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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-06-10 12:47:06 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-08-07 11:06:32 +0200 |
commit | baaa7503c7e0c83c94edf651ac31f03e0ceddac0 (patch) | |
tree | 9a7373cb1f942c4308454e01eacea67b56f0336d /servers/rendering_server.cpp | |
parent | f85a81696569108c8b4e5cd2f747f3e9c2699b1f (diff) |
Add a shadow opacity property to Light3D
This can be used to make shadows translucent for a specific light.
The light distance fade system also uses this to smoothly fade the shadow
when the light fade transition distance is greater than 0.
Diffstat (limited to 'servers/rendering_server.cpp')
-rw-r--r-- | servers/rendering_server.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp index 1ac9b5854d..a54d4f0384 100644 --- a/servers/rendering_server.cpp +++ b/servers/rendering_server.cpp @@ -1911,6 +1911,7 @@ void RenderingServer::_bind_methods() { BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_NORMAL_BIAS); BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_BIAS); BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_PANCAKE_SIZE); + BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_OPACITY); BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_BLUR); BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_VOLUMETRIC_FOG_FADE); BIND_ENUM_CONSTANT(LIGHT_PARAM_TRANSMITTANCE_BIAS); |