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authorHugo Locurcio <hugo.locurcio@hugo.pro>2022-05-21 12:17:49 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2022-05-25 12:35:53 +0200
commite85459dcd12b6fd683d94f088d65a22c9c1320a4 (patch)
tree9edb221deedf9e7b38cccd4185baf15f746cac03 /servers/rendering_server.h
parent1c99b7415fcfd3a9128c7d2ac70f77477fe55c78 (diff)
Add Cone and Cylinder shapes to FogVolume
This complements the existing Ellipsoid and Box local fog shapes. This can be used to represent a light cone coming from a SpotLight.
Diffstat (limited to 'servers/rendering_server.h')
-rw-r--r--servers/rendering_server.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/servers/rendering_server.h b/servers/rendering_server.h
index d622571a47..1ac48053d8 100644
--- a/servers/rendering_server.h
+++ b/servers/rendering_server.h
@@ -724,8 +724,11 @@ public:
enum FogVolumeShape {
FOG_VOLUME_SHAPE_ELLIPSOID,
+ FOG_VOLUME_SHAPE_CONE,
+ FOG_VOLUME_SHAPE_CYLINDER,
FOG_VOLUME_SHAPE_BOX,
FOG_VOLUME_SHAPE_WORLD,
+ FOG_VOLUME_SHAPE_MAX,
};
virtual void fog_volume_set_shape(RID p_fog_volume, FogVolumeShape p_shape) = 0;