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authorRémi Verschelde <rverschelde@gmail.com>2023-01-26 22:52:42 +0100
committerRémi Verschelde <rverschelde@gmail.com>2023-01-26 22:52:42 +0100
commit3cacc835266af9446e3a51020c4ce1d36e4ad327 (patch)
treeed741b8b50d4d4a0b52d80649538614b30b0f6e8 /servers/rendering
parent7cf21f296bfe931fb4243f1c16f9f6b5963a9ef4 (diff)
parenteefddb07bc23f454a38a3b61524cf73ea2cc02e7 (diff)
Merge pull request #72138 from clayjohn/GL-globals
Properly append global uniform buffer name in gl_compatibility shaders
Diffstat (limited to 'servers/rendering')
-rw-r--r--servers/rendering/shader_language.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp
index d1d31d0f8e..7a4ac709f4 100644
--- a/servers/rendering/shader_language.cpp
+++ b/servers/rendering/shader_language.cpp
@@ -8285,6 +8285,10 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
_set_error(vformat(RTR("Uniform instances are not yet implemented for '%s' shaders."), shader_type_identifier));
return ERR_PARSE_ERROR;
}
+ if (OS::get_singleton()->get_current_rendering_method() == "gl_compatibility") {
+ _set_error(RTR("Uniform instances are not supported in gl_compatibility shaders."));
+ return ERR_PARSE_ERROR;
+ }
if (uniform_scope == ShaderNode::Uniform::SCOPE_LOCAL) {
tk = _get_token();
if (tk.type != TK_UNIFORM) {