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| author | Rémi Verschelde <remi@verschelde.fr> | 2021-07-02 22:11:17 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-07-02 22:11:17 +0200 |
| commit | c77e0da1d78b1fed87fe056dd6b7b12cca9ec394 (patch) | |
| tree | 59d584723c5cd4d88dd59406dc36b915a188bd34 /servers/rendering_server.h | |
| parent | f2229bb1ea3d79d38b31c494c9f91536cc1c0bd7 (diff) | |
| parent | 5370f4876e0b429068353b35e76632e31c97a5a5 (diff) | |
Merge pull request #50090 from Calinou/remove-leftover-optimized-directional-shadow-depth-range
Remove leftovers from the DirectionalLight3D Optimized shadow depth range
Diffstat (limited to 'servers/rendering_server.h')
| -rw-r--r-- | servers/rendering_server.h | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/servers/rendering_server.h b/servers/rendering_server.h index 93fc628976..e5a60ada4d 100644 --- a/servers/rendering_server.h +++ b/servers/rendering_server.h @@ -469,13 +469,6 @@ public: virtual void light_directional_set_blend_splits(RID p_light, bool p_enable) = 0; virtual void light_directional_set_sky_only(RID p_light, bool p_sky_only) = 0; - enum LightDirectionalShadowDepthRangeMode { - LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE, - LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_OPTIMIZED, - }; - - virtual void light_directional_set_shadow_depth_range_mode(RID p_light, LightDirectionalShadowDepthRangeMode p_range_mode) = 0; - virtual void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = false) = 0; enum ShadowQuality { @@ -1505,7 +1498,6 @@ VARIANT_ENUM_CAST(RenderingServer::LightParam); VARIANT_ENUM_CAST(RenderingServer::LightBakeMode); VARIANT_ENUM_CAST(RenderingServer::LightOmniShadowMode); VARIANT_ENUM_CAST(RenderingServer::LightDirectionalShadowMode); -VARIANT_ENUM_CAST(RenderingServer::LightDirectionalShadowDepthRangeMode); VARIANT_ENUM_CAST(RenderingServer::ReflectionProbeUpdateMode); VARIANT_ENUM_CAST(RenderingServer::ReflectionProbeAmbientMode); VARIANT_ENUM_CAST(RenderingServer::VoxelGIQuality); |