virtual RID light_internal_create() = 0;
+ virtual void light_internal_update(RID p_rid, Light *p_light) = 0;
+ virtual void light_internal_free(RID p_rid) = 0;
struct Item : public RID_Data {
@@ -637,12 +603,12 @@ public:
};
Type type;
- virtual ~Command(){}
+ virtual ~Command() {}
};
struct CommandLine : public Command {
- Point2 from,to;
+ Point2 from, to;
Color color;
float width;
bool antialiased;
@@ -657,7 +623,10 @@ public:
Rect2 source;
uint8_t flags;
- CommandRect() { flags=0; type = TYPE_RECT; }
+ CommandRect() {
+ flags = 0;
+ type = TYPE_RECT;
+ }
};
struct CommandNinePatch : public Command {
@@ -670,7 +639,10 @@ public:
Color color;
VS::NinePatchAxisMode axis_x;
VS::NinePatchAxisMode axis_y;
- CommandNinePatch() { draw_center=true; type = TYPE_NINEPATCH; }
+ CommandNinePatch() {
+ draw_center = true;
+ type = TYPE_NINEPATCH;
+ }
};
struct CommandPrimitive : public Command {
@@ -681,7 +653,10 @@ public:
RID texture;
float width;
- CommandPrimitive() { type = TYPE_PRIMITIVE; width=1;}
+ CommandPrimitive() {
+ type = TYPE_PRIMITIVE;
+ width = 1;
+ }
};
struct CommandPolygon : public Command {
@@ -693,22 +668,24 @@ public:
RID texture;
int count;
- CommandPolygon() { type = TYPE_POLYGON; count = 0; }
+ CommandPolygon() {
+ type = TYPE_POLYGON;
+ count = 0;
+ }
};
-
struct CommandMesh : public Command {
RID mesh;
RID skeleton;
- CommandMesh() { type = TYPE_MESH; }
+ CommandMesh() { type = TYPE_MESH; }
};
struct CommandMultiMesh : public Command {
RID multimesh;
RID skeleton;
- CommandMultiMesh() { type = TYPE_MULTIMESH; }
+ CommandMultiMesh() { type = TYPE_MULTIMESH; }
};
struct CommandCircle : public Command {
@@ -725,17 +702,18 @@ public:
CommandTransform() { type = TYPE_TRANSFORM; }
};
-
struct CommandClipIgnore : public Command {
bool ignore;
- CommandClipIgnore() { type = TYPE_CLIP_IGNORE; ignore=false; }
+ CommandClipIgnore() {
+ type = TYPE_CLIP_IGNORE;
+ ignore = false;
+ }
};
-
struct ViewportRender {
- VisualServer*owner;
- void* udata;
+ VisualServer *owner;
+ void *udata;
Rect2 rect;
};
@@ -745,12 +723,12 @@ public:
bool behind;
//VS::MaterialBlendMode blend_mode;
int light_mask;
- Vector<Command*> commands;
+ Vector<Command *> commands;
mutable bool custom_rect;
mutable bool rect_dirty;
mutable Rect2 rect;
RID material;
- Item*next;
+ Item *next;
struct CopyBackBuffer {
Rect2 rect;
@@ -759,110 +737,106 @@ public:
};
CopyBackBuffer *copy_back_buffer;
-
Color final_modulate;
Transform2D final_transform;
Rect2 final_clip_rect;
- Item* final_clip_owner;
- Item* material_owner;
+ Item *final_clip_owner;
+ Item *material_owner;
ViewportRender *vp_render;
bool distance_field;
bool light_masked;
Rect2 global_rect_cache;
- const Rect2& get_rect() const {
+ const Rect2 &get_rect() const {
if (custom_rect || !rect_dirty)
return rect;
//must update rect
- int s=commands.size();
- if (s==0) {
+ int s = commands.size();
+ if (s == 0) {
- rect=Rect2();
- rect_dirty=false;
+ rect = Rect2();
+ rect_dirty = false;
return rect;
}
Transform2D xf;
- bool found_xform=false;
- bool first=true;
-
- const Item::Command * const *cmd = &commands[0];
+ bool found_xform = false;
+ bool first = true;
+ const Item::Command *const *cmd = &commands[0];
- for (int i=0;i<s;i++) {
+ for (int i = 0; i < s; i++) {
- const Item::Command *c=cmd[i];
+ const Item::Command *c = cmd[i];
Rect2 r;
- switch(c->type) {
+ switch (c->type) {
case Item::Command::TYPE_LINE: {
- const Item::CommandLine* line = static_cast< const Item::CommandLine*>(c);
- r.pos=line->from;
+ const Item::CommandLine *line = static_cast<const Item::CommandLine *>(c);
+ r.pos = line->from;
r.expand_to(line->to);
} break;
case Item::Command::TYPE_RECT: {
- const Item::CommandRect* crect = static_cast< const Item::CommandRect*>(c);
- r=crect->rect;
+ const Item::CommandRect *crect = static_cast<const Item::CommandRect *>(c);
+ r = crect->rect;
} break;
case Item::Command::TYPE_NINEPATCH: {
- const Item::CommandNinePatch* style = static_cast< const Item::CommandNinePatch*>(c);
- r=style->rect;
+ const Item::CommandNinePatch *style = static_cast<const Item::CommandNinePatch *>(c);
+ r = style->rect;
} break;
case Item::Command::TYPE_PRIMITIVE: {
- const Item::CommandPrimitive* primitive = static_cast< const Item::CommandPrimitive*>(c);
- r.pos=primitive->points[0];
- for(int i=1;i<primitive->points.size();i++) {
+ const Item::CommandPrimitive *primitive = static_cast<const Item::CommandPrimitive *>(c);
+ r.pos = primitive->points[0];
+ for (int i = 1; i < primitive->points.size(); i++) {
r.expand_to(primitive->points[i]);
-
}
} break;
case Item::Command::TYPE_POLYGON: {
- const Item::CommandPolygon* polygon = static_cast< const Item::CommandPolygon*>(c);
+ const Item::CommandPolygon *polygon = static_cast<const Item::CommandPolygon *>(c);
int l = polygon->points.size();
- const Point2*pp=&polygon->points[0];
- r.pos=pp[0];
- for(int i=1;i<l;i++) {
+ const Point2 *pp = &polygon->points[0];
+ r.pos = pp[0];
+ for (int i = 1; i < l; i++) {
r.expand_to(pp[i]);
-
}
} break;
case Item::Command::TYPE_MESH: {
- const Item::CommandMesh* mesh = static_cast< const Item::CommandMesh*>(c);
- Rect3 aabb = RasterizerStorage::base_signleton->mesh_get_aabb(mesh->mesh,mesh->skeleton);
+ const Item::CommandMesh *mesh = static_cast<const Item::CommandMesh *>(c);
+ Rect3 aabb = RasterizerStorage::base_signleton->mesh_get_aabb(mesh->mesh, mesh->skeleton);
- r=Rect2(aabb.pos.x,aabb.pos.y,aabb.size.x,aabb.size.y);
+ r = Rect2(aabb.pos.x, aabb.pos.y, aabb.size.x, aabb.size.y);
} break;
case Item::Command::TYPE_MULTIMESH: {
- const Item::CommandMultiMesh* multimesh = static_cast< const Item::CommandMultiMesh*>(c);
+ const Item::CommandMultiMesh *multimesh = static_cast<const Item::CommandMultiMesh *>(c);
Rect3 aabb = RasterizerStorage::base_signleton->multimesh_get_aabb(multimesh->multimesh);
- r=Rect2(aabb.pos.x,aabb.pos.y,aabb.size.x,aabb.size.y);
+ r = Rect2(aabb.pos.x, aabb.pos.y, aabb.size.x, aabb.size.y);
} break;
case Item::Command::TYPE_CIRCLE: {
- const Item::CommandCircle* circle = static_cast< const Item::CommandCircle*>(c);
- r.pos=Point2(-circle->radius,-circle->radius)+circle->pos;
- r.size=Point2(circle->radius*2.0,circle->radius*2.0);
+ const Item::CommandCircle *circle = static_cast<const Item::CommandCircle *>(c);
+ r.pos = Point2(-circle->radius, -circle->radius) + circle->pos;
+ r.size = Point2(circle->radius * 2.0, circle->radius * 2.0);
} break;
case Item::Command::TYPE_TRANSFORM: {
- const Item::CommandTransform* transform = static_cast<const Item::CommandTransform*>(c);
- xf=transform->xform;
- found_xform=true;
+ const Item::CommandTransform *transform = static_cast<const Item::CommandTransform *>(c);
+ xf = transform->xform;
+ found_xform = true;
continue;
} break;
@@ -873,37 +847,59 @@ public:
if (found_xform) {
r = xf.xform(r);
- found_xform=false;
+ found_xform = false;
}
-
if (first) {
- rect=r;
- first=false;
+ rect = r;
+ first = false;
} else
- rect=rect.merge(r);
+ rect = rect.merge(r);
}
- rect_dirty=false;
+ rect_dirty = false;
return rect;
}
- void clear() { for (int i=0;i<commands.size();i++) memdelete( commands[i] ); commands.clear(); clip=false; rect_dirty=true; final_clip_owner=NULL; material_owner=NULL; light_masked=false; }
- Item() { light_mask=1; vp_render=NULL; next=NULL; final_clip_owner=NULL; clip=false; final_modulate=Color(1,1,1,1); visible=true; rect_dirty=true; custom_rect=false; behind=false; material_owner=NULL; copy_back_buffer=NULL; distance_field=false; light_masked=false; }
- virtual ~Item() { clear(); if (copy_back_buffer) memdelete(copy_back_buffer); }
+ void clear() {
+ for (int i = 0; i < commands.size(); i++)
+ memdelete(commands[i]);
+ commands.clear();
+ clip = false;
+ rect_dirty = true;
+ final_clip_owner = NULL;
+ material_owner = NULL;
+ light_masked = false;
+ }
+ Item() {
+ light_mask = 1;
+ vp_render = NULL;
+ next = NULL;
+ final_clip_owner = NULL;
+ clip = false;
+ final_modulate = Color(1, 1, 1, 1);
+ visible = true;
+ rect_dirty = true;
+ custom_rect = false;
+ behind = false;
+ material_owner = NULL;
+ copy_back_buffer = NULL;
+ distance_field = false;
+ light_masked = false;
+ }
+ virtual ~Item() {
+ clear();
+ if (copy_back_buffer) memdelete(copy_back_buffer);
+ }
};
+ virtual void canvas_begin() = 0;
- virtual void canvas_begin()=0;
-
- virtual void canvas_render_items(Item *p_item_list,int p_z,const Color& p_modulate,Light *p_light)=0;
- virtual void canvas_debug_viewport_shadows(Light* p_lights_with_shadow)=0;
-
-
+ virtual void canvas_render_items(Item *p_item_list, int p_z, const Color &p_modulate, Light *p_light) = 0;
+ virtual void canvas_debug_viewport_shadows(Light *p_lights_with_shadow) = 0;
struct LightOccluderInstance : public RID_Data {
-
bool enabled;
RID canvas;
RID polygon;
@@ -916,52 +912,52 @@ public:
LightOccluderInstance *next;
- LightOccluderInstance() { enabled=true; next=NULL; light_mask=1; cull_cache=VS::CANVAS_OCCLUDER_POLYGON_CULL_DISABLED; }
+ LightOccluderInstance() {
+ enabled = true;
+ next = NULL;
+ light_mask = 1;
+ cull_cache = VS::CANVAS_OCCLUDER_POLYGON_CULL_DISABLED;
+ }
};
+ virtual void canvas_light_shadow_buffer_update(RID p_buffer, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, LightOccluderInstance *p_occluders, CameraMatrix *p_xform_cache) = 0;
-
- virtual void canvas_light_shadow_buffer_update(RID p_buffer, const Transform2D& p_light_xform, int p_light_mask,float p_near, float p_far, LightOccluderInstance* p_occluders, CameraMatrix *p_xform_cache)=0;
-
-
- virtual void reset_canvas()=0;
+ virtual void reset_canvas() = 0;
virtual ~RasterizerCanvas() {}
};
-
class Rasterizer {
protected:
- static Rasterizer* (*_create_func)();
+ static Rasterizer *(*_create_func)();
+
public:
static Rasterizer *create();
- virtual RasterizerStorage *get_storage()=0;
- virtual RasterizerCanvas *get_canvas()=0;
- virtual RasterizerScene *get_scene()=0;
-
- virtual void initialize()=0;
- virtual void begin_frame()=0;
- virtual void set_current_render_target(RID p_render_target)=0;
- virtual void restore_render_target()=0;
- virtual void clear_render_target(const Color& p_color)=0;
- virtual void blit_render_target_to_screen(RID p_render_target,const Rect2& p_screen_rect,int p_screen=0)=0;
- virtual void end_frame()=0;
- virtual void finalize()=0;
+ virtual RasterizerStorage *get_storage() = 0;
+ virtual RasterizerCanvas *get_canvas() = 0;
+ virtual RasterizerScene *get_scene() = 0;
+ virtual void initialize() = 0;
+ virtual void begin_frame() = 0;
+ virtual void set_current_render_target(RID p_render_target) = 0;
+ virtual void restore_render_target() = 0;
+ virtual void clear_render_target(const Color &p_color) = 0;
+ virtual void blit_render_target_to_screen(RID p_render_target, const Rect2 &p_screen_rect, int p_screen = 0) = 0;
+ virtual void end_frame() = 0;
+ virtual void finalize() = 0;
virtual ~Rasterizer() {}
};
-
#if 0
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
-#include "servers/visual_server.h"
#include "camera_matrix.h"
#include "map.h"
#include "self_list.h"
+#include "servers/visual_server.h"
class Rasterizer {
protected:
@@ -1975,6 +1971,5 @@ public:
virtual ~Rasterizer() {}
};
-
#endif
#endif