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author | Rémi Verschelde <remi@verschelde.fr> | 2020-12-18 16:19:12 +0100 |
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committer | GitHub <noreply@github.com> | 2020-12-18 16:19:12 +0100 |
commit | 7ad29ed64e850fd43ba7ceb1cfaab4e015ef7b97 (patch) | |
tree | f1d46d8194f01e56cd3a4d042b9b33ba728c6f62 /servers/rendering_server.h | |
parent | 36b4e035dc7c410c29cda4446f8daa2e00a31da0 (diff) | |
parent | d2302f53d6ad80943e7f4245ac572003f1681d00 (diff) |
Merge pull request #44468 from reduz/implement-lod
Implement automatic LOD (Level of Detail)
Diffstat (limited to 'servers/rendering_server.h')
-rw-r--r-- | servers/rendering_server.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/servers/rendering_server.h b/servers/rendering_server.h index 598c23f4ee..6f7359b276 100644 --- a/servers/rendering_server.h +++ b/servers/rendering_server.h @@ -507,6 +507,7 @@ public: virtual void reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) = 0; virtual void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) = 0; virtual void reflection_probe_set_resolution(RID p_probe, int p_resolution) = 0; + virtual void reflection_probe_set_lod_threshold(RID p_probe, float p_pixels) = 0; /* DECAL API */ @@ -805,6 +806,8 @@ public: virtual void viewport_set_use_debanding(RID p_viewport, bool p_use_debanding) = 0; + virtual void viewport_set_lod_threshold(RID p_viewport, float p_pixels) = 0; + enum ViewportRenderInfo { VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME, VIEWPORT_RENDER_INFO_VERTICES_IN_FRAME, @@ -836,6 +839,7 @@ public: VIEWPORT_DEBUG_DRAW_SDFGI, VIEWPORT_DEBUG_DRAW_SDFGI_PROBES, VIEWPORT_DEBUG_DRAW_GI_BUFFER, + VIEWPORT_DEBUG_DRAW_DISABLE_LOD, }; @@ -1142,6 +1146,7 @@ public: virtual void instance_geometry_set_draw_range(RID p_instance, float p_min, float p_max, float p_min_margin, float p_max_margin) = 0; virtual void instance_geometry_set_as_instance_lod(RID p_instance, RID p_as_lod_of_instance) = 0; virtual void instance_geometry_set_lightmap(RID p_instance, RID p_lightmap, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice) = 0; + virtual void instance_geometry_set_lod_bias(RID p_instance, float p_lod_bias) = 0; virtual void instance_geometry_set_shader_parameter(RID p_instance, const StringName &, const Variant &p_value) = 0; virtual Variant instance_geometry_get_shader_parameter(RID p_instance, const StringName &) const = 0; |