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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2020-12-21 17:30:01 +0100 |
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committer | GitHub <noreply@github.com> | 2020-12-21 17:30:01 +0100 |
commit | 6532596d97d90474738283e0f2662719d10aaac0 (patch) | |
tree | cb39cd13521cae7b28c8e083a673ed52a9381274 /servers/rendering_server.h | |
parent | 0923494c78130d69ff6d53737c53e5b6cfc163a2 (diff) | |
parent | 2d56e092765affde1904e76fe912329db0e9eab6 (diff) |
Merge pull request #44472 from winterpixelgames/PR-duplicate-packedarrays
Add support for duplicate() for Packed*Array, and they are pass by ref in godot 4.0
Diffstat (limited to 'servers/rendering_server.h')
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