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author | Juan Linietsky <reduzio@gmail.com> | 2021-01-25 15:30:04 -0300 |
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committer | GitHub <noreply@github.com> | 2021-01-25 15:30:04 -0300 |
commit | f7b814f9438984221bf0644f25c4c87447ba033e (patch) | |
tree | c65ed356cc9b4fd634a15827a12cecb7e0e05b05 /servers/rendering_server.h | |
parent | c5c9517e1e03175e9cdc483d3dce27fc531af2be (diff) | |
parent | 51d8e32c937f9e0fd75ce86b0d48848255723bd4 (diff) |
Merge pull request #45452 from reduz/implement-shadow-meshes
Implement shadow meshes
Diffstat (limited to 'servers/rendering_server.h')
-rw-r--r-- | servers/rendering_server.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/servers/rendering_server.h b/servers/rendering_server.h index c4483133e4..fd8d8cd21d 100644 --- a/servers/rendering_server.h +++ b/servers/rendering_server.h @@ -354,6 +354,8 @@ public: virtual void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) = 0; virtual AABB mesh_get_custom_aabb(RID p_mesh) const = 0; + virtual void mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) = 0; + virtual void mesh_clear(RID p_mesh) = 0; /* MULTIMESH API */ |