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authorRĂ©mi Verschelde <remi@verschelde.fr>2022-03-08 07:48:05 +0100
committerGitHub <noreply@github.com>2022-03-08 07:48:05 +0100
commit1561737055bcececfd9661832665000dce7d61a9 (patch)
treecb174d75bb566403e6b9a6d64b4fd963e416c625 /servers/rendering_server.h
parentf488a841c7225a4d80abbc04c74079fbbac01c77 (diff)
parentaea104deb720e22e11d4ead8253c9717eb99db2e (diff)
Merge pull request #49447 from Calinou/remove-shadow-color-property
Remove unused `shadow_color` property from Light3D
Diffstat (limited to 'servers/rendering_server.h')
-rw-r--r--servers/rendering_server.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/servers/rendering_server.h b/servers/rendering_server.h
index 533c000166..94d9cb8800 100644
--- a/servers/rendering_server.h
+++ b/servers/rendering_server.h
@@ -439,7 +439,6 @@ public:
virtual void light_set_color(RID p_light, const Color &p_color) = 0;
virtual void light_set_param(RID p_light, LightParam p_param, float p_value) = 0;
virtual void light_set_shadow(RID p_light, bool p_enabled) = 0;
- virtual void light_set_shadow_color(RID p_light, const Color &p_color) = 0;
virtual void light_set_projector(RID p_light, RID p_texture) = 0;
virtual void light_set_negative(RID p_light, bool p_enable) = 0;
virtual void light_set_cull_mask(RID p_light, uint32_t p_mask) = 0;