diff options
author | reduz <reduzio@gmail.com> | 2021-06-30 23:17:47 -0300 |
---|---|---|
committer | reduz <reduzio@gmail.com> | 2021-07-01 09:07:36 -0300 |
commit | 37776b28677ab4c4cb61047df1fe9816e9b63642 (patch) | |
tree | 01ddd72849a8d7b489237a2a2baa6f19f543a274 /servers/rendering_server.cpp | |
parent | 5710adda72a08f81c4df00147f560eebacf3b473 (diff) |
Clean up RenderingServer and its bindings
* Rewrote bindings for RenderingServer.
* They are now all up to date.
* Several unused methods and deprecated features were cleaned up.
Diffstat (limited to 'servers/rendering_server.cpp')
-rw-r--r-- | servers/rendering_server.cpp | 1251 |
1 files changed, 859 insertions, 392 deletions
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp index b7e20631c9..b89049a82f 100644 --- a/servers/rendering_server.cpp +++ b/servers/rendering_server.cpp @@ -31,7 +31,7 @@ #include "rendering_server.h" #include "core/config/project_settings.h" - +#include "servers/rendering/rendering_server_globals.h" RenderingServer *RenderingServer::singleton = nullptr; RenderingServer *(*RenderingServer::create_func)() = nullptr; @@ -67,12 +67,6 @@ Array RenderingServer::_texture_debug_usage_bind() { return arr; } -Array RenderingServer::_shader_get_param_list_bind(RID p_shader) const { - List<PropertyInfo> l; - shader_get_param_list(p_shader, &l); - return convert_property_list(&l); -} - static Array to_array(const Vector<ObjectID> &ids) { Array a; a.resize(ids.size()); @@ -83,16 +77,25 @@ static Array to_array(const Vector<ObjectID> &ids) { } Array RenderingServer::_instances_cull_aabb_bind(const AABB &p_aabb, RID p_scenario) const { + if (RSG::threaded) { + WARN_PRINT_ONCE("Using this function with a threaded renderer hurts performance, as it causes a server stall."); + } Vector<ObjectID> ids = instances_cull_aabb(p_aabb, p_scenario); return to_array(ids); } Array RenderingServer::_instances_cull_ray_bind(const Vector3 &p_from, const Vector3 &p_to, RID p_scenario) const { + if (RSG::threaded) { + WARN_PRINT_ONCE("Using this function with a threaded renderer hurts performance, as it causes a server stall."); + } Vector<ObjectID> ids = instances_cull_ray(p_from, p_to, p_scenario); return to_array(ids); } Array RenderingServer::_instances_cull_convex_bind(const Array &p_convex, RID p_scenario) const { + if (RSG::threaded) { + WARN_PRINT_ONCE("Using this function with a threaded renderer hurts performance, as it causes a server stall."); + } Vector<Plane> planes; for (int i = 0; i < p_convex.size(); ++i) { Variant v = p_convex[i]; @@ -1441,29 +1444,247 @@ RenderingDevice *RenderingServer::create_local_rendering_device() const { return RenderingDevice::get_singleton()->create_local_device(); } +static Vector<Ref<Image>> _get_imgvec(const TypedArray<Image> &p_layers) { + Vector<Ref<Image>> images; + images.resize(p_layers.size()); + for (int i = 0; i < p_layers.size(); i++) { + images.write[i] = p_layers[i]; + } + return images; +} +RID RenderingServer::_texture_2d_layered_create(const TypedArray<Image> &p_layers, TextureLayeredType p_layered_type) { + return texture_2d_layered_create(_get_imgvec(p_layers), p_layered_type); +} +RID RenderingServer::_texture_3d_create(Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const TypedArray<Image> &p_data) { + return texture_3d_create(p_format, p_width, p_height, p_depth, p_mipmaps, _get_imgvec(p_data)); +} + +void RenderingServer::_texture_3d_update(RID p_texture, const TypedArray<Image> &p_data) { + texture_3d_update(p_texture, _get_imgvec(p_data)); +} + +TypedArray<Image> RenderingServer::_texture_3d_get(RID p_texture) const { + Vector<Ref<Image>> images = texture_3d_get(p_texture); + TypedArray<Image> ret; + ret.resize(images.size()); + for (int i = 0; i < images.size(); i++) { + ret[i] = images[i]; + } + return ret; +} + +TypedArray<Dictionary> RenderingServer::_shader_get_param_list(RID p_shader) const { + List<PropertyInfo> l; + shader_get_param_list(p_shader, &l); + return convert_property_list(&l); +} + +static RS::SurfaceData _dict_to_surf(const Dictionary &p_dictionary) { + ERR_FAIL_COND_V(!p_dictionary.has("primitive"), RS::SurfaceData()); + ERR_FAIL_COND_V(!p_dictionary.has("format"), RS::SurfaceData()); + ERR_FAIL_COND_V(!p_dictionary.has("vertex_data"), RS::SurfaceData()); + ERR_FAIL_COND_V(!p_dictionary.has("vertex_count"), RS::SurfaceData()); + ERR_FAIL_COND_V(!p_dictionary.has("aabb"), RS::SurfaceData()); + + RS::SurfaceData sd; + + sd.primitive = RS::PrimitiveType(int(p_dictionary["primitive"])); + sd.format = p_dictionary["format"]; + sd.vertex_data = p_dictionary["vertex_data"]; + if (p_dictionary.has("attribute_data")) { + sd.attribute_data = p_dictionary["attribute_data"]; + } + if (p_dictionary.has("skin_data")) { + sd.skin_data = p_dictionary["skin_data"]; + } + + sd.vertex_count = p_dictionary["vertex_count"]; + + if (p_dictionary.has("index_data")) { + sd.index_data = p_dictionary["index_data"]; + ERR_FAIL_COND_V(!p_dictionary.has("index_count"), RS::SurfaceData()); + sd.index_count = p_dictionary["index_count"]; + } + + sd.aabb = p_dictionary["aabb"]; + + if (p_dictionary.has("lods")) { + Array lods = p_dictionary["lods"]; + for (int i = 0; i < lods.size(); i++) { + Dictionary lod = lods[i]; + ERR_CONTINUE(!lod.has("edge_length")); + ERR_CONTINUE(!lod.has("index_data")); + RS::SurfaceData::LOD l; + l.edge_length = lod["edge_length"]; + l.index_data = lod["index_data"]; + sd.lods.push_back(l); + } + } + + if (p_dictionary.has("bone_aabbs")) { + Array aabbs = p_dictionary["bone_aabbs"]; + for (int i = 0; i < aabbs.size(); i++) { + AABB aabb = aabbs[i]; + sd.bone_aabbs.push_back(aabb); + } + } + + if (p_dictionary.has("blend_shape_data")) { + sd.blend_shape_data = p_dictionary["blend_shape_data"]; + } + + if (p_dictionary.has("material")) { + sd.material = p_dictionary["material"]; + } + + return sd; +} +RID RenderingServer::_mesh_create_from_surfaces(const TypedArray<Dictionary> &p_surfaces, int p_blend_shape_count) { + Vector<RS::SurfaceData> surfaces; + for (int i = 0; i < p_surfaces.size(); i++) { + surfaces.push_back(_dict_to_surf(p_surfaces[i])); + } + return mesh_create_from_surfaces(surfaces); +} +void RenderingServer::_mesh_add_surface(RID p_mesh, const Dictionary &p_surface) { + mesh_add_surface(p_mesh, _dict_to_surf(p_surface)); +} +Dictionary RenderingServer::_mesh_get_surface(RID p_mesh, int p_idx) { + RS::SurfaceData sd = mesh_get_surface(p_mesh, p_idx); + + Dictionary d; + d["primitive"] = sd.primitive; + d["format"] = sd.format; + d["vertex_data"] = sd.vertex_data; + if (sd.attribute_data.size()) { + d["attribute_data"] = sd.attribute_data; + } + if (sd.skin_data.size()) { + d["skin_data"] = sd.skin_data; + } + d["vertex_count"] = sd.vertex_count; + if (sd.index_count) { + d["index_data"] = sd.index_data; + d["index_count"] = sd.index_count; + } + d["aabb"] = sd.aabb; + + if (sd.lods.size()) { + Array lods; + for (int i = 0; i < sd.lods.size(); i++) { + Dictionary ld; + ld["edge_length"] = sd.lods[i].edge_length; + ld["index_data"] = sd.lods[i].index_data; + lods.push_back(lods); + } + d["lods"] = lods; + } + + if (sd.bone_aabbs.size()) { + Array aabbs; + for (int i = 0; i < sd.bone_aabbs.size(); i++) { + aabbs.push_back(sd.bone_aabbs[i]); + } + d["bone_aabbs"] = aabbs; + } + + if (sd.blend_shape_data.size()) { + d["blend_shape_data"] = sd.blend_shape_data; + } + + if (sd.material.is_valid()) { + d["material"] = sd.material; + } + return d; +} + +Array RenderingServer::_instance_geometry_get_shader_parameter_list(RID p_instance) const { + List<PropertyInfo> params; + instance_geometry_get_shader_parameter_list(p_instance, ¶ms); + return convert_property_list(¶ms); +} + +TypedArray<Image> RenderingServer::_bake_render_uv2(RID p_base, const TypedArray<RID> &p_material_overrides, const Size2i &p_image_size) { + Vector<RID> mat_overrides; + for (int i = 0; i < p_material_overrides.size(); i++) { + mat_overrides.push_back(p_material_overrides[i]); + } + return bake_render_uv2(p_base, mat_overrides, p_image_size); +} + +void RenderingServer::_particles_set_trail_bind_poses(RID p_particles, const TypedArray<Transform3D> &p_bind_poses) { + Vector<Transform3D> tbposes; + tbposes.resize(p_bind_poses.size()); + for (int i = 0; i < p_bind_poses.size(); i++) { + tbposes.write[i] = p_bind_poses[i]; + } + particles_set_trail_bind_poses(p_particles, tbposes); +} + void RenderingServer::_bind_methods() { - ClassDB::bind_method(D_METHOD("force_sync"), &RenderingServer::sync); - ClassDB::bind_method(D_METHOD("force_draw", "swap_buffers", "frame_step"), &RenderingServer::draw, DEFVAL(true), DEFVAL(0.0)); - ClassDB::bind_method(D_METHOD("create_local_rendering_device"), &RenderingServer::create_local_rendering_device); + BIND_CONSTANT(NO_INDEX_ARRAY); + BIND_CONSTANT(ARRAY_WEIGHTS_SIZE); + BIND_CONSTANT(CANVAS_ITEM_Z_MIN); + BIND_CONSTANT(CANVAS_ITEM_Z_MAX); + BIND_CONSTANT(MAX_GLOW_LEVELS); + BIND_CONSTANT(MAX_CURSORS); + BIND_CONSTANT(MAX_2D_DIRECTIONAL_LIGHTS); -#ifndef _MSC_VER -#warning TODO all texture methods need re-binding -#endif + /* TEXTURE */ ClassDB::bind_method(D_METHOD("texture_2d_create", "image"), &RenderingServer::texture_2d_create); + ClassDB::bind_method(D_METHOD("texture_2d_layered_create", "layers", "layered_type"), &RenderingServer::_texture_2d_layered_create); + ClassDB::bind_method(D_METHOD("texture_3d_create", "format", "width", "height", "depth", "mipmaps", "data"), &RenderingServer::_texture_3d_create); + ClassDB::bind_method(D_METHOD("texture_proxy_create", "base"), &RenderingServer::texture_proxy_create); + + ClassDB::bind_method(D_METHOD("texture_2d_update", "texture", "image", "layer"), &RenderingServer::texture_2d_update); + ClassDB::bind_method(D_METHOD("texture_3d_update", "texture", "data"), &RenderingServer::_texture_3d_update); + ClassDB::bind_method(D_METHOD("texture_proxy_update", "texture", "proxy_to"), &RenderingServer::texture_proxy_update); + + ClassDB::bind_method(D_METHOD("texture_2d_placeholder_create"), &RenderingServer::texture_2d_placeholder_create); + ClassDB::bind_method(D_METHOD("texture_2d_layered_placeholder_create", "layered_type"), &RenderingServer::texture_2d_layered_placeholder_create); + ClassDB::bind_method(D_METHOD("texture_3d_placeholder_create"), &RenderingServer::texture_3d_placeholder_create); + ClassDB::bind_method(D_METHOD("texture_2d_get", "texture"), &RenderingServer::texture_2d_get); + ClassDB::bind_method(D_METHOD("texture_2d_layer_get", "texture", "layer"), &RenderingServer::texture_2d_layer_get); + ClassDB::bind_method(D_METHOD("texture_3d_get", "texture"), &RenderingServer::_texture_3d_get); + + ClassDB::bind_method(D_METHOD("texture_replace", "texture", "by_texture"), &RenderingServer::texture_replace); + ClassDB::bind_method(D_METHOD("texture_set_size_override", "texture", "width", "height"), &RenderingServer::texture_set_size_override); + + ClassDB::bind_method(D_METHOD("texture_set_path", "texture", "path"), &RenderingServer::texture_set_path); + ClassDB::bind_method(D_METHOD("texture_get_path", "texture"), &RenderingServer::texture_get_path); + + ClassDB::bind_method(D_METHOD("texture_set_force_redraw_if_visible", "texture", "enable"), &RenderingServer::texture_set_force_redraw_if_visible); + + BIND_ENUM_CONSTANT(TEXTURE_LAYERED_2D_ARRAY); + BIND_ENUM_CONSTANT(TEXTURE_LAYERED_CUBEMAP); + BIND_ENUM_CONSTANT(TEXTURE_LAYERED_CUBEMAP_ARRAY); + + BIND_ENUM_CONSTANT(CUBEMAP_LAYER_LEFT); + BIND_ENUM_CONSTANT(CUBEMAP_LAYER_RIGHT); + BIND_ENUM_CONSTANT(CUBEMAP_LAYER_BOTTOM); + BIND_ENUM_CONSTANT(CUBEMAP_LAYER_TOP); + BIND_ENUM_CONSTANT(CUBEMAP_LAYER_FRONT); + BIND_ENUM_CONSTANT(CUBEMAP_LAYER_BACK); + + /* SHADER */ -#ifndef _3D_DISABLED - ClassDB::bind_method(D_METHOD("sky_create"), &RenderingServer::sky_create); - ClassDB::bind_method(D_METHOD("sky_set_material", "sky", "material"), &RenderingServer::sky_set_material); -#endif ClassDB::bind_method(D_METHOD("shader_create"), &RenderingServer::shader_create); - ClassDB::bind_method(D_METHOD("shader_set_code", "shader", "code"), &RenderingServer::shader_set_code); ClassDB::bind_method(D_METHOD("shader_get_code", "shader"), &RenderingServer::shader_get_code); - ClassDB::bind_method(D_METHOD("shader_get_param_list", "shader"), &RenderingServer::_shader_get_param_list_bind); - ClassDB::bind_method(D_METHOD("shader_set_default_texture_param", "shader", "name", "texture"), &RenderingServer::shader_set_default_texture_param); - ClassDB::bind_method(D_METHOD("shader_get_default_texture_param", "shader", "name"), &RenderingServer::shader_get_default_texture_param); - ClassDB::bind_method(D_METHOD("shader_get_param_default", "material", "parameter"), &RenderingServer::shader_get_param_default); + ClassDB::bind_method(D_METHOD("shader_get_param_list", "shader"), &RenderingServer::_shader_get_param_list); + ClassDB::bind_method(D_METHOD("shader_get_param_default", "shader", "param"), &RenderingServer::shader_get_param_default); + + ClassDB::bind_method(D_METHOD("shader_set_default_texture_param", "shader", "param", "texture"), &RenderingServer::shader_set_default_texture_param); + ClassDB::bind_method(D_METHOD("shader_get_default_texture_param", "shader", "param"), &RenderingServer::shader_get_default_texture_param); + + BIND_ENUM_CONSTANT(SHADER_SPATIAL); + BIND_ENUM_CONSTANT(SHADER_CANVAS_ITEM); + BIND_ENUM_CONSTANT(SHADER_PARTICLES); + BIND_ENUM_CONSTANT(SHADER_SKY); + BIND_ENUM_CONSTANT(SHADER_MAX); + + /* MATERIAL */ ClassDB::bind_method(D_METHOD("material_create"), &RenderingServer::material_create); ClassDB::bind_method(D_METHOD("material_set_shader", "shader_material", "shader"), &RenderingServer::material_set_shader); @@ -1473,18 +1694,26 @@ void RenderingServer::_bind_methods() { ClassDB::bind_method(D_METHOD("material_set_next_pass", "material", "next_material"), &RenderingServer::material_set_next_pass); + BIND_CONSTANT(MATERIAL_RENDER_PRIORITY_MIN); + BIND_CONSTANT(MATERIAL_RENDER_PRIORITY_MAX); + + /* MESH API */ + + ClassDB::bind_method(D_METHOD("mesh_create_from_surfaces", "surfaces", "blend_shape_count"), &RenderingServer::_mesh_create_from_surfaces, DEFVAL(0)); ClassDB::bind_method(D_METHOD("mesh_create"), &RenderingServer::mesh_create); ClassDB::bind_method(D_METHOD("mesh_surface_get_format_offset", "format", "vertex_count", "array_index"), &RenderingServer::mesh_surface_get_format_offset); ClassDB::bind_method(D_METHOD("mesh_surface_get_format_vertex_stride", "format", "vertex_count"), &RenderingServer::mesh_surface_get_format_vertex_stride); ClassDB::bind_method(D_METHOD("mesh_surface_get_format_attribute_stride", "format", "vertex_count"), &RenderingServer::mesh_surface_get_format_attribute_stride); ClassDB::bind_method(D_METHOD("mesh_surface_get_format_skin_stride", "format", "vertex_count"), &RenderingServer::mesh_surface_get_format_skin_stride); - //ClassDB::bind_method(D_METHOD("mesh_add_surface_from_arrays", "mesh", "primitive", "arrays", "blend_shapes", "lods", "compress_format"), &RenderingServer::mesh_add_surface_from_arrays, DEFVAL(Array()), DEFVAL(Dictionary()), DEFVAL(ARRAY_COMPRESS_DEFAULT)); + ClassDB::bind_method(D_METHOD("mesh_add_surface", "mesh", "surface"), &RenderingServer::_mesh_add_surface); + ClassDB::bind_method(D_METHOD("mesh_add_surface_from_arrays", "mesh", "primitive", "arrays", "blend_shapes", "lods", "compress_format"), &RenderingServer::mesh_add_surface_from_arrays, DEFVAL(Array()), DEFVAL(Dictionary()), DEFVAL(0)); ClassDB::bind_method(D_METHOD("mesh_get_blend_shape_count", "mesh"), &RenderingServer::mesh_get_blend_shape_count); ClassDB::bind_method(D_METHOD("mesh_set_blend_shape_mode", "mesh", "mode"), &RenderingServer::mesh_set_blend_shape_mode); ClassDB::bind_method(D_METHOD("mesh_get_blend_shape_mode", "mesh"), &RenderingServer::mesh_get_blend_shape_mode); ClassDB::bind_method(D_METHOD("mesh_surface_set_material", "mesh", "surface", "material"), &RenderingServer::mesh_surface_set_material); ClassDB::bind_method(D_METHOD("mesh_surface_get_material", "mesh", "surface"), &RenderingServer::mesh_surface_get_material); + ClassDB::bind_method(D_METHOD("mesh_get_surface", "mesh", "surface"), &RenderingServer::_mesh_get_surface); ClassDB::bind_method(D_METHOD("mesh_surface_get_arrays", "mesh", "surface"), &RenderingServer::mesh_surface_get_arrays); ClassDB::bind_method(D_METHOD("mesh_surface_get_blend_shape_arrays", "mesh", "surface"), &RenderingServer::mesh_surface_get_blend_shape_arrays); ClassDB::bind_method(D_METHOD("mesh_get_surface_count", "mesh"), &RenderingServer::mesh_get_surface_count); @@ -1492,6 +1721,81 @@ void RenderingServer::_bind_methods() { ClassDB::bind_method(D_METHOD("mesh_get_custom_aabb", "mesh"), &RenderingServer::mesh_get_custom_aabb); ClassDB::bind_method(D_METHOD("mesh_clear", "mesh"), &RenderingServer::mesh_clear); + ClassDB::bind_method(D_METHOD("mesh_surface_update_vertex_region", "mesh", "surface", "offset", "data"), &RenderingServer::mesh_surface_update_vertex_region); + ClassDB::bind_method(D_METHOD("mesh_surface_update_attribute_region", "mesh", "surface", "offset", "data"), &RenderingServer::mesh_surface_update_attribute_region); + ClassDB::bind_method(D_METHOD("mesh_surface_update_skin_region", "mesh", "surface", "offset", "data"), &RenderingServer::mesh_surface_update_skin_region); + + ClassDB::bind_method(D_METHOD("mesh_set_shadow_mesh", "mesh", "shadow_mesh"), &RenderingServer::mesh_set_shadow_mesh); + + BIND_ENUM_CONSTANT(ARRAY_VERTEX); + BIND_ENUM_CONSTANT(ARRAY_NORMAL); + BIND_ENUM_CONSTANT(ARRAY_TANGENT); + BIND_ENUM_CONSTANT(ARRAY_COLOR); + BIND_ENUM_CONSTANT(ARRAY_TEX_UV); + BIND_ENUM_CONSTANT(ARRAY_TEX_UV2); + BIND_ENUM_CONSTANT(ARRAY_CUSTOM0); + BIND_ENUM_CONSTANT(ARRAY_CUSTOM1); + BIND_ENUM_CONSTANT(ARRAY_CUSTOM2); + BIND_ENUM_CONSTANT(ARRAY_CUSTOM3); + BIND_ENUM_CONSTANT(ARRAY_BONES); + BIND_ENUM_CONSTANT(ARRAY_WEIGHTS); + BIND_ENUM_CONSTANT(ARRAY_INDEX); + BIND_ENUM_CONSTANT(ARRAY_MAX); + + BIND_CONSTANT(ARRAY_CUSTOM_COUNT); + + BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RGBA8_UNORM); + BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RGBA8_SNORM); + BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RG_HALF); + BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RGBA_HALF); + BIND_ENUM_CONSTANT(ARRAY_CUSTOM_R_FLOAT); + BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RG_FLOAT); + BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RGB_FLOAT); + BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RGBA_FLOAT); + BIND_ENUM_CONSTANT(ARRAY_CUSTOM_MAX); + + BIND_ENUM_CONSTANT(ARRAY_FORMAT_VERTEX); + BIND_ENUM_CONSTANT(ARRAY_FORMAT_NORMAL); + BIND_ENUM_CONSTANT(ARRAY_FORMAT_TANGENT); + BIND_ENUM_CONSTANT(ARRAY_FORMAT_COLOR); + BIND_ENUM_CONSTANT(ARRAY_FORMAT_TEX_UV); + BIND_ENUM_CONSTANT(ARRAY_FORMAT_TEX_UV2); + BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM0); + BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM1); + BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM2); + BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM3); + BIND_ENUM_CONSTANT(ARRAY_FORMAT_BONES); + BIND_ENUM_CONSTANT(ARRAY_FORMAT_WEIGHTS); + BIND_ENUM_CONSTANT(ARRAY_FORMAT_INDEX); + + BIND_ENUM_CONSTANT(ARRAY_FORMAT_BLEND_SHAPE_MASK); + + BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM_BASE); + BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM_BITS); + BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM0_SHIFT); + BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM1_SHIFT); + BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM2_SHIFT); + BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM3_SHIFT); + + BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM_MASK); + BIND_ENUM_CONSTANT(ARRAY_COMPRESS_FLAGS_BASE); + + BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_2D_VERTICES); + BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_DYNAMIC_UPDATE); + BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_8_BONE_WEIGHTS); + + BIND_ENUM_CONSTANT(PRIMITIVE_POINTS); + BIND_ENUM_CONSTANT(PRIMITIVE_LINES); + BIND_ENUM_CONSTANT(PRIMITIVE_LINE_STRIP); + BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLES); + BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLE_STRIP); + BIND_ENUM_CONSTANT(PRIMITIVE_MAX); + + BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_NORMALIZED); + BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_RELATIVE); + + /* MULTIMESH API */ + ClassDB::bind_method(D_METHOD("multimesh_create"), &RenderingServer::multimesh_create); ClassDB::bind_method(D_METHOD("multimesh_allocate_data", "multimesh", "instances", "transform_format", "color_format", "custom_data_format"), &RenderingServer::multimesh_allocate_data, DEFVAL(false), DEFVAL(false)); ClassDB::bind_method(D_METHOD("multimesh_get_instance_count", "multimesh"), &RenderingServer::multimesh_get_instance_count); @@ -1511,6 +1815,11 @@ void RenderingServer::_bind_methods() { ClassDB::bind_method(D_METHOD("multimesh_set_buffer", "multimesh", "buffer"), &RenderingServer::multimesh_set_buffer); ClassDB::bind_method(D_METHOD("multimesh_get_buffer", "multimesh"), &RenderingServer::multimesh_get_buffer); + BIND_ENUM_CONSTANT(MULTIMESH_TRANSFORM_2D); + BIND_ENUM_CONSTANT(MULTIMESH_TRANSFORM_3D); + + /* SKELETON API */ + ClassDB::bind_method(D_METHOD("skeleton_create"), &RenderingServer::skeleton_create); ClassDB::bind_method(D_METHOD("skeleton_allocate_data", "skeleton", "bones", "is_2d_skeleton"), &RenderingServer::skeleton_allocate_data, DEFVAL(false)); ClassDB::bind_method(D_METHOD("skeleton_get_bone_count", "skeleton"), &RenderingServer::skeleton_get_bone_count); @@ -1518,8 +1827,10 @@ void RenderingServer::_bind_methods() { ClassDB::bind_method(D_METHOD("skeleton_bone_get_transform", "skeleton", "bone"), &RenderingServer::skeleton_bone_get_transform); ClassDB::bind_method(D_METHOD("skeleton_bone_set_transform_2d", "skeleton", "bone", "transform"), &RenderingServer::skeleton_bone_set_transform_2d); ClassDB::bind_method(D_METHOD("skeleton_bone_get_transform_2d", "skeleton", "bone"), &RenderingServer::skeleton_bone_get_transform_2d); + ClassDB::bind_method(D_METHOD("skeleton_set_base_transform_2d", "skeleton", "base_transform"), &RenderingServer::skeleton_set_base_transform_2d); + + /* Light API */ -#ifndef _3D_DISABLED ClassDB::bind_method(D_METHOD("directional_light_create"), &RenderingServer::directional_light_create); ClassDB::bind_method(D_METHOD("omni_light_create"), &RenderingServer::omni_light_create); ClassDB::bind_method(D_METHOD("spot_light_create"), &RenderingServer::spot_light_create); @@ -1533,6 +1844,7 @@ void RenderingServer::_bind_methods() { ClassDB::bind_method(D_METHOD("light_set_cull_mask", "light", "mask"), &RenderingServer::light_set_cull_mask); ClassDB::bind_method(D_METHOD("light_set_reverse_cull_face_mode", "light", "enabled"), &RenderingServer::light_set_reverse_cull_face_mode); ClassDB::bind_method(D_METHOD("light_set_bake_mode", "light", "bake_mode"), &RenderingServer::light_set_bake_mode); + ClassDB::bind_method(D_METHOD("light_set_max_sdfgi_cascade", "light", "cascade"), &RenderingServer::light_set_max_sdfgi_cascade); ClassDB::bind_method(D_METHOD("light_omni_set_shadow_mode", "light", "mode"), &RenderingServer::light_omni_set_shadow_mode); @@ -1541,6 +1853,58 @@ void RenderingServer::_bind_methods() { ClassDB::bind_method(D_METHOD("light_directional_set_sky_only", "light", "enable"), &RenderingServer::light_directional_set_sky_only); ClassDB::bind_method(D_METHOD("light_directional_set_shadow_depth_range_mode", "light", "range_mode"), &RenderingServer::light_directional_set_shadow_depth_range_mode); + BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL); + BIND_ENUM_CONSTANT(LIGHT_OMNI); + BIND_ENUM_CONSTANT(LIGHT_SPOT); + + BIND_ENUM_CONSTANT(LIGHT_PARAM_ENERGY); + BIND_ENUM_CONSTANT(LIGHT_PARAM_INDIRECT_ENERGY); + BIND_ENUM_CONSTANT(LIGHT_PARAM_SPECULAR); + BIND_ENUM_CONSTANT(LIGHT_PARAM_RANGE); + BIND_ENUM_CONSTANT(LIGHT_PARAM_SIZE); + BIND_ENUM_CONSTANT(LIGHT_PARAM_ATTENUATION); + BIND_ENUM_CONSTANT(LIGHT_PARAM_SPOT_ANGLE); + BIND_ENUM_CONSTANT(LIGHT_PARAM_SPOT_ATTENUATION); + BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_MAX_DISTANCE); + BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET); + BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET); + BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET); + BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_FADE_START); + BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_NORMAL_BIAS); + BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_BIAS); + BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_PANCAKE_SIZE); + BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_BLUR); + BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_VOLUMETRIC_FOG_FADE); + BIND_ENUM_CONSTANT(LIGHT_PARAM_TRANSMITTANCE_BIAS); + BIND_ENUM_CONSTANT(LIGHT_PARAM_MAX); + + BIND_ENUM_CONSTANT(LIGHT_BAKE_DISABLED); + BIND_ENUM_CONSTANT(LIGHT_BAKE_DYNAMIC); + BIND_ENUM_CONSTANT(LIGHT_BAKE_STATIC); + + BIND_ENUM_CONSTANT(LIGHT_OMNI_SHADOW_DUAL_PARABOLOID); + BIND_ENUM_CONSTANT(LIGHT_OMNI_SHADOW_CUBE); + + BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL); + BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS); + BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS); + + BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE); + BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_OPTIMIZED); + + ClassDB::bind_method(D_METHOD("shadows_quality_set", "quality"), &RenderingServer::shadows_quality_set); + ClassDB::bind_method(D_METHOD("directional_shadow_quality_set", "quality"), &RenderingServer::directional_shadow_quality_set); + ClassDB::bind_method(D_METHOD("directional_shadow_atlas_set_size", "size", "is_16bits"), &RenderingServer::directional_shadow_atlas_set_size); + + BIND_ENUM_CONSTANT(SHADOW_QUALITY_HARD); + BIND_ENUM_CONSTANT(SHADOW_QUALITY_SOFT_LOW); + BIND_ENUM_CONSTANT(SHADOW_QUALITY_SOFT_MEDIUM); + BIND_ENUM_CONSTANT(SHADOW_QUALITY_SOFT_HIGH); + BIND_ENUM_CONSTANT(SHADOW_QUALITY_SOFT_ULTRA); + BIND_ENUM_CONSTANT(SHADOW_QUALITY_MAX); + + /* REFLECTION PROBE */ + ClassDB::bind_method(D_METHOD("reflection_probe_create"), &RenderingServer::reflection_probe_create); ClassDB::bind_method(D_METHOD("reflection_probe_set_update_mode", "probe", "mode"), &RenderingServer::reflection_probe_set_update_mode); ClassDB::bind_method(D_METHOD("reflection_probe_set_intensity", "probe", "intensity"), &RenderingServer::reflection_probe_set_intensity); @@ -1554,54 +1918,77 @@ void RenderingServer::_bind_methods() { ClassDB::bind_method(D_METHOD("reflection_probe_set_enable_box_projection", "probe", "enable"), &RenderingServer::reflection_probe_set_enable_box_projection); ClassDB::bind_method(D_METHOD("reflection_probe_set_enable_shadows", "probe", "enable"), &RenderingServer::reflection_probe_set_enable_shadows); ClassDB::bind_method(D_METHOD("reflection_probe_set_cull_mask", "probe", "layers"), &RenderingServer::reflection_probe_set_cull_mask); + ClassDB::bind_method(D_METHOD("reflection_probe_set_resolution", "probe", "resolution"), &RenderingServer::reflection_probe_set_resolution); + ClassDB::bind_method(D_METHOD("reflection_probe_set_lod_threshold", "probe", "pixels"), &RenderingServer::reflection_probe_set_lod_threshold); -#ifndef _MSC_VER -#warning TODO all voxel_gi methods need re-binding -#endif -#if 0 - ClassDB::bind_method(D_METHOD("voxel_gi_create"), &RenderingServer::voxel_gi_create); - ClassDB::bind_method(D_METHOD("voxel_gi_set_bounds", "probe", "bounds"), &RenderingServer::voxel_gi_set_bounds); - ClassDB::bind_method(D_METHOD("voxel_gi_get_bounds", "probe"), &RenderingServer::voxel_gi_get_bounds); - ClassDB::bind_method(D_METHOD("voxel_gi_set_cell_size", "probe", "range"), &RenderingServer::voxel_gi_set_cell_size); - ClassDB::bind_method(D_METHOD("voxel_gi_get_cell_size", "probe"), &RenderingServer::voxel_gi_get_cell_size); - ClassDB::bind_method(D_METHOD("voxel_gi_set_to_cell_xform", "probe", "xform"), &RenderingServer::voxel_gi_set_to_cell_xform); - ClassDB::bind_method(D_METHOD("voxel_gi_get_to_cell_xform", "probe"), &RenderingServer::voxel_gi_get_to_cell_xform); - ClassDB::bind_method(D_METHOD("voxel_gi_set_dynamic_data", "probe", "data"), &RenderingServer::voxel_gi_set_dynamic_data); - ClassDB::bind_method(D_METHOD("voxel_gi_get_dynamic_data", "probe"), &RenderingServer::voxel_gi_get_dynamic_data); - ClassDB::bind_method(D_METHOD("voxel_gi_set_dynamic_range", "probe", "range"), &RenderingServer::voxel_gi_set_dynamic_range); - ClassDB::bind_method(D_METHOD("voxel_gi_get_dynamic_range", "probe"), &RenderingServer::voxel_gi_get_dynamic_range); - ClassDB::bind_method(D_METHOD("voxel_gi_set_energy", "probe", "energy"), &RenderingServer::voxel_gi_set_energy); - ClassDB::bind_method(D_METHOD("voxel_gi_get_energy", "probe"), &RenderingServer::voxel_gi_get_energy); - ClassDB::bind_method(D_METHOD("voxel_gi_set_bias", "probe", "bias"), &RenderingServer::voxel_gi_set_bias); - ClassDB::bind_method(D_METHOD("voxel_gi_get_bias", "probe"), &RenderingServer::voxel_gi_get_bias); - ClassDB::bind_method(D_METHOD("voxel_gi_set_normal_bias", "probe", "bias"), &RenderingServer::voxel_gi_set_normal_bias); - ClassDB::bind_method(D_METHOD("voxel_gi_get_normal_bias", "probe"), &RenderingServer::voxel_gi_get_normal_bias); - ClassDB::bind_method(D_METHOD("voxel_gi_set_propagation", "probe", "propagation"), &RenderingServer::voxel_gi_set_propagation); - ClassDB::bind_method(D_METHOD("voxel_gi_get_propagation", "probe"), &RenderingServer::voxel_gi_get_propagation); - ClassDB::bind_method(D_METHOD("voxel_gi_set_interior", "probe", "enable"), &RenderingServer::voxel_gi_set_interior); - ClassDB::bind_method(D_METHOD("voxel_gi_is_interior", "probe"), &RenderingServer::voxel_gi_is_interior); - ClassDB::bind_method(D_METHOD("voxel_gi_set_compress", "probe", "enable"), &RenderingServer::voxel_gi_set_compress); - ClassDB::bind_method(D_METHOD("voxel_gi_is_compressed", "probe"), &RenderingServer::voxel_gi_is_compressed); -#endif - /* - ClassDB::bind_method(D_METHOD("lightmap_create()"), &RenderingServer::lightmap_capture_create); - ClassDB::bind_method(D_METHOD("lightmap_capture_set_bounds", "capture", "bounds"), &RenderingServer::lightmap_capture_set_bounds); - ClassDB::bind_method(D_METHOD("lightmap_capture_get_bounds", "capture"), &RenderingServer::lightmap_capture_get_bounds); - ClassDB::bind_method(D_METHOD("lightmap_capture_set_octree", "capture", "octree"), &RenderingServer::lightmap_capture_set_octree); - ClassDB::bind_method(D_METHOD("lightmap_capture_set_octree_cell_transform", "capture", "xform"), &RenderingServer::lightmap_capture_set_octree_cell_transform); - ClassDB::bind_method(D_METHOD("lightmap_capture_get_octree_cell_transform", "capture"), &RenderingServer::lightmap_capture_get_octree_cell_transform); - ClassDB::bind_method(D_METHOD("lightmap_capture_set_octree_cell_subdiv", "capture", "subdiv"), &RenderingServer::lightmap_capture_set_octree_cell_subdiv); - ClassDB::bind_method(D_METHOD("lightmap_capture_get_octree_cell_subdiv", "capture"), &RenderingServer::lightmap_capture_get_octree_cell_subdiv); - ClassDB::bind_method(D_METHOD("lightmap_capture_get_octree", "capture"), &RenderingServer::lightmap_capture_get_octree); - ClassDB::bind_method(D_METHOD("lightmap_capture_set_energy", "capture", "energy"), &RenderingServer::lightmap_capture_set_energy); - ClassDB::bind_method(D_METHOD("lightmap_capture_get_energy", "capture"), &RenderingServer::lightmap_capture_get_energy); -*/ + BIND_ENUM_CONSTANT(REFLECTION_PROBE_UPDATE_ONCE); + BIND_ENUM_CONSTANT(REFLECTION_PROBE_UPDATE_ALWAYS); - ClassDB::bind_method(D_METHOD("occluder_create"), &RenderingServer::occluder_create); - ClassDB::bind_method(D_METHOD("occluder_set_mesh"), &RenderingServer::occluder_set_mesh); + BIND_ENUM_CONSTANT(REFLECTION_PROBE_AMBIENT_DISABLED); + BIND_ENUM_CONSTANT(REFLECTION_PROBE_AMBIENT_ENVIRONMENT); + BIND_ENUM_CONSTANT(REFLECTION_PROBE_AMBIENT_COLOR); + + /* DECAL */ + + ClassDB::bind_method(D_METHOD("decal_create"), &RenderingServer::decal_create); + ClassDB::bind_method(D_METHOD("decal_set_extents", "decal", "extents"), &RenderingServer::decal_set_extents); + ClassDB::bind_method(D_METHOD("decal_set_texture", "decal", "type", "texture"), &RenderingServer::decal_set_texture); + ClassDB::bind_method(D_METHOD("decal_set_emission_energy", "decal", "energy"), &RenderingServer::decal_set_emission_energy); + ClassDB::bind_method(D_METHOD("decal_set_albedo_mix", "decal", "albedo_mix"), &RenderingServer::decal_set_albedo_mix); + ClassDB::bind_method(D_METHOD("decal_set_modulate", "decal", "color"), &RenderingServer::decal_set_modulate); + ClassDB::bind_method(D_METHOD("decal_set_cull_mask", "decal", "mask"), &RenderingServer::decal_set_cull_mask); + ClassDB::bind_method(D_METHOD("decal_set_distance_fade", "decal", "enabled", "begin", "length"), &RenderingServer::decal_set_distance_fade); + ClassDB::bind_method(D_METHOD("decal_set_fade", "decal", "above", "below"), &RenderingServer::decal_set_fade); + ClassDB::bind_method(D_METHOD("decal_set_normal_fade", "decal", "fade"), &RenderingServer::decal_set_normal_fade); + + BIND_ENUM_CONSTANT(DECAL_TEXTURE_ALBEDO); + BIND_ENUM_CONSTANT(DECAL_TEXTURE_NORMAL); + BIND_ENUM_CONSTANT(DECAL_TEXTURE_ORM); + BIND_ENUM_CONSTANT(DECAL_TEXTURE_EMISSION); + BIND_ENUM_CONSTANT(DECAL_TEXTURE_MAX); + + /* VOXEL GI API */ + + ClassDB::bind_method(D_METHOD("voxel_gi_create"), &RenderingServer::voxel_gi_create); + ClassDB::bind_method(D_METHOD("voxel_gi_allocate_data", "voxel_gi", "to_cell_xform", "aabb", "octree_size", "octree_cells", "data_cells", "distance_field", "level_counts"), &RenderingServer::voxel_gi_allocate_data); + ClassDB::bind_method(D_METHOD("voxel_gi_get_octree_size", "voxel_gi"), &RenderingServer::voxel_gi_get_octree_size); + ClassDB::bind_method(D_METHOD("voxel_gi_get_octree_cells", "voxel_gi"), &RenderingServer::voxel_gi_get_octree_cells); + ClassDB::bind_method(D_METHOD("voxel_gi_get_data_cells", "voxel_gi"), &RenderingServer::voxel_gi_get_data_cells); + ClassDB::bind_method(D_METHOD("voxel_gi_get_distance_field", "voxel_gi"), &RenderingServer::voxel_gi_get_distance_field); + ClassDB::bind_method(D_METHOD("voxel_gi_get_level_counts", "voxel_gi"), &RenderingServer::voxel_gi_get_level_counts); + ClassDB::bind_method(D_METHOD("voxel_gi_get_to_cell_xform", "voxel_gi"), &RenderingServer::voxel_gi_get_to_cell_xform); + + ClassDB::bind_method(D_METHOD("voxel_gi_set_dynamic_range", "voxel_gi", "range"), &RenderingServer::voxel_gi_set_dynamic_range); + ClassDB::bind_method(D_METHOD("voxel_gi_set_propagation", "voxel_gi", "amount"), &RenderingServer::voxel_gi_set_propagation); + ClassDB::bind_method(D_METHOD("voxel_gi_set_energy", "voxel_gi", "energy"), &RenderingServer::voxel_gi_set_energy); + ClassDB::bind_method(D_METHOD("voxel_gi_set_bias", "voxel_gi", "bias"), &RenderingServer::voxel_gi_set_bias); + ClassDB::bind_method(D_METHOD("voxel_gi_set_normal_bias", "voxel_gi", "bias"), &RenderingServer::voxel_gi_set_normal_bias); + ClassDB::bind_method(D_METHOD("voxel_gi_set_interior", "voxel_gi", "enable"), &RenderingServer::voxel_gi_set_interior); + ClassDB::bind_method(D_METHOD("voxel_gi_set_use_two_bounces", "voxel_gi", "enable"), &RenderingServer::voxel_gi_set_use_two_bounces); + + ClassDB::bind_method(D_METHOD("voxel_gi_set_quality", "quality"), &RenderingServer::voxel_gi_set_quality); + + BIND_ENUM_CONSTANT(VOXEL_GI_QUALITY_LOW); + BIND_ENUM_CONSTANT(VOXEL_GI_QUALITY_HIGH); + + /* LIGHTMAP */ + + ClassDB::bind_method(D_METHOD("lightmap_create"), &RenderingServer::lightmap_create); + ClassDB::bind_method(D_METHOD("lightmap_set_textures", "lightmap", "light", "uses_sh"), &RenderingServer::lightmap_set_textures); + ClassDB::bind_method(D_METHOD("lightmap_set_probe_bounds", "lightmap", "bounds"), &RenderingServer::lightmap_set_probe_bounds); + ClassDB::bind_method(D_METHOD("lightmap_set_probe_interior", "lightmap", "interior"), &RenderingServer::lightmap_set_probe_interior); + ClassDB::bind_method(D_METHOD("lightmap_set_probe_capture_data", "lightmap", "points", "point_sh", "tetrahedra", "bsp_tree"), &RenderingServer::lightmap_set_probe_capture_data); + ClassDB::bind_method(D_METHOD("lightmap_get_probe_capture_points", "lightmap"), &RenderingServer::lightmap_get_probe_capture_points); + ClassDB::bind_method(D_METHOD("lightmap_get_probe_capture_sh", "lightmap"), &RenderingServer::lightmap_get_probe_capture_sh); + ClassDB::bind_method(D_METHOD("lightmap_get_probe_capture_tetrahedra", "lightmap"), &RenderingServer::lightmap_get_probe_capture_tetrahedra); + ClassDB::bind_method(D_METHOD("lightmap_get_probe_capture_bsp_tree", "lightmap"), &RenderingServer::lightmap_get_probe_capture_bsp_tree); + + ClassDB::bind_method(D_METHOD("lightmap_set_probe_capture_update_speed", "speed"), &RenderingServer::lightmap_set_probe_capture_update_speed); + + /* PARTICLES API */ -#endif ClassDB::bind_method(D_METHOD("particles_create"), &RenderingServer::particles_create); + ClassDB::bind_method(D_METHOD("particles_set_mode", "particles", "mode"), &RenderingServer::particles_set_mode); ClassDB::bind_method(D_METHOD("particles_set_emitting", "particles", "emitting"), &RenderingServer::particles_set_emitting); ClassDB::bind_method(D_METHOD("particles_get_emitting", "particles"), &RenderingServer::particles_get_emitting); ClassDB::bind_method(D_METHOD("particles_set_amount", "particles", "amount"), &RenderingServer::particles_set_amount); @@ -1615,16 +2002,89 @@ void RenderingServer::_bind_methods() { ClassDB::bind_method(D_METHOD("particles_set_use_local_coordinates", "particles", "enable"), &RenderingServer::particles_set_use_local_coordinates); ClassDB::bind_method(D_METHOD("particles_set_process_material", "particles", "material"), &RenderingServer::particles_set_process_material); ClassDB::bind_method(D_METHOD("particles_set_fixed_fps", "particles", "fps"), &RenderingServer::particles_set_fixed_fps); + ClassDB::bind_method(D_METHOD("particles_set_interpolate", "particles", "enable"), &RenderingServer::particles_set_interpolate); ClassDB::bind_method(D_METHOD("particles_set_fractional_delta", "particles", "enable"), &RenderingServer::particles_set_fractional_delta); + ClassDB::bind_method(D_METHOD("particles_set_collision_base_size", "particles", "size"), &RenderingServer::particles_set_collision_base_size); + ClassDB::bind_method(D_METHOD("particles_set_transform_align", "particles", "align"), &RenderingServer::particles_set_transform_align); + ClassDB::bind_method(D_METHOD("particles_set_trails", "particles", "enable", "length_sec"), &RenderingServer::particles_set_trails); + ClassDB::bind_method(D_METHOD("particles_set_trail_bind_poses", "particles", "bind_poses"), &RenderingServer::_particles_set_trail_bind_poses); + ClassDB::bind_method(D_METHOD("particles_is_inactive", "particles"), &RenderingServer::particles_is_inactive); ClassDB::bind_method(D_METHOD("particles_request_process", "particles"), &RenderingServer::particles_request_process); ClassDB::bind_method(D_METHOD("particles_restart", "particles"), &RenderingServer::particles_restart); + + ClassDB::bind_method(D_METHOD("particles_set_subemitter", "particles", "subemitter_particles"), &RenderingServer::particles_set_subemitter); + ClassDB::bind_method(D_METHOD("particles_emit", "particles", "transform", "velocity", "color", "custom", "emit_flags"), &RenderingServer::particles_emit); + ClassDB::bind_method(D_METHOD("particles_set_draw_order", "particles", "order"), &RenderingServer::particles_set_draw_order); ClassDB::bind_method(D_METHOD("particles_set_draw_passes", "particles", "count"), &RenderingServer::particles_set_draw_passes); ClassDB::bind_method(D_METHOD("particles_set_draw_pass_mesh", "particles", "pass", "mesh"), &RenderingServer::particles_set_draw_pass_mesh); ClassDB::bind_method(D_METHOD("particles_get_current_aabb", "particles"), &RenderingServer::particles_get_current_aabb); ClassDB::bind_method(D_METHOD("particles_set_emission_transform", "particles", "transform"), &RenderingServer::particles_set_emission_transform); + BIND_ENUM_CONSTANT(PARTICLES_MODE_2D); + BIND_ENUM_CONSTANT(PARTICLES_MODE_3D); + + BIND_ENUM_CONSTANT(PARTICLES_TRANSFORM_ALIGN_DISABLED); + BIND_ENUM_CONSTANT(PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD); + BIND_ENUM_CONSTANT(PARTICLES_TRANSFORM_ALIGN_Y_TO_VELOCITY); + BIND_ENUM_CONSTANT(PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY); + + BIND_CONSTANT(PARTICLES_EMIT_FLAG_POSITION); + BIND_CONSTANT(PARTICLES_EMIT_FLAG_ROTATION_SCALE); + BIND_CONSTANT(PARTICLES_EMIT_FLAG_VELOCITY); + BIND_CONSTANT(PARTICLES_EMIT_FLAG_COLOR); + BIND_CONSTANT(PARTICLES_EMIT_FLAG_CUSTOM); + + BIND_ENUM_CONSTANT(PARTICLES_DRAW_ORDER_INDEX); + BIND_ENUM_CONSTANT(PARTICLES_DRAW_ORDER_LIFETIME); + BIND_ENUM_CONSTANT(PARTICLES_DRAW_ORDER_REVERSE_LIFETIME); + BIND_ENUM_CONSTANT(PARTICLES_DRAW_ORDER_VIEW_DEPTH); + + /* PARTICLES COLLISION */ + + ClassDB::bind_method(D_METHOD("particles_collision_create"), &RenderingServer::particles_collision_create); + ClassDB::bind_method(D_METHOD("particles_collision_set_collision_type", "particles_collision", "type"), &RenderingServer::particles_collision_set_collision_type); + ClassDB::bind_method(D_METHOD("particles_collision_set_cull_mask", "particles_collision", "mask"), &RenderingServer::particles_collision_set_cull_mask); + ClassDB::bind_method(D_METHOD("particles_collision_set_sphere_radius", "particles_collision", "radius"), &RenderingServer::particles_collision_set_sphere_radius); + ClassDB::bind_method(D_METHOD("particles_collision_set_box_extents", "particles_collision", "extents"), &RenderingServer::particles_collision_set_box_extents); + ClassDB::bind_method(D_METHOD("particles_collision_set_attractor_strength", "particles_collision", "setrngth"), &RenderingServer::particles_collision_set_attractor_strength); + ClassDB::bind_method(D_METHOD("particles_collision_set_attractor_directionality", "particles_collision", "amount"), &RenderingServer::particles_collision_set_attractor_directionality); + ClassDB::bind_method(D_METHOD("particles_collision_set_attractor_attenuation", "particles_collision", "curve"), &RenderingServer::particles_collision_set_attractor_attenuation); + ClassDB::bind_method(D_METHOD("particles_collision_set_field_texture", "particles_collision", "texture"), &RenderingServer::particles_collision_set_field_texture); + + ClassDB::bind_method(D_METHOD("particles_collision_height_field_update", "particles_collision"), &RenderingServer::particles_collision_height_field_update); + ClassDB::bind_method(D_METHOD("particles_collision_set_height_field_resolution", "particles_collision", "resolution"), &RenderingServer::particles_collision_set_height_field_resolution); + + BIND_ENUM_CONSTANT(PARTICLES_COLLISION_TYPE_SPHERE_ATTRACT); + BIND_ENUM_CONSTANT(PARTICLES_COLLISION_TYPE_BOX_ATTRACT); + BIND_ENUM_CONSTANT(PARTICLES_COLLISION_TYPE_VECTOR_FIELD_ATTRACT); + BIND_ENUM_CONSTANT(PARTICLES_COLLISION_TYPE_SPHERE_COLLIDE); + BIND_ENUM_CONSTANT(PARTICLES_COLLISION_TYPE_BOX_COLLIDE); + BIND_ENUM_CONSTANT(PARTICLES_COLLISION_TYPE_SDF_COLLIDE); + BIND_ENUM_CONSTANT(PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE); + + BIND_ENUM_CONSTANT(PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_256); + BIND_ENUM_CONSTANT(PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_512); + BIND_ENUM_CONSTANT(PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_1024); + BIND_ENUM_CONSTANT(PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_2048); + BIND_ENUM_CONSTANT(PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_4096); + BIND_ENUM_CONSTANT(PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_8192); + BIND_ENUM_CONSTANT(PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_MAX); + + /* VISIBILITY NOTIFIER */ + + ClassDB::bind_method(D_METHOD("visibility_notifier_create"), &RenderingServer::visibility_notifier_create); + ClassDB::bind_method(D_METHOD("visibility_notifier_set_aabb", "notifier", "aabb"), &RenderingServer::visibility_notifier_set_aabb); + ClassDB::bind_method(D_METHOD("visibility_notifier_set_callbacks", "notifier", "enter_callable", "exit_callable"), &RenderingServer::visibility_notifier_set_callbacks); + + /* OCCLUDER */ + + ClassDB::bind_method(D_METHOD("occluder_create"), &RenderingServer::occluder_create); + ClassDB::bind_method(D_METHOD("occluder_set_mesh", "occluder", "vertices", "indices"), &RenderingServer::occluder_set_mesh); + + /* CAMERA */ + ClassDB::bind_method(D_METHOD("camera_create"), &RenderingServer::camera_create); ClassDB::bind_method(D_METHOD("camera_set_perspective", "camera", "fovy_degrees", "z_near", "z_far"), &RenderingServer::camera_set_perspective); ClassDB::bind_method(D_METHOD("camera_set_orthogonal", "camera", "size", "z_near", "z_far"), &RenderingServer::camera_set_orthogonal); @@ -1632,8 +2092,11 @@ void RenderingServer::_bind_methods() { ClassDB::bind_method(D_METHOD("camera_set_transform", "camera", "transform"), &RenderingServer::camera_set_transform); ClassDB::bind_method(D_METHOD("camera_set_cull_mask", "camera", "layers"), &RenderingServer::camera_set_cull_mask); ClassDB::bind_method(D_METHOD("camera_set_environment", "camera", "env"), &RenderingServer::camera_set_environment); + ClassDB::bind_method(D_METHOD("camera_set_camera_effects", "camera", "effects"), &RenderingServer::camera_set_camera_effects); ClassDB::bind_method(D_METHOD("camera_set_use_vertical_aspect", "camera", "enable"), &RenderingServer::camera_set_use_vertical_aspect); + /* VIEWPORT */ + ClassDB::bind_method(D_METHOD("viewport_create"), &RenderingServer::viewport_create); ClassDB::bind_method(D_METHOD("viewport_set_use_xr", "viewport", "use_xr"), &RenderingServer::viewport_set_use_xr); ClassDB::bind_method(D_METHOD("viewport_set_size", "viewport", "width", "height"), &RenderingServer::viewport_set_size); @@ -1645,20 +2108,31 @@ void RenderingServer::_bind_methods() { ClassDB::bind_method(D_METHOD("viewport_set_update_mode", "viewport", "update_mode"), &RenderingServer::viewport_set_update_mode); ClassDB::bind_method(D_METHOD("viewport_set_clear_mode", "viewport", "clear_mode"), &RenderingServer::viewport_set_clear_mode); ClassDB::bind_method(D_METHOD("viewport_get_texture", "viewport"), &RenderingServer::viewport_get_texture); - ClassDB::bind_method(D_METHOD("viewport_set_hide_scenario", "viewport", "hidden"), &RenderingServer::viewport_set_hide_scenario); - ClassDB::bind_method(D_METHOD("viewport_set_hide_canvas", "viewport", "hidden"), &RenderingServer::viewport_set_hide_canvas); + ClassDB::bind_method(D_METHOD("viewport_set_disable_3d", "viewport", "disable"), &RenderingServer::viewport_set_disable_3d); + ClassDB::bind_method(D_METHOD("viewport_set_disable_2d", "viewport", "disable"), &RenderingServer::viewport_set_disable_2d); ClassDB::bind_method(D_METHOD("viewport_set_disable_environment", "viewport", "disabled"), &RenderingServer::viewport_set_disable_environment); ClassDB::bind_method(D_METHOD("viewport_attach_camera", "viewport", "camera"), &RenderingServer::viewport_attach_camera); ClassDB::bind_method(D_METHOD("viewport_set_scenario", "viewport", "scenario"), &RenderingServer::viewport_set_scenario); ClassDB::bind_method(D_METHOD("viewport_attach_canvas", "viewport", "canvas"), &RenderingServer::viewport_attach_canvas); ClassDB::bind_method(D_METHOD("viewport_remove_canvas", "viewport", "canvas"), &RenderingServer::viewport_remove_canvas); + ClassDB::bind_method(D_METHOD("viewport_set_snap_2d_transforms_to_pixel", "viewport", "enabled"), &RenderingServer::viewport_set_snap_2d_transforms_to_pixel); + ClassDB::bind_method(D_METHOD("viewport_set_snap_2d_vertices_to_pixel", "viewport", "enabled"), &RenderingServer::viewport_set_snap_2d_vertices_to_pixel); + + ClassDB::bind_method(D_METHOD("viewport_set_default_canvas_item_texture_filter", "viewport", "filter"), &RenderingServer::viewport_set_default_canvas_item_texture_filter); + ClassDB::bind_method(D_METHOD("viewport_set_default_canvas_item_texture_repeat", "viewport", "repeat"), &RenderingServer::viewport_set_default_canvas_item_texture_repeat); + ClassDB::bind_method(D_METHOD("viewport_set_canvas_transform", "viewport", "canvas", "offset"), &RenderingServer::viewport_set_canvas_transform); + ClassDB::bind_method(D_METHOD("viewport_set_canvas_stacking", "viewport", "canvas", "layer", "sublayer"), &RenderingServer::viewport_set_canvas_stacking); + ClassDB::bind_method(D_METHOD("viewport_set_transparent_background", "viewport", "enabled"), &RenderingServer::viewport_set_transparent_background); ClassDB::bind_method(D_METHOD("viewport_set_global_canvas_transform", "viewport", "transform"), &RenderingServer::viewport_set_global_canvas_transform); - ClassDB::bind_method(D_METHOD("viewport_set_canvas_stacking", "viewport", "canvas", "layer", "sublayer"), &RenderingServer::viewport_set_canvas_stacking); + + ClassDB::bind_method(D_METHOD("viewport_set_sdf_oversize_and_scale", "viewport", "oversize", "scale"), &RenderingServer::viewport_set_sdf_oversize_and_scale); + ClassDB::bind_method(D_METHOD("viewport_set_shadow_atlas_size", "viewport", "size", "use_16_bits"), &RenderingServer::viewport_set_shadow_atlas_size, DEFVAL(false)); ClassDB::bind_method(D_METHOD("viewport_set_shadow_atlas_quadrant_subdivision", "viewport", "quadrant", "subdivision"), &RenderingServer::viewport_set_shadow_atlas_quadrant_subdivision); ClassDB::bind_method(D_METHOD("viewport_set_msaa", "viewport", "msaa"), &RenderingServer::viewport_set_msaa); + ClassDB::bind_method(D_METHOD("viewport_set_screen_space_aa", "viewport", "mode"), &RenderingServer::viewport_set_screen_space_aa); ClassDB::bind_method(D_METHOD("viewport_set_use_debanding", "viewport", "enable"), &RenderingServer::viewport_set_use_debanding); ClassDB::bind_method(D_METHOD("viewport_set_use_occlusion_culling", "viewport", "enable"), &RenderingServer::viewport_set_use_occlusion_culling); ClassDB::bind_method(D_METHOD("viewport_set_occlusion_rays_per_thread", "rays_per_thread"), &RenderingServer::viewport_set_occlusion_rays_per_thread); @@ -1669,314 +2143,12 @@ void RenderingServer::_bind_methods() { ClassDB::bind_method(D_METHOD("viewport_set_measure_render_time", "viewport", "enable"), &RenderingServer::viewport_set_measure_render_time); ClassDB::bind_method(D_METHOD("viewport_get_measured_render_time_cpu", "viewport"), &RenderingServer::viewport_get_measured_render_time_cpu); - ClassDB::bind_method(D_METHOD("viewport_get_measured_render_time_gpu", "viewport"), &RenderingServer::viewport_get_measured_render_time_gpu); - - ClassDB::bind_method(D_METHOD("environment_create"), &RenderingServer::environment_create); - ClassDB::bind_method(D_METHOD("environment_set_background", "env", "bg"), &RenderingServer::environment_set_background); - ClassDB::bind_method(D_METHOD("environment_set_sky", "env", "sky"), &RenderingServer::environment_set_sky); - ClassDB::bind_method(D_METHOD("environment_set_sky_custom_fov", "env", "scale"), &RenderingServer::environment_set_sky_custom_fov); - ClassDB::bind_method(D_METHOD("environment_set_sky_orientation", "env", "orientation"), &RenderingServer::environment_set_sky_orientation); - ClassDB::bind_method(D_METHOD("environment_set_bg_color", "env", "color"), &RenderingServer::environment_set_bg_color); - ClassDB::bind_method(D_METHOD("environment_set_bg_energy", "env", "energy"), &RenderingServer::environment_set_bg_energy); - ClassDB::bind_method(D_METHOD("environment_set_canvas_max_layer", "env", "max_layer"), &RenderingServer::environment_set_canvas_max_layer); - ClassDB::bind_method(D_METHOD("environment_set_ambient_light", "env", "color", "ambient", "energy", "sky_contibution", "reflection_source", "ao_color"), &RenderingServer::environment_set_ambient_light, DEFVAL(RS::ENV_AMBIENT_SOURCE_BG), DEFVAL(1.0), DEFVAL(0.0), DEFVAL(RS::ENV_REFLECTION_SOURCE_BG), DEFVAL(Color())); - ClassDB::bind_method(D_METHOD("environment_set_glow", "env", "enable", "levels", "intensity", "strength", "mix", "bloom_threshold", "blend_mode", "hdr_bleed_threshold", "hdr_bleed_scale", "hdr_luminance_cap"), &RenderingServer::environment_set_glow); - ClassDB::bind_method(D_METHOD("environment_set_tonemap", "env", "tone_mapper", "exposure", "white", "auto_exposure", "min_luminance", "max_luminance", "auto_exp_speed", "auto_exp_grey"), &RenderingServer::environment_set_tonemap); - ClassDB::bind_method(D_METHOD("environment_set_adjustment", "env", "enable", "brightness", "contrast", "saturation", "use_1d_color_correction", "color_correction"), &RenderingServer::environment_set_adjustment); - ClassDB::bind_method(D_METHOD("environment_set_ssr", "env", "enable", "max_steps", "fade_in", "fade_out", "depth_tolerance"), &RenderingServer::environment_set_ssr); - ClassDB::bind_method(D_METHOD("environment_set_ssao", "env", "enable", "radius", "intensity", "power", "detail", "horizon", "sharpness", "light_affect", "ao_channel_affect"), &RenderingServer::environment_set_ssao); - ClassDB::bind_method(D_METHOD("environment_set_fog", "env", "enable", "light_color", "light_energy", "sun_scatter", "density", "height", "height_density", "aerial_perspective"), &RenderingServer::environment_set_fog); - - ClassDB::bind_method(D_METHOD("scenario_create"), &RenderingServer::scenario_create); - ClassDB::bind_method(D_METHOD("scenario_set_debug", "scenario", "debug_mode"), &RenderingServer::scenario_set_debug); - ClassDB::bind_method(D_METHOD("scenario_set_environment", "scenario", "environment"), &RenderingServer::scenario_set_environment); - ClassDB::bind_method(D_METHOD("scenario_set_camera_effects", "scenario", "effects"), &RenderingServer::scenario_set_camera_effects); - ClassDB::bind_method(D_METHOD("scenario_set_fallback_environment", "scenario", "environment"), &RenderingServer::scenario_set_fallback_environment); - -#ifndef _3D_DISABLED - - ClassDB::bind_method(D_METHOD("instance_create2", "base", "scenario"), &RenderingServer::instance_create2); - ClassDB::bind_method(D_METHOD("instance_create"), &RenderingServer::instance_create); - ClassDB::bind_method(D_METHOD("instance_set_base", "instance", "base"), &RenderingServer::instance_set_base); - ClassDB::bind_method(D_METHOD("instance_set_scenario", "instance", "scenario"), &RenderingServer::instance_set_scenario); - ClassDB::bind_method(D_METHOD("instance_set_layer_mask", "instance", "mask"), &RenderingServer::instance_set_layer_mask); - ClassDB::bind_method(D_METHOD("instance_set_transform", "instance", "transform"), &RenderingServer::instance_set_transform); - ClassDB::bind_method(D_METHOD("instance_attach_object_instance_id", "instance", "id"), &RenderingServer::instance_attach_object_instance_id); - ClassDB::bind_method(D_METHOD("instance_set_blend_shape_weight", "instance", "shape", "weight"), &RenderingServer::instance_set_blend_shape_weight); - ClassDB::bind_method(D_METHOD("instance_set_surface_override_material", "instance", "surface", "material"), &RenderingServer::instance_set_surface_override_material); - ClassDB::bind_method(D_METHOD("instance_set_visible", "instance", "visible"), &RenderingServer::instance_set_visible); - // ClassDB::bind_method(D_METHOD("instance_set_use_lightmap", "instance", "lightmap_instance", "lightmap"), &RenderingServer::instance_set_use_lightmap); - ClassDB::bind_method(D_METHOD("instance_set_custom_aabb", "instance", "aabb"), &RenderingServer::instance_set_custom_aabb); - ClassDB::bind_method(D_METHOD("instance_attach_skeleton", "instance", "skeleton"), &RenderingServer::instance_attach_skeleton); - ClassDB::bind_method(D_METHOD("instance_set_exterior", "instance", "enabled"), &RenderingServer::instance_set_exterior); - ClassDB::bind_method(D_METHOD("instance_set_extra_visibility_margin", "instance", "margin"), &RenderingServer::instance_set_extra_visibility_margin); - ClassDB::bind_method(D_METHOD("instance_set_visibility_parent", "instance", "parent"), &RenderingServer::instance_set_visibility_parent); - ClassDB::bind_method(D_METHOD("instance_geometry_set_flag", "instance", "flag", "enabled"), &RenderingServer::instance_geometry_set_flag); - ClassDB::bind_method(D_METHOD("instance_geometry_set_cast_shadows_setting", "instance", "shadow_casting_setting"), &RenderingServer::instance_geometry_set_cast_shadows_setting); - ClassDB::bind_method(D_METHOD("instance_geometry_set_material_override", "instance", "material"), &RenderingServer::instance_geometry_set_material_override); - ClassDB::bind_method(D_METHOD("instance_geometry_set_visibility_range", "instance", "min", "max", "min_margin", "max_margin"), &RenderingServer::instance_geometry_set_visibility_range); - - ClassDB::bind_method(D_METHOD("instances_cull_aabb", "aabb", "scenario"), &RenderingServer::_instances_cull_aabb_bind, DEFVAL(RID())); - ClassDB::bind_method(D_METHOD("instances_cull_ray", "from", "to", "scenario"), &RenderingServer::_instances_cull_ray_bind, DEFVAL(RID())); - ClassDB::bind_method(D_METHOD("instances_cull_convex", "convex", "scenario"), &RenderingServer::_instances_cull_convex_bind, DEFVAL(RID())); -#endif - ClassDB::bind_method(D_METHOD("canvas_create"), &RenderingServer::canvas_create); - ClassDB::bind_method(D_METHOD("canvas_set_item_mirroring", "canvas", "item", "mirroring"), &RenderingServer::canvas_set_item_mirroring); - ClassDB::bind_method(D_METHOD("canvas_set_modulate", "canvas", "color"), &RenderingServer::canvas_set_modulate); -#ifndef _MSC_VER -#warning TODO method bindings need to be fixed -#endif -#if 0 - - ClassDB::bind_method(D_METHOD("canvas_item_create"), &RenderingServer::canvas_item_create); - ClassDB::bind_method(D_METHOD("canvas_item_set_parent", "item", "parent"), &RenderingServer::canvas_item_set_parent); - ClassDB::bind_method(D_METHOD("canvas_item_set_visible", "item", "visible"), &RenderingServer::canvas_item_set_visible); - ClassDB::bind_method(D_METHOD("canvas_item_set_light_mask", "item", "mask"), &RenderingServer::canvas_item_set_light_mask); - ClassDB::bind_method(D_METHOD("canvas_item_set_transform", "item", "transform"), &RenderingServer::canvas_item_set_transform); - ClassDB::bind_method(D_METHOD("canvas_item_set_clip", "item", "clip"), &RenderingServer::canvas_item_set_clip); - ClassDB::bind_method(D_METHOD("canvas_item_set_distance_field_mode", "item", "enabled"), &RenderingServer::canvas_item_set_distance_field_mode); - ClassDB::bind_method(D_METHOD("canvas_item_set_custom_rect", "item", "use_custom_rect", "rect"), &RenderingServer::canvas_item_set_custom_rect, DEFVAL(Rect2())); - ClassDB::bind_method(D_METHOD("canvas_item_set_modulate", "item", "color"), &RenderingServer::canvas_item_set_modulate); - ClassDB::bind_method(D_METHOD("canvas_item_set_self_modulate", "item", "color"), &RenderingServer::canvas_item_set_self_modulate); - ClassDB::bind_method(D_METHOD("canvas_item_set_draw_behind_parent", "item", "enabled"), &RenderingServer::canvas_item_set_draw_behind_parent); - ClassDB::bind_method(D_METHOD("canvas_item_add_line", "item", "from", "to", "color", "width", "antialiased"), &RenderingServer::canvas_item_add_line, DEFVAL(1.0), DEFVAL(false)); - ClassDB::bind_method(D_METHOD("canvas_item_add_polyline", "item", "points", "colors", "width", "antialiased"), &RenderingServer::canvas_item_add_polyline, DEFVAL(1.0), DEFVAL(false)); - ClassDB::bind_method(D_METHOD("canvas_item_add_rect", "item", "rect", "color"), &RenderingServer::canvas_item_add_rect); - ClassDB::bind_method(D_METHOD("canvas_item_add_circle", "item", "pos", "radius", "color"), &RenderingServer::canvas_item_add_circle); - ClassDB::bind_method(D_METHOD("canvas_item_add_texture_rect", "item", "rect", "texture", "tile", "modulate", "transpose", "normal_map"), &RenderingServer::canvas_item_add_texture_rect, DEFVAL(false), DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(RID())); - ClassDB::bind_method(D_METHOD("canvas_item_add_texture_rect_region", "item", "rect", "texture", "src_rect", "modulate", "transpose", "normal_map", "clip_uv"), &RenderingServer::canvas_item_add_texture_rect_region, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(RID()), DEFVAL(true)); - ClassDB::bind_method(D_METHOD("canvas_item_add_nine_patch", "item", "rect", "source", "texture", "topleft", "bottomright", "x_axis_mode", "y_axis_mode", "draw_center", "modulate", "normal_map"), &RenderingServer::canvas_item_add_nine_patch, DEFVAL(NINE_PATCH_STRETCH), DEFVAL(NINE_PATCH_STRETCH), DEFVAL(true), DEFVAL(Color(1, 1, 1)), DEFVAL(RID())); - ClassDB::bind_method(D_METHOD("canvas_item_add_primitive", "item", "points", "colors", "uvs", "texture", "width", "normal_map"), &RenderingServer::canvas_item_add_primitive, DEFVAL(1.0), DEFVAL(RID())); - ClassDB::bind_method(D_METHOD("canvas_item_add_polygon", "item", "points", "colors", "uvs", "texture", "normal_map", "antialiased"), &RenderingServer::canvas_item_add_polygon, DEFVAL(Vector<Point2>()), DEFVAL(RID()), DEFVAL(RID()), DEFVAL(false)); - ClassDB::bind_method(D_METHOD("canvas_item_add_triangle_array", "item", "indices", "points", "colors", "uvs", "bones", "weights", "texture", "count", "normal_map", "antialiased"), &RenderingServer::canvas_item_add_triangle_array, DEFVAL(Vector<Point2>()), DEFVAL(Vector<int>()), DEFVAL(Vector<float>()), DEFVAL(RID()), DEFVAL(-1), DEFVAL(RID()), DEFVAL(false)); - ClassDB::bind_method(D_METHOD("canvas_item_add_mesh", "item", "mesh", "transform", "modulate", "texture", "normal_map"), &RenderingServer::canvas_item_add_mesh, DEFVAL(Transform2D()), DEFVAL(Color(1, 1, 1)), DEFVAL(RID()), DEFVAL(RID())); - ClassDB::bind_method(D_METHOD("canvas_item_add_multimesh", "item", "mesh", "texture", "normal_map"), &RenderingServer::canvas_item_add_multimesh, DEFVAL(RID())); - ClassDB::bind_method(D_METHOD("canvas_item_add_particles", "item", "particles", "texture", "normal_map"), &RenderingServer::canvas_item_add_particles); - ClassDB::bind_method(D_METHOD("canvas_item_add_set_transform", "item", "transform"), &RenderingServer::canvas_item_add_set_transform); - ClassDB::bind_method(D_METHOD("canvas_item_add_clip_ignore", "item", "ignore"), &RenderingServer::canvas_item_add_clip_ignore); - ClassDB::bind_method(D_METHOD("canvas_item_set_sort_children_by_y", "item", "enabled"), &RenderingServer::canvas_item_set_sort_children_by_y); -#endif - ClassDB::bind_method(D_METHOD("canvas_item_set_z_index", "item", "z_index"), &RenderingServer::canvas_item_set_z_index); - ClassDB::bind_method(D_METHOD("canvas_item_set_z_as_relative_to_parent", "item", "enabled"), &RenderingServer::canvas_item_set_z_as_relative_to_parent); - ClassDB::bind_method(D_METHOD("canvas_item_set_copy_to_backbuffer", "item", "enabled", "rect"), &RenderingServer::canvas_item_set_copy_to_backbuffer); - ClassDB::bind_method(D_METHOD("canvas_item_clear", "item"), &RenderingServer::canvas_item_clear); - ClassDB::bind_method(D_METHOD("canvas_item_set_draw_index", "item", "index"), &RenderingServer::canvas_item_set_draw_index); - ClassDB::bind_method(D_METHOD("canvas_item_set_material", "item", "material"), &RenderingServer::canvas_item_set_material); - ClassDB::bind_method(D_METHOD("canvas_item_set_use_parent_material", "item", "enabled"), &RenderingServer::canvas_item_set_use_parent_material); - ClassDB::bind_method(D_METHOD("canvas_light_create"), &RenderingServer::canvas_light_create); - ClassDB::bind_method(D_METHOD("canvas_light_attach_to_canvas", "light", "canvas"), &RenderingServer::canvas_light_attach_to_canvas); - ClassDB::bind_method(D_METHOD("canvas_light_set_enabled", "light", "enabled"), &RenderingServer::canvas_light_set_enabled); - ClassDB::bind_method(D_METHOD("canvas_light_set_texture_scale", "light", "scale"), &RenderingServer::canvas_light_set_texture_scale); - ClassDB::bind_method(D_METHOD("canvas_light_set_transform", "light", "transform"), &RenderingServer::canvas_light_set_transform); - ClassDB::bind_method(D_METHOD("canvas_light_set_texture", "light", "texture"), &RenderingServer::canvas_light_set_texture); - ClassDB::bind_method(D_METHOD("canvas_light_set_texture_offset", "light", "offset"), &RenderingServer::canvas_light_set_texture_offset); - ClassDB::bind_method(D_METHOD("canvas_light_set_color", "light", "color"), &RenderingServer::canvas_light_set_color); - ClassDB::bind_method(D_METHOD("canvas_light_set_height", "light", "height"), &RenderingServer::canvas_light_set_height); - ClassDB::bind_method(D_METHOD("canvas_light_set_energy", "light", "energy"), &RenderingServer::canvas_light_set_energy); - ClassDB::bind_method(D_METHOD("canvas_light_set_z_range", "light", "min_z", "max_z"), &RenderingServer::canvas_light_set_z_range); - ClassDB::bind_method(D_METHOD("canvas_light_set_layer_range", "light", "min_layer", "max_layer"), &RenderingServer::canvas_light_set_layer_range); - ClassDB::bind_method(D_METHOD("canvas_light_set_item_cull_mask", "light", "mask"), &RenderingServer::canvas_light_set_item_cull_mask); - ClassDB::bind_method(D_METHOD("canvas_light_set_item_shadow_cull_mask", "light", "mask"), &RenderingServer::canvas_light_set_item_shadow_cull_mask); - ClassDB::bind_method(D_METHOD("canvas_light_set_mode", "light", "mode"), &RenderingServer::canvas_light_set_mode); - ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_enabled", "light", "enabled"), &RenderingServer::canvas_light_set_shadow_enabled); - ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_filter", "light", "filter"), &RenderingServer::canvas_light_set_shadow_filter); - ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_color", "light", "color"), &RenderingServer::canvas_light_set_shadow_color); - ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_smooth", "light", "smooth"), &RenderingServer::canvas_light_set_shadow_smooth); - ClassDB::bind_method(D_METHOD("canvas_light_occluder_create"), &RenderingServer::canvas_light_occluder_create); - ClassDB::bind_method(D_METHOD("canvas_light_occluder_attach_to_canvas", "occluder", "canvas"), &RenderingServer::canvas_light_occluder_attach_to_canvas); - ClassDB::bind_method(D_METHOD("canvas_light_occluder_set_enabled", "occluder", "enabled"), &RenderingServer::canvas_light_occluder_set_enabled); - ClassDB::bind_method(D_METHOD("canvas_light_occluder_set_polygon", "occluder", "polygon"), &RenderingServer::canvas_light_occluder_set_polygon); - ClassDB::bind_method(D_METHOD("canvas_light_occluder_set_transform", "occluder", "transform"), &RenderingServer::canvas_light_occluder_set_transform); - ClassDB::bind_method(D_METHOD("canvas_light_occluder_set_light_mask", "occluder", "mask"), &RenderingServer::canvas_light_occluder_set_light_mask); - - ClassDB::bind_method(D_METHOD("canvas_occluder_polygon_create"), &RenderingServer::canvas_occluder_polygon_create); - ClassDB::bind_method(D_METHOD("canvas_occluder_polygon_set_shape", "occluder_polygon", "shape", "closed"), &RenderingServer::canvas_occluder_polygon_set_shape); - ClassDB::bind_method(D_METHOD("canvas_occluder_polygon_set_cull_mode", "occluder_polygon", "mode"), &RenderingServer::canvas_occluder_polygon_set_cull_mode); - - ClassDB::bind_method(D_METHOD("global_variable_add", "name", "type", "default_value"), &RenderingServer::global_variable_add); - ClassDB::bind_method(D_METHOD("global_variable_remove", "name"), &RenderingServer::global_variable_remove); - ClassDB::bind_method(D_METHOD("global_variable_get_list"), &RenderingServer::global_variable_get_list); - ClassDB::bind_method(D_METHOD("global_variable_set", "name", "value"), &RenderingServer::global_variable_set); - ClassDB::bind_method(D_METHOD("global_variable_get", "name"), &RenderingServer::global_variable_get); - ClassDB::bind_method(D_METHOD("global_variable_get_type", "name"), &RenderingServer::global_variable_get_type); - - ClassDB::bind_method(D_METHOD("black_bars_set_margins", "left", "top", "right", "bottom"), &RenderingServer::black_bars_set_margins); - ClassDB::bind_method(D_METHOD("black_bars_set_images", "left", "top", "right", "bottom"), &RenderingServer::black_bars_set_images); - - ClassDB::bind_method(D_METHOD("free_rid", "rid"), &RenderingServer::free); // shouldn't conflict with Object::free() - - ClassDB::bind_method(D_METHOD("request_frame_drawn_callback", "where", "method", "userdata"), &RenderingServer::request_frame_drawn_callback); - ClassDB::bind_method(D_METHOD("has_changed"), &RenderingServer::has_changed); - ClassDB::bind_method(D_METHOD("init"), &RenderingServer::init); - ClassDB::bind_method(D_METHOD("finish"), &RenderingServer::finish); - ClassDB::bind_method(D_METHOD("get_render_info", "info"), &RenderingServer::get_render_info); - ClassDB::bind_method(D_METHOD("get_video_adapter_name"), &RenderingServer::get_video_adapter_name); - ClassDB::bind_method(D_METHOD("get_video_adapter_vendor"), &RenderingServer::get_video_adapter_vendor); -#ifndef _3D_DISABLED - - ClassDB::bind_method(D_METHOD("make_sphere_mesh", "latitudes", "longitudes", "radius"), &RenderingServer::make_sphere_mesh); - ClassDB::bind_method(D_METHOD("get_test_cube"), &RenderingServer::get_test_cube); -#endif - ClassDB::bind_method(D_METHOD("get_test_texture"), &RenderingServer::get_test_texture); - ClassDB::bind_method(D_METHOD("get_white_texture"), &RenderingServer::get_white_texture); - - ClassDB::bind_method(D_METHOD("set_boot_image", "image", "color", "scale", "use_filter"), &RenderingServer::set_boot_image, DEFVAL(true)); - ClassDB::bind_method(D_METHOD("set_default_clear_color", "color"), &RenderingServer::set_default_clear_color); - - ClassDB::bind_method(D_METHOD("has_feature", "feature"), &RenderingServer::has_feature); - ClassDB::bind_method(D_METHOD("has_os_feature", "feature"), &RenderingServer::has_os_feature); - ClassDB::bind_method(D_METHOD("set_debug_generate_wireframes", "generate"), &RenderingServer::set_debug_generate_wireframes); - - ClassDB::bind_method(D_METHOD("is_render_loop_enabled"), &RenderingServer::is_render_loop_enabled); - ClassDB::bind_method(D_METHOD("set_render_loop_enabled", "enabled"), &RenderingServer::set_render_loop_enabled); - - ClassDB::bind_method(D_METHOD("get_frame_setup_time_cpu"), &RenderingServer::get_frame_setup_time_cpu); - - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "render_loop_enabled"), "set_render_loop_enabled", "is_render_loop_enabled"); - - BIND_CONSTANT(NO_INDEX_ARRAY); - BIND_CONSTANT(ARRAY_WEIGHTS_SIZE); - BIND_CONSTANT(CANVAS_ITEM_Z_MIN); - BIND_CONSTANT(CANVAS_ITEM_Z_MAX); - BIND_CONSTANT(MAX_GLOW_LEVELS); - BIND_CONSTANT(MAX_CURSORS); - - BIND_ENUM_CONSTANT(TEXTURE_LAYERED_2D_ARRAY); - BIND_ENUM_CONSTANT(TEXTURE_LAYERED_CUBEMAP); - BIND_ENUM_CONSTANT(TEXTURE_LAYERED_CUBEMAP_ARRAY); - - BIND_ENUM_CONSTANT(CUBEMAP_LAYER_LEFT); - BIND_ENUM_CONSTANT(CUBEMAP_LAYER_RIGHT); - BIND_ENUM_CONSTANT(CUBEMAP_LAYER_BOTTOM); - BIND_ENUM_CONSTANT(CUBEMAP_LAYER_TOP); - BIND_ENUM_CONSTANT(CUBEMAP_LAYER_FRONT); - BIND_ENUM_CONSTANT(CUBEMAP_LAYER_BACK); - - BIND_ENUM_CONSTANT(SHADER_SPATIAL); - BIND_ENUM_CONSTANT(SHADER_CANVAS_ITEM); - BIND_ENUM_CONSTANT(SHADER_PARTICLES); - BIND_ENUM_CONSTANT(SHADER_SKY); - BIND_ENUM_CONSTANT(SHADER_MAX); - - BIND_CONSTANT(MATERIAL_RENDER_PRIORITY_MIN); - BIND_CONSTANT(MATERIAL_RENDER_PRIORITY_MAX); - - BIND_ENUM_CONSTANT(ARRAY_VERTEX); - BIND_ENUM_CONSTANT(ARRAY_NORMAL); - BIND_ENUM_CONSTANT(ARRAY_TANGENT); - BIND_ENUM_CONSTANT(ARRAY_COLOR); - BIND_ENUM_CONSTANT(ARRAY_TEX_UV); - BIND_ENUM_CONSTANT(ARRAY_TEX_UV2); - BIND_ENUM_CONSTANT(ARRAY_CUSTOM0); - BIND_ENUM_CONSTANT(ARRAY_CUSTOM1); - BIND_ENUM_CONSTANT(ARRAY_CUSTOM2); - BIND_ENUM_CONSTANT(ARRAY_CUSTOM3); - BIND_ENUM_CONSTANT(ARRAY_BONES); - BIND_ENUM_CONSTANT(ARRAY_WEIGHTS); - BIND_ENUM_CONSTANT(ARRAY_INDEX); - BIND_ENUM_CONSTANT(ARRAY_MAX); - - BIND_ENUM_CONSTANT(ARRAY_FORMAT_VERTEX); - BIND_ENUM_CONSTANT(ARRAY_FORMAT_NORMAL); - BIND_ENUM_CONSTANT(ARRAY_FORMAT_TANGENT); - BIND_ENUM_CONSTANT(ARRAY_FORMAT_COLOR); - BIND_ENUM_CONSTANT(ARRAY_FORMAT_TEX_UV); - BIND_ENUM_CONSTANT(ARRAY_FORMAT_TEX_UV2); - BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM0); - BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM1); - BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM2); - BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM3); - BIND_ENUM_CONSTANT(ARRAY_FORMAT_BONES); - BIND_ENUM_CONSTANT(ARRAY_FORMAT_WEIGHTS); - BIND_ENUM_CONSTANT(ARRAY_FORMAT_INDEX); - - BIND_ENUM_CONSTANT(ARRAY_FORMAT_BLEND_SHAPE_MASK); - - BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM_BASE); - BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM0_SHIFT); - BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM1_SHIFT); - BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM2_SHIFT); - BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM3_SHIFT); - - BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM_MASK); - BIND_ENUM_CONSTANT(ARRAY_COMPRESS_FLAGS_BASE); - - BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_2D_VERTICES); - BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_DYNAMIC_UPDATE); - BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_8_BONE_WEIGHTS); - - BIND_ENUM_CONSTANT(PRIMITIVE_POINTS); - BIND_ENUM_CONSTANT(PRIMITIVE_LINES); - BIND_ENUM_CONSTANT(PRIMITIVE_LINE_STRIP); - BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLES); - BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLE_STRIP); - BIND_ENUM_CONSTANT(PRIMITIVE_MAX); - - BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_NORMALIZED); - BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_RELATIVE); - - BIND_ENUM_CONSTANT(MULTIMESH_TRANSFORM_2D); - BIND_ENUM_CONSTANT(MULTIMESH_TRANSFORM_3D); - - BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL); - BIND_ENUM_CONSTANT(LIGHT_OMNI); - BIND_ENUM_CONSTANT(LIGHT_SPOT); - - BIND_ENUM_CONSTANT(LIGHT_PARAM_ENERGY); - BIND_ENUM_CONSTANT(LIGHT_PARAM_INDIRECT_ENERGY); - BIND_ENUM_CONSTANT(LIGHT_PARAM_SPECULAR); - BIND_ENUM_CONSTANT(LIGHT_PARAM_RANGE); - BIND_ENUM_CONSTANT(LIGHT_PARAM_SIZE); - BIND_ENUM_CONSTANT(LIGHT_PARAM_ATTENUATION); - BIND_ENUM_CONSTANT(LIGHT_PARAM_SPOT_ANGLE); - BIND_ENUM_CONSTANT(LIGHT_PARAM_SPOT_ATTENUATION); - BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_MAX_DISTANCE); - BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET); - BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET); - BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET); - BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_FADE_START); - BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_NORMAL_BIAS); - BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_BIAS); - BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_PANCAKE_SIZE); - BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_BLUR); - BIND_ENUM_CONSTANT(LIGHT_PARAM_TRANSMITTANCE_BIAS); - BIND_ENUM_CONSTANT(LIGHT_PARAM_MAX); - - BIND_ENUM_CONSTANT(LIGHT_BAKE_DISABLED); - BIND_ENUM_CONSTANT(LIGHT_BAKE_DYNAMIC); - BIND_ENUM_CONSTANT(LIGHT_BAKE_STATIC); - - BIND_ENUM_CONSTANT(LIGHT_OMNI_SHADOW_DUAL_PARABOLOID); - BIND_ENUM_CONSTANT(LIGHT_OMNI_SHADOW_CUBE); - - BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL); - BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS); - BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS); - - BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE); - BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_OPTIMIZED); - - BIND_ENUM_CONSTANT(REFLECTION_PROBE_UPDATE_ONCE); - BIND_ENUM_CONSTANT(REFLECTION_PROBE_UPDATE_ALWAYS); - - BIND_ENUM_CONSTANT(REFLECTION_PROBE_AMBIENT_DISABLED); - BIND_ENUM_CONSTANT(REFLECTION_PROBE_AMBIENT_ENVIRONMENT); - BIND_ENUM_CONSTANT(REFLECTION_PROBE_AMBIENT_COLOR); - - BIND_ENUM_CONSTANT(DECAL_TEXTURE_ALBEDO); - BIND_ENUM_CONSTANT(DECAL_TEXTURE_NORMAL); - BIND_ENUM_CONSTANT(DECAL_TEXTURE_ORM); - BIND_ENUM_CONSTANT(DECAL_TEXTURE_EMISSION); - BIND_ENUM_CONSTANT(DECAL_TEXTURE_MAX); - - BIND_ENUM_CONSTANT(PARTICLES_DRAW_ORDER_INDEX); - BIND_ENUM_CONSTANT(PARTICLES_DRAW_ORDER_LIFETIME); - BIND_ENUM_CONSTANT(PARTICLES_DRAW_ORDER_VIEW_DEPTH); + ClassDB::bind_method(D_METHOD("viewport_get_measured_render_time_gpu", "viewport"), &RenderingServer::viewport_get_measured_render_time_gpu); BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_DISABLED); - BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_ONCE); - BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_WHEN_VISIBLE); + BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_ONCE); //then goes to disabled); must be manually updated + BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_WHEN_VISIBLE); // default BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_WHEN_PARENT_VISIBLE); BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_ALWAYS); @@ -1984,6 +2156,17 @@ void RenderingServer::_bind_methods() { BIND_ENUM_CONSTANT(VIEWPORT_CLEAR_NEVER); BIND_ENUM_CONSTANT(VIEWPORT_CLEAR_ONLY_NEXT_FRAME); + BIND_ENUM_CONSTANT(VIEWPORT_SDF_OVERSIZE_100_PERCENT); + BIND_ENUM_CONSTANT(VIEWPORT_SDF_OVERSIZE_120_PERCENT); + BIND_ENUM_CONSTANT(VIEWPORT_SDF_OVERSIZE_150_PERCENT); + BIND_ENUM_CONSTANT(VIEWPORT_SDF_OVERSIZE_200_PERCENT); + BIND_ENUM_CONSTANT(VIEWPORT_SDF_OVERSIZE_MAX); + + BIND_ENUM_CONSTANT(VIEWPORT_SDF_SCALE_100_PERCENT); + BIND_ENUM_CONSTANT(VIEWPORT_SDF_SCALE_50_PERCENT); + BIND_ENUM_CONSTANT(VIEWPORT_SDF_SCALE_25_PERCENT); + BIND_ENUM_CONSTANT(VIEWPORT_SDF_SCALE_MAX); + BIND_ENUM_CONSTANT(VIEWPORT_MSAA_DISABLED); BIND_ENUM_CONSTANT(VIEWPORT_MSAA_2X); BIND_ENUM_CONSTANT(VIEWPORT_MSAA_4X); @@ -1995,6 +2178,10 @@ void RenderingServer::_bind_methods() { BIND_ENUM_CONSTANT(VIEWPORT_SCREEN_SPACE_AA_FXAA); BIND_ENUM_CONSTANT(VIEWPORT_SCREEN_SPACE_AA_MAX); + BIND_ENUM_CONSTANT(VIEWPORT_OCCLUSION_BUILD_QUALITY_LOW); + BIND_ENUM_CONSTANT(VIEWPORT_OCCLUSION_BUILD_QUALITY_MEDIUM); + BIND_ENUM_CONSTANT(VIEWPORT_OCCLUSION_BUILD_QUALITY_HIGH); + BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME); BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_VERTICES_IN_FRAME); BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_MATERIAL_CHANGES_IN_FRAME); @@ -2021,11 +2208,62 @@ void RenderingServer::_bind_methods() { BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_SDFGI); BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_SDFGI_PROBES); BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_GI_BUFFER); + BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_DISABLE_LOD); + BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_CLUSTER_OMNI_LIGHTS); + BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_CLUSTER_SPOT_LIGHTS); + BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_CLUSTER_DECALS); + BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_CLUSTER_REFLECTION_PROBES); BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_OCCLUDERS); + /* SKY API */ + + ClassDB::bind_method(D_METHOD("sky_create"), &RenderingServer::sky_create); + ClassDB::bind_method(D_METHOD("sky_set_radiance_size", "sky", "radiance_size"), &RenderingServer::sky_set_radiance_size); + ClassDB::bind_method(D_METHOD("sky_set_mode", "sky", "mode"), &RenderingServer::sky_set_mode); + ClassDB::bind_method(D_METHOD("sky_set_material", "sky", "material"), &RenderingServer::sky_set_material); + ClassDB::bind_method(D_METHOD("sky_bake_panorama", "sky", "energy", "bake_irradiance", "size"), &RenderingServer::sky_bake_panorama); + + BIND_ENUM_CONSTANT(SKY_MODE_AUTOMATIC); BIND_ENUM_CONSTANT(SKY_MODE_QUALITY); + BIND_ENUM_CONSTANT(SKY_MODE_INCREMENTAL); BIND_ENUM_CONSTANT(SKY_MODE_REALTIME); + /* ENVIRONMENT */ + + ClassDB::bind_method(D_METHOD("environment_create"), &RenderingServer::environment_create); + ClassDB::bind_method(D_METHOD("environment_set_background", "env", "bg"), &RenderingServer::environment_set_background); + ClassDB::bind_method(D_METHOD("environment_set_sky", "env", "sky"), &RenderingServer::environment_set_sky); + ClassDB::bind_method(D_METHOD("environment_set_sky_custom_fov", "env", "scale"), &RenderingServer::environment_set_sky_custom_fov); + ClassDB::bind_method(D_METHOD("environment_set_sky_orientation", "env", "orientation"), &RenderingServer::environment_set_sky_orientation); + ClassDB::bind_method(D_METHOD("environment_set_bg_color", "env", "color"), &RenderingServer::environment_set_bg_color); + ClassDB::bind_method(D_METHOD("environment_set_bg_energy", "env", "energy"), &RenderingServer::environment_set_bg_energy); + ClassDB::bind_method(D_METHOD("environment_set_canvas_max_layer", "env", "max_layer"), &RenderingServer::environment_set_canvas_max_layer); + ClassDB::bind_method(D_METHOD("environment_set_ambient_light", "env", "color", "ambient", "energy", "sky_contibution", "reflection_source", "ao_color"), &RenderingServer::environment_set_ambient_light, DEFVAL(RS::ENV_AMBIENT_SOURCE_BG), DEFVAL(1.0), DEFVAL(0.0), DEFVAL(RS::ENV_REFLECTION_SOURCE_BG), DEFVAL(Color())); + ClassDB::bind_method(D_METHOD("environment_set_glow", "env", "enable", "levels", "intensity", "strength", "mix", "bloom_threshold", "blend_mode", "hdr_bleed_threshold", "hdr_bleed_scale", "hdr_luminance_cap"), &RenderingServer::environment_set_glow); + ClassDB::bind_method(D_METHOD("environment_set_tonemap", "env", "tone_mapper", "exposure", "white", "auto_exposure", "min_luminance", "max_luminance", "auto_exp_speed", "auto_exp_grey"), &RenderingServer::environment_set_tonemap); + ClassDB::bind_method(D_METHOD("environment_set_adjustment", "env", "enable", "brightness", "contrast", "saturation", "use_1d_color_correction", "color_correction"), &RenderingServer::environment_set_adjustment); + ClassDB::bind_method(D_METHOD("environment_set_ssr", "env", "enable", "max_steps", "fade_in", "fade_out", "depth_tolerance"), &RenderingServer::environment_set_ssr); + ClassDB::bind_method(D_METHOD("environment_set_ssao", "env", "enable", "radius", "intensity", "power", "detail", "horizon", "sharpness", "light_affect", "ao_channel_affect"), &RenderingServer::environment_set_ssao); + ClassDB::bind_method(D_METHOD("environment_set_fog", "env", "enable", "light_color", "light_energy", "sun_scatter", "density", "height", "height_density", "aerial_perspective"), &RenderingServer::environment_set_fog); + ClassDB::bind_method(D_METHOD("environment_set_sdfgi", "env", "enable", "cascades", "min_cell_size", "y_scale", "use_occlusion", "bounce_feedback", "read_sky", "energy", "normal_bias", "probe_bias"), &RenderingServer::environment_set_sdfgi); + ClassDB::bind_method(D_METHOD("environment_set_volumetric_fog", "env", "enable", "density", "light", "light_energy", "length", "p_detail_spread", "gi_inject", "temporal_reprojection", "temporal_reprojection_amount"), &RenderingServer::environment_set_volumetric_fog); + + ClassDB::bind_method(D_METHOD("environment_glow_set_use_bicubic_upscale", "enable"), &RenderingServer::environment_glow_set_use_bicubic_upscale); + ClassDB::bind_method(D_METHOD("environment_glow_set_use_high_quality", "enable"), &RenderingServer::environment_glow_set_use_high_quality); + ClassDB::bind_method(D_METHOD("environment_set_ssr_roughness_quality", "quality"), &RenderingServer::environment_set_ssr_roughness_quality); + ClassDB::bind_method(D_METHOD("environment_set_ssao_quality", "quality", "half_size", "adaptive_target", "blur_passes", "fadeout_from", "fadeout_to"), &RenderingServer::environment_set_ssao_quality); + ClassDB::bind_method(D_METHOD("environment_set_sdfgi_ray_count", "ray_count"), &RenderingServer::environment_set_sdfgi_ray_count); + ClassDB::bind_method(D_METHOD("environment_set_sdfgi_frames_to_converge", "frames"), &RenderingServer::environment_set_sdfgi_frames_to_converge); + ClassDB::bind_method(D_METHOD("environment_set_sdfgi_frames_to_update_light", "frames"), &RenderingServer::environment_set_sdfgi_frames_to_update_light); + ClassDB::bind_method(D_METHOD("environment_set_volumetric_fog_volume_size", "size", "depth"), &RenderingServer::environment_set_volumetric_fog_volume_size); + ClassDB::bind_method(D_METHOD("environment_set_volumetric_fog_filter_active", "active"), &RenderingServer::environment_set_volumetric_fog_filter_active); + + ClassDB::bind_method(D_METHOD("environment_bake_panorama", "environment", "bake_irradiance", "size"), &RenderingServer::environment_bake_panorama); + + ClassDB::bind_method(D_METHOD("screen_space_roughness_limiter_set_active", "enable", "amount", "limit"), &RenderingServer::screen_space_roughness_limiter_set_active); + ClassDB::bind_method(D_METHOD("sub_surface_scattering_set_quality", "quality"), &RenderingServer::sub_surface_scattering_set_quality); + ClassDB::bind_method(D_METHOD("sub_surface_scattering_set_scale", "scale", "depth_scale"), &RenderingServer::sub_surface_scattering_set_scale); + BIND_ENUM_CONSTANT(ENV_BG_CLEAR_COLOR); BIND_ENUM_CONSTANT(ENV_BG_COLOR); BIND_ENUM_CONSTANT(ENV_BG_SKY); @@ -2065,35 +2303,103 @@ void RenderingServer::_bind_methods() { BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_HIGH); BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_ULTRA); + BIND_ENUM_CONSTANT(ENV_SDFGI_CASCADES_4); + BIND_ENUM_CONSTANT(ENV_SDFGI_CASCADES_6); + BIND_ENUM_CONSTANT(ENV_SDFGI_CASCADES_8); + + BIND_ENUM_CONSTANT(ENV_SDFGI_Y_SCALE_DISABLED); + BIND_ENUM_CONSTANT(ENV_SDFGI_Y_SCALE_75_PERCENT); + BIND_ENUM_CONSTANT(ENV_SDFGI_Y_SCALE_50_PERCENT); + + BIND_ENUM_CONSTANT(ENV_SDFGI_RAY_COUNT_4); + BIND_ENUM_CONSTANT(ENV_SDFGI_RAY_COUNT_8); + BIND_ENUM_CONSTANT(ENV_SDFGI_RAY_COUNT_16); + BIND_ENUM_CONSTANT(ENV_SDFGI_RAY_COUNT_32); + BIND_ENUM_CONSTANT(ENV_SDFGI_RAY_COUNT_64); + BIND_ENUM_CONSTANT(ENV_SDFGI_RAY_COUNT_96); + BIND_ENUM_CONSTANT(ENV_SDFGI_RAY_COUNT_128); + BIND_ENUM_CONSTANT(ENV_SDFGI_RAY_COUNT_MAX); + + BIND_ENUM_CONSTANT(ENV_SDFGI_CONVERGE_IN_5_FRAMES); + BIND_ENUM_CONSTANT(ENV_SDFGI_CONVERGE_IN_10_FRAMES); + BIND_ENUM_CONSTANT(ENV_SDFGI_CONVERGE_IN_15_FRAMES); + BIND_ENUM_CONSTANT(ENV_SDFGI_CONVERGE_IN_20_FRAMES); + BIND_ENUM_CONSTANT(ENV_SDFGI_CONVERGE_IN_25_FRAMES); + BIND_ENUM_CONSTANT(ENV_SDFGI_CONVERGE_IN_30_FRAMES); + BIND_ENUM_CONSTANT(ENV_SDFGI_CONVERGE_MAX); + + BIND_ENUM_CONSTANT(ENV_SDFGI_UPDATE_LIGHT_IN_1_FRAME); + BIND_ENUM_CONSTANT(ENV_SDFGI_UPDATE_LIGHT_IN_2_FRAMES); + BIND_ENUM_CONSTANT(ENV_SDFGI_UPDATE_LIGHT_IN_4_FRAMES); + BIND_ENUM_CONSTANT(ENV_SDFGI_UPDATE_LIGHT_IN_8_FRAMES); + BIND_ENUM_CONSTANT(ENV_SDFGI_UPDATE_LIGHT_IN_16_FRAMES); + BIND_ENUM_CONSTANT(ENV_SDFGI_UPDATE_LIGHT_MAX); + BIND_ENUM_CONSTANT(SUB_SURFACE_SCATTERING_QUALITY_DISABLED); BIND_ENUM_CONSTANT(SUB_SURFACE_SCATTERING_QUALITY_LOW); BIND_ENUM_CONSTANT(SUB_SURFACE_SCATTERING_QUALITY_MEDIUM); BIND_ENUM_CONSTANT(SUB_SURFACE_SCATTERING_QUALITY_HIGH); + /* CAMERA EFFECTS */ + + ClassDB::bind_method(D_METHOD("camera_effects_create"), &RenderingServer::camera_effects_create); + + ClassDB::bind_method(D_METHOD("camera_effects_set_dof_blur_quality", "quality", "use_jitter"), &RenderingServer::camera_effects_set_dof_blur_quality); + ClassDB::bind_method(D_METHOD("camera_effects_set_dof_blur_bokeh_shape", "shape"), &RenderingServer::camera_effects_set_dof_blur_bokeh_shape); + + ClassDB::bind_method(D_METHOD("camera_effects_set_dof_blur", "camera_effects", "far_enable", "far_distance", "far_transition", "near_enable", "near_distance", "near_transition", "amount"), &RenderingServer::camera_effects_set_dof_blur); + ClassDB::bind_method(D_METHOD("camera_effects_set_custom_exposure", "camera_effects", "enable", "exposure"), &RenderingServer::camera_effects_set_custom_exposure); + + BIND_ENUM_CONSTANT(DOF_BOKEH_BOX); + BIND_ENUM_CONSTANT(DOF_BOKEH_HEXAGON); + BIND_ENUM_CONSTANT(DOF_BOKEH_CIRCLE); + BIND_ENUM_CONSTANT(DOF_BLUR_QUALITY_VERY_LOW); BIND_ENUM_CONSTANT(DOF_BLUR_QUALITY_LOW); BIND_ENUM_CONSTANT(DOF_BLUR_QUALITY_MEDIUM); BIND_ENUM_CONSTANT(DOF_BLUR_QUALITY_HIGH); - BIND_ENUM_CONSTANT(DOF_BOKEH_BOX); - BIND_ENUM_CONSTANT(DOF_BOKEH_HEXAGON); - BIND_ENUM_CONSTANT(DOF_BOKEH_CIRCLE); + /* SCENARIO */ - BIND_ENUM_CONSTANT(SHADOW_QUALITY_HARD); - BIND_ENUM_CONSTANT(SHADOW_QUALITY_SOFT_LOW); - BIND_ENUM_CONSTANT(SHADOW_QUALITY_SOFT_MEDIUM); - BIND_ENUM_CONSTANT(SHADOW_QUALITY_SOFT_HIGH); - BIND_ENUM_CONSTANT(SHADOW_QUALITY_SOFT_ULTRA); - BIND_ENUM_CONSTANT(SHADOW_QUALITY_MAX); + ClassDB::bind_method(D_METHOD("scenario_create"), &RenderingServer::scenario_create); + ClassDB::bind_method(D_METHOD("scenario_set_environment", "scenario", "environment"), &RenderingServer::scenario_set_environment); + ClassDB::bind_method(D_METHOD("scenario_set_fallback_environment", "scenario", "environment"), &RenderingServer::scenario_set_fallback_environment); + ClassDB::bind_method(D_METHOD("scenario_set_camera_effects", "scenario", "effects"), &RenderingServer::scenario_set_camera_effects); - BIND_ENUM_CONSTANT(SCENARIO_DEBUG_DISABLED); - BIND_ENUM_CONSTANT(SCENARIO_DEBUG_WIREFRAME); - BIND_ENUM_CONSTANT(SCENARIO_DEBUG_OVERDRAW); - BIND_ENUM_CONSTANT(SCENARIO_DEBUG_SHADELESS); + /* INSTANCE */ - BIND_ENUM_CONSTANT(VIEWPORT_OCCLUSION_BUILD_QUALITY_LOW); - BIND_ENUM_CONSTANT(VIEWPORT_OCCLUSION_BUILD_QUALITY_MEDIUM); - BIND_ENUM_CONSTANT(VIEWPORT_OCCLUSION_BUILD_QUALITY_HIGH); + ClassDB::bind_method(D_METHOD("instance_create2", "base", "scenario"), &RenderingServer::instance_create2); + ClassDB::bind_method(D_METHOD("instance_create"), &RenderingServer::instance_create); + ClassDB::bind_method(D_METHOD("instance_set_base", "instance", "base"), &RenderingServer::instance_set_base); + ClassDB::bind_method(D_METHOD("instance_set_scenario", "instance", "scenario"), &RenderingServer::instance_set_scenario); + ClassDB::bind_method(D_METHOD("instance_set_layer_mask", "instance", "mask"), &RenderingServer::instance_set_layer_mask); + ClassDB::bind_method(D_METHOD("instance_set_transform", "instance", "transform"), &RenderingServer::instance_set_transform); + ClassDB::bind_method(D_METHOD("instance_attach_object_instance_id", "instance", "id"), &RenderingServer::instance_attach_object_instance_id); + ClassDB::bind_method(D_METHOD("instance_set_blend_shape_weight", "instance", "shape", "weight"), &RenderingServer::instance_set_blend_shape_weight); + ClassDB::bind_method(D_METHOD("instance_set_surface_override_material", "instance", "surface", "material"), &RenderingServer::instance_set_surface_override_material); + ClassDB::bind_method(D_METHOD("instance_set_visible", "instance", "visible"), &RenderingServer::instance_set_visible); + + ClassDB::bind_method(D_METHOD("instance_set_custom_aabb", "instance", "aabb"), &RenderingServer::instance_set_custom_aabb); + + ClassDB::bind_method(D_METHOD("instance_attach_skeleton", "instance", "skeleton"), &RenderingServer::instance_attach_skeleton); + ClassDB::bind_method(D_METHOD("instance_set_extra_visibility_margin", "instance", "margin"), &RenderingServer::instance_set_extra_visibility_margin); + ClassDB::bind_method(D_METHOD("instance_set_visibility_parent", "instance", "parent"), &RenderingServer::instance_set_visibility_parent); + + ClassDB::bind_method(D_METHOD("instance_geometry_set_flag", "instance", "flag", "enabled"), &RenderingServer::instance_geometry_set_flag); + ClassDB::bind_method(D_METHOD("instance_geometry_set_cast_shadows_setting", "instance", "shadow_casting_setting"), &RenderingServer::instance_geometry_set_cast_shadows_setting); + ClassDB::bind_method(D_METHOD("instance_geometry_set_material_override", "instance", "material"), &RenderingServer::instance_geometry_set_material_override); + ClassDB::bind_method(D_METHOD("instance_geometry_set_visibility_range", "instance", "min", "max", "min_margin", "max_margin"), &RenderingServer::instance_geometry_set_visibility_range); + ClassDB::bind_method(D_METHOD("instance_geometry_set_lightmap", "instance", "lightmap", "lightmap_uv_scale", "lightmap_slice"), &RenderingServer::instance_geometry_set_lightmap); + ClassDB::bind_method(D_METHOD("instance_geometry_set_lod_bias", "instance", "lod_bias"), &RenderingServer::instance_geometry_set_lod_bias); + + ClassDB::bind_method(D_METHOD("instance_geometry_set_shader_parameter", "instance", "parameter", "value"), &RenderingServer::instance_geometry_set_shader_parameter); + ClassDB::bind_method(D_METHOD("instance_geometry_get_shader_parameter", "instance", "parameter"), &RenderingServer::instance_geometry_get_shader_parameter); + ClassDB::bind_method(D_METHOD("instance_geometry_get_shader_parameter_default_value", "instance", "parameter"), &RenderingServer::instance_geometry_get_shader_parameter_default_value); + ClassDB::bind_method(D_METHOD("instance_geometry_get_shader_parameter_list", "instance"), &RenderingServer::_instance_geometry_get_shader_parameter_list); + + ClassDB::bind_method(D_METHOD("instances_cull_aabb", "aabb", "scenario"), &RenderingServer::_instances_cull_aabb_bind, DEFVAL(RID())); + ClassDB::bind_method(D_METHOD("instances_cull_ray", "from", "to", "scenario"), &RenderingServer::_instances_cull_ray_bind, DEFVAL(RID())); + ClassDB::bind_method(D_METHOD("instances_cull_convex", "convex", "scenario"), &RenderingServer::_instances_cull_convex_bind, DEFVAL(RID())); BIND_ENUM_CONSTANT(INSTANCE_NONE); BIND_ENUM_CONSTANT(INSTANCE_MESH); @@ -2106,7 +2412,9 @@ void RenderingServer::_bind_methods() { BIND_ENUM_CONSTANT(INSTANCE_VOXEL_GI); BIND_ENUM_CONSTANT(INSTANCE_LIGHTMAP); BIND_ENUM_CONSTANT(INSTANCE_OCCLUDER); + BIND_ENUM_CONSTANT(INSTANCE_VISIBLITY_NOTIFIER); BIND_ENUM_CONSTANT(INSTANCE_MAX); + BIND_ENUM_CONSTANT(INSTANCE_GEOMETRY_MASK); BIND_ENUM_CONSTANT(INSTANCE_FLAG_USE_BAKED_LIGHT); @@ -2120,6 +2428,80 @@ void RenderingServer::_bind_methods() { BIND_ENUM_CONSTANT(SHADOW_CASTING_SETTING_DOUBLE_SIDED); BIND_ENUM_CONSTANT(SHADOW_CASTING_SETTING_SHADOWS_ONLY); + /* Bake 3D Object */ + + ClassDB::bind_method(D_METHOD("bake_render_uv2", "base", "material_overrides", "image_size"), &RenderingServer::bake_render_uv2); + + BIND_ENUM_CONSTANT(BAKE_CHANNEL_ALBEDO_ALPHA); + BIND_ENUM_CONSTANT(BAKE_CHANNEL_NORMAL); + BIND_ENUM_CONSTANT(BAKE_CHANNEL_ORM); + BIND_ENUM_CONSTANT(BAKE_CHANNEL_EMISSION); + + /* CANVAS (2D) */ + + ClassDB::bind_method(D_METHOD("canvas_create"), &RenderingServer::canvas_create); + ClassDB::bind_method(D_METHOD("canvas_set_item_mirroring", "canvas", "item", "mirroring"), &RenderingServer::canvas_set_item_mirroring); + ClassDB::bind_method(D_METHOD("canvas_set_modulate", "canvas", "color"), &RenderingServer::canvas_set_modulate); + ClassDB::bind_method(D_METHOD("canvas_set_disable_scale", "disable"), &RenderingServer::canvas_set_disable_scale); + + /* CANVAS TEXTURE */ + + ClassDB::bind_method(D_METHOD("canvas_texture_create"), &RenderingServer::canvas_texture_create); + ClassDB::bind_method(D_METHOD("canvas_texture_set_channel", "canvas_texture", "channel", "texture"), &RenderingServer::canvas_texture_set_channel); + ClassDB::bind_method(D_METHOD("canvas_texture_set_shading_parameters", "canvas_texture", "base_color", "shininess"), &RenderingServer::canvas_texture_set_shading_parameters); + + ClassDB::bind_method(D_METHOD("canvas_texture_set_texture_filter", "canvas_texture", "filter"), &RenderingServer::canvas_texture_set_texture_filter); + ClassDB::bind_method(D_METHOD("canvas_texture_set_texture_repeat", "canvas_texture", "repeat"), &RenderingServer::canvas_texture_set_texture_repeat); + + BIND_ENUM_CONSTANT(CANVAS_TEXTURE_CHANNEL_DIFFUSE); + BIND_ENUM_CONSTANT(CANVAS_TEXTURE_CHANNEL_NORMAL); + BIND_ENUM_CONSTANT(CANVAS_TEXTURE_CHANNEL_SPECULAR); + + /* CANVAS ITEM */ + + ClassDB::bind_method(D_METHOD("canvas_item_create"), &RenderingServer::canvas_item_create); + ClassDB::bind_method(D_METHOD("canvas_item_set_parent", "item", "parent"), &RenderingServer::canvas_item_set_parent); + ClassDB::bind_method(D_METHOD("canvas_item_set_default_texture_filter", "item", "filter"), &RenderingServer::canvas_item_set_default_texture_filter); + ClassDB::bind_method(D_METHOD("canvas_item_set_default_texture_repeat", "item", "repeat"), &RenderingServer::canvas_item_set_default_texture_repeat); + ClassDB::bind_method(D_METHOD("canvas_item_set_visible", "item", "visible"), &RenderingServer::canvas_item_set_visible); + ClassDB::bind_method(D_METHOD("canvas_item_set_light_mask", "item", "mask"), &RenderingServer::canvas_item_set_light_mask); + ClassDB::bind_method(D_METHOD("canvas_item_set_transform", "item", "transform"), &RenderingServer::canvas_item_set_transform); + ClassDB::bind_method(D_METHOD("canvas_item_set_clip", "item", "clip"), &RenderingServer::canvas_item_set_clip); + ClassDB::bind_method(D_METHOD("canvas_item_set_distance_field_mode", "item", "enabled"), &RenderingServer::canvas_item_set_distance_field_mode); + ClassDB::bind_method(D_METHOD("canvas_item_set_custom_rect", "item", "use_custom_rect", "rect"), &RenderingServer::canvas_item_set_custom_rect, DEFVAL(Rect2())); + ClassDB::bind_method(D_METHOD("canvas_item_set_modulate", "item", "color"), &RenderingServer::canvas_item_set_modulate); + ClassDB::bind_method(D_METHOD("canvas_item_set_self_modulate", "item", "color"), &RenderingServer::canvas_item_set_self_modulate); + ClassDB::bind_method(D_METHOD("canvas_item_set_draw_behind_parent", "item", "enabled"), &RenderingServer::canvas_item_set_draw_behind_parent); + //primitives + + ClassDB::bind_method(D_METHOD("canvas_item_add_line", "item", "from", "to", "color", "width"), &RenderingServer::canvas_item_add_line, DEFVAL(1.0)); + ClassDB::bind_method(D_METHOD("canvas_item_add_polyline", "item", "points", "colors", "width", "antialiased"), &RenderingServer::canvas_item_add_polyline, DEFVAL(1.0), DEFVAL(false)); + ClassDB::bind_method(D_METHOD("canvas_item_add_rect", "item", "rect", "color"), &RenderingServer::canvas_item_add_rect); + ClassDB::bind_method(D_METHOD("canvas_item_add_circle", "item", "pos", "radius", "color"), &RenderingServer::canvas_item_add_circle); + ClassDB::bind_method(D_METHOD("canvas_item_add_texture_rect", "item", "rect", "texture", "tile", "modulate", "transpose"), &RenderingServer::canvas_item_add_texture_rect, DEFVAL(false), DEFVAL(Color(1, 1, 1)), DEFVAL(false)); + ClassDB::bind_method(D_METHOD("canvas_item_add_texture_rect_region", "item", "rect", "texture", "src_rect", "modulate", "transpose", "clip_uv"), &RenderingServer::canvas_item_add_texture_rect_region, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(true)); + ClassDB::bind_method(D_METHOD("canvas_item_add_nine_patch", "item", "rect", "source", "texture", "topleft", "bottomright", "x_axis_mode", "y_axis_mode", "draw_center", "modulate"), &RenderingServer::canvas_item_add_nine_patch, DEFVAL(NINE_PATCH_STRETCH), DEFVAL(NINE_PATCH_STRETCH), DEFVAL(true), DEFVAL(Color(1, 1, 1))); + ClassDB::bind_method(D_METHOD("canvas_item_add_primitive", "item", "points", "colors", "uvs", "texture", "width"), &RenderingServer::canvas_item_add_primitive, DEFVAL(1.0)); + ClassDB::bind_method(D_METHOD("canvas_item_add_polygon", "item", "points", "colors", "uvs", "texture"), &RenderingServer::canvas_item_add_polygon, DEFVAL(Vector<Point2>()), DEFVAL(RID())); + ClassDB::bind_method(D_METHOD("canvas_item_add_triangle_array", "item", "indices", "points", "colors", "uvs", "bones", "weights", "texture", "count"), &RenderingServer::canvas_item_add_triangle_array, DEFVAL(Vector<Point2>()), DEFVAL(Vector<int>()), DEFVAL(Vector<float>()), DEFVAL(RID()), DEFVAL(-1)); + ClassDB::bind_method(D_METHOD("canvas_item_add_mesh", "item", "mesh", "transform", "modulate", "texture"), &RenderingServer::canvas_item_add_mesh, DEFVAL(Transform2D()), DEFVAL(Color(1, 1, 1)), DEFVAL(RID())); + ClassDB::bind_method(D_METHOD("canvas_item_add_multimesh", "item", "mesh", "texture"), &RenderingServer::canvas_item_add_multimesh, DEFVAL(RID())); + ClassDB::bind_method(D_METHOD("canvas_item_add_particles", "item", "particles", "texture"), &RenderingServer::canvas_item_add_particles); + ClassDB::bind_method(D_METHOD("canvas_item_add_set_transform", "item", "transform"), &RenderingServer::canvas_item_add_set_transform); + ClassDB::bind_method(D_METHOD("canvas_item_add_clip_ignore", "item", "ignore"), &RenderingServer::canvas_item_add_clip_ignore); + ClassDB::bind_method(D_METHOD("canvas_item_set_sort_children_by_y", "item", "enabled"), &RenderingServer::canvas_item_set_sort_children_by_y); + ClassDB::bind_method(D_METHOD("canvas_item_set_z_index", "item", "z_index"), &RenderingServer::canvas_item_set_z_index); + ClassDB::bind_method(D_METHOD("canvas_item_set_z_as_relative_to_parent", "item", "enabled"), &RenderingServer::canvas_item_set_z_as_relative_to_parent); + ClassDB::bind_method(D_METHOD("canvas_item_set_copy_to_backbuffer", "item", "enabled", "rect"), &RenderingServer::canvas_item_set_copy_to_backbuffer); + + ClassDB::bind_method(D_METHOD("canvas_item_clear", "item"), &RenderingServer::canvas_item_clear); + ClassDB::bind_method(D_METHOD("canvas_item_set_draw_index", "item", "index"), &RenderingServer::canvas_item_set_draw_index); + ClassDB::bind_method(D_METHOD("canvas_item_set_material", "item", "material"), &RenderingServer::canvas_item_set_material); + ClassDB::bind_method(D_METHOD("canvas_item_set_use_parent_material", "item", "enabled"), &RenderingServer::canvas_item_set_use_parent_material); + + ClassDB::bind_method(D_METHOD("canvas_item_set_visibility_notifier", "item", "enable", "area", "enter_callable", "exit_callable"), &RenderingServer::canvas_item_set_visibility_notifier); + ClassDB::bind_method(D_METHOD("canvas_item_set_canvas_group_mode", "item", "mode", "clear_margin", "fit_empty", "fit_margin", "blur_mipmaps"), &RenderingServer::canvas_item_set_canvas_group_mode, DEFVAL(5.0), DEFVAL(false), DEFVAL(0.0), DEFVAL(false)); + BIND_ENUM_CONSTANT(NINE_PATCH_STRETCH); BIND_ENUM_CONSTANT(NINE_PATCH_TILE); BIND_ENUM_CONSTANT(NINE_PATCH_TILE_FIT); @@ -2143,6 +2525,28 @@ void RenderingServer::_bind_methods() { BIND_ENUM_CONSTANT(CANVAS_GROUP_MODE_OPAQUE); BIND_ENUM_CONSTANT(CANVAS_GROUP_MODE_TRANSPARENT); + /* CANVAS LIGHT */ + + ClassDB::bind_method(D_METHOD("canvas_light_create"), &RenderingServer::canvas_light_create); + ClassDB::bind_method(D_METHOD("canvas_light_attach_to_canvas", "light", "canvas"), &RenderingServer::canvas_light_attach_to_canvas); + ClassDB::bind_method(D_METHOD("canvas_light_set_enabled", "light", "enabled"), &RenderingServer::canvas_light_set_enabled); + ClassDB::bind_method(D_METHOD("canvas_light_set_texture_scale", "light", "scale"), &RenderingServer::canvas_light_set_texture_scale); + ClassDB::bind_method(D_METHOD("canvas_light_set_transform", "light", "transform"), &RenderingServer::canvas_light_set_transform); + ClassDB::bind_method(D_METHOD("canvas_light_set_texture", "light", "texture"), &RenderingServer::canvas_light_set_texture); + ClassDB::bind_method(D_METHOD("canvas_light_set_texture_offset", "light", "offset"), &RenderingServer::canvas_light_set_texture_offset); + ClassDB::bind_method(D_METHOD("canvas_light_set_color", "light", "color"), &RenderingServer::canvas_light_set_color); + ClassDB::bind_method(D_METHOD("canvas_light_set_height", "light", "height"), &RenderingServer::canvas_light_set_height); + ClassDB::bind_method(D_METHOD("canvas_light_set_energy", "light", "energy"), &RenderingServer::canvas_light_set_energy); + ClassDB::bind_method(D_METHOD("canvas_light_set_z_range", "light", "min_z", "max_z"), &RenderingServer::canvas_light_set_z_range); + ClassDB::bind_method(D_METHOD("canvas_light_set_layer_range", "light", "min_layer", "max_layer"), &RenderingServer::canvas_light_set_layer_range); + ClassDB::bind_method(D_METHOD("canvas_light_set_item_cull_mask", "light", "mask"), &RenderingServer::canvas_light_set_item_cull_mask); + ClassDB::bind_method(D_METHOD("canvas_light_set_item_shadow_cull_mask", "light", "mask"), &RenderingServer::canvas_light_set_item_shadow_cull_mask); + ClassDB::bind_method(D_METHOD("canvas_light_set_mode", "light", "mode"), &RenderingServer::canvas_light_set_mode); + ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_enabled", "light", "enabled"), &RenderingServer::canvas_light_set_shadow_enabled); + ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_filter", "light", "filter"), &RenderingServer::canvas_light_set_shadow_filter); + ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_color", "light", "color"), &RenderingServer::canvas_light_set_shadow_color); + ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_smooth", "light", "smooth"), &RenderingServer::canvas_light_set_shadow_smooth); + BIND_ENUM_CONSTANT(CANVAS_LIGHT_MODE_POINT); BIND_ENUM_CONSTANT(CANVAS_LIGHT_MODE_DIRECTIONAL); @@ -2155,10 +2559,38 @@ void RenderingServer::_bind_methods() { BIND_ENUM_CONSTANT(CANVAS_LIGHT_FILTER_PCF13); BIND_ENUM_CONSTANT(CANVAS_LIGHT_FILTER_MAX); + /* CANVAS OCCLUDER */ + + ClassDB::bind_method(D_METHOD("canvas_light_occluder_create"), &RenderingServer::canvas_light_occluder_create); + ClassDB::bind_method(D_METHOD("canvas_light_occluder_attach_to_canvas", "occluder", "canvas"), &RenderingServer::canvas_light_occluder_attach_to_canvas); + ClassDB::bind_method(D_METHOD("canvas_light_occluder_set_enabled", "occluder", "enabled"), &RenderingServer::canvas_light_occluder_set_enabled); + ClassDB::bind_method(D_METHOD("canvas_light_occluder_set_polygon", "occluder", "polygon"), &RenderingServer::canvas_light_occluder_set_polygon); + ClassDB::bind_method(D_METHOD("canvas_light_occluder_set_as_sdf_collision", "occluder", "enable"), &RenderingServer::canvas_light_occluder_set_as_sdf_collision); + ClassDB::bind_method(D_METHOD("canvas_light_occluder_set_transform", "occluder", "transform"), &RenderingServer::canvas_light_occluder_set_transform); + ClassDB::bind_method(D_METHOD("canvas_light_occluder_set_light_mask", "occluder", "mask"), &RenderingServer::canvas_light_occluder_set_light_mask); + + /* CANVAS LIGHT OCCLUDER POLYGON */ + + ClassDB::bind_method(D_METHOD("canvas_occluder_polygon_create"), &RenderingServer::canvas_occluder_polygon_create); + ClassDB::bind_method(D_METHOD("canvas_occluder_polygon_set_shape", "occluder_polygon", "shape", "closed"), &RenderingServer::canvas_occluder_polygon_set_shape); + ClassDB::bind_method(D_METHOD("canvas_occluder_polygon_set_cull_mode", "occluder_polygon", "mode"), &RenderingServer::canvas_occluder_polygon_set_cull_mode); + + ClassDB::bind_method(D_METHOD("canvas_set_shadow_texture_size", "size"), &RenderingServer::canvas_set_shadow_texture_size); + BIND_ENUM_CONSTANT(CANVAS_OCCLUDER_POLYGON_CULL_DISABLED); BIND_ENUM_CONSTANT(CANVAS_OCCLUDER_POLYGON_CULL_CLOCKWISE); BIND_ENUM_CONSTANT(CANVAS_OCCLUDER_POLYGON_CULL_COUNTER_CLOCKWISE); + /* GLOBAL VARIABLES */ + + ClassDB::bind_method(D_METHOD("global_variable_add", "name", "type", "default_value"), &RenderingServer::global_variable_add); + ClassDB::bind_method(D_METHOD("global_variable_remove", "name"), &RenderingServer::global_variable_remove); + ClassDB::bind_method(D_METHOD("global_variable_get_list"), &RenderingServer::global_variable_get_list); + ClassDB::bind_method(D_METHOD("global_variable_set", "name", "value"), &RenderingServer::global_variable_set); + ClassDB::bind_method(D_METHOD("global_variable_set_override", "name", "value"), &RenderingServer::global_variable_set_override); + ClassDB::bind_method(D_METHOD("global_variable_get", "name"), &RenderingServer::global_variable_get); + ClassDB::bind_method(D_METHOD("global_variable_get_type", "name"), &RenderingServer::global_variable_get_type); + BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_BOOL); BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_BVEC2); BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_BVEC3); @@ -2189,6 +2621,37 @@ void RenderingServer::_bind_methods() { BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_SAMPLERCUBE); BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_MAX); + /* Free */ + ClassDB::bind_method(D_METHOD("free_rid", "rid"), &RenderingServer::free); // shouldn't conflict with Object::free() + + /* Misc */ + + ClassDB::bind_method(D_METHOD("request_frame_drawn_callback", "where", "method", "userdata"), &RenderingServer::request_frame_drawn_callback); + ClassDB::bind_method(D_METHOD("has_changed"), &RenderingServer::has_changed); + ClassDB::bind_method(D_METHOD("get_render_info", "info"), &RenderingServer::get_render_info); + ClassDB::bind_method(D_METHOD("get_video_adapter_name"), &RenderingServer::get_video_adapter_name); + ClassDB::bind_method(D_METHOD("get_video_adapter_vendor"), &RenderingServer::get_video_adapter_vendor); + + ClassDB::bind_method(D_METHOD("make_sphere_mesh", "latitudes", "longitudes", "radius"), &RenderingServer::make_sphere_mesh); + ClassDB::bind_method(D_METHOD("get_test_cube"), &RenderingServer::get_test_cube); + + ClassDB::bind_method(D_METHOD("get_test_texture"), &RenderingServer::get_test_texture); + ClassDB::bind_method(D_METHOD("get_white_texture"), &RenderingServer::get_white_texture); + + ClassDB::bind_method(D_METHOD("set_boot_image", "image", "color", "scale", "use_filter"), &RenderingServer::set_boot_image, DEFVAL(true)); + ClassDB::bind_method(D_METHOD("set_default_clear_color", "color"), &RenderingServer::set_default_clear_color); + + ClassDB::bind_method(D_METHOD("has_feature", "feature"), &RenderingServer::has_feature); + ClassDB::bind_method(D_METHOD("has_os_feature", "feature"), &RenderingServer::has_os_feature); + ClassDB::bind_method(D_METHOD("set_debug_generate_wireframes", "generate"), &RenderingServer::set_debug_generate_wireframes); + + ClassDB::bind_method(D_METHOD("is_render_loop_enabled"), &RenderingServer::is_render_loop_enabled); + ClassDB::bind_method(D_METHOD("set_render_loop_enabled", "enabled"), &RenderingServer::set_render_loop_enabled); + + ClassDB::bind_method(D_METHOD("get_frame_setup_time_cpu"), &RenderingServer::get_frame_setup_time_cpu); + + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "render_loop_enabled"), "set_render_loop_enabled", "is_render_loop_enabled"); + BIND_ENUM_CONSTANT(INFO_OBJECTS_IN_FRAME); BIND_ENUM_CONSTANT(INFO_VERTICES_IN_FRAME); BIND_ENUM_CONSTANT(INFO_MATERIAL_CHANGES_IN_FRAME); @@ -2205,6 +2668,10 @@ void RenderingServer::_bind_methods() { ADD_SIGNAL(MethodInfo("frame_pre_draw")); ADD_SIGNAL(MethodInfo("frame_post_draw")); + + ClassDB::bind_method(D_METHOD("force_sync"), &RenderingServer::sync); + ClassDB::bind_method(D_METHOD("force_draw", "swap_buffers", "frame_step"), &RenderingServer::draw, DEFVAL(true), DEFVAL(0.0)); + ClassDB::bind_method(D_METHOD("create_local_rendering_device"), &RenderingServer::create_local_rendering_device); } void RenderingServer::mesh_add_surface_from_mesh_data(RID p_mesh, const Geometry3D::MeshData &p_mesh_data) { |