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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-12-09 01:40:08 +0100 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-12-09 01:40:58 +0100 |
commit | 88f70b0c05bd9d09a2954c6e4d02c95ebb9bac0c (patch) | |
tree | 3313f40bcbaa99ded36eb1fc02d4afa7c48f0df0 /servers/server_wrap_mt_common.h | |
parent | 90bdba576af2d5f0a8ecdbef065d6ef0075bc2f2 (diff) |
Increase dithering in the PhysicalSkyMaterial shader to combat banding
Banding should now be much less visible when using the default
PhysicalSkyMaterial settings.
Diffstat (limited to 'servers/server_wrap_mt_common.h')
0 files changed, 0 insertions, 0 deletions