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authorJuan Linietsky <reduzio@gmail.com>2014-02-09 22:10:30 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-02-09 22:10:30 -0300
commit0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac (patch)
tree276c4d099e178eb67fbd14f61d77b05e3808e9e3 /servers/spatial_sound_2d
parent0e49da1687bc8192ed210947da52c9e5c5f301bb (diff)
GODOT IS OPEN SOURCE
Diffstat (limited to 'servers/spatial_sound_2d')
-rw-r--r--servers/spatial_sound_2d/SCsub7
-rw-r--r--servers/spatial_sound_2d/spatial_sound_2d_server_sw.cpp1059
-rw-r--r--servers/spatial_sound_2d/spatial_sound_2d_server_sw.h265
3 files changed, 1331 insertions, 0 deletions
diff --git a/servers/spatial_sound_2d/SCsub b/servers/spatial_sound_2d/SCsub
new file mode 100644
index 0000000000..16fe3a59ac
--- /dev/null
+++ b/servers/spatial_sound_2d/SCsub
@@ -0,0 +1,7 @@
+Import('env')
+
+env.add_source_files(env.servers_sources,"*.cpp")
+
+Export('env')
+
+
diff --git a/servers/spatial_sound_2d/spatial_sound_2d_server_sw.cpp b/servers/spatial_sound_2d/spatial_sound_2d_server_sw.cpp
new file mode 100644
index 0000000000..e3c8aba758
--- /dev/null
+++ b/servers/spatial_sound_2d/spatial_sound_2d_server_sw.cpp
@@ -0,0 +1,1059 @@
+/*************************************************************************/
+/* spatial_sound_2d_server_sw.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "spatial_sound_2d_server_sw.h"
+
+#include "os/os.h"
+#include "servers/audio/audio_filter_sw.h"
+
+
+
+int SpatialSound2DServerSW::InternalAudioStream::get_channel_count() const {
+
+ return AudioServer::get_singleton()->get_default_channel_count();
+}
+
+void SpatialSound2DServerSW::InternalAudioStream::set_mix_rate(int p_rate) {
+
+
+}
+
+void SpatialSound2DServerSW::InternalAudioStream::update() {
+
+ owner->_update_sources();
+}
+
+bool SpatialSound2DServerSW::InternalAudioStream::mix(int32_t *p_buffer,int p_frames) {
+
+ return owner->internal_buffer_mix(p_buffer,p_frames);
+}
+
+void SpatialSound2DServerSW::_update_sources() {
+
+ _THREAD_SAFE_METHOD_
+ for (Set<Source*>::Element *E=streaming_sources.front();E;E=E->next()) {
+
+ Source *s=E->get();
+ ERR_CONTINUE(!s->stream);
+ s->stream->update();
+ }
+}
+
+
+SpatialSound2DServerSW::Room::Room() {
+
+// params[ROOM_PARAM_SPEED_OF_SOUND]=343.0;
+ params[ROOM_PARAM_PITCH_SCALE]=1.0;
+ params[ROOM_PARAM_VOLUME_SCALE_DB]=0;
+ params[ROOM_PARAM_REVERB_SEND]=0;
+ params[ROOM_PARAM_CHORUS_SEND]=0;
+ params[ROOM_PARAM_ATTENUATION_SCALE]=1.0;
+ params[ROOM_PARAM_ATTENUATION_HF_CUTOFF]=5000;
+ params[ROOM_PARAM_ATTENUATION_HF_FLOOR_DB]=-24.0;
+ params[ROOM_PARAM_ATTENUATION_HF_RATIO_EXP]=1.0;
+ params[ROOM_PARAM_ATTENUATION_REVERB_SCALE]=0.0;
+ override_other_sources=false;
+ reverb=ROOM_REVERB_HALL;
+// octree_id=0;
+ level=-1;
+
+
+}
+
+
+SpatialSound2DServerSW::Source::Source() {
+
+ params[SOURCE_PARAM_VOLUME_DB]=0.0;
+ params[SOURCE_PARAM_PITCH_SCALE]=1.0;
+ params[SOURCE_PARAM_ATTENUATION_MIN_DISTANCE]=1;
+ params[SOURCE_PARAM_ATTENUATION_MAX_DISTANCE]=100;
+ params[SOURCE_PARAM_ATTENUATION_DISTANCE_EXP]=1.0; //linear (and not really good)
+ stream=NULL;
+ voices.resize(1);
+ last_voice=0;
+}
+
+SpatialSound2DServerSW::Source::Voice::Voice() {
+
+ active=false;
+ restart=false;
+ pitch_scale=1.0;
+ volume_scale=0.0;
+ voice_rid=AudioServer::get_singleton()->voice_create();
+
+}
+SpatialSound2DServerSW::Source::Voice::~Voice() {
+
+ AudioServer::get_singleton()->free(voice_rid);
+}
+
+
+SpatialSound2DServerSW::Listener::Listener() {
+
+ params[LISTENER_PARAM_VOLUME_SCALE_DB]=0.0;
+ params[LISTENER_PARAM_PITCH_SCALE]=1.0;
+ params[LISTENER_PARAM_ATTENUATION_SCALE]=1.0;
+ params[LISTENER_PARAM_PAN_RANGE]=128;
+
+}
+
+/* SPACE */
+RID SpatialSound2DServerSW::space_create() {
+
+ Space* space = memnew( Space );
+ RID space_rid = space_owner.make_rid(space);
+ space->default_room=room_create();
+ room_set_space(space->default_room,space_rid);
+ return space_rid;
+}
+
+/* ROOM */
+
+RID SpatialSound2DServerSW::room_create() {
+
+ Room *room = memnew( Room );
+ return room_owner.make_rid(room);
+}
+
+void SpatialSound2DServerSW::room_set_space(RID p_room,RID p_space) {
+
+ Room *room = room_owner.get(p_room);
+ ERR_FAIL_COND(!room);
+
+ if (room->space.is_valid()) {
+
+ Space *space = space_owner.get(room->space);
+ space->rooms.erase(p_room);
+// space->octree.erase(room->octree_id);
+ //room->octree_id=0;
+ }
+
+ room->space=RID();
+
+ if (p_space.is_valid()) {
+
+ Space *space = space_owner.get(p_space);
+ ERR_FAIL_COND(!space);
+ space->rooms.insert(p_room);
+// room->octree_id=space->octree.create(room,AABB());
+ //set bounds
+// AABB aabb = room->bounds.is_empty()?AABB():room->bounds.get_aabb();
+ // space->octree.move(room->octree_id,room->transform.xform(aabb));
+ room->space=p_space;
+ }
+
+
+}
+
+RID SpatialSound2DServerSW::room_get_space(RID p_room) const {
+
+ Room *room = room_owner.get(p_room);
+ ERR_FAIL_COND_V(!room,RID());
+
+
+ return room->space;
+}
+
+
+
+void SpatialSound2DServerSW::room_set_bounds(RID p_room, const DVector<Point2>& p_bounds) {
+
+ Room *room = room_owner.get(p_room);
+ ERR_FAIL_COND(!room);
+
+ room->bounds=p_bounds;
+
+ if (!room->space.is_valid())
+ return;
+
+// AABB aabb = room->bounds.is_empty()?AABB():room->bounds.get_aabb();
+// Space* space = space_owner.get(room->space);
+// ERR_FAIL_COND(!space);
+
+// space->octree.move(room->octree_id,room->transform.xform(aabb));
+
+}
+DVector<Point2> SpatialSound2DServerSW::room_get_bounds(RID p_room) const {
+ Room *room = room_owner.get(p_room);
+ ERR_FAIL_COND_V(!room,DVector<Point2>());
+
+ return room->bounds;
+}
+
+void SpatialSound2DServerSW::room_set_transform(RID p_room, const Matrix32& p_transform) {
+
+ if (space_owner.owns(p_room))
+ p_room=space_owner.get(p_room)->default_room;
+
+ Room *room = room_owner.get(p_room);
+ ERR_FAIL_COND(!room);
+ room->transform=p_transform;
+ room->inverse_transform=p_transform.affine_inverse(); // needs to be done to unscale BSP properly
+
+ if (!room->space.is_valid())
+ return;
+
+ /*
+ if (!room->bounds.is_empty()) {
+
+ Space* space = space_owner.get(room->space);
+ ERR_FAIL_COND(!space);
+
+ //space->octree.move(room->octree_id,room->transform.xform(room->bounds.get_aabb()));
+ }*/
+}
+
+Matrix32 SpatialSound2DServerSW::room_get_transform(RID p_room) const {
+
+ if (space_owner.owns(p_room))
+ p_room=space_owner.get(p_room)->default_room;
+
+ Room *room = room_owner.get(p_room);
+ ERR_FAIL_COND_V(!room,Matrix32());
+ return room->transform;
+}
+
+
+void SpatialSound2DServerSW::room_set_param(RID p_room, RoomParam p_param, float p_value) {
+
+ if (space_owner.owns(p_room))
+ p_room=space_owner.get(p_room)->default_room;
+
+ ERR_FAIL_INDEX(p_param,ROOM_PARAM_MAX);
+ Room *room = room_owner.get(p_room);
+ ERR_FAIL_COND(!room);
+ room->params[p_param]=p_value;
+
+}
+float SpatialSound2DServerSW::room_get_param(RID p_room, RoomParam p_param) const {
+
+ if (space_owner.owns(p_room))
+ p_room=space_owner.get(p_room)->default_room;
+
+ ERR_FAIL_INDEX_V(p_param,ROOM_PARAM_MAX,0);
+ Room *room = room_owner.get(p_room);
+ ERR_FAIL_COND_V(!room,0);
+ return room->params[p_param];
+}
+
+void SpatialSound2DServerSW::room_set_level(RID p_room, int p_level) {
+
+ Room *room = room_owner.get(p_room);
+ ERR_FAIL_COND(!room);
+ room->level =p_level;
+
+}
+
+int SpatialSound2DServerSW::room_get_level(RID p_room) const {
+
+ Room *room = room_owner.get(p_room);
+ ERR_FAIL_COND_V(!room,0);
+ return room->level;
+
+}
+
+
+void SpatialSound2DServerSW::room_set_reverb(RID p_room, RoomReverb p_reverb) {
+
+ if (space_owner.owns(p_room))
+ p_room=space_owner.get(p_room)->default_room;
+
+ Room *room = room_owner.get(p_room);
+ ERR_FAIL_COND(!room);
+ room->reverb=p_reverb;
+
+}
+SpatialSound2DServerSW::RoomReverb SpatialSound2DServerSW::room_get_reverb(RID p_room) const {
+
+ if (space_owner.owns(p_room))
+ p_room=space_owner.get(p_room)->default_room;
+
+ Room *room = room_owner.get(p_room);
+ ERR_FAIL_COND_V(!room,ROOM_REVERB_SMALL);
+ return room->reverb;
+}
+
+//useful for underwater or rooms with very strange conditions
+void SpatialSound2DServerSW::room_set_force_params_to_all_sources(RID p_room, bool p_force) {
+
+ if (space_owner.owns(p_room))
+ p_room=space_owner.get(p_room)->default_room;
+
+ Room *room = room_owner.get(p_room);
+ ERR_FAIL_COND(!room);
+ room->override_other_sources=p_force;
+
+}
+bool SpatialSound2DServerSW::room_is_forcing_params_to_all_sources(RID p_room) const {
+
+ if (space_owner.owns(p_room))
+ p_room=space_owner.get(p_room)->default_room;
+
+ Room *room = room_owner.get(p_room);
+ ERR_FAIL_COND_V(!room,false);
+ return room->override_other_sources;
+}
+
+/* SOURCE */
+
+RID SpatialSound2DServerSW::source_create(RID p_space) {
+
+ Space *space = space_owner.get(p_space);
+ ERR_FAIL_COND_V(!space,RID());
+
+ Source *source = memnew( Source );
+ source->space=p_space;
+ RID source_rid = source_owner.make_rid(source);
+ space->sources.insert(source_rid);
+
+ return source_rid;
+}
+
+
+void SpatialSound2DServerSW::source_set_polyphony(RID p_source,int p_voice_count) {
+
+
+ ERR_FAIL_COND(p_voice_count<=0); // more than 32 is too much, change this if you really need more
+ if (p_voice_count>32) {
+
+ ERR_PRINT("Voices will be clipped to 32");
+ p_voice_count=32;
+ }
+ Source *source = source_owner.get(p_source);
+ ERR_FAIL_COND(!source);
+
+ if (p_voice_count<source->voices.size()) {
+
+ for(int i=p_voice_count;i<source->voices.size();i++) {
+ active_voices.erase(ActiveVoice(source,i)); //erase from active voices
+ }
+ }
+ source->voices.resize(p_voice_count);
+
+}
+
+int SpatialSound2DServerSW::source_get_polyphony(RID p_source) const {
+
+ Source *source = source_owner.get(p_source);
+ ERR_FAIL_COND_V(!source,-1);
+ return source->voices.size();
+
+}
+
+void SpatialSound2DServerSW::source_set_transform(RID p_source, const Matrix32& p_transform) {
+
+ Source *source = source_owner.get(p_source);
+ ERR_FAIL_COND(!source);
+ source->transform=p_transform;
+ source->transform.orthonormalize();
+}
+Matrix32 SpatialSound2DServerSW::source_get_transform(RID p_source) const {
+
+ Source *source = source_owner.get(p_source);
+ ERR_FAIL_COND_V(!source,Matrix32());
+ return source->transform;
+}
+
+void SpatialSound2DServerSW::source_set_param(RID p_source, SourceParam p_param, float p_value) {
+
+ ERR_FAIL_INDEX(p_param,SOURCE_PARAM_MAX);
+ Source *source = source_owner.get(p_source);
+ ERR_FAIL_COND(!source);
+ source->params[p_param]=p_value;
+
+}
+float SpatialSound2DServerSW::source_get_param(RID p_source, SourceParam p_param) const {
+ ERR_FAIL_INDEX_V(p_param,SOURCE_PARAM_MAX,0);
+ Source *source = source_owner.get(p_source);
+ ERR_FAIL_COND_V(!source,0);
+ return source->params[p_param];
+
+
+}
+
+void SpatialSound2DServerSW::source_set_audio_stream(RID p_source, AudioServer::AudioStream *p_stream) {
+
+ Source *source = source_owner.get(p_source);
+ ERR_FAIL_COND(!source);
+ AudioServer::get_singleton()->lock();
+ source->stream=p_stream;
+ _THREAD_SAFE_METHOD_
+
+ if (!p_stream) {
+ streaming_sources.erase(source);
+ active_voices.erase(ActiveVoice(source,VOICE_IS_STREAM));
+ } else {
+ streaming_sources.insert(source);
+ active_voices.insert(ActiveVoice(source,VOICE_IS_STREAM));
+ zeromem(source->stream_data.filter_state,sizeof(Source::StreamData::FilterState)*4); //reset filter for safetyness
+ p_stream->set_mix_rate(AudioServer::get_singleton()->get_default_mix_rate());
+ }
+
+ AudioServer::get_singleton()->unlock();
+
+} //null to unset
+
+SpatialSound2DServer::SourceVoiceID SpatialSound2DServerSW::source_play_sample(RID p_source, RID p_sample, int p_mix_rate, int p_voice) {
+
+ Source *source = source_owner.get(p_source);
+ ERR_FAIL_COND_V(!source,SOURCE_INVALID_VOICE);
+
+ int to_play=0;
+
+ if (p_voice==SOURCE_NEXT_VOICE) {
+ to_play=source->last_voice+1;
+ if (to_play>=source->voices.size())
+ to_play=0;
+
+ } else
+ to_play=p_voice;
+
+ ERR_FAIL_INDEX_V(to_play,source->voices.size(),SOURCE_INVALID_VOICE);
+
+ source->voices[to_play].restart=true;
+ source->voices[to_play].sample_rid=p_sample;
+ source->voices[to_play].sample_mix_rate=p_mix_rate;
+ source->voices[to_play].pitch_scale=1;
+ source->voices[to_play].volume_scale=0;
+ source->last_voice=to_play;
+ active_voices.insert(ActiveVoice(source,to_play));
+ return to_play;
+}
+
+/* VOICES */
+void SpatialSound2DServerSW::source_voice_set_pitch_scale(RID p_source, SourceVoiceID p_voice, float p_pitch_scale) {
+
+ Source *source = source_owner.get(p_source);
+ ERR_FAIL_COND(!source);
+ ERR_FAIL_INDEX(p_voice,source->voices.size());
+ source->voices[p_voice].pitch_scale=p_pitch_scale;
+
+}
+void SpatialSound2DServerSW::source_voice_set_volume_scale_db(RID p_source, SourceVoiceID p_voice, float p_db) {
+
+ Source *source = source_owner.get(p_source);
+ ERR_FAIL_COND(!source);
+ ERR_FAIL_INDEX(p_voice,source->voices.size());
+ source->voices[p_voice].volume_scale=p_db;
+
+}
+
+bool SpatialSound2DServerSW::source_is_voice_active(RID p_source, SourceVoiceID p_voice) const {
+
+ Source *source = source_owner.get(p_source);
+ ERR_FAIL_COND_V(!source,false);
+ ERR_FAIL_INDEX_V(p_voice,source->voices.size(),false);
+ return source->voices[p_voice].active || source->voices[p_voice].restart;
+
+}
+void SpatialSound2DServerSW::source_stop_voice(RID p_source, SourceVoiceID p_voice) {
+
+ Source *source = source_owner.get(p_source);
+ ERR_FAIL_COND(!source);
+ ERR_FAIL_INDEX(p_voice,source->voices.size());
+ if (source->voices[p_voice].active) {
+ AudioServer::get_singleton()->voice_stop(source->voices[p_voice].voice_rid);
+ }
+ source->voices[p_voice].active=false;
+ source->voices[p_voice].restart=false;
+ active_voices.erase(ActiveVoice(source,p_voice));
+}
+
+/* LISTENER */
+
+RID SpatialSound2DServerSW::listener_create() {
+
+ Listener *listener = memnew( Listener );
+ RID listener_rid = listener_owner.make_rid(listener);
+ return listener_rid;
+
+}
+
+void SpatialSound2DServerSW::listener_set_space(RID p_listener,RID p_space) {
+
+ Listener *listener = listener_owner.get(p_listener);
+ ERR_FAIL_COND(!listener);
+
+ if (listener->space.is_valid()) {
+
+ Space *lspace = space_owner.get(listener->space);
+ ERR_FAIL_COND(!lspace);
+ lspace->listeners.erase(p_listener);
+ }
+
+ listener->space=RID();
+
+ if (p_space.is_valid()) {
+ Space *space = space_owner.get(p_space);
+ ERR_FAIL_COND(!space);
+
+ listener->space=p_space;
+ space->listeners.insert(p_listener);
+ }
+
+}
+
+void SpatialSound2DServerSW::listener_set_transform(RID p_listener, const Matrix32& p_transform) {
+
+ Listener *listener = listener_owner.get(p_listener);
+ ERR_FAIL_COND(!listener);
+ listener->transform=p_transform;
+ listener->transform.orthonormalize(); //must be done..
+}
+Matrix32 SpatialSound2DServerSW::listener_get_transform(RID p_listener) const {
+
+ Listener *listener = listener_owner.get(p_listener);
+ ERR_FAIL_COND_V(!listener,Matrix32());
+ return listener->transform;
+}
+
+void SpatialSound2DServerSW::listener_set_param(RID p_listener, ListenerParam p_param, float p_value) {
+
+ ERR_FAIL_INDEX(p_param,LISTENER_PARAM_MAX);
+ Listener *listener = listener_owner.get(p_listener);
+ ERR_FAIL_COND(!listener);
+ listener->params[p_param]=p_value;
+}
+
+float SpatialSound2DServerSW::listener_get_param(RID p_listener, ListenerParam p_param) const {
+
+ ERR_FAIL_INDEX_V(p_param,LISTENER_PARAM_MAX,0);
+ Listener *listener = listener_owner.get(p_listener);
+ ERR_FAIL_COND_V(!listener,0);
+ return listener->params[p_param];
+}
+
+
+/* MISC */
+
+void SpatialSound2DServerSW::free(RID p_id) {
+
+
+ if (space_owner.owns(p_id)) {
+
+ Space *space = space_owner.get(p_id);
+ free(space->default_room);
+
+ while(space->listeners.size()) {
+ listener_set_space(space->listeners.front()->get(),RID());
+ }
+ while(space->sources.size()) {
+ free(space->sources.front()->get());
+ }
+ while(space->rooms.size()) {
+ room_set_space(space->rooms.front()->get(),RID());
+ }
+ space_owner.free(p_id);
+ memdelete(space);
+
+ } else if (source_owner.owns(p_id)) {
+
+ Source *source = source_owner.get(p_id);
+ if (source->stream)
+ source_set_audio_stream(p_id,NULL);
+
+ Space *space = space_owner.get(source->space);
+ ERR_FAIL_COND(!space);
+ space->sources.erase(p_id);
+ for(int i=0;i<source->voices.size();i++) {
+ active_voices.erase(ActiveVoice(source,i));
+ }
+ source_owner.free(p_id);
+ memdelete(source);
+ } else if (listener_owner.owns(p_id)) {
+
+ Listener *listener = listener_owner.get(p_id);
+ if (listener->space.is_valid()) {
+ Space *space = space_owner.get(listener->space);
+ ERR_FAIL_COND(!space);
+ space->listeners.erase(p_id);
+ }
+ listener_owner.free(p_id);
+ memdelete(listener);
+
+ } else if (room_owner.owns(p_id)) {
+
+ Room *room = room_owner.get(p_id);
+
+ if (room->space.is_valid()) {
+ Space *space = space_owner.get(room->space);
+ ERR_FAIL_COND(!space);
+// space->octree.erase(room->octree_id);
+ space->rooms.erase(p_id);
+ }
+ room_owner.free(p_id);
+ memdelete(room);
+ } else {
+ ERR_PRINT("Attempt to free invalid ID") ;
+ }
+
+}
+
+void SpatialSound2DServerSW::_clean_up_owner(RID_OwnerBase *p_owner, const char *p_area) {
+
+ List<RID> rids;
+ p_owner->get_owned_list(&rids);
+
+ for(List<RID>::Element *I=rids.front();I;I=I->next()) {
+ if (OS::get_singleton()->is_stdout_verbose()) {
+
+ print_line("Leaked RID ("+itos(I->get().get_id())+") of type "+String(p_area));
+ }
+ free(I->get());
+ }
+}
+
+void SpatialSound2DServerSW::init() {
+
+ internal_buffer = memnew_arr(int32_t, INTERNAL_BUFFER_SIZE*INTERNAL_BUFFER_MAX_CHANNELS);
+ internal_buffer_channels=AudioServer::get_singleton()->get_default_channel_count();
+
+ internal_audio_stream = memnew( InternalAudioStream );
+ internal_audio_stream->owner=this;
+ internal_audio_stream_rid = AudioServer::get_singleton()->audio_stream_create(internal_audio_stream);
+
+ AudioServer::get_singleton()->stream_set_active(internal_audio_stream_rid,true);
+
+}
+
+
+
+bool SpatialSound2DServerSW::internal_buffer_mix(int32_t *p_buffer,int p_frames) {
+
+ if (streaming_sources.size()==0)
+ return false; //nothing to mix
+
+
+ for (Set<Source*>::Element *E=streaming_sources.front();E;E=E->next()) {
+
+ Source *s=E->get();
+ ERR_CONTINUE(!s->stream);
+
+ int channels = s->stream->get_channel_count();
+ Source::StreamData &sd=s->stream_data;
+
+ int todo=p_frames;
+
+ AudioFilterSW filter;
+ filter.set_sampling_rate(AudioServer::get_singleton()->get_default_mix_rate());
+ filter.set_cutoff(sd.filter_cutoff);
+ filter.set_gain(sd.filter_gain);
+ filter.set_resonance(1);
+ filter.set_mode(AudioFilterSW::HIGHSHELF);
+ filter.set_stages(1);
+ AudioFilterSW::Coeffs coefs;
+ filter.prepare_coefficients(&coefs);
+
+ int32_t in[4];
+#ifndef SPATIAL_SOUND_SERVER_NO_FILTER
+#define DO_FILTER(m_c)\
+ {\
+ float val = in[m_c];\
+ float pre=val;\
+ val = val*coefs.b0 + sd.filter_state[m_c].hb[0]*coefs.b1 + sd.filter_state[m_c].hb[1]*coefs.b2 + sd.filter_state[m_c].ha[0]*coefs.a1 + sd.filter_state[m_c].ha[1]*coefs.a2;\
+ sd.filter_state[m_c].ha[1]=sd.filter_state[m_c].ha[0];\
+ sd.filter_state[m_c].hb[1]=sd.filter_state[m_c].hb[0]; \
+ sd.filter_state[m_c].hb[0]=pre;\
+ sd.filter_state[m_c].ha[0]=val;\
+ in[m_c]=Math::fast_ftoi(val);\
+ }
+#else
+#define DO_FILTER(m_c)
+#endif
+
+ while(todo) {
+
+ int to_mix=MIN(todo,INTERNAL_BUFFER_SIZE);
+
+ s->stream->mix(internal_buffer,to_mix);
+
+ switch(internal_buffer_channels) {
+
+ case 2: {
+
+ float p = sd.panning.x*0.5+0.5;
+ float panf[2]={ (1.0-p),p };
+ panf[0]*=sd.volume;
+ panf[1]*=sd.volume;
+
+ int32_t pan[2]={Math::fast_ftoi(panf[0]*(1<<16)),Math::fast_ftoi(panf[1]*(1<<16))};
+
+ switch(channels) {
+ case 1: {
+
+ for(int i=0;i<to_mix;i++) {
+
+ in[0]=internal_buffer[i];
+ in[1]=internal_buffer[i];
+ DO_FILTER(0);
+ DO_FILTER(1);
+ p_buffer[(i<<1)+0]=((in[0]>>16)*pan[0]);
+ p_buffer[(i<<1)+1]=((in[1]>>16)*pan[1]);
+ }
+ } break;
+ case 2: {
+
+ for(int i=0;i<to_mix;i++) {
+
+ in[0]=internal_buffer[(i<<1)+0];
+ in[1]=internal_buffer[(i<<1)+1];
+ DO_FILTER(0);
+ DO_FILTER(1);
+ p_buffer[(i<<1)+0]=((in[0]>>16)*pan[0]);
+ p_buffer[(i<<1)+1]=((in[1]>>16)*pan[1]);
+ }
+ } break;
+ case 4: {
+
+ for(int i=0;i<to_mix;i++) {
+
+ in[0]=(internal_buffer[(i<<2)+0]+internal_buffer[(i<<2)+2])>>1;
+ in[1]=(internal_buffer[(i<<2)+1]+internal_buffer[(i<<2)+3])>>1;
+ DO_FILTER(0);
+ DO_FILTER(1);
+ p_buffer[(i<<1)+0]=((in[0]>>16)*pan[0]);
+ p_buffer[(i<<1)+1]=((in[1]>>16)*pan[1]);
+ }
+ } break;
+
+ } break;
+
+ } break;
+ case 4: {
+
+ float xp = sd.panning.x*0.5+0.5;
+ float yp = sd.panning.y*0.5+0.5;
+ float panf[4]={ (1.0-xp)*(1.0-yp),(xp)*(1.0-yp),(1.0-xp)*(yp),(xp)*(yp) };
+ panf[0]*=sd.volume;
+ panf[1]*=sd.volume;
+ panf[2]*=sd.volume;
+ panf[3]*=sd.volume;
+
+ int32_t pan[4]={
+ Math::fast_ftoi(panf[0]*(1<<16)),
+ Math::fast_ftoi(panf[1]*(1<<16)),
+ Math::fast_ftoi(panf[2]*(1<<16)),
+ Math::fast_ftoi(panf[3]*(1<<16))};
+
+ switch(channels) {
+ case 1: {
+
+ for(int i=0;i<to_mix;i++) {
+
+ in[0]=internal_buffer[i];
+ in[1]=internal_buffer[i];
+ in[2]=internal_buffer[i];
+ in[3]=internal_buffer[i];
+ DO_FILTER(0);
+ DO_FILTER(1);
+ DO_FILTER(2);
+ DO_FILTER(3);
+ p_buffer[(i<<2)+0]=((in[0]>>16)*pan[0]);
+ p_buffer[(i<<2)+1]=((in[1]>>16)*pan[1]);
+ p_buffer[(i<<2)+2]=((in[2]>>16)*pan[2]);
+ p_buffer[(i<<2)+3]=((in[3]>>16)*pan[3]);
+ }
+ } break;
+ case 2: {
+
+ for(int i=0;i<to_mix;i++) {
+
+ in[0]=internal_buffer[(i<<1)+0];
+ in[1]=internal_buffer[(i<<1)+1];
+ in[2]=internal_buffer[(i<<1)+0];
+ in[3]=internal_buffer[(i<<1)+1];
+ DO_FILTER(0);
+ DO_FILTER(1);
+ DO_FILTER(2);
+ DO_FILTER(3);
+ p_buffer[(i<<2)+0]=((in[0]>>16)*pan[0]);
+ p_buffer[(i<<2)+1]=((in[1]>>16)*pan[1]);
+ p_buffer[(i<<2)+2]=((in[2]>>16)*pan[2]);
+ p_buffer[(i<<2)+3]=((in[3]>>16)*pan[3]);
+ }
+ } break;
+ case 4: {
+
+ for(int i=0;i<to_mix;i++) {
+
+ in[0]=internal_buffer[(i<<2)+0];
+ in[1]=internal_buffer[(i<<2)+1];
+ in[2]=internal_buffer[(i<<2)+2];
+ in[3]=internal_buffer[(i<<2)+3];
+ DO_FILTER(0);
+ DO_FILTER(1);
+ DO_FILTER(2);
+ DO_FILTER(3);
+ p_buffer[(i<<2)+0]=((in[0]>>16)*pan[0]);
+ p_buffer[(i<<2)+1]=((in[1]>>16)*pan[1]);
+ p_buffer[(i<<2)+2]=((in[2]>>16)*pan[2]);
+ p_buffer[(i<<2)+3]=((in[3]>>16)*pan[3]);
+ }
+ } break;
+
+ } break;
+
+ } break;
+ case 6: {
+
+
+ } break;
+ }
+ p_buffer+=to_mix*internal_buffer_channels;
+ todo-=to_mix;
+
+ }
+
+ }
+
+ return true;
+}
+
+void SpatialSound2DServerSW::update(float p_delta) {
+
+ List<ActiveVoice> to_disable;
+
+ for(Set<ActiveVoice>::Element *E=active_voices.front();E;E=E->next()) {
+
+ Source *source = E->get().source;
+ int voice = E->get().voice;
+
+ if (voice!=VOICE_IS_STREAM) {
+ Source::Voice &v=source->voices[voice];
+ ERR_CONTINUE(!v.active && !v.restart); // likely a bug...
+ }
+
+ //this could be optimized at some point... am not sure
+ Space *space=space_owner.get(source->space);
+ Room *room=room_owner.get(space->default_room);
+ int max_level=-0x80000000;
+ /*
+ int rooms_culled = space->octree.cull_point(source->transform.origin,cull_rooms,MAX_CULL_ROOMS);
+ for(int i=0;i<rooms_culled;i++) {
+
+ Room *r=cull_rooms[i];
+ ERR_CONTINUE( r->bounds.is_empty() ); // how did this happen??
+ if (r->level<=max_level) //ignore optimization (level too low)
+ continue;
+ Vector2 local_point = r->inverse_transform.xform(source->transform.origin);
+ if (!r->bounds.point_is_inside(local_point))
+ continue;
+ room=r;
+ max_level=r->level;
+
+ }
+ */
+
+ //compute mixing weights (support for multiple listeners in the same output)
+ float total_distance=0;
+ for(Set<RID>::Element *L=space->listeners.front();L;L=L->next()) {
+ Listener *listener=listener_owner.get(L->get());
+ float d = listener->transform.get_origin().distance_to(source->transform.get_origin());
+ if (d==0)
+ d=0.1;
+ total_distance+=d;
+ }
+
+ //compute spatialization variables, weighted according to distance
+ float volume_attenuation = 0.0;
+ float air_absorption_hf_cutoff = 0.0;
+ float air_absorption = 0.0;
+ float pitch_scale=0.0;
+ Vector2 panning;
+
+ for(Set<RID>::Element *L=space->listeners.front();L;L=L->next()) {
+
+ Listener *listener=listener_owner.get(L->get());
+
+ Vector2 rel_vector = -listener->transform.xform_inv(source->transform.get_origin());
+ //Vector2 source_rel_vector = source->transform.xform_inv(listener->transform.get_origin()).normalized();
+ float distance=rel_vector.length();
+ float weight = distance/total_distance;
+ float pscale=1.0;
+
+ float distance_scale=listener->params[LISTENER_PARAM_ATTENUATION_SCALE]*room->params[ROOM_PARAM_ATTENUATION_SCALE];
+ float distance_min=source->params[SOURCE_PARAM_ATTENUATION_MIN_DISTANCE]*distance_scale;
+ float distance_max=source->params[SOURCE_PARAM_ATTENUATION_MAX_DISTANCE]*distance_scale;
+ float attenuation_exp=source->params[SOURCE_PARAM_ATTENUATION_DISTANCE_EXP];
+ float attenuation=1;
+
+ if (distance_max>0) {
+ distance = CLAMP(distance,distance_min,distance_max);
+ attenuation = Math::pow(1.0 - ((distance - distance_min)/distance_max),CLAMP(attenuation_exp,0.001,16));
+ }
+
+ float hf_attenuation_cutoff = room->params[ROOM_PARAM_ATTENUATION_HF_CUTOFF];
+ float hf_attenuation_exp = room->params[ROOM_PARAM_ATTENUATION_HF_RATIO_EXP];
+ float hf_attenuation_floor = room->params[ROOM_PARAM_ATTENUATION_HF_FLOOR_DB];
+ float absorption=Math::db2linear(Math::lerp(hf_attenuation_floor,0,Math::pow(attenuation,hf_attenuation_exp)));
+
+ // source emission cone
+/* only for 3D
+ float emission_deg=source->params[SOURCE_PARAM_EMISSION_CONE_DEGREES];
+ float emission_attdb=source->params[SOURCE_PARAM_EMISSION_CONE_ATTENUATION_DB];
+ absorption*=_get_attenuation(source_rel_vector.dot(Vector2(0,0,-1)),emission_deg,emission_attdb);
+*/
+ Vector2 vpanning=rel_vector.normalized();
+ if (distance < listener->params[LISTENER_PARAM_PAN_RANGE])
+ vpanning*=distance/listener->params[LISTENER_PARAM_PAN_RANGE];
+
+ //listener stuff
+
+ {
+
+ // head cone
+/* only for 3D
+ float reception_deg=listener->params[LISTENER_PARAM_RECEPTION_CONE_DEGREES];
+ float reception_attdb=listener->params[LISTENER_PARAM_RECEPTION_CONE_ATTENUATION_DB];
+
+ absorption*=_get_attenuation(vpanning.dot(Vector2(0,0,-1)),reception_deg,reception_attdb);
+*/
+
+ // scale
+
+ attenuation*=Math::db2linear(listener->params[LISTENER_PARAM_VOLUME_SCALE_DB]);
+ pscale*=Math::db2linear(listener->params[LISTENER_PARAM_PITCH_SCALE]);
+
+
+ }
+
+
+
+
+ //add values
+
+ volume_attenuation+=weight*attenuation; // plus other stuff i guess
+ air_absorption+=weight*absorption;
+ air_absorption_hf_cutoff+=weight*hf_attenuation_cutoff;
+ panning+=vpanning*weight;
+ pitch_scale+=pscale*weight;
+
+ }
+
+ RoomReverb reverb_room=ROOM_REVERB_HALL;
+ float reverb_send=0;
+
+ /* APPLY ROOM SETTINGS */
+
+ {
+ pitch_scale*=room->params[ROOM_PARAM_PITCH_SCALE];
+ volume_attenuation*=Math::db2linear(room->params[ROOM_PARAM_VOLUME_SCALE_DB]);
+ reverb_room=room->reverb;
+ reverb_send=Math::lerp(1.0,volume_attenuation,room->params[ROOM_PARAM_ATTENUATION_REVERB_SCALE])*room->params[ROOM_PARAM_REVERB_SEND];
+
+ }
+
+ /* UPDATE VOICE & STREAM */
+
+
+
+ if (voice==VOICE_IS_STREAM) {
+
+ //update voice!!
+ source->stream_data.panning=panning;
+ source->stream_data.volume=volume_attenuation*Math::db2linear(source->params[SOURCE_PARAM_VOLUME_DB]);
+ source->stream_data.reverb=reverb_room;
+ source->stream_data.reverb_send=reverb_send;
+ source->stream_data.filter_gain=air_absorption;
+ source->stream_data.filter_cutoff=air_absorption_hf_cutoff;
+
+ if (!source->stream) //stream is gone bye bye
+ to_disable.push_back(ActiveVoice(source,voice)); // oh well..
+
+ } else if (voice>=0) {
+ //update stream!!
+ Source::Voice &v=source->voices[voice];
+
+ if (v.restart)
+ AudioServer::get_singleton()->voice_play(v.voice_rid,v.sample_rid);
+
+ float volume_scale = Math::db2linear(v.volume_scale)*Math::db2linear(source->params[SOURCE_PARAM_VOLUME_DB]);
+ float volume = volume_attenuation*volume_scale;
+ reverb_send*=volume_scale;
+ int mix_rate = v.sample_mix_rate*v.pitch_scale*pitch_scale*source->params[SOURCE_PARAM_PITCH_SCALE];
+
+
+ if (mix_rate<=0) {
+
+ ERR_PRINT("Invalid mix rate for voice (0) check for invalid pitch_scale param.");
+ to_disable.push_back(ActiveVoice(source,voice)); // oh well..
+ continue; //invalid mix rate, disabling
+ }
+ if (v.restart || v.last_volume!=volume)
+ AudioServer::get_singleton()->voice_set_volume(v.voice_rid,volume);
+ if (v.restart || v.last_mix_rate!=mix_rate)
+ AudioServer::get_singleton()->voice_set_mix_rate(v.voice_rid,mix_rate);
+ if (v.restart || v.last_filter_gain!=air_absorption || v.last_filter_cutoff!=air_absorption_hf_cutoff)
+ AudioServer::get_singleton()->voice_set_filter(v.voice_rid,AudioServer::FILTER_HIGH_SHELF,air_absorption_hf_cutoff,1.0,air_absorption);
+ if (v.restart || v.last_panning!=panning) {
+ AudioServer::get_singleton()->voice_set_pan(v.voice_rid,-panning.x,panning.y,0);
+ }
+ if (v.restart || v.last_reverb_room!=reverb_room || v.last_reverb_send!=reverb_send)
+ AudioServer::get_singleton()->voice_set_reverb(v.voice_rid,AudioServer::ReverbRoomType(reverb_room),reverb_send);
+
+ v.last_volume=volume;
+ v.last_mix_rate=mix_rate;
+ v.last_filter_gain=air_absorption;
+ v.last_filter_cutoff=air_absorption_hf_cutoff;
+ v.last_panning=panning;
+ v.last_reverb_room=reverb_room;
+ v.last_reverb_send=reverb_send;
+ v.restart=false;
+ v.active=true;
+
+ if (!AudioServer::get_singleton()->voice_is_active(v.voice_rid))
+ to_disable.push_back(ActiveVoice(source,voice)); // oh well..
+ }
+ }
+
+ while(to_disable.size()) {
+
+ ActiveVoice av = to_disable.front()->get();
+ av.source->voices[av.voice].active=false;
+ av.source->voices[av.voice].restart=false;
+ active_voices.erase(av);
+ to_disable.pop_front();
+ }
+
+}
+void SpatialSound2DServerSW::finish() {
+
+ AudioServer::get_singleton()->free(internal_audio_stream_rid);
+ memdelete(internal_audio_stream);
+
+ _clean_up_owner(&source_owner,"Source");
+ _clean_up_owner(&listener_owner,"Listener");
+ _clean_up_owner(&room_owner,"Room");
+ _clean_up_owner(&space_owner,"Space");
+
+ memdelete_arr(internal_buffer);
+}
+
+SpatialSound2DServerSW::SpatialSound2DServerSW() {
+
+}
diff --git a/servers/spatial_sound_2d/spatial_sound_2d_server_sw.h b/servers/spatial_sound_2d/spatial_sound_2d_server_sw.h
new file mode 100644
index 0000000000..6e7ac2157d
--- /dev/null
+++ b/servers/spatial_sound_2d/spatial_sound_2d_server_sw.h
@@ -0,0 +1,265 @@
+/*************************************************************************/
+/* spatial_sound_2d_server_sw.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef SPATIAL_SOUND_2D_SERVER_SW_H
+#define SPATIAL_SOUND_2D_SERVER_SW_H
+
+#include "servers/spatial_sound_2d_server.h"
+
+#include "os/thread_safe.h"
+
+
+class SpatialSound2DServerSW : public SpatialSound2DServer {
+
+ OBJ_TYPE(SpatialSound2DServerSW,SpatialSound2DServer);
+
+ _THREAD_SAFE_CLASS_
+
+ enum {
+ INTERNAL_BUFFER_SIZE=4096,
+ INTERNAL_BUFFER_MAX_CHANNELS=4,
+ VOICE_IS_STREAM=-1
+
+ };
+
+
+ struct InternalAudioStream : public AudioServer::AudioStream {
+
+ ::SpatialSound2DServerSW *owner;
+ virtual int get_channel_count() const;
+ virtual void set_mix_rate(int p_rate); //notify the stream of the mix rate
+ virtual bool mix(int32_t *p_buffer,int p_frames);
+ virtual void update();
+ };
+
+ InternalAudioStream *internal_audio_stream;
+ RID internal_audio_stream_rid;
+ int32_t *internal_buffer;
+ int internal_buffer_channels;
+
+ bool internal_buffer_mix(int32_t *p_buffer,int p_frames);
+
+ struct Room;
+
+ struct Space {
+
+ RID default_room;
+ Set<RID> rooms;
+ Set<RID> sources;
+ Set<RID> listeners;
+
+ //Octree<Room> octree;
+ };
+
+ mutable RID_Owner<Space> space_owner;
+
+ struct Room {
+ RID space;
+ Matrix32 transform;
+ Matrix32 inverse_transform;
+ DVector<Point2> bounds;
+ RoomReverb reverb;
+ float params[ROOM_PARAM_MAX];
+ bool override_other_sources;
+ //OctreeElementID octree_id;
+ int level;
+
+ Room();
+ };
+
+ mutable RID_Owner<Room> room_owner;
+
+
+
+ struct Source {
+
+ struct Voice {
+
+ RID voice_rid;
+ RID sample_rid;
+ bool active;
+ bool restart;
+ float pitch_scale;
+ float volume_scale;
+ int sample_mix_rate;
+
+
+ float last_volume;
+ float last_filter_gain;
+ float last_filter_cutoff;
+ Vector2 last_panning;
+ int last_mix_rate;
+ RoomReverb last_reverb_room;
+ float last_reverb_send;
+
+ Voice();
+ ~Voice();
+ };
+
+ struct StreamData {
+
+
+ Vector2 panning;
+ RoomReverb reverb;
+ float reverb_send;
+ float volume;
+ float filter_gain;
+ float filter_cutoff;
+
+ struct FilterState {
+
+ float ha[2];
+ float hb[2];
+ } filter_state[4];
+
+ StreamData() {
+
+ reverb_send=0;
+ reverb=ROOM_REVERB_HALL;
+ volume=1.0;
+ filter_gain=1;
+ filter_cutoff=5000;
+
+ }
+ } stream_data;
+
+ RID space;
+ Matrix32 transform;
+ float params[SOURCE_PARAM_MAX];
+ AudioServer::AudioStream *stream;
+ Vector<Voice> voices;
+ int last_voice;
+
+ Source();
+ };
+
+ mutable RID_Owner<Source> source_owner;
+
+ struct Listener {
+
+ RID space;
+ Matrix32 transform;
+ float params[LISTENER_PARAM_MAX];
+
+ Listener();
+ };
+
+ mutable RID_Owner<Listener> listener_owner;
+
+ struct ActiveVoice {
+
+ Source *source;
+ int voice;
+ bool operator<(const ActiveVoice& p_voice) const { return (voice==p_voice.voice)?(source<p_voice.source):(voice<p_voice.voice); }
+ ActiveVoice(Source *p_source=NULL,int p_voice=0) { source=p_source; voice=p_voice; }
+ };
+
+// Room *cull_rooms[MAX_CULL_ROOMS];
+
+ Set<Source*> streaming_sources;
+ Set<ActiveVoice> active_voices;
+
+ void _clean_up_owner(RID_OwnerBase *p_owner, const char *p_area);
+ void _update_sources();
+
+public:
+
+ /* SPACE */
+ virtual RID space_create();
+
+ /* ROOM */
+
+ virtual RID room_create();
+ virtual void room_set_space(RID p_room,RID p_space);
+ virtual RID room_get_space(RID p_room) const;
+
+ virtual void room_set_bounds(RID p_room, const DVector<Point2>& p_bounds);
+ virtual DVector<Point2> room_get_bounds(RID p_room) const;
+ virtual void room_set_transform(RID p_room, const Matrix32& p_transform);
+ virtual Matrix32 room_get_transform(RID p_room) const;
+
+
+ virtual void room_set_param(RID p_room, RoomParam p_param, float p_value);
+ virtual float room_get_param(RID p_room, RoomParam p_param) const;
+
+ virtual void room_set_level(RID p_room, int p_level);
+ virtual int room_get_level(RID p_room) const;
+
+ virtual void room_set_reverb(RID p_room, RoomReverb p_reverb);
+ virtual RoomReverb room_get_reverb(RID p_room) const;
+
+ //useful for underwater or rooms with very strange conditions
+ virtual void room_set_force_params_to_all_sources(RID p_room, bool p_force);
+ virtual bool room_is_forcing_params_to_all_sources(RID p_room) const;
+
+ /* SOURCE */
+
+ virtual RID source_create(RID p_space);
+
+ virtual void source_set_polyphony(RID p_source,int p_voice_count);
+ virtual int source_get_polyphony(RID p_source) const;
+
+ virtual void source_set_transform(RID p_source, const Matrix32& p_transform);
+ virtual Matrix32 source_get_transform(RID p_source) const;
+
+ virtual void source_set_param(RID p_source, SourceParam p_param, float p_value);
+ virtual float source_get_param(RID p_source, SourceParam p_param) const;
+
+ virtual void source_set_audio_stream(RID p_source, AudioServer::AudioStream *p_stream); //null to unset
+ virtual SourceVoiceID source_play_sample(RID p_source, RID p_sample, int p_mix_rate, int p_voice=SOURCE_NEXT_VOICE);
+ /* VOICES */
+ virtual void source_voice_set_pitch_scale(RID p_source, SourceVoiceID p_voice, float p_pitch_scale);
+ virtual void source_voice_set_volume_scale_db(RID p_source, SourceVoiceID p_voice, float p_volume);
+
+ virtual bool source_is_voice_active(RID p_source, SourceVoiceID p_voice) const;
+ virtual void source_stop_voice(RID p_source, SourceVoiceID p_voice);
+
+ /* LISTENER */
+
+ virtual RID listener_create();
+ virtual void listener_set_space(RID p_listener, RID p_space);
+
+ virtual void listener_set_transform(RID p_listener, const Matrix32& p_transform);
+ virtual Matrix32 listener_get_transform(RID p_listener) const;
+
+ virtual void listener_set_param(RID p_listener, ListenerParam p_param, float p_value);
+ virtual float listener_get_param(RID p_listener, ListenerParam p_param) const;
+
+
+ /* MISC */
+
+ virtual void free(RID p_id);
+
+ virtual void init();
+ virtual void update(float p_delta);
+ virtual void finish();
+
+ SpatialSound2DServerSW();
+};
+
+#endif // SPATIAL_SOUND_2D_SERVER_SW_H