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authorJuan Linietsky <reduzio@gmail.com>2019-06-11 15:43:37 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-02-11 11:53:26 +0100
commit3f335ce3d446372eeb9ed87f7e117099c4d2dd6a (patch)
tree669db7ddb21f328215a9c26e9bdaf2565db8c853 /servers/visual/SCsub
parent9ffe57a10eecf79ab8df2f0497d0387383755df3 (diff)
Texture refactor
-Texture renamed to Texture2D -TextureLayered as base now inherits 2Darray, cubemap and cubemap array -Removed all references to flags in textures (they will go in the shader) -Texture3D gone for now (will come back later done properly) -Create base rasterizer for RenderDevice, RasterizerRD
Diffstat (limited to 'servers/visual/SCsub')
-rw-r--r--servers/visual/SCsub2
1 files changed, 2 insertions, 0 deletions
diff --git a/servers/visual/SCsub b/servers/visual/SCsub
index d730144861..9aa395db70 100644
--- a/servers/visual/SCsub
+++ b/servers/visual/SCsub
@@ -3,3 +3,5 @@
Import('env')
env.add_source_files(env.servers_sources, "*.cpp")
+
+SConscript("rasterizer/SCsub")