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authorreduz <reduzio@gmail.com>2021-07-19 16:41:55 -0300
committerreduz <reduzio@gmail.com>2021-07-19 21:51:29 -0300
commit9293bc3935c3b87051003dcb8f6902d6f1e9fdbe (patch)
treec4f920a780e2590a4f888dfe9a083dea74c0afc3 /servers/rendering_server.cpp
parent855c7c7414a2f29cd420e8dd654a4630226bcd50 (diff)
Implement more rendering options as specialization constants
* Shadow quality settings now specialization constant. * Decal and light projector filters can be set. * Changing those settings forces re-creation of the pipelines. These changes should help improve performance related to shadow mapping, and allows improving performance by sacrificing decal and light projector quality.
Diffstat (limited to 'servers/rendering_server.cpp')
-rw-r--r--servers/rendering_server.cpp21
1 files changed, 21 insertions, 0 deletions
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index 748b372c62..41aa09e2b8 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -1854,6 +1854,14 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("light_directional_set_blend_splits", "light", "enable"), &RenderingServer::light_directional_set_blend_splits);
ClassDB::bind_method(D_METHOD("light_directional_set_sky_only", "light", "enable"), &RenderingServer::light_directional_set_sky_only);
+ ClassDB::bind_method(D_METHOD("light_projectors_set_filter", "filter"), &RenderingServer::light_projectors_set_filter);
+
+ BIND_ENUM_CONSTANT(LIGHT_PROJECTOR_FILTER_NEAREST);
+ BIND_ENUM_CONSTANT(LIGHT_PROJECTOR_FILTER_NEAREST_MIPMAPS);
+ BIND_ENUM_CONSTANT(LIGHT_PROJECTOR_FILTER_LINEAR);
+ BIND_ENUM_CONSTANT(LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS);
+ BIND_ENUM_CONSTANT(LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS_ANISOTROPIC);
+
BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL);
BIND_ENUM_CONSTANT(LIGHT_OMNI);
BIND_ENUM_CONSTANT(LIGHT_SPOT);
@@ -1939,12 +1947,20 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("decal_set_fade", "decal", "above", "below"), &RenderingServer::decal_set_fade);
ClassDB::bind_method(D_METHOD("decal_set_normal_fade", "decal", "fade"), &RenderingServer::decal_set_normal_fade);
+ ClassDB::bind_method(D_METHOD("decals_set_filter", "filter"), &RenderingServer::decals_set_filter);
+
BIND_ENUM_CONSTANT(DECAL_TEXTURE_ALBEDO);
BIND_ENUM_CONSTANT(DECAL_TEXTURE_NORMAL);
BIND_ENUM_CONSTANT(DECAL_TEXTURE_ORM);
BIND_ENUM_CONSTANT(DECAL_TEXTURE_EMISSION);
BIND_ENUM_CONSTANT(DECAL_TEXTURE_MAX);
+ BIND_ENUM_CONSTANT(DECAL_FILTER_NEAREST);
+ BIND_ENUM_CONSTANT(DECAL_FILTER_NEAREST_MIPMAPS);
+ BIND_ENUM_CONSTANT(DECAL_FILTER_LINEAR);
+ BIND_ENUM_CONSTANT(DECAL_FILTER_LINEAR_MIPMAPS);
+ BIND_ENUM_CONSTANT(DECAL_FILTER_LINEAR_MIPMAPS_ANISOTROPIC);
+
/* VOXEL GI API */
ClassDB::bind_method(D_METHOD("voxel_gi_create"), &RenderingServer::voxel_gi_create);
@@ -2814,6 +2830,11 @@ RenderingServer::RenderingServer() {
ProjectSettings::get_singleton()->set_custom_property_info("rendering/anti_aliasing/screen_space_roughness_limiter/amount", PropertyInfo(Variant::FLOAT, "rendering/anti_aliasing/screen_space_roughness_limiter/amount", PROPERTY_HINT_RANGE, "0.01,4.0,0.01"));
ProjectSettings::get_singleton()->set_custom_property_info("rendering/anti_aliasing/screen_space_roughness_limiter/limit", PropertyInfo(Variant::FLOAT, "rendering/anti_aliasing/screen_space_roughness_limiter/limit", PROPERTY_HINT_RANGE, "0.01,1.0,0.01"));
+ GLOBAL_DEF("rendering/textures/decals/filter", DECAL_FILTER_LINEAR_MIPMAPS);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/textures/decals/filter", PropertyInfo(Variant::INT, "rendering/textures/decals/filter", PROPERTY_HINT_ENUM, "Nearest (Fast),Nearest+Mipmaps,Linear,Linear+Mipmaps,Linear+Mipmaps Anisotropic (Slow)"));
+ GLOBAL_DEF("rendering/textures/light_projectors/filter", LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/textures/light_projectors/filter", PropertyInfo(Variant::INT, "rendering/textures/light_projectors/filter", PROPERTY_HINT_ENUM, "Nearest (Fast),Nearest+Mipmaps,Linear,Linear+Mipmaps,Linear+Mipmaps Anisotropic (Slow)"));
+
GLOBAL_DEF_RST("rendering/occlusion_culling/occlusion_rays_per_thread", 512);
GLOBAL_DEF_RST("rendering/occlusion_culling/bvh_build_quality", 2);
ProjectSettings::get_singleton()->set_custom_property_info("rendering/occlusion_culling/bvh_build_quality", PropertyInfo(Variant::INT, "rendering/occlusion_culling/bvh_build_quality", PROPERTY_HINT_ENUM, "Low,Medium,High"));