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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2020-04-04 17:14:48 +0200 |
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committer | GitHub <noreply@github.com> | 2020-04-04 17:14:48 +0200 |
commit | da887714be65290697f0b1071acde580711570bc (patch) | |
tree | 149c7080fc10f8809cbee827e2a8e0a80228d295 /servers/rendering_server.cpp | |
parent | 1957c99ab497ea6a9660fd39dd2c61ee1a70fa8f (diff) | |
parent | c54f80d35c5e91451b9feaac3a3187470cc069b4 (diff) |
Merge pull request #37570 from reduz/implement-sss
Re-implement subsurface scattering.
Diffstat (limited to 'servers/rendering_server.cpp')
-rw-r--r-- | servers/rendering_server.cpp | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp index 55afd78fda..d417567a23 100644 --- a/servers/rendering_server.cpp +++ b/servers/rendering_server.cpp @@ -2362,6 +2362,13 @@ RenderingServer::RenderingServer() { GLOBAL_DEF("rendering/quality/screen_space_reflection/roughness_quality", 1); ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/screen_space_reflection/roughness_quality", PropertyInfo(Variant::INT, "rendering/quality/screen_space_reflection/roughness_quality", PROPERTY_HINT_ENUM, "Disabled (Fastest),Low, Medium, High (Slowest)")); + + GLOBAL_DEF("rendering/quality/subsurface_scattering/subsurface_scattering_quality", 1); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/subsurface_scattering/subsurface_scattering_quality", PropertyInfo(Variant::INT, "rendering/quality/subsurface_scattering/subsurface_scattering_quality", PROPERTY_HINT_ENUM, "Disabled, Low (Fastest),Medium, High (Slowest)")); + GLOBAL_DEF("rendering/quality/subsurface_scattering/subsurface_scattering_scale", 0.05); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/subsurface_scattering/subsurface_scattering_scale", PropertyInfo(Variant::FLOAT, "rendering/quality/subsurface_scattering/subsurface_scattering_scale", PROPERTY_HINT_RANGE, "0.001,1,0.001")); + GLOBAL_DEF("rendering/quality/subsurface_scattering/subsurface_scattering_depth_scale", 0.01); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/subsurface_scattering/subsurface_scattering_depth_scale", PropertyInfo(Variant::FLOAT, "rendering/quality/subsurface_scattering/subsurface_scattering_depth_scale", PROPERTY_HINT_RANGE, "0.001,1,0.001")); } RenderingServer::~RenderingServer() { |