diff options
author | Aaron Franke <arnfranke@yahoo.com> | 2021-08-12 09:07:47 -0500 |
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committer | Aaron Franke <arnfranke@yahoo.com> | 2021-08-12 11:35:31 -0500 |
commit | 03e2544d50b73a56907694fc45cb82ad11c74a95 (patch) | |
tree | f7a516477af7169d5ecb4745d29b57c757a5584e /servers/rendering_server.h | |
parent | c89ad92c96a9b99d8550acda47e71948dffec1cd (diff) |
Use real_t and double where appropriate in Particles
Diffstat (limited to 'servers/rendering_server.h')
-rw-r--r-- | servers/rendering_server.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/servers/rendering_server.h b/servers/rendering_server.h index 6b789a6121..545270dcd9 100644 --- a/servers/rendering_server.h +++ b/servers/rendering_server.h @@ -687,11 +687,11 @@ public: virtual void particles_collision_set_collision_type(RID p_particles_collision, ParticlesCollisionType p_type) = 0; virtual void particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) = 0; - virtual void particles_collision_set_sphere_radius(RID p_particles_collision, float p_radius) = 0; //for spheres + virtual void particles_collision_set_sphere_radius(RID p_particles_collision, real_t p_radius) = 0; //for spheres virtual void particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) = 0; //for non-spheres - virtual void particles_collision_set_attractor_strength(RID p_particles_collision, float p_strength) = 0; - virtual void particles_collision_set_attractor_directionality(RID p_particles_collision, float p_directionality) = 0; - virtual void particles_collision_set_attractor_attenuation(RID p_particles_collision, float p_curve) = 0; + virtual void particles_collision_set_attractor_strength(RID p_particles_collision, real_t p_strength) = 0; + virtual void particles_collision_set_attractor_directionality(RID p_particles_collision, real_t p_directionality) = 0; + virtual void particles_collision_set_attractor_attenuation(RID p_particles_collision, real_t p_curve) = 0; virtual void particles_collision_set_field_texture(RID p_particles_collision, RID p_texture) = 0; //for SDF and vector field, heightfield is dynamic virtual void particles_collision_height_field_update(RID p_particles_collision) = 0; //for SDF and vector field |