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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-06-10 12:47:06 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-08-07 11:06:32 +0200 |
commit | baaa7503c7e0c83c94edf651ac31f03e0ceddac0 (patch) | |
tree | 9a7373cb1f942c4308454e01eacea67b56f0336d /servers/rendering_server.h | |
parent | f85a81696569108c8b4e5cd2f747f3e9c2699b1f (diff) |
Add a shadow opacity property to Light3D
This can be used to make shadows translucent for a specific light.
The light distance fade system also uses this to smoothly fade the shadow
when the light fade transition distance is greater than 0.
Diffstat (limited to 'servers/rendering_server.h')
-rw-r--r-- | servers/rendering_server.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/servers/rendering_server.h b/servers/rendering_server.h index 297736aec7..a2fe9caf19 100644 --- a/servers/rendering_server.h +++ b/servers/rendering_server.h @@ -425,6 +425,7 @@ public: LIGHT_PARAM_SHADOW_NORMAL_BIAS, LIGHT_PARAM_SHADOW_BIAS, LIGHT_PARAM_SHADOW_PANCAKE_SIZE, + LIGHT_PARAM_SHADOW_OPACITY, LIGHT_PARAM_SHADOW_BLUR, LIGHT_PARAM_SHADOW_VOLUMETRIC_FOG_FADE, LIGHT_PARAM_TRANSMITTANCE_BIAS, |