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authorJuan Linietsky <reduzio@gmail.com>2016-10-27 11:50:26 -0300
committerJuan Linietsky <reduzio@gmail.com>2016-10-27 11:50:26 -0300
commit53d8f2b1ec1d86b189800b7fe156c464fdf9e380 (patch)
treea86ac6591239fd58193701419750bdfac3d89417 /servers/visual/rasterizer.h
parentcb34b70df13ad9f7942b0c363edc71cfd417bb21 (diff)
PBR more or less working, still working on bringing gizmos back
Diffstat (limited to 'servers/visual/rasterizer.h')
-rw-r--r--servers/visual/rasterizer.h60
1 files changed, 31 insertions, 29 deletions
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h
index 81cdcf6a25..78757c799f 100644
--- a/servers/visual/rasterizer.h
+++ b/servers/visual/rasterizer.h
@@ -44,12 +44,12 @@ public:
virtual RID environment_create()=0;
virtual void environment_set_background(RID p_env,VS::EnvironmentBG p_bg)=0;
- virtual void environment_set_skybox(RID p_env,RID p_skybox,int p_radiance_size,int p_irradiance_size)=0;
+ virtual void environment_set_skybox(RID p_env,RID p_skybox,int p_radiance_size)=0;
virtual void environment_set_skybox_scale(RID p_env,float p_scale)=0;
virtual void environment_set_bg_color(RID p_env,const Color& p_color)=0;
virtual void environment_set_bg_energy(RID p_env,float p_energy)=0;
virtual void environment_set_canvas_max_layer(RID p_env,int p_max_layer)=0;
- virtual void environment_set_ambient_light(RID p_env,const Color& p_color,float p_energy=1.0,float p_skybox_energy=0.0)=0;
+ virtual void environment_set_ambient_light(RID p_env,const Color& p_color,float p_energy=1.0,float p_skybox_contribution=0.0)=0;
virtual void environment_set_glow(RID p_env,bool p_enable,int p_radius,float p_intensity,float p_strength,float p_bloom_treshold,VS::EnvironmentGlowBlendMode p_blend_mode)=0;
virtual void environment_set_fog(RID p_env,bool p_enable,float p_begin,float p_end,RID p_gradient_texture)=0;
@@ -90,6 +90,8 @@ public:
bool billboard_y :8;
bool receive_shadows : 8;
+ float depth; //used for sorting
+
SelfList<InstanceBase> dependency_item;
virtual void base_removed()=0;
@@ -146,7 +148,7 @@ public:
virtual void texture_debug_usage(List<VS::TextureInfo> *r_info)=0;
- virtual RID texture_create_pbr_cubemap(RID p_source,VS::PBRCubeMapMode p_mode,int p_resolution=-1) const=0;
+ virtual RID texture_create_radiance_cubemap(RID p_source,int p_resolution=-1) const=0;
/* SHADER API */
@@ -798,7 +800,7 @@ protected:
/* Fixed Material Shader API */
- union FixedMaterialShaderKey {
+ union FixedSpatialMaterialShaderKey {
struct {
uint16_t texcoord_mask;
@@ -814,21 +816,21 @@ protected:
uint32_t key;
- _FORCE_INLINE_ bool operator<(const FixedMaterialShaderKey& p_key) const { return key<p_key.key; }
+ _FORCE_INLINE_ bool operator<(const FixedSpatialMaterialShaderKey& p_key) const { return key<p_key.key; }
};
- struct FixedMaterialShader {
+ struct FixedSpatialMaterialShader {
int refcount;
RID shader;
};
- Map<FixedMaterialShaderKey,FixedMaterialShader> fixed_material_shaders;
+ Map<FixedSpatialMaterialShaderKey,FixedSpatialMaterialShader> fixed_material_shaders;
- RID _create_shader(const FixedMaterialShaderKey& p_key);
- void _free_shader(const FixedMaterialShaderKey& p_key);
+ RID _create_shader(const FixedSpatialMaterialShaderKey& p_key);
+ void _free_shader(const FixedSpatialMaterialShaderKey& p_key);
- struct FixedMaterial {
+ struct FixedSpatialMaterial {
RID self;
@@ -839,19 +841,19 @@ protected:
bool use_xy_normalmap;
float point_size;
Transform uv_xform;
- VS::FixedMaterialLightShader light_shader;
+ VS::FixedSpatialMaterialLightShader light_shader;
RID texture[VS::FIXED_MATERIAL_PARAM_MAX];
Variant param[VS::FIXED_MATERIAL_PARAM_MAX];
- VS::FixedMaterialTexCoordMode texture_tc[VS::FIXED_MATERIAL_PARAM_MAX];
+ VS::FixedSpatialMaterialTexCoordMode texture_tc[VS::FIXED_MATERIAL_PARAM_MAX];
- SelfList<FixedMaterial> dirty_list;
+ SelfList<FixedSpatialMaterial> dirty_list;
- FixedMaterialShaderKey current_key;
+ FixedSpatialMaterialShaderKey current_key;
- _FORCE_INLINE_ FixedMaterialShaderKey get_key() const {
+ _FORCE_INLINE_ FixedSpatialMaterialShaderKey get_key() const {
- FixedMaterialShaderKey k;
+ FixedSpatialMaterialShaderKey k;
k.key=0;
k.use_alpha=use_alpha;
k.use_color_array=use_color_array;
@@ -872,7 +874,7 @@ protected:
}
- FixedMaterial() : dirty_list(this) {
+ FixedSpatialMaterial() : dirty_list(this) {
use_alpha=false;
use_color_array=false;
@@ -904,9 +906,9 @@ protected:
StringName _fixed_material_uv_xform_name;
StringName _fixed_material_point_size_name;
- Map<RID,FixedMaterial*> fixed_materials;
+ Map<RID,FixedSpatialMaterial*> fixed_materials;
- SelfList<FixedMaterial>::List fixed_material_dirty_list;
+ SelfList<FixedSpatialMaterial>::List fixed_material_dirty_list;
protected:
void _update_fixed_materials();
@@ -993,23 +995,23 @@ public:
virtual RID fixed_material_create();
- virtual void fixed_material_set_flag(RID p_material, VS::FixedMaterialFlags p_flag, bool p_enabled);
- virtual bool fixed_material_get_flag(RID p_material, VS::FixedMaterialFlags p_flag) const;
+ virtual void fixed_material_set_flag(RID p_material, VS::FixedSpatialMaterialFlags p_flag, bool p_enabled);
+ virtual bool fixed_material_get_flag(RID p_material, VS::FixedSpatialMaterialFlags p_flag) const;
- virtual void fixed_material_set_parameter(RID p_material, VS::FixedMaterialParam p_parameter, const Variant& p_value);
- virtual Variant fixed_material_get_parameter(RID p_material,VS::FixedMaterialParam p_parameter) const;
+ virtual void fixed_material_set_parameter(RID p_material, VS::FixedSpatialMaterialParam p_parameter, const Variant& p_value);
+ virtual Variant fixed_material_get_parameter(RID p_material,VS::FixedSpatialMaterialParam p_parameter) const;
- virtual void fixed_material_set_texture(RID p_material,VS::FixedMaterialParam p_parameter, RID p_texture);
- virtual RID fixed_material_get_texture(RID p_material,VS::FixedMaterialParam p_parameter) const;
+ virtual void fixed_material_set_texture(RID p_material,VS::FixedSpatialMaterialParam p_parameter, RID p_texture);
+ virtual RID fixed_material_get_texture(RID p_material,VS::FixedSpatialMaterialParam p_parameter) const;
- virtual void fixed_material_set_texcoord_mode(RID p_material,VS::FixedMaterialParam p_parameter, VS::FixedMaterialTexCoordMode p_mode);
- virtual VS::FixedMaterialTexCoordMode fixed_material_get_texcoord_mode(RID p_material,VS::FixedMaterialParam p_parameter) const;
+ virtual void fixed_material_set_texcoord_mode(RID p_material,VS::FixedSpatialMaterialParam p_parameter, VS::FixedSpatialMaterialTexCoordMode p_mode);
+ virtual VS::FixedSpatialMaterialTexCoordMode fixed_material_get_texcoord_mode(RID p_material,VS::FixedSpatialMaterialParam p_parameter) const;
virtual void fixed_material_set_uv_transform(RID p_material,const Transform& p_transform);
virtual Transform fixed_material_get_uv_transform(RID p_material) const;
- virtual void fixed_material_set_light_shader(RID p_material,VS::FixedMaterialLightShader p_shader);
- virtual VS::FixedMaterialLightShader fixed_material_get_light_shader(RID p_material) const;
+ virtual void fixed_material_set_light_shader(RID p_material,VS::FixedSpatialMaterialLightShader p_shader);
+ virtual VS::FixedSpatialMaterialLightShader fixed_material_get_light_shader(RID p_material) const;
virtual void fixed_material_set_point_size(RID p_material,float p_size);
virtual float fixed_material_get_point_size(RID p_material) const;